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diff --git a/Doc/doxygen/html/class_weapon_group-members.html b/Doc/doxygen/html/class_weapon_group-members.html new file mode 100644 index 0000000..77a619a --- /dev/null +++ b/Doc/doxygen/html/class_weapon_group-members.html @@ -0,0 +1,176 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml"> +<head> +<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> +<meta http-equiv="X-UA-Compatible" content="IE=9"/> +<title>Starshatter_Open: Member List</title> +<link href="tabs.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="jquery.js"></script> +<script type="text/javascript" src="dynsections.js"></script> +<link href="navtree.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="resize.js"></script> +<script type="text/javascript" src="navtree.js"></script> +<script type="text/javascript"> + $(document).ready(initResizable); +</script> +<link href="search/search.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="search/search.js"></script> +<script type="text/javascript"> + $(document).ready(function() { searchBox.OnSelectItem(0); }); +</script> +<link href="doxygen.css" rel="stylesheet" type="text/css" /> +</head> +<body> +<div id="top"><!-- do not remove this div, it is closed by doxygen! --> +<div id="titlearea"> +<table cellspacing="0" cellpadding="0"> + <tbody> + <tr style="height: 56px;"> + <td style="padding-left: 0.5em;"> + <div id="projectname">Starshatter_Open + </div> + <div id="projectbrief">Open source Starshatter engine</div> + </td> + </tr> + </tbody> +</table> +</div> +<!-- end header part --> +<!-- Generated by Doxygen 1.8.1 --> +<script type="text/javascript"> +var searchBox = new SearchBox("searchBox", "search",false,'Search'); +</script> + <div id="navrow1" class="tabs"> + <ul class="tablist"> + <li><a href="index.html"><span>Main Page</span></a></li> + <li class="current"><a href="annotated.html"><span>Classes</span></a></li> + <li><a href="files.html"><span>Files</span></a></li> + <li> + <div id="MSearchBox" class="MSearchBoxInactive"> + <span class="left"> + <img id="MSearchSelect" src="search/mag_sel.png" + onmouseover="return searchBox.OnSearchSelectShow()" + onmouseout="return searchBox.OnSearchSelectHide()" + alt=""/> + <input type="text" id="MSearchField" value="Search" accesskey="S" + onfocus="searchBox.OnSearchFieldFocus(true)" + onblur="searchBox.OnSearchFieldFocus(false)" + onkeyup="searchBox.OnSearchFieldChange(event)"/> + </span><span class="right"> + <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a> + </span> + </div> + </li> + </ul> + </div> + <div id="navrow2" class="tabs2"> + <ul class="tablist"> + <li><a href="annotated.html"><span>Class List</span></a></li> + <li><a href="classes.html"><span>Class Index</span></a></li> + <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> + <li><a href="functions.html"><span>Class Members</span></a></li> + </ul> + </div> +</div><!-- top --> +<div id="side-nav" class="ui-resizable side-nav-resizable"> + <div id="nav-tree"> + <div id="nav-tree-contents"> + </div> + </div> + <div id="splitbar" style="-moz-user-select:none;" + class="ui-resizable-handle"> + </div> +</div> +<script type="text/javascript"> +$(document).ready(function(){initNavTree('class_weapon_group.html','');}); +</script> +<div id="doc-content"> +<!-- window showing the filter options --> +<div id="MSearchSelectWindow" + onmouseover="return searchBox.OnSearchSelectShow()" + onmouseout="return searchBox.OnSearchSelectHide()" + onkeydown="return searchBox.OnSearchSelectKey(event)"> +<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark"> </span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark"> </span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark"> </span>Macros</a></div> + +<!-- iframe showing the search results (closed by default) --> +<div id="MSearchResultsWindow"> +<iframe src="javascript:void(0)" frameborder="0" + name="MSearchResults" id="MSearchResults"> +</iframe> +</div> + +<div class="header"> + <div class="headertitle"> +<div class="title">WeaponGroup Member List</div> </div> +</div><!--header--> +<div class="contents"> + +<p>This is the complete list of members for <a class="el" href="class_weapon_group.html">WeaponGroup</a>, including all inherited members.</p> +<table class="directory"> + <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#aea2b0fee514671a46c48bc4c8036e125">Abbreviation</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr> + <tr><td class="entry"><a class="el" href="class_weapon_group.html#a695fea4c930242150b27154b619fbfb7">abrv</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a1f9941952f64d03293b88af77685bf67">AddWeapon</a>(Weapon *w)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="class_weapon_group.html#a1fd81dbe92928db3088bc065ee13e80e">Ammo</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a03a5553270ed861166242dd9fe9853a7">ammo</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr> + <tr><td class="entry"><a class="el" href="class_weapon_group.html#a3d146891de3d4ab26a509dc043b47a3d">CanTarget</a>(DWORD tgt_class) const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a339c89d89bd15e1c4f8b7383f78b64f4">CheckAmmo</a>()</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="class_weapon_group.html#a0f9dbb1fad28e1ad41530cd1577a17fb">Contains</a>(const Weapon *w) const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a5d8421019c81dd64b59341e2fad5abaf">control</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr> + <tr><td class="entry"><a class="el" href="class_weapon_group.html#ad2c37ac4aa44974991f45cd44139fede">CycleWeapon</a>()</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#aa0049969818f56a8099ec00f90dc585c">DropTarget</a>()</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="class_weapon_group.html#a553d0a94100f6ff7ee678e3d030f3160">ExecFrame</a>(double factor)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a6154bc832f624b7bddaf9d58980f56b1">GetControlMode</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr> + <tr><td class="entry"><a class="el" href="class_weapon_group.html#a9eda1582e2bfc2f120c754855f8f10de">GetDesign</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#abc7fd6a903b12e141c6d25256a957ec7">GetFiringOrders</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr> + <tr><td class="entry"><a class="el" href="class_weapon_group.html#ae00ef0e63d6f825fcc3ad8c3bcd702f6">GetSelected</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a025b18a385dbda5a35a631e53f977d6d">GetSubTarget</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="class_weapon_group.html#a47ca73002791580b419cd6ec97185984">GetSweep</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a144a2499f4d8291ef6830e475ddb507f">GetTarget</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="class_weapon_group.html#a7d5c12a2c81059e22b58e47ef7c3e488">GetTrigger</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a03dbe6de96e914728e382c6b9175f4f7">GetWeapon</a>(int n) const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="class_weapon_group.html#a7ef898738d963c63c26de2d15196108a">GetWeapons</a>()</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a53096c072944fb4a7cdc03fa9f136e11">IsBeam</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="class_weapon_group.html#ad64f4d49f0311cc4fc96dd2050b3e5b1">IsDecoy</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#aa00dd2bf609bb78d14bcefdde7e1aa75">IsDrone</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="class_weapon_group.html#a6cb8a1b9bba7282b619ada6ae9dd92d3">IsMissile</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a659fa5a4e2c68e137459311e9adb2bbe">IsPrimary</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="class_weapon_group.html#a0694b9bcea6d2e9ed27464b263470fd0">IsProbe</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a733bb62e192b59bcdad913bf9af90981">mass</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr> + <tr><td class="entry"><a class="el" href="class_weapon_group.html#adace1feafd0ac931f983072c341f630c">Mass</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a8ffe9cf25f5297a999e33a4486bf6685">name</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr> + <tr><td class="entry"><a class="el" href="class_weapon_group.html#ac68d7397c764500656906f7c2e58c3e4">Name</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a9ed85b89e1ccd9248dc7ae2e1e51e761">NumWeapons</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="class_weapon_group.html#ac70e5285eba27ee0f6eaedbf4b39f368">orders</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a27ad8be3e768510d8c66309474d98a3e">PowerOff</a>()</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="class_weapon_group.html#ab3dad1699c270b17735229761d3cef09">PowerOn</a>()</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#afb4f7719d199903a9777a4608190ec36">resist</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr> + <tr><td class="entry"><a class="el" href="class_weapon_group.html#a41887963c5c7520759415761b3b853db">Resistance</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#addbb872b0dc8e17d8111bbf471edec77">selected</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr> + <tr><td class="entry"><a class="el" href="class_weapon_group.html#ae78067a806e89ffa1ac32a3863ac8feb">SelectWeapon</a>(int n)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a94bdc548fce47d17e8d99d4377556b1e">SetAbbreviation</a>(const char *a)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="class_weapon_group.html#aaa6ddea0c4243592fc8d34b4a7815d0a">SetControlMode</a>(int m)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a082203ad39b5e85cda3cc9d181ade890">SetFiringOrders</a>(int o)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="class_weapon_group.html#a77cd18c027b058fe77b16edb87ce4df6">SetName</a>(const char *n)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a77ca2fb1b6d6960cbaf276720f81df18">SetSweep</a>(int s)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="class_weapon_group.html#a3fa71b6748724860ecfe01872bfe9651">SetTarget</a>(SimObject *t, System *sub=0)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a2b3173c5c05a71b6f42de82bb1ca17a2">SetTrigger</a>(bool t=true)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr> + <tr><td class="entry"><a class="el" href="class_weapon_group.html#a93d8b25551d1221cf9c3e05dbdd7aaed">Status</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a30c17342e56af68427c312b31fb2da14">sweep</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr> + <tr><td class="entry"><a class="el" href="class_weapon_group.html#a4810d4060d446d36650d64bbec52ce79">trigger</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a5f4929fc1f9bfb58eed1c650843e5a34">TYPENAME</a>()</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr> + <tr><td class="entry"><a class="el" href="class_weapon_group.html#a0873c178eb5ad0116027d6e0eb07dabf">Value</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#abc5dbe4a15e0216ce20d404c3be3b448">WeaponGroup</a>(const char *name)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> + <tr><td class="entry"><a class="el" href="class_weapon_group.html#ac8cf1aba2ffed28a0697e6dffd06c996">weapons</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr> + <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a8d9ad4188c23f2dc5657d11134f35548">~WeaponGroup</a>()</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr> +</table></div><!-- contents --> +</div><!-- doc-content --> +<!-- start footer part --> +<div id="nav-path" class="navpath"><!-- id is needed for treeview function! --> + <ul> + <li class="footer">Generated on Tue Jun 5 2012 20:48:14 for Starshatter_Open by + <a href="http://www.doxygen.org/index.html"> + <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.1 </li> + </ul> +</div> +</body> +</html> |