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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<title>Starshatter_Open: Member List</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
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+ <tr style="height: 56px;">
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">Starshatter_Open
+ </div>
+ <div id="projectbrief">Open source Starshatter engine</div>
+ </td>
+ </tr>
+ </tbody>
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+<!-- Generated by Doxygen 1.8.1 -->
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+ <div id="navrow2" class="tabs2">
+ <ul class="tablist">
+ <li><a href="annotated.html"><span>Class&#160;List</span></a></li>
+ <li><a href="classes.html"><span>Class&#160;Index</span></a></li>
+ <li><a href="hierarchy.html"><span>Class&#160;Hierarchy</span></a></li>
+ <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
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+<div class="title">WeaponDesign Member List</div> </div>
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+<div class="contents">
+
+<p>This is the complete list of members for <a class="el" href="class_weapon_design.html">WeaponDesign</a>, including all inherited members.</p>
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+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a633ec0409ae7bd05b55a4554406e43a7">aim_az_max</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#aac655fe1ef964bced50fe9a8e470f72b">aim_az_min</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a3ca8dd282300c957c27f767a01181ecb">aim_az_rest</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a599e8c06d625cbd50d451841b9023cb9">aim_el_max</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#acaea0de742107aa430363b665ebd4d8b">aim_el_min</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a5f682f21d8e3099fb6e5c8d0dd69494e">aim_el_rest</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#aed03fd2952d434fd421c82ae52855ea5">ammo</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#acd9222c00c157e042df0a89256810141">anim_frames</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a387a2319180f203fce125c92a98333e1">anim_length</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a284f8869d783130bc190c6d0e278b405">animation</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a4d06fba8659d44184cb37c6e83950582">attachments</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a04c587445da3b085e00c2d0c639f94b9">beam</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a64a5e3d5200d490b68c6df0c22d7761e">beauty</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a8431487735b2925ac0f5326372e429c9">beauty_img</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#ab2c75318f6a18441e45fb92b71e2df0b">bitmap</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#aebecf5c0810bf9085b395f5cd2edc9c8">capacity</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a7d1b197dd379438d99bfe64a8ec40692">carry_mass</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a20df8f3779925be74ca8f0fd79b55498">carry_resist</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a82136e096d782297651c48d974b24db2">charge</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a8fc87da9507be7ce6956da264cf7c4e5">ClearModCatalog</a>()</td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a43519ae95c1f5c55c7b167c16f007f81">Close</a>()</td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a9d9904cd54dbdd674f0db4bdc6d9f682">CONSTANTS</a> enum name</td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#ac0a098f4619da09066f5ebee76ca5dc0">damage</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#adfcf72e7f4be4c3313c84c51b1829f10">damage_type</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a86a5d85ebad0ec34066203d47f016738">decoy_type</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#af25bce71fa7b75f5fdf4bcef5a38b329">description</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a7d02f28749749f60d5e8766f0659c2f1">det_child</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a736b2e63c1f9f33770a1783a5f6aa224">det_count</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#ac3c0bdb99d8ad8c404fa798d9a2b08a7">det_range</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a880b880b74ed7313a3bd6683b1947d89">det_spread</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a9d9904cd54dbdd674f0db4bdc6d9f682a1a6c7c7a6f71715742a3bfba22b3fde9">DMG_EMP</a> enum value</td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a9d9904cd54dbdd674f0db4bdc6d9f682a3f1269bb215959df3dee891c711446aa">DMG_NORMAL</a> enum value</td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a9d9904cd54dbdd674f0db4bdc6d9f682a62f6eac7fa7567f9b9dac476867911d9">DMG_POWER</a> enum value</td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a9f253f31f3a19a110b674d7bdd4f9313">drag</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#ad3db268ec7a9f5eaf79923e3b69fdc42">drone</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a8638f7b92a7daebf2783ddcc29b8d3d1">eject</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a8172e152f75b151de8c0542f4d5a5fb9">explosion_scale</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a908097f0b85d2a49cb0dc6b09e078d47">Find</a>(const char *name)</td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a6a735da2fdab97c6db7a6ce2a8b1e62b">FindModDesign</a>(const char *name)</td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a2735f0de6bd3c98293ee4198d72fed00">firing_cone</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a66dbe542bc621ca8be240781f46fcc40">flak</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#af3b495a5c0ee3ac6cfbad3f15a22a574">flare</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#aba65fb2fa929feea622b8608a40ee0ba">flare_img</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a5352817a81171997e5124339cecc6d38">flare_scale</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a7ca4468bec8b452845276e26e86cece7">flash</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#aff221726ebd03e6b01a9bd69d50943b1">flash_img</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a9a50339be800cc2ddb5f1ad4c381f067">flash_scale</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a8b4e39e1c6d9b0a950e318830c7499bb">Get</a>(int type)</td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a6dfa3b1df8a39db203a5844434780b0f">GetDesignList</a>(List&lt; Text &gt; &amp;designs)</td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#afb980c0d6ac8a086779a0fcd7934ffd0">graphic_type</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a2d7db86dd0697cfcc34eb814a8a9f861">group</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a5e1b5320243042cc8271bc7ac2cfcf4d">guided</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a573e97a4981adea190a58efe15eaf09f">Initialize</a>(const char *filename)</td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a2407e30e98c80d009cd87ae7daf1e337">integrity</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a2dd35ad4112be5f5e69c88a78e9bb318">length</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a4a4e93a7a1c08c55bdf19156d780cb86">lethal_radius</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a67e248c3f9ceb80ba7ce0704bad9990a">life</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#afc20140bc220c986fb169c4377bfe6ee">light</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#ad04083e767beb3841d462aeef3f7bfd6">light_color</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a5523026c78909b6a65ce5587b64e0fea">mass</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#ae766af0fe80f7780b8542ee72d75b1f1">max_range</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a9d9904cd54dbdd674f0db4bdc6d9f682a3588d04f62ad454b4e0d304bae90e174">MAX_STORES</a> enum value</td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a20602fc8a3be82f5688a6a8b30c6b2af">max_track</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#ae0e50e7551acc6d0a95a9ba0f6c0ba9b">min_charge</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#ae25cf4d9cbe631579deadcf21a4ad7a7">min_range</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a7c62b8c2841c89b418f2323c0be8cbea">model</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#ae7e303fcc86fe752a6a2fc2d1f551c58">muzzle_pts</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a2cbf0ba2a43e27203e72ae900f7101cb">name</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a4425c1a5458ec33a7404906b3df896de">nbarrels</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a495c342c682ced1ee1592dbdebec8dda">nstores</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a0a4aa3b51017051c7d3d80f9e6e9f914">operator==</a>(const WeaponDesign &amp;rhs) const </td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a476d2928c6b1ac65c42ad669afcca47a">penetration</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a81b8653de44b3dc2550081f5b05013ec">pitch_drag</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a04c26767ff7a7d82d6805f4ced3594fa">pitch_rate</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a25a23a53c2858aaca44235b3c998e89a">primary</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a42f815954880e7d55b4844f88049ab33">probe</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a5448ffbb69e9a1db6a272c9a41810404">recharge_rate</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a5f751cb074910bebefd33698d3cc3ee9">refire_delay</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a53f6ff2b36d5e86d561480e39e776b22">ripple_count</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#ac3a238e1fe4835b98d3cf5814b990f2d">roll_drag</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a78a50d7c50c6b0aa4608cce64a148b3d">roll_rate</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#ae037e6e8d0668c36e721b4b9021f1473">salvo_delay</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#adb663c96dfe802265e62969e650c2078">scale</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a860b59b21a3ac0c1356b8fd3fe41e783">secret</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a65c23f1d913187ad192c86f3f0ca9282">self_aiming</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a21a062ee914fd1eb13cbdcd4d5e8159f">shot_img</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#aea91d3ca6e899c3a8b8ecf71cc9dc647">shot_model</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a5b628323ca8bee4ba2ae4a467564cf29">slew_rate</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#abeb54176b86c319341030a6640dd20cf">sound</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a6bc3a31ffaacdf17ea19913ffd61c1ee">sound_resource</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#ab57f6a6fd4483a04b20cdb273629631c">speed</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a9927d96f8384b420b1497365df900a94">spread_az</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a1581e1a5bd41e9efe6cab3ca0a2bc650">spread_el</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a2903989aa9d1695c08a8ed62fdc5af96">syncro</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a3d6bc167f19dd9f441891fca1df51abf">target_type</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#aa706c025fe6def4792809be2b6764247">thrust</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a3acfbbd0a71c276bad10e4b67e023f59">trail</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a397d408624d32722a503f21df69278bd">trail_dim</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#adcf82d1baa6abc796547168db46cc9b7">trail_img</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#adb196535dc653e669dff42f042be3625">trail_length</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a5ac5c706ced5c5c9e5af579b179f8fbf">trail_width</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a5b3e57827ea8f648f5f1780cb89ba35c">turret</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a502144310af49e9aa8a6db11fe759ab3">turret_axis</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a874661cc3f69ccaa546860356a4f9d52">turret_base</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#acdbfa2bd1ad97f59ff1e45798e4e39fb">turret_base_model</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a2999641381e5a1ce060774eb6b78cbbe">turret_model</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a5a3037767e18e8a675cef7f3c5e19a78">type</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a6ae76d391a70824a908509c582169063">TYPENAME</a>()</td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a0c0fecd2dc56723b89f896c8df703d90">value</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a204e71e7bf26be0d4934e74fa8c3c912">visible_stores</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a051f5334e2f0a8420a9765ad0fb9dcd1">WeaponDesign</a>()</td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#a7379a9cf98bdae845f1a1cff2246053c">width</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#ac9f8ab6e70c8354bbd0d4a1846513102">yaw_drag</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_design.html#ac8eb1177c8889bec1e155d078870a0bc">yaw_rate</a></td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_design.html#a381e21f09d9fe88cae6064969c3a5bd4">~WeaponDesign</a>()</td><td class="entry"><a class="el" href="class_weapon_design.html">WeaponDesign</a></td><td class="entry"></td></tr>
+</table></div><!-- contents -->
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