summaryrefslogtreecommitdiffhomepage
path: root/Doc/doxygen/html/class_weapon_design.html
diff options
context:
space:
mode:
Diffstat (limited to 'Doc/doxygen/html/class_weapon_design.html')
-rw-r--r--Doc/doxygen/html/class_weapon_design.html1944
1 files changed, 1944 insertions, 0 deletions
diff --git a/Doc/doxygen/html/class_weapon_design.html b/Doc/doxygen/html/class_weapon_design.html
new file mode 100644
index 0000000..819d159
--- /dev/null
+++ b/Doc/doxygen/html/class_weapon_design.html
@@ -0,0 +1,1944 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<title>Starshatter_Open: WeaponDesign Class Reference</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
+<link href="navtree.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="resize.js"></script>
+<script type="text/javascript" src="navtree.js"></script>
+<script type="text/javascript">
+ $(document).ready(initResizable);
+</script>
+<link href="search/search.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="search/search.js"></script>
+<script type="text/javascript">
+ $(document).ready(function() { searchBox.OnSelectItem(0); });
+</script>
+<link href="doxygen.css" rel="stylesheet" type="text/css" />
+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">Starshatter_Open
+ </div>
+ <div id="projectbrief">Open source Starshatter engine</div>
+ </td>
+ </tr>
+ </tbody>
+</table>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.8.1 -->
+<script type="text/javascript">
+var searchBox = new SearchBox("searchBox", "search",false,'Search');
+</script>
+ <div id="navrow1" class="tabs">
+ <ul class="tablist">
+ <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+ <li class="current"><a href="annotated.html"><span>Classes</span></a></li>
+ <li><a href="files.html"><span>Files</span></a></li>
+ <li>
+ <div id="MSearchBox" class="MSearchBoxInactive">
+ <span class="left">
+ <img id="MSearchSelect" src="search/mag_sel.png"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
+ alt=""/>
+ <input type="text" id="MSearchField" value="Search" accesskey="S"
+ onfocus="searchBox.OnSearchFieldFocus(true)"
+ onblur="searchBox.OnSearchFieldFocus(false)"
+ onkeyup="searchBox.OnSearchFieldChange(event)"/>
+ </span><span class="right">
+ <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
+ </span>
+ </div>
+ </li>
+ </ul>
+ </div>
+ <div id="navrow2" class="tabs2">
+ <ul class="tablist">
+ <li><a href="annotated.html"><span>Class&#160;List</span></a></li>
+ <li><a href="classes.html"><span>Class&#160;Index</span></a></li>
+ <li><a href="hierarchy.html"><span>Class&#160;Hierarchy</span></a></li>
+ <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
+ </ul>
+ </div>
+</div><!-- top -->
+<div id="side-nav" class="ui-resizable side-nav-resizable">
+ <div id="nav-tree">
+ <div id="nav-tree-contents">
+ </div>
+ </div>
+ <div id="splitbar" style="-moz-user-select:none;"
+ class="ui-resizable-handle">
+ </div>
+</div>
+<script type="text/javascript">
+$(document).ready(function(){initNavTree('class_weapon_design.html','');});
+</script>
+<div id="doc-content">
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+ onmouseover="return searchBox.OnSearchSelectShow()"
+ onmouseout="return searchBox.OnSearchSelectHide()"
+ onkeydown="return searchBox.OnSearchSelectKey(event)">
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark">&#160;</span>Macros</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0"
+ name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+<div class="header">
+ <div class="summary">
+<a href="#pub-types">Public Types</a> &#124;
+<a href="#pub-methods">Public Member Functions</a> &#124;
+<a href="#pub-static-methods">Static Public Member Functions</a> &#124;
+<a href="#pub-attribs">Public Attributes</a> </div>
+ <div class="headertitle">
+<div class="title">WeaponDesign Class Reference</div> </div>
+</div><!--header-->
+<div class="contents">
+
+<p><code>#include &lt;<a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>&gt;</code></p>
+
+<p><a href="class_weapon_design-members.html">List of all members.</a></p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2><a name="pub-types"></a>
+Public Types</h2></td></tr>
+<tr class="memitem:a9d9904cd54dbdd674f0db4bdc6d9f682"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a9d9904cd54dbdd674f0db4bdc6d9f682">CONSTANTS</a> { <a class="el" href="class_weapon_design.html#a9d9904cd54dbdd674f0db4bdc6d9f682a3f1269bb215959df3dee891c711446aa">DMG_NORMAL</a> = 0,
+<a class="el" href="class_weapon_design.html#a9d9904cd54dbdd674f0db4bdc6d9f682a1a6c7c7a6f71715742a3bfba22b3fde9">DMG_EMP</a> = 1,
+<a class="el" href="class_weapon_design.html#a9d9904cd54dbdd674f0db4bdc6d9f682a62f6eac7fa7567f9b9dac476867911d9">DMG_POWER</a> = 2,
+<a class="el" href="class_weapon_design.html#a9d9904cd54dbdd674f0db4bdc6d9f682a3588d04f62ad454b4e0d304bae90e174">MAX_STORES</a> = 8
+ }</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2><a name="pub-methods"></a>
+Public Member Functions</h2></td></tr>
+<tr class="memitem:a051f5334e2f0a8420a9765ad0fb9dcd1"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a051f5334e2f0a8420a9765ad0fb9dcd1">WeaponDesign</a> ()</td></tr>
+<tr class="memitem:a381e21f09d9fe88cae6064969c3a5bd4"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a381e21f09d9fe88cae6064969c3a5bd4">~WeaponDesign</a> ()</td></tr>
+<tr class="memitem:a0a4aa3b51017051c7d3d80f9e6e9f914"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a0a4aa3b51017051c7d3d80f9e6e9f914">operator==</a> (const <a class="el" href="class_weapon_design.html">WeaponDesign</a> &amp;rhs) const </td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2><a name="pub-static-methods"></a>
+Static Public Member Functions</h2></td></tr>
+<tr class="memitem:a6ae76d391a70824a908509c582169063"><td class="memItemLeft" align="right" valign="top">static const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a6ae76d391a70824a908509c582169063">TYPENAME</a> ()</td></tr>
+<tr class="memitem:a573e97a4981adea190a58efe15eaf09f"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a573e97a4981adea190a58efe15eaf09f">Initialize</a> (const char *filename)</td></tr>
+<tr class="memitem:a43519ae95c1f5c55c7b167c16f007f81"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a43519ae95c1f5c55c7b167c16f007f81">Close</a> ()</td></tr>
+<tr class="memitem:a8b4e39e1c6d9b0a950e318830c7499bb"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="class_weapon_design.html">WeaponDesign</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a8b4e39e1c6d9b0a950e318830c7499bb">Get</a> (int <a class="el" href="class_weapon_design.html#a5a3037767e18e8a675cef7f3c5e19a78">type</a>)</td></tr>
+<tr class="memitem:a908097f0b85d2a49cb0dc6b09e078d47"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="class_weapon_design.html">WeaponDesign</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a908097f0b85d2a49cb0dc6b09e078d47">Find</a> (const char *<a class="el" href="class_weapon_design.html#a2cbf0ba2a43e27203e72ae900f7101cb">name</a>)</td></tr>
+<tr class="memitem:a6a735da2fdab97c6db7a6ce2a8b1e62b"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="class_weapon_design.html">WeaponDesign</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a6a735da2fdab97c6db7a6ce2a8b1e62b">FindModDesign</a> (const char *<a class="el" href="class_weapon_design.html#a2cbf0ba2a43e27203e72ae900f7101cb">name</a>)</td></tr>
+<tr class="memitem:a8fc87da9507be7ce6956da264cf7c4e5"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a8fc87da9507be7ce6956da264cf7c4e5">ClearModCatalog</a> ()</td></tr>
+<tr class="memitem:a6dfa3b1df8a39db203a5844434780b0f"><td class="memItemLeft" align="right" valign="top">static int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a6dfa3b1df8a39db203a5844434780b0f">GetDesignList</a> (<a class="el" href="class_list.html">List</a>&lt; <a class="el" href="class_text.html">Text</a> &gt; &amp;designs)</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2><a name="pub-attribs"></a>
+Public Attributes</h2></td></tr>
+<tr class="memitem:a5a3037767e18e8a675cef7f3c5e19a78"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a5a3037767e18e8a675cef7f3c5e19a78">type</a></td></tr>
+<tr class="memitem:a2cbf0ba2a43e27203e72ae900f7101cb"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_text.html">Text</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a2cbf0ba2a43e27203e72ae900f7101cb">name</a></td></tr>
+<tr class="memitem:a2d7db86dd0697cfcc34eb814a8a9f861"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_text.html">Text</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a2d7db86dd0697cfcc34eb814a8a9f861">group</a></td></tr>
+<tr class="memitem:af25bce71fa7b75f5fdf4bcef5a38b329"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_text.html">Text</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#af25bce71fa7b75f5fdf4bcef5a38b329">description</a></td></tr>
+<tr class="memitem:a860b59b21a3ac0c1356b8fd3fe41e783"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a860b59b21a3ac0c1356b8fd3fe41e783">secret</a></td></tr>
+<tr class="memitem:ad3db268ec7a9f5eaf79923e3b69fdc42"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#ad3db268ec7a9f5eaf79923e3b69fdc42">drone</a></td></tr>
+<tr class="memitem:a25a23a53c2858aaca44235b3c998e89a"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a25a23a53c2858aaca44235b3c998e89a">primary</a></td></tr>
+<tr class="memitem:a04c587445da3b085e00c2d0c639f94b9"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a04c587445da3b085e00c2d0c639f94b9">beam</a></td></tr>
+<tr class="memitem:a65c23f1d913187ad192c86f3f0ca9282"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a65c23f1d913187ad192c86f3f0ca9282">self_aiming</a></td></tr>
+<tr class="memitem:a2903989aa9d1695c08a8ed62fdc5af96"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a2903989aa9d1695c08a8ed62fdc5af96">syncro</a></td></tr>
+<tr class="memitem:a66dbe542bc621ca8be240781f46fcc40"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a66dbe542bc621ca8be240781f46fcc40">flak</a></td></tr>
+<tr class="memitem:a5e1b5320243042cc8271bc7ac2cfcf4d"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a5e1b5320243042cc8271bc7ac2cfcf4d">guided</a></td></tr>
+<tr class="memitem:a0c0fecd2dc56723b89f896c8df703d90"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a0c0fecd2dc56723b89f896c8df703d90">value</a></td></tr>
+<tr class="memitem:a86a5d85ebad0ec34066203d47f016738"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a86a5d85ebad0ec34066203d47f016738">decoy_type</a></td></tr>
+<tr class="memitem:a42f815954880e7d55b4844f88049ab33"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a42f815954880e7d55b4844f88049ab33">probe</a></td></tr>
+<tr class="memitem:a3d6bc167f19dd9f441891fca1df51abf"><td class="memItemLeft" align="right" valign="top">DWORD&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a3d6bc167f19dd9f441891fca1df51abf">target_type</a></td></tr>
+<tr class="memitem:ae7e303fcc86fe752a6a2fc2d1f551c58"><td class="memItemLeft" align="right" valign="top"><a class="el" href="struct_vec3.html">Vec3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#ae7e303fcc86fe752a6a2fc2d1f551c58">muzzle_pts</a> [<a class="el" href="class_weapon_design.html#a9d9904cd54dbdd674f0db4bdc6d9f682a3588d04f62ad454b4e0d304bae90e174">MAX_STORES</a>]</td></tr>
+<tr class="memitem:a4425c1a5458ec33a7404906b3df896de"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a4425c1a5458ec33a7404906b3df896de">nbarrels</a></td></tr>
+<tr class="memitem:a204e71e7bf26be0d4934e74fa8c3c912"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a204e71e7bf26be0d4934e74fa8c3c912">visible_stores</a></td></tr>
+<tr class="memitem:a4d06fba8659d44184cb37c6e83950582"><td class="memItemLeft" align="right" valign="top"><a class="el" href="struct_vec3.html">Vec3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a4d06fba8659d44184cb37c6e83950582">attachments</a> [<a class="el" href="class_weapon_design.html#a9d9904cd54dbdd674f0db4bdc6d9f682a3588d04f62ad454b4e0d304bae90e174">MAX_STORES</a>]</td></tr>
+<tr class="memitem:a495c342c682ced1ee1592dbdebec8dda"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a495c342c682ced1ee1592dbdebec8dda">nstores</a></td></tr>
+<tr class="memitem:a8638f7b92a7daebf2783ddcc29b8d3d1"><td class="memItemLeft" align="right" valign="top"><a class="el" href="struct_vec3.html">Vec3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a8638f7b92a7daebf2783ddcc29b8d3d1">eject</a></td></tr>
+<tr class="memitem:a2735f0de6bd3c98293ee4198d72fed00"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a2735f0de6bd3c98293ee4198d72fed00">firing_cone</a></td></tr>
+<tr class="memitem:a633ec0409ae7bd05b55a4554406e43a7"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a633ec0409ae7bd05b55a4554406e43a7">aim_az_max</a></td></tr>
+<tr class="memitem:aac655fe1ef964bced50fe9a8e470f72b"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#aac655fe1ef964bced50fe9a8e470f72b">aim_az_min</a></td></tr>
+<tr class="memitem:a3ca8dd282300c957c27f767a01181ecb"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a3ca8dd282300c957c27f767a01181ecb">aim_az_rest</a></td></tr>
+<tr class="memitem:a599e8c06d625cbd50d451841b9023cb9"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a599e8c06d625cbd50d451841b9023cb9">aim_el_max</a></td></tr>
+<tr class="memitem:acaea0de742107aa430363b665ebd4d8b"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#acaea0de742107aa430363b665ebd4d8b">aim_el_min</a></td></tr>
+<tr class="memitem:a5f682f21d8e3099fb6e5c8d0dd69494e"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a5f682f21d8e3099fb6e5c8d0dd69494e">aim_el_rest</a></td></tr>
+<tr class="memitem:a5b628323ca8bee4ba2ae4a467564cf29"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a5b628323ca8bee4ba2ae4a467564cf29">slew_rate</a></td></tr>
+<tr class="memitem:a502144310af49e9aa8a6db11fe759ab3"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a502144310af49e9aa8a6db11fe759ab3">turret_axis</a></td></tr>
+<tr class="memitem:aebecf5c0810bf9085b395f5cd2edc9c8"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#aebecf5c0810bf9085b395f5cd2edc9c8">capacity</a></td></tr>
+<tr class="memitem:a5448ffbb69e9a1db6a272c9a41810404"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a5448ffbb69e9a1db6a272c9a41810404">recharge_rate</a></td></tr>
+<tr class="memitem:a5f751cb074910bebefd33698d3cc3ee9"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a5f751cb074910bebefd33698d3cc3ee9">refire_delay</a></td></tr>
+<tr class="memitem:ae037e6e8d0668c36e721b4b9021f1473"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#ae037e6e8d0668c36e721b4b9021f1473">salvo_delay</a></td></tr>
+<tr class="memitem:aed03fd2952d434fd421c82ae52855ea5"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#aed03fd2952d434fd421c82ae52855ea5">ammo</a></td></tr>
+<tr class="memitem:a53f6ff2b36d5e86d561480e39e776b22"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a53f6ff2b36d5e86d561480e39e776b22">ripple_count</a></td></tr>
+<tr class="memitem:a82136e096d782297651c48d974b24db2"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a82136e096d782297651c48d974b24db2">charge</a></td></tr>
+<tr class="memitem:ae0e50e7551acc6d0a95a9ba0f6c0ba9b"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#ae0e50e7551acc6d0a95a9ba0f6c0ba9b">min_charge</a></td></tr>
+<tr class="memitem:a7d1b197dd379438d99bfe64a8ec40692"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a7d1b197dd379438d99bfe64a8ec40692">carry_mass</a></td></tr>
+<tr class="memitem:a20df8f3779925be74ca8f0fd79b55498"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a20df8f3779925be74ca8f0fd79b55498">carry_resist</a></td></tr>
+<tr class="memitem:adfcf72e7f4be4c3313c84c51b1829f10"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#adfcf72e7f4be4c3313c84c51b1829f10">damage_type</a></td></tr>
+<tr class="memitem:ac0a098f4619da09066f5ebee76ca5dc0"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#ac0a098f4619da09066f5ebee76ca5dc0">damage</a></td></tr>
+<tr class="memitem:a476d2928c6b1ac65c42ad669afcca47a"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a476d2928c6b1ac65c42ad669afcca47a">penetration</a></td></tr>
+<tr class="memitem:ab57f6a6fd4483a04b20cdb273629631c"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#ab57f6a6fd4483a04b20cdb273629631c">speed</a></td></tr>
+<tr class="memitem:a67e248c3f9ceb80ba7ce0704bad9990a"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a67e248c3f9ceb80ba7ce0704bad9990a">life</a></td></tr>
+<tr class="memitem:a5523026c78909b6a65ce5587b64e0fea"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a5523026c78909b6a65ce5587b64e0fea">mass</a></td></tr>
+<tr class="memitem:a9f253f31f3a19a110b674d7bdd4f9313"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a9f253f31f3a19a110b674d7bdd4f9313">drag</a></td></tr>
+<tr class="memitem:aa706c025fe6def4792809be2b6764247"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#aa706c025fe6def4792809be2b6764247">thrust</a></td></tr>
+<tr class="memitem:a78a50d7c50c6b0aa4608cce64a148b3d"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a78a50d7c50c6b0aa4608cce64a148b3d">roll_rate</a></td></tr>
+<tr class="memitem:a04c26767ff7a7d82d6805f4ced3594fa"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a04c26767ff7a7d82d6805f4ced3594fa">pitch_rate</a></td></tr>
+<tr class="memitem:ac8eb1177c8889bec1e155d078870a0bc"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#ac8eb1177c8889bec1e155d078870a0bc">yaw_rate</a></td></tr>
+<tr class="memitem:ac3a238e1fe4835b98d3cf5814b990f2d"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#ac3a238e1fe4835b98d3cf5814b990f2d">roll_drag</a></td></tr>
+<tr class="memitem:a81b8653de44b3dc2550081f5b05013ec"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a81b8653de44b3dc2550081f5b05013ec">pitch_drag</a></td></tr>
+<tr class="memitem:ac9f8ab6e70c8354bbd0d4a1846513102"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#ac9f8ab6e70c8354bbd0d4a1846513102">yaw_drag</a></td></tr>
+<tr class="memitem:a2407e30e98c80d009cd87ae7daf1e337"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a2407e30e98c80d009cd87ae7daf1e337">integrity</a></td></tr>
+<tr class="memitem:a4a4e93a7a1c08c55bdf19156d780cb86"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a4a4e93a7a1c08c55bdf19156d780cb86">lethal_radius</a></td></tr>
+<tr class="memitem:ac3c0bdb99d8ad8c404fa798d9a2b08a7"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#ac3c0bdb99d8ad8c404fa798d9a2b08a7">det_range</a></td></tr>
+<tr class="memitem:a7d02f28749749f60d5e8766f0659c2f1"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_text.html">Text</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a7d02f28749749f60d5e8766f0659c2f1">det_child</a></td></tr>
+<tr class="memitem:a736b2e63c1f9f33770a1783a5f6aa224"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a736b2e63c1f9f33770a1783a5f6aa224">det_count</a></td></tr>
+<tr class="memitem:a880b880b74ed7313a3bd6683b1947d89"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a880b880b74ed7313a3bd6683b1947d89">det_spread</a></td></tr>
+<tr class="memitem:ae25cf4d9cbe631579deadcf21a4ad7a7"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#ae25cf4d9cbe631579deadcf21a4ad7a7">min_range</a></td></tr>
+<tr class="memitem:ae766af0fe80f7780b8542ee72d75b1f1"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#ae766af0fe80f7780b8542ee72d75b1f1">max_range</a></td></tr>
+<tr class="memitem:a20602fc8a3be82f5688a6a8b30c6b2af"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a20602fc8a3be82f5688a6a8b30c6b2af">max_track</a></td></tr>
+<tr class="memitem:afb980c0d6ac8a086779a0fcd7934ffd0"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#afb980c0d6ac8a086779a0fcd7934ffd0">graphic_type</a></td></tr>
+<tr class="memitem:a7379a9cf98bdae845f1a1cff2246053c"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a7379a9cf98bdae845f1a1cff2246053c">width</a></td></tr>
+<tr class="memitem:a2dd35ad4112be5f5e69c88a78e9bb318"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a2dd35ad4112be5f5e69c88a78e9bb318">length</a></td></tr>
+<tr class="memitem:adb663c96dfe802265e62969e650c2078"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#adb663c96dfe802265e62969e650c2078">scale</a></td></tr>
+<tr class="memitem:a8172e152f75b151de8c0542f4d5a5fb9"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a8172e152f75b151de8c0542f4d5a5fb9">explosion_scale</a></td></tr>
+<tr class="memitem:afc20140bc220c986fb169c4377bfe6ee"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#afc20140bc220c986fb169c4377bfe6ee">light</a></td></tr>
+<tr class="memitem:ad04083e767beb3841d462aeef3f7bfd6"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_color.html">Color</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#ad04083e767beb3841d462aeef3f7bfd6">light_color</a></td></tr>
+<tr class="memitem:a9a50339be800cc2ddb5f1ad4c381f067"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a9a50339be800cc2ddb5f1ad4c381f067">flash_scale</a></td></tr>
+<tr class="memitem:a5352817a81171997e5124339cecc6d38"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a5352817a81171997e5124339cecc6d38">flare_scale</a></td></tr>
+<tr class="memitem:a9927d96f8384b420b1497365df900a94"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a9927d96f8384b420b1497365df900a94">spread_az</a></td></tr>
+<tr class="memitem:a1581e1a5bd41e9efe6cab3ca0a2bc650"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a1581e1a5bd41e9efe6cab3ca0a2bc650">spread_el</a></td></tr>
+<tr class="memitem:acd9222c00c157e042df0a89256810141"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_text.html">Text</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#acd9222c00c157e042df0a89256810141">anim_frames</a> [16]</td></tr>
+<tr class="memitem:a387a2319180f203fce125c92a98333e1"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a387a2319180f203fce125c92a98333e1">anim_length</a></td></tr>
+<tr class="memitem:a64a5e3d5200d490b68c6df0c22d7761e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_text.html">Text</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a64a5e3d5200d490b68c6df0c22d7761e">beauty</a></td></tr>
+<tr class="memitem:ab2c75318f6a18441e45fb92b71e2df0b"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_text.html">Text</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#ab2c75318f6a18441e45fb92b71e2df0b">bitmap</a></td></tr>
+<tr class="memitem:a7c62b8c2841c89b418f2323c0be8cbea"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_text.html">Text</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a7c62b8c2841c89b418f2323c0be8cbea">model</a></td></tr>
+<tr class="memitem:a5b3e57827ea8f648f5f1780cb89ba35c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_text.html">Text</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a5b3e57827ea8f648f5f1780cb89ba35c">turret</a></td></tr>
+<tr class="memitem:a874661cc3f69ccaa546860356a4f9d52"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_text.html">Text</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a874661cc3f69ccaa546860356a4f9d52">turret_base</a></td></tr>
+<tr class="memitem:a3acfbbd0a71c276bad10e4b67e023f59"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_text.html">Text</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a3acfbbd0a71c276bad10e4b67e023f59">trail</a></td></tr>
+<tr class="memitem:a7ca4468bec8b452845276e26e86cece7"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_text.html">Text</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a7ca4468bec8b452845276e26e86cece7">flash</a></td></tr>
+<tr class="memitem:af3b495a5c0ee3ac6cfbad3f15a22a574"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_text.html">Text</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#af3b495a5c0ee3ac6cfbad3f15a22a574">flare</a></td></tr>
+<tr class="memitem:abeb54176b86c319341030a6640dd20cf"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_text.html">Text</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#abeb54176b86c319341030a6640dd20cf">sound</a></td></tr>
+<tr class="memitem:a8431487735b2925ac0f5326372e429c9"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_bitmap.html">Bitmap</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a8431487735b2925ac0f5326372e429c9">beauty_img</a></td></tr>
+<tr class="memitem:a284f8869d783130bc190c6d0e278b405"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_bitmap.html">Bitmap</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a284f8869d783130bc190c6d0e278b405">animation</a></td></tr>
+<tr class="memitem:a21a062ee914fd1eb13cbdcd4d5e8159f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_bitmap.html">Bitmap</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a21a062ee914fd1eb13cbdcd4d5e8159f">shot_img</a></td></tr>
+<tr class="memitem:adcf82d1baa6abc796547168db46cc9b7"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_bitmap.html">Bitmap</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#adcf82d1baa6abc796547168db46cc9b7">trail_img</a></td></tr>
+<tr class="memitem:aff221726ebd03e6b01a9bd69d50943b1"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_bitmap.html">Bitmap</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#aff221726ebd03e6b01a9bd69d50943b1">flash_img</a></td></tr>
+<tr class="memitem:aba65fb2fa929feea622b8608a40ee0ba"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_bitmap.html">Bitmap</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#aba65fb2fa929feea622b8608a40ee0ba">flare_img</a></td></tr>
+<tr class="memitem:aea91d3ca6e899c3a8b8ecf71cc9dc647"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_model.html">Model</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#aea91d3ca6e899c3a8b8ecf71cc9dc647">shot_model</a></td></tr>
+<tr class="memitem:a2999641381e5a1ce060774eb6b78cbbe"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_model.html">Model</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a2999641381e5a1ce060774eb6b78cbbe">turret_model</a></td></tr>
+<tr class="memitem:acdbfa2bd1ad97f59ff1e45798e4e39fb"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_model.html">Model</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#acdbfa2bd1ad97f59ff1e45798e4e39fb">turret_base_model</a></td></tr>
+<tr class="memitem:a6bc3a31ffaacdf17ea19913ffd61c1ee"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_sound.html">Sound</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a6bc3a31ffaacdf17ea19913ffd61c1ee">sound_resource</a></td></tr>
+<tr class="memitem:adb196535dc653e669dff42f042be3625"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#adb196535dc653e669dff42f042be3625">trail_length</a></td></tr>
+<tr class="memitem:a5ac5c706ced5c5c9e5af579b179f8fbf"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a5ac5c706ced5c5c9e5af579b179f8fbf">trail_width</a></td></tr>
+<tr class="memitem:a397d408624d32722a503f21df69278bd"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_design.html#a397d408624d32722a503f21df69278bd">trail_dim</a></td></tr>
+</table>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
+<div class="textblock">
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00032">32</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+</div><hr/><h2>Member Enumeration Documentation</h2>
+<a class="anchor" id="a9d9904cd54dbdd674f0db4bdc6d9f682"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">enum <a class="el" href="class_weapon_design.html#a9d9904cd54dbdd674f0db4bdc6d9f682">WeaponDesign::CONSTANTS</a></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
+<tr><td valign="top"><em><a class="anchor" id="a9d9904cd54dbdd674f0db4bdc6d9f682a3f1269bb215959df3dee891c711446aa"></a>DMG_NORMAL</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign="top"><em><a class="anchor" id="a9d9904cd54dbdd674f0db4bdc6d9f682a1a6c7c7a6f71715742a3bfba22b3fde9"></a>DMG_EMP</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign="top"><em><a class="anchor" id="a9d9904cd54dbdd674f0db4bdc6d9f682a62f6eac7fa7567f9b9dac476867911d9"></a>DMG_POWER</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign="top"><em><a class="anchor" id="a9d9904cd54dbdd674f0db4bdc6d9f682a3588d04f62ad454b4e0d304bae90e174"></a>MAX_STORES</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dd>
+</dl>
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00037">37</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<hr/><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" id="a051f5334e2f0a8420a9765ad0fb9dcd1"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">WeaponDesign::WeaponDesign </td>
+ <td>(</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8cpp_source.html#l00042">42</a> of file <a class="el" href="_weapon_design_8cpp_source.html">WeaponDesign.cpp</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a381e21f09d9fe88cae6064969c3a5bd4"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">WeaponDesign::~WeaponDesign </td>
+ <td>(</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8cpp_source.html#l00146">146</a> of file <a class="el" href="_weapon_design_8cpp_source.html">WeaponDesign.cpp</a>.</p>
+
+</div>
+</div>
+<hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="a8fc87da9507be7ce6956da264cf7c4e5"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+ <tr>
+ <td class="mlabels-left">
+ <table class="memname">
+ <tr>
+ <td class="memname">void WeaponDesign::ClearModCatalog </td>
+ <td>(</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+ </td>
+ <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span> </td>
+ </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8cpp_source.html#l00173">173</a> of file <a class="el" href="_weapon_design_8cpp_source.html">WeaponDesign.cpp</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a43519ae95c1f5c55c7b167c16f007f81"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+ <tr>
+ <td class="mlabels-left">
+ <table class="memname">
+ <tr>
+ <td class="memname">void WeaponDesign::Close </td>
+ <td>(</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+ </td>
+ <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span> </td>
+ </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8cpp_source.html#l00166">166</a> of file <a class="el" href="_weapon_design_8cpp_source.html">WeaponDesign.cpp</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a908097f0b85d2a49cb0dc6b09e078d47"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+ <tr>
+ <td class="mlabels-left">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_weapon_design.html">WeaponDesign</a> * WeaponDesign::Find </td>
+ <td>(</td>
+ <td class="paramtype">const char *&#160;</td>
+ <td class="paramname"><em>name</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+ </td>
+ <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span> </td>
+ </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8cpp_source.html#l00665">665</a> of file <a class="el" href="_weapon_design_8cpp_source.html">WeaponDesign.cpp</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a6a735da2fdab97c6db7a6ce2a8b1e62b"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+ <tr>
+ <td class="mlabels-left">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_weapon_design.html">WeaponDesign</a> * WeaponDesign::FindModDesign </td>
+ <td>(</td>
+ <td class="paramtype">const char *&#160;</td>
+ <td class="paramname"><em>name</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+ </td>
+ <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span> </td>
+ </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8cpp_source.html#l00688">688</a> of file <a class="el" href="_weapon_design_8cpp_source.html">WeaponDesign.cpp</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a8b4e39e1c6d9b0a950e318830c7499bb"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+ <tr>
+ <td class="mlabels-left">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_weapon_design.html">WeaponDesign</a> * WeaponDesign::Get </td>
+ <td>(</td>
+ <td class="paramtype">int&#160;</td>
+ <td class="paramname"><em>type</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+ </td>
+ <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span> </td>
+ </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8cpp_source.html#l00649">649</a> of file <a class="el" href="_weapon_design_8cpp_source.html">WeaponDesign.cpp</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a6dfa3b1df8a39db203a5844434780b0f"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+ <tr>
+ <td class="mlabels-left">
+ <table class="memname">
+ <tr>
+ <td class="memname">int WeaponDesign::GetDesignList </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="class_list.html">List</a>&lt; <a class="el" href="class_text.html">Text</a> &gt; &amp;&#160;</td>
+ <td class="paramname"><em>designs</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+ </td>
+ <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span> </td>
+ </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8cpp_source.html#l00711">711</a> of file <a class="el" href="_weapon_design_8cpp_source.html">WeaponDesign.cpp</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a573e97a4981adea190a58efe15eaf09f"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+ <tr>
+ <td class="mlabels-left">
+ <table class="memname">
+ <tr>
+ <td class="memname">void WeaponDesign::Initialize </td>
+ <td>(</td>
+ <td class="paramtype">const char *&#160;</td>
+ <td class="paramname"><em>filename</em></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+ </td>
+ <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">static</span></span> </td>
+ </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8cpp_source.html#l00157">157</a> of file <a class="el" href="_weapon_design_8cpp_source.html">WeaponDesign.cpp</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a0a4aa3b51017051c7d3d80f9e6e9f914"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+ <tr>
+ <td class="mlabels-left">
+ <table class="memname">
+ <tr>
+ <td class="memname">int WeaponDesign::operator== </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="class_weapon_design.html">WeaponDesign</a> &amp;&#160;</td>
+ <td class="paramname"><em>rhs</em></td><td>)</td>
+ <td> const</td>
+ </tr>
+ </table>
+ </td>
+ <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span></span> </td>
+ </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00046">46</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a6ae76d391a70824a908509c582169063"></a>
+<div class="memitem">
+<div class="memproto">
+<table class="mlabels">
+ <tr>
+ <td class="mlabels-left">
+ <table class="memname">
+ <tr>
+ <td class="memname">static const char* WeaponDesign::TYPENAME </td>
+ <td>(</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+ </td>
+ <td class="mlabels-right">
+<span class="mlabels"><span class="mlabel">inline</span><span class="mlabel">static</span></span> </td>
+ </tr>
+</table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00035">35</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<hr/><h2>Member Data Documentation</h2>
+<a class="anchor" id="a633ec0409ae7bd05b55a4554406e43a7"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::aim_az_max</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00089">89</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="aac655fe1ef964bced50fe9a8e470f72b"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::aim_az_min</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00090">90</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a3ca8dd282300c957c27f767a01181ecb"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::aim_az_rest</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00091">91</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a599e8c06d625cbd50d451841b9023cb9"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::aim_el_max</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00092">92</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="acaea0de742107aa430363b665ebd4d8b"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::aim_el_min</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00093">93</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a5f682f21d8e3099fb6e5c8d0dd69494e"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::aim_el_rest</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00094">94</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="aed03fd2952d434fd421c82ae52855ea5"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int WeaponDesign::ammo</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00103">103</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="acd9222c00c157e042df0a89256810141"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_text.html">Text</a> WeaponDesign::anim_frames[16]</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00155">155</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a387a2319180f203fce125c92a98333e1"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int WeaponDesign::anim_length</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00156">156</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a284f8869d783130bc190c6d0e278b405"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_bitmap.html">Bitmap</a>* WeaponDesign::animation</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00168">168</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a4d06fba8659d44184cb37c6e83950582"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="struct_vec3.html">Vec3</a> WeaponDesign::attachments[<a class="el" href="class_weapon_design.html#a9d9904cd54dbdd674f0db4bdc6d9f682a3588d04f62ad454b4e0d304bae90e174">MAX_STORES</a>]</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00083">83</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a04c587445da3b085e00c2d0c639f94b9"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">bool WeaponDesign::beam</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00067">67</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a64a5e3d5200d490b68c6df0c22d7761e"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_text.html">Text</a> WeaponDesign::beauty</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00157">157</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a8431487735b2925ac0f5326372e429c9"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_bitmap.html">Bitmap</a>* WeaponDesign::beauty_img</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00167">167</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="ab2c75318f6a18441e45fb92b71e2df0b"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_text.html">Text</a> WeaponDesign::bitmap</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00158">158</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="aebecf5c0810bf9085b395f5cd2edc9c8"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::capacity</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00099">99</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a7d1b197dd379438d99bfe64a8ec40692"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::carry_mass</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00109">109</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a20df8f3779925be74ca8f0fd79b55498"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::carry_resist</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00110">110</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a82136e096d782297651c48d974b24db2"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::charge</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00107">107</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="ac0a098f4619da09066f5ebee76ca5dc0"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::damage</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00114">114</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="adfcf72e7f4be4c3313c84c51b1829f10"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int WeaponDesign::damage_type</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00113">113</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a86a5d85ebad0ec34066203d47f016738"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int WeaponDesign::decoy_type</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00073">73</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="af25bce71fa7b75f5fdf4bcef5a38b329"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_text.html">Text</a> WeaponDesign::description</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00062">62</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a7d02f28749749f60d5e8766f0659c2f1"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_text.html">Text</a> WeaponDesign::det_child</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00132">132</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a736b2e63c1f9f33770a1783a5f6aa224"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int WeaponDesign::det_count</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00133">133</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="ac3c0bdb99d8ad8c404fa798d9a2b08a7"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::det_range</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00131">131</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a880b880b74ed7313a3bd6683b1947d89"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::det_spread</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00134">134</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a9f253f31f3a19a110b674d7bdd4f9313"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::drag</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00120">120</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="ad3db268ec7a9f5eaf79923e3b69fdc42"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">bool WeaponDesign::drone</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00065">65</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a8638f7b92a7daebf2783ddcc29b8d3d1"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="struct_vec3.html">Vec3</a> WeaponDesign::eject</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00085">85</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a8172e152f75b151de8c0542f4d5a5fb9"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::explosion_scale</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00146">146</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a2735f0de6bd3c98293ee4198d72fed00"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::firing_cone</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00088">88</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a66dbe542bc621ca8be240781f46fcc40"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">bool WeaponDesign::flak</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00070">70</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="af3b495a5c0ee3ac6cfbad3f15a22a574"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_text.html">Text</a> WeaponDesign::flare</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00164">164</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="aba65fb2fa929feea622b8608a40ee0ba"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_bitmap.html">Bitmap</a>* WeaponDesign::flare_img</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00172">172</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a5352817a81171997e5124339cecc6d38"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::flare_scale</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00150">150</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a7ca4468bec8b452845276e26e86cece7"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_text.html">Text</a> WeaponDesign::flash</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00163">163</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="aff221726ebd03e6b01a9bd69d50943b1"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_bitmap.html">Bitmap</a>* WeaponDesign::flash_img</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00171">171</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a9a50339be800cc2ddb5f1ad4c381f067"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::flash_scale</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00149">149</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="afb980c0d6ac8a086779a0fcd7934ffd0"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int WeaponDesign::graphic_type</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00142">142</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a2d7db86dd0697cfcc34eb814a8a9f861"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_text.html">Text</a> WeaponDesign::group</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00061">61</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a5e1b5320243042cc8271bc7ac2cfcf4d"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int WeaponDesign::guided</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00071">71</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a2407e30e98c80d009cd87ae7daf1e337"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::integrity</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00128">128</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a2dd35ad4112be5f5e69c88a78e9bb318"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::length</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00144">144</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a4a4e93a7a1c08c55bdf19156d780cb86"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::lethal_radius</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00129">129</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a67e248c3f9ceb80ba7ce0704bad9990a"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::life</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00118">118</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="afc20140bc220c986fb169c4377bfe6ee"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::light</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00147">147</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="ad04083e767beb3841d462aeef3f7bfd6"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_color.html">Color</a> WeaponDesign::light_color</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00148">148</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a5523026c78909b6a65ce5587b64e0fea"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::mass</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00119">119</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="ae766af0fe80f7780b8542ee72d75b1f1"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::max_range</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00138">138</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a20602fc8a3be82f5688a6a8b30c6b2af"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::max_track</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00139">139</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="ae0e50e7551acc6d0a95a9ba0f6c0ba9b"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::min_charge</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00108">108</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="ae25cf4d9cbe631579deadcf21a4ad7a7"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::min_range</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00137">137</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a7c62b8c2841c89b418f2323c0be8cbea"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_text.html">Text</a> WeaponDesign::model</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00159">159</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="ae7e303fcc86fe752a6a2fc2d1f551c58"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="struct_vec3.html">Vec3</a> WeaponDesign::muzzle_pts[<a class="el" href="class_weapon_design.html#a9d9904cd54dbdd674f0db4bdc6d9f682a3588d04f62ad454b4e0d304bae90e174">MAX_STORES</a>]</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00078">78</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a2cbf0ba2a43e27203e72ae900f7101cb"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_text.html">Text</a> WeaponDesign::name</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00060">60</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a4425c1a5458ec33a7404906b3df896de"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int WeaponDesign::nbarrels</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00079">79</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a495c342c682ced1ee1592dbdebec8dda"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int WeaponDesign::nstores</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00084">84</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a476d2928c6b1ac65c42ad669afcca47a"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::penetration</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00116">116</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a81b8653de44b3dc2550081f5b05013ec"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::pitch_drag</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00126">126</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a04c26767ff7a7d82d6805f4ced3594fa"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::pitch_rate</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00123">123</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a25a23a53c2858aaca44235b3c998e89a"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">bool WeaponDesign::primary</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00066">66</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a42f815954880e7d55b4844f88049ab33"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">bool WeaponDesign::probe</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00074">74</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a5448ffbb69e9a1db6a272c9a41810404"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::recharge_rate</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00100">100</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a5f751cb074910bebefd33698d3cc3ee9"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::refire_delay</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00101">101</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a53f6ff2b36d5e86d561480e39e776b22"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int WeaponDesign::ripple_count</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00104">104</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="ac3a238e1fe4835b98d3cf5814b990f2d"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::roll_drag</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00125">125</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a78a50d7c50c6b0aa4608cce64a148b3d"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::roll_rate</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00122">122</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="ae037e6e8d0668c36e721b4b9021f1473"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::salvo_delay</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00102">102</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="adb663c96dfe802265e62969e650c2078"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::scale</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00145">145</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a860b59b21a3ac0c1356b8fd3fe41e783"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">bool WeaponDesign::secret</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00063">63</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a65c23f1d913187ad192c86f3f0ca9282"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">bool WeaponDesign::self_aiming</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00068">68</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a21a062ee914fd1eb13cbdcd4d5e8159f"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_bitmap.html">Bitmap</a>* WeaponDesign::shot_img</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00169">169</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="aea91d3ca6e899c3a8b8ecf71cc9dc647"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_model.html">Model</a>* WeaponDesign::shot_model</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00173">173</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a5b628323ca8bee4ba2ae4a467564cf29"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::slew_rate</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00095">95</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="abeb54176b86c319341030a6640dd20cf"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_text.html">Text</a> WeaponDesign::sound</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00165">165</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a6bc3a31ffaacdf17ea19913ffd61c1ee"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_sound.html">Sound</a>* WeaponDesign::sound_resource</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00176">176</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="ab57f6a6fd4483a04b20cdb273629631c"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::speed</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00117">117</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a9927d96f8384b420b1497365df900a94"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::spread_az</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00152">152</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a1581e1a5bd41e9efe6cab3ca0a2bc650"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::spread_el</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00153">153</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a2903989aa9d1695c08a8ed62fdc5af96"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">bool WeaponDesign::syncro</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00069">69</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a3d6bc167f19dd9f441891fca1df51abf"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">DWORD WeaponDesign::target_type</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00075">75</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="aa706c025fe6def4792809be2b6764247"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::thrust</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00121">121</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a3acfbbd0a71c276bad10e4b67e023f59"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_text.html">Text</a> WeaponDesign::trail</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00162">162</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a397d408624d32722a503f21df69278bd"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int WeaponDesign::trail_dim</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00180">180</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="adcf82d1baa6abc796547168db46cc9b7"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_bitmap.html">Bitmap</a>* WeaponDesign::trail_img</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00170">170</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="adb196535dc653e669dff42f042be3625"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int WeaponDesign::trail_length</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00178">178</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a5ac5c706ced5c5c9e5af579b179f8fbf"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::trail_width</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00179">179</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a5b3e57827ea8f648f5f1780cb89ba35c"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_text.html">Text</a> WeaponDesign::turret</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00160">160</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a502144310af49e9aa8a6db11fe759ab3"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int WeaponDesign::turret_axis</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00096">96</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a874661cc3f69ccaa546860356a4f9d52"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_text.html">Text</a> WeaponDesign::turret_base</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00161">161</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="acdbfa2bd1ad97f59ff1e45798e4e39fb"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_model.html">Model</a>* WeaponDesign::turret_base_model</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00175">175</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a2999641381e5a1ce060774eb6b78cbbe"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_model.html">Model</a>* WeaponDesign::turret_model</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00174">174</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a5a3037767e18e8a675cef7f3c5e19a78"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int WeaponDesign::type</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00059">59</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a0c0fecd2dc56723b89f896c8df703d90"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int WeaponDesign::value</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00072">72</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a204e71e7bf26be0d4934e74fa8c3c912"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">bool WeaponDesign::visible_stores</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00082">82</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a7379a9cf98bdae845f1a1cff2246053c"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::width</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00143">143</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="ac9f8ab6e70c8354bbd0d4a1846513102"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::yaw_drag</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00127">127</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="ac8eb1177c8889bec1e155d078870a0bc"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">float WeaponDesign::yaw_rate</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_weapon_design_8h_source.html#l00124">124</a> of file <a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>.</p>
+
+</div>
+</div>
+<hr/>The documentation for this class was generated from the following files:<ul>
+<li>D:/SRC/StarshatterSVN/Stars45/<a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a></li>
+<li>D:/SRC/StarshatterSVN/Stars45/<a class="el" href="_weapon_design_8cpp_source.html">WeaponDesign.cpp</a></li>
+</ul>
+</div><!-- contents -->
+</div><!-- doc-content -->
+<!-- start footer part -->
+<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
+ <ul>
+ <li class="navelem"><a class="el" href="class_weapon_design.html">WeaponDesign</a></li>
+ <li class="footer">Generated on Tue Jun 5 2012 20:48:14 for Starshatter_Open by
+ <a href="http://www.doxygen.org/index.html">
+ <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.1 </li>
+ </ul>
+</div>
+</body>
+</html>