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+ <div id="projectname">Starshatter_Open
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+ <div id="projectbrief">Open source Starshatter engine</div>
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+ <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
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+<div class="title">MotionController Member List</div> </div>
+</div><!--header-->
+<div class="contents">
+
+<p>This is the complete list of members for <a class="el" href="class_motion_controller.html">MotionController</a>, including all inherited members.</p>
+<table class="directory">
+ <tr class="even"><td class="entry"><a class="el" href="class_motion_controller.html#a3607749f63700adf5059fe1db43ce422">Acquire</a>()</td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_motion_controller.html#aed7ff41cd95d27bc8a1df216fe9d064f">Action</a>(int n)</td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_motion_controller.html#ac78c100b0aac6f786393d9215d9a093b">ActionMap</a>(int n)</td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_motion_controller.html#af9f6e12962c832c1873388eb85a54215">ActionValue</a> enum name</td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_motion_controller.html#adbb756799e5c1409d3474550ef4bea4f">Center</a>()</td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_motion_controller.html#a092b47e4d80fb68a519b271ffadf9850">dead_zone</a></td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_motion_controller.html#aa4a761dc3314fd026d8e64049a577a18">DeadZone</a>() const </td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_motion_controller.html#a3e4a800ae0cec02159eef355dd52bf87">GetInverted</a>()</td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_motion_controller.html#a2738d2d79a4cbfbdac65bfc0241e16ca">GetSwapYawRoll</a>()</td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_motion_controller.html#aad9ebe878c447e801f4ae1bb95a5a982">Inverted</a>() const </td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_motion_controller.html#a3cd741ada9dfa8b97234677668039e45">inverted</a></td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_motion_controller.html#a5229bfa085f42486c506c29aae6bc704">InvertPitch</a>(int inv)</td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_motion_controller.html#a9c297a98d78fe3c11926ee34ce3c6eac">MapKeys</a>(KeyMapEntry *mapping, int nkeys)</td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_motion_controller.html#af9f6e12962c832c1873388eb85a54215a35914ef6a74f6cfecf4acc800e2af347">MaxActions</a> enum value</td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_motion_controller.html#a235243f457006fc05e882730be1df99c">MotionController</a>()</td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_motion_controller.html#a3d01eaf732bb81bd9d55cf55b953ce9d">Pitch</a>()</td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_motion_controller.html#a0ebab66ab52fffe639fd39a429f64048">Roll</a>()</td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_motion_controller.html#af14a3fbba79ef9d2137f4e6135183258">rudder</a></td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_motion_controller.html#a77487f2909835d0fcce456f681d70ee4">RudderEnabled</a>() const </td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_motion_controller.html#a613b55503d6db7486306953d81df9a4e">select</a></td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_motion_controller.html#ac6bdfc25ca878ccdf60077ec62fb62fa">Selector</a>() const </td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_motion_controller.html#a9fda22fa5f0d9f84a80ba4abb89be593">Sensitivity</a>() const </td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_motion_controller.html#adc220e80da1e04fc7e4d782a96b3522b">sensitivity</a></td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_motion_controller.html#aa3cda0e64318726b39975a2dec439056">SetRudderEnabled</a>(int rud)</td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_motion_controller.html#a6da5fa1cb28be98b9e250de3139cb42d">SetSelector</a>(int sel)</td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_motion_controller.html#aae4921759d9fdbe5858b3c90439c6e48">SetSensitivity</a>(int sense, int dead)</td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_motion_controller.html#a855922ab7503fea81ae87dd687383a13">SetThrottle</a>(double t)</td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_motion_controller.html#acff36142db7c05606685f457558a16fe">SetThrottleEnabled</a>(int t)</td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_motion_controller.html#a6fa6e20963fff8c576cba47d03e16652">status</a></td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_motion_controller.html#a4ea2b77ac745c8ece346db23156e843b">Status</a>() const </td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_motion_controller.html#a362410388a0b364058a905827fd70ee1a14a4540c0299eb490320566f58795930">StatusBadParm</a> enum value</td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_motion_controller.html#a362410388a0b364058a905827fd70ee1ac5616fa1fe3798844d4c9f2675508bce">StatusErr</a> enum value</td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_motion_controller.html#a362410388a0b364058a905827fd70ee1a2ba769513d3a90af6efb958dc20184e9">StatusOK</a> enum value</td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_motion_controller.html#a362410388a0b364058a905827fd70ee1">StatusValue</a> enum name</td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_motion_controller.html#a0882e7cd70772744995a6daa7556c02a">swapped</a></td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_motion_controller.html#a2c3f07f107eab981c7c3e890c5a415e0">Swapped</a>() const </td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_motion_controller.html#a8f4f25d128560fabebadb6631074302e">SwapYawRoll</a>(int swap)</td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_motion_controller.html#a69abb5f0defa85f5766bc75f42fd4e80">Throttle</a>()</td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_motion_controller.html#a6bb083eb54549055d2fd3b9b3645c185">throttle</a></td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_motion_controller.html#abfba460ffc65ea817792d3c6c0f1d028">ThrottleEnabled</a>() const </td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_motion_controller.html#a1fb7f84160d8ead2e58fcda5ffe0e880">TYPENAME</a>()</td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_motion_controller.html#ab10eb9ead64b5bdff110bf95a9b1504a">X</a>()</td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_motion_controller.html#a47b6b2e52c62b3c53a209869bc6c8654">Y</a>()</td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_motion_controller.html#aa6ce27087180f101165133a3232fd34c">Yaw</a>()</td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_motion_controller.html#aa12af989c2302cc258ec9e09abc2d991">Z</a>()</td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_motion_controller.html#a0ee9ff4c91f8bf31ffed4fb6ac903560">~MotionController</a>()</td><td class="entry"><a class="el" href="class_motion_controller.html">MotionController</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+</table></div><!-- contents -->
+</div><!-- doc-content -->
+<!-- start footer part -->
+<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
+ <ul>
+ <li class="footer">Generated on Thu May 31 2012 16:32:05 for Starshatter_Open by
+ <a href="http://www.doxygen.org/index.html">
+ <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.1 </li>
+ </ul>
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+</html>