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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<title>Starshatter_Open: Member List</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
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+ <tbody>
+ <tr style="height: 56px;">
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">Starshatter_Open
+ </div>
+ <div id="projectbrief">Open source Starshatter engine</div>
+ </td>
+ </tr>
+ </tbody>
+</table>
+</div>
+<!-- end header part -->
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+ <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+ <li class="current"><a href="annotated.html"><span>Classes</span></a></li>
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+ <li><a href="hierarchy.html"><span>Class&#160;Hierarchy</span></a></li>
+ <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
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+ <div class="headertitle">
+<div class="title">NetGameServer Member List</div> </div>
+</div><!--header-->
+<div class="contents">
+
+<p>This is the complete list of members for <a class="el" href="class_net_game_server.html">NetGameServer</a>, including all inherited members.</p>
+<table class="directory">
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#ad87f38d5a1e0664fd8c9bbdbba023149">active</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game_server.html#ad66c94bfd50dee1f18a6b4562d0d65b6">CheckSessions</a>()</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#ab7c11a5b2969088fe0e2919a87410344">Create</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game_server.html#af6499a786d778689f1c350b3f6633846">DoChatMsg</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game_server.html#afd98de7f20d0ed6af6bae8fb94a9bf39">DoCommMsg</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game_server.html#a989d2495f59b1d2d77489767a10b86ab">DoDisconnect</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game_server.html#a183c07f02e3d82056f5834ef5bd4347a">DoElemCreate</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game_server.html#a94c4ce72189f09ce070faf8202fcdb65">DoElemRequest</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game_server.html#afb3866e9c23e7f6468a5e67bb5ec04f6">DoGameOver</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game_server.html#a5079b968442d1e20dc840f4c17420a6e">DoJoinAnnounce</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game_server.html#a4635ae7453b026d28db28f13631343eb">DoJoinRequest</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game_server.html#aab5743256ad1afb4c5f505a40415002a">DoNavData</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game_server.html#aef17c710a0f77deb2c356f06ba9c4bae">DoNavDelete</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game_server.html#a649c9aa171be7f785a30e26af10591a4">DoObjDamage</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game_server.html#aacd5718686b0ad2a6972275a493ec16f">DoObjEmcon</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game_server.html#ab70fb16c0e5af110445c6125f2fdd287">DoObjHyper</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game_server.html#ab87fe9d9077a7e68574717a924f38607">DoObjKill</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game_server.html#ae0a573427c84f313425df6e292a11a98">DoObjLoc</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game_server.html#a3f2ce39056ebd807d695527a8442b145">DoObjSpawn</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game_server.html#a1d7c73a21f0bf0f9cbd67de28a8c735b">DoObjTarget</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game_server.html#aaca90130fb3b3cfda3310bf4fbd5b7d3">DoQuitAnnounce</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game_server.html#a8c87286b12c990b050301cb89925b1e7">DoQuitRequest</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game_server.html#afbcc94ee88c983a5fa4ee5048d5b8999">DoSelfDestruct</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game_server.html#a97825c447a895224599277d6f1a8fa72">DoShipLaunch</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game_server.html#a913b92075b8ef4c20f758c58094ac713">DoSysDamage</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game_server.html#a2026cac43742234fc207fd8214738366">DoSysStatus</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game_server.html#a85b0b12635770b65523fb1bf1d616371">DoWepDestroy</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game_server.html#a13cf1bbcbd894d7a909491885ca01c45">DoWepRelease</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game_server.html#a1f3494b30989740ba1490ed4ce5e8423">DoWepTrigger</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game_server.html#a19262c970335c85aa547e6ae89d35eb3">ExecFrame</a>()</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a16fe658bc69ac58a6b30fb03d3bb4734">FindPlayerByName</a>(const char *name)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game.html#a705d9accd06a59a46d996ba5d2e08f74">FindPlayerByNetID</a>(DWORD netid)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a02f1618e65e3904011a4ac09225f6d7c">FindPlayerByObjID</a>(DWORD objid)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game.html#a38c34e04f4d3db5baaa8b5e5f8363d16">FindShipByObjID</a>(DWORD objid)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#ae713005c73017da3ff312c46d6041596">FindShotByObjID</a>(DWORD objid)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game_server.html#a4da2ef77e8ce34cfda16c3c720f84e74">FindZombieByObjID</a>(DWORD objid)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a019dbd91861b01d0ca35cef0e1f4066e">GetInstance</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game.html#a89a4d3e89e55883b90cf653cd3b80d29">GetNetID</a>() const </td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a7d351b0c53c95d4899728befff3fc85f">GetNextObjID</a>(int type=SHIP)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game.html#a57d88712c75f8979cbd3ecc8f8fc3e80">GetObjID</a>() const </td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game_server.html#abb2a79991f5f4369d7d58aa6f41a66b4">GetObserverName</a>() const </td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game.html#a84773e355ed380dc7effba79ca6879cc">GetPeer</a>(NetPlayer *player)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_sim_observer.html#a59c8f9384d12c6192cad15ccda2df0b0">Ignore</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game.html#a423e3401a8197ea26ba9bdfebbb651c4">IsActive</a>() const </td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game_server.html#ae17945ea410c0a994c91a3dc03285476">IsClient</a>() const </td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game.html#a0560a25c61d20efd80fd100dfff84c3d">IsNetGame</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a6dcf404427c9aa0677ec4c89f1a3a45f">IsNetGameClient</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game.html#a2ac6b5464eaa714356192a7c27d5c30c">IsNetGameServer</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game_server.html#ae44d3bd78d75aa585ae3caf319780c9c">IsServer</a>() const </td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game.html#acd8c528ba6813508f7722914403fe4b1">last_send_time</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#acaac19c34a06e30a9af470b6b6de9515">link</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game.html#af8247efcf6192ca0774f151cfe3a6e98">local_player</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#acfdc0631fe49ce07b733455c8ff75ffe">NetGame</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game_server.html#ac662ee51ea0ff582f867e948ae38442f">NetGameServer</a>()</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a2405fcd10a4e1216986015a27cf09e60">netid</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game.html#aeece1ae418e6437f9c28640ceaf1d606">NumPlayers</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a3e093be2529342af7580b7340b2fdd8c">objid</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_sim_observer.html#ae6c9a20e4fd0bcb3590f983a391dd451">Observe</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_sim_observer.html#a3fe87e6bbf13018f8f78f76e4d5c4164">observe_list</a></td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_sim_observer.html#a03823f3af6e76868bc1dba46631c53e0">operator==</a>(const SimObserver &amp;o) const </td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#ab56fdf075552f315cd06fd53a0ee6727">player_name</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game.html#a6fffe5033d0a52d7a2d40560cc44346a">player_pass</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a00f8bad7ebe8d46c06f9f69b3fa43baa">players</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game.html#a187ced3862da66ea8b80e6777ded8983">Recv</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game_server.html#a0e22cbe8e3d72d428bf39b8e4adf67fe">Respawn</a>(DWORD objid, Ship *spawn)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game_server.html#a8690814ae4e4d96047dc0afe99d4d45e">RouteChatMsg</a>(NetChatMsg &amp;chat_msg)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game_server.html#a8ead420bfe95ddde481209efae246cbb">Send</a>()</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game_server.html#a6990d41b2e42a47f62f095b7d40875d0">SendData</a>(NetData *data)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game_server.html#a6358e5f7dbd8210514699cdc457a9285">SendDisconnect</a>(NetPlayer *zombie)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game.html#acd66d53db98b82cc7ed6f0176f55554fa7f27621c48410be2e9d78a3aa3908997">SHIP</a> enum value</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game_server.html#aa8656036ac52d934ccb17f597aa987da">ships</a></td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game.html#acd66d53db98b82cc7ed6f0176f55554fa6a71ad2223dc39e7a87f9d824bf485ce">SHOT</a> enum value</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#ad076068157c4a021e002236e7c4a9e34">sim</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game.html#abf66a69bc548706d5e9fc1f2dd740465">target</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a8161ec0ebc333d4017078eaddc790507">NetGame::TYPENAME</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_sim_observer.html#a5fd49b6b8b5e726e27f109a5ef03d525">SimObserver::TYPENAME</a>()</td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game_server.html#a0331ed3913e8632ccbb1d1d34e47621f">Update</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game_server.html#a665dd4f583d482b4089554a6f6606176">zombies</a></td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a3115fa6325fe2edd96d638fb1c4b3860">~NetGame</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_net_game_server.html#a2d21776d9e84782025cfdf68e35c7c3b">~NetGameServer</a>()</td><td class="entry"><a class="el" href="class_net_game_server.html">NetGameServer</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_sim_observer.html#a7348e5f58ba93c8ec4c3349676dfd42e">~SimObserver</a>()</td><td class="entry"><a class="el" href="class_sim_observer.html">SimObserver</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+</table></div><!-- contents -->
+</div><!-- doc-content -->
+<!-- start footer part -->
+<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
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+ <li class="footer">Generated on Tue Jun 5 2012 20:48:02 for Starshatter_Open by
+ <a href="http://www.doxygen.org/index.html">
+ <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.1 </li>
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