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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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+<head>
+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
+<meta http-equiv="X-UA-Compatible" content="IE=9"/>
+<title>Starshatter_Open: Member List</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
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+<script type="text/javascript" src="dynsections.js"></script>
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+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr style="height: 56px;">
+ <td style="padding-left: 0.5em;">
+ <div id="projectname">Starshatter_Open
+ </div>
+ <div id="projectbrief">Open source Starshatter engine</div>
+ </td>
+ </tr>
+ </tbody>
+</table>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.8.1 -->
+<script type="text/javascript">
+var searchBox = new SearchBox("searchBox", "search",false,'Search');
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+ <div id="navrow1" class="tabs">
+ <ul class="tablist">
+ <li><a href="index.html"><span>Main&#160;Page</span></a></li>
+ <li class="current"><a href="annotated.html"><span>Classes</span></a></li>
+ <li><a href="files.html"><span>Files</span></a></li>
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+ </li>
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+ </div>
+ <div id="navrow2" class="tabs2">
+ <ul class="tablist">
+ <li><a href="annotated.html"><span>Class&#160;List</span></a></li>
+ <li><a href="classes.html"><span>Class&#160;Index</span></a></li>
+ <li><a href="hierarchy.html"><span>Class&#160;Hierarchy</span></a></li>
+ <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
+ </ul>
+ </div>
+</div><!-- top -->
+<div id="side-nav" class="ui-resizable side-nav-resizable">
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+</script>
+<div id="doc-content">
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+ onmouseover="return searchBox.OnSearchSelectShow()"
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark">&#160;</span>Macros</a></div>
+
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+ name="MSearchResults" id="MSearchResults">
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+
+<div class="header">
+ <div class="headertitle">
+<div class="title">FighterTacticalAI Member List</div> </div>
+</div><!--header-->
+<div class="contents">
+
+<p>This is the complete list of members for <a class="el" href="class_fighter_tactical_a_i.html">FighterTacticalAI</a>, including all inherited members.</p>
+<table class="directory">
+ <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#ad998a5bb6e05e9a66cdc52ae40cb34cb">action</a></td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#a122933b7829efc2d547edf5684f25e0a">agression</a></td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#adcface573ed68030aedebd5faf7fdd9daf965137861158e3058b665ea88833a9c">AGRESSIVE</a> enum value</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_fighter_tactical_a_i.html#af1dfc65d30dffbaf820b425837366fde">ai_level</a></td><td class="entry"><a class="el" href="class_fighter_tactical_a_i.html">FighterTacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#a078d6f9307a16513dd943ea0ddf76ee3">CanTarget</a>(Ship *tgt)</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#a1f46ceb1fd2ac9c4a674a65c305876fc">carrier_ai</a></td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_fighter_tactical_a_i.html#aeee19ac5ec90def01adc84fae4c57c24">CheckFlightPlan</a>()</td><td class="entry"><a class="el" href="class_fighter_tactical_a_i.html">FighterTacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#ade9dfff31a470cb828e3b8d0bffba73e">CheckObjectives</a>()</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#a6dce3b5a7bafb13dbded6b0d1ef13944">CheckOrders</a>()</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#a1598e68207cbac33018deb7eb2052313">CheckShipOrders</a>()</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#a58595ecfbdb05418fa8562ec5b46912c">CheckTarget</a>()</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#aff9c5a8d1e63672693e5b5272bbfffa7">ClearRadioOrders</a>()</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#adcface573ed68030aedebd5faf7fdd9dadd7bd75a6ff0ed7e7117bda669d86c5d">DEFENSIVE</a> enum value</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#adcface573ed68030aedebd5faf7fdd9dae41013ee0017a99caf50542ae6ebea32">DIRECTED</a> enum value</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#a378bf2742fde6d3f8583111187bdf2f8">directed_tgtid</a></td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_director.html#a607a41fe5c42dd9ca7e256a11942a6d7">Director</a>()</td><td class="entry"><a class="el" href="class_director.html">Director</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#ab86538a330a35ff29b0c19a39a5c107b">element_index</a></td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#afc7487d206c5a9eca992efec4a0e1c0d">exec_time</a></td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#a4c144c8e2b2b4912ad30413665c3c2a4">ExecFrame</a>(double seconds)</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_fighter_tactical_a_i.html#a7062015448e8314c48d77d80ce41a5ec">FighterTacticalAI</a>(ShipAI *ai)</td><td class="entry"><a class="el" href="class_fighter_tactical_a_i.html">FighterTacticalAI</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_fighter_tactical_a_i.html#ac16019ff6fd2bbed91b047106cb30589">FindFormationSlot</a>(int formation)</td><td class="entry"><a class="el" href="class_fighter_tactical_a_i.html">FighterTacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#a68f167fd91e0bfb910b1b74c2da9202d">FindSupport</a>()</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_fighter_tactical_a_i.html#a493c06edc6e74b1693a101ae7c745307">FindThreat</a>()</td><td class="entry"><a class="el" href="class_fighter_tactical_a_i.html">FighterTacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#adcface573ed68030aedebd5faf7fdd9da72cf0c1536ba4884c4a3b23d7168971e">FLEXIBLE</a> enum value</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_fighter_tactical_a_i.html#a1ed50e8e34983d64dc5f2385c92251d9">IsStrikeComplete</a>(Instruction *instr=0)</td><td class="entry"><a class="el" href="class_fighter_tactical_a_i.html">FighterTacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_fighter_tactical_a_i.html#aa2e8899e4860d51677d7075fa58dca59">ListSecondariesForTarget</a>(Ship *tgt, List&lt; WeaponGroup &gt; &amp;weps)</td><td class="entry"><a class="el" href="class_fighter_tactical_a_i.html">FighterTacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#ab1522adb448537f23f93ac7ce25ec39f">navpt</a></td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#adcface573ed68030aedebd5faf7fdd9da3efa4bea9c063812530fe8ebf9f69b55">NONE</a> enum value</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#a9fd55c70007093c1284ecf03caa683c2">orders</a></td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#a913b2c454cd0f0a8c7d234e918f9fe3c">ProcessOrders</a>()</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#adcface573ed68030aedebd5faf7fdd9d">ROE</a> enum name</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#a8e5d1772db9e52cced1e25d4d7cdb253">roe</a></td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#af4b12f9c10e6cb24baf9d66ff2ac463c">RulesOfEngagement</a>() const </td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_fighter_tactical_a_i.html#a5b17e175aba9e437b4e0cd045af6f22d">secondary_selection_time</a></td><td class="entry"><a class="el" href="class_fighter_tactical_a_i.html">FighterTacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_fighter_tactical_a_i.html#af9a265f4a71c8854cb736fbc677d44c0">SelectSecondaryForTarget</a>(Ship *tgt)</td><td class="entry"><a class="el" href="class_fighter_tactical_a_i.html">FighterTacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_fighter_tactical_a_i.html#a879324e7955f8e17f17ca5226872cb1f">SelectTarget</a>()</td><td class="entry"><a class="el" href="class_fighter_tactical_a_i.html">FighterTacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_fighter_tactical_a_i.html#a224688074cf0443822845049e023622a">SelectTargetDirected</a>(Ship *tgt=0)</td><td class="entry"><a class="el" href="class_fighter_tactical_a_i.html">FighterTacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_fighter_tactical_a_i.html#ab3eeb0299864101ff61e131046fefa1b">SelectTargetOpportunity</a>()</td><td class="entry"><a class="el" href="class_fighter_tactical_a_i.html">FighterTacticalAI</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#adcface573ed68030aedebd5faf7fdd9da3721475a66eb7c4c0516c937530b1502">SELF_DEFENSIVE</a> enum value</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#a0d7cad022cc27f13a367dee50a28ef78">ship</a></td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#adcd9f29e9794133dd26bdf12d899a783">ship_ai</a></td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_director.html#a85fd37d51bb29be50ad96a39c9557329">Subframe</a>() const </td><td class="entry"><a class="el" href="class_director.html">Director</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#a8fcfb0b1529086cc34ea7255e3ac65bf">support_level</a></td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#a5dbb52651eda7f28b5d2bec7aa9e6db7">SupportLevel</a>() const </td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#a5f7151bf0fd48f4a4714454c3d9f5ef7">TacticalAI</a>(ShipAI *ai)</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#a973e354734e093e9949f092761af286d">threat_level</a></td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_fighter_tactical_a_i.html#af22959ceb287fa2ccafd419767b61c89">THREAT_REACTION_TIME</a></td><td class="entry"><a class="el" href="class_fighter_tactical_a_i.html">FighterTacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_tactical_a_i.html#a151ef901dbb296e7f353d6a2a911c533">ThreatLevel</a>() const </td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_director.html#a3b5abe29979a016ef78c40ebf82ace4a">Type</a>() const </td><td class="entry"><a class="el" href="class_director.html">Director</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_fighter_tactical_a_i.html#ac807b61cbfdcdfad7ae3f42a732c3a44">winchester</a></td><td class="entry"><a class="el" href="class_fighter_tactical_a_i.html">FighterTacticalAI</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_director.html#af65f4ef8112f107eb7db4daef118c8c3">~Director</a>()</td><td class="entry"><a class="el" href="class_director.html">Director</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_fighter_tactical_a_i.html#a31da455a4726042f1fd675b1950d532a">~FighterTacticalAI</a>()</td><td class="entry"><a class="el" href="class_fighter_tactical_a_i.html">FighterTacticalAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_tactical_a_i.html#aa1824198b6c68a29f6c49f6d003a530e">~TacticalAI</a>()</td><td class="entry"><a class="el" href="class_tactical_a_i.html">TacticalAI</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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