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+ <div id="projectname">Starshatter_Open
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+<div class="title">CombatUnit Member List</div> </div>
+</div><!--header-->
+<div class="contents">
+
+<p>This is the complete list of members for <a class="el" href="class_combat_unit.html">CombatUnit</a>, including all inherited members.</p>
+<table class="directory">
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#ad3ba4380d7dbb2f13a5051b5024ae263">AssignMission</a>()</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_unit.html#a6fccc29867f667cafd36025e49148f76">Available</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#ad767aa03bec50c8efb37ffbadcd1b3b7">CanAssign</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_unit.html#a4476980d7d66f610fb209e614dddf36f">CanDefend</a>(CombatUnit *unit) const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#ad892093b77e2cd2e6e99bae3b2fb48c3">CanLaunch</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_unit.html#a718e4d11af3a49888ec2e2f74b1837bf">CombatUnit</a>(const char *n, const char *reg, int t, const char *dname, int number, int i)</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#a1acc5c11f5c464a8857499d72051dcf1">CombatUnit</a>(const CombatUnit &amp;unit)</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_unit.html#a1168f57555243fa9ca8a92ee7dc0b8e0">CompleteMission</a>()</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#ac3b7b157b3d50960dbb1ceb6db883bc0">Count</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_unit.html#a18d53d3a30ca7ce5e1d2fb14ac721c9f">DeadCount</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#a6a0d16ca545b0a0c4e576778c39d5728">DesignName</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_unit.html#aa800c6880a9e54bf722ece5e42a17ee1">Disengage</a>()</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#ab9f04959428c65de807802535f0f355a">Engage</a>(CombatUnit *tgt)</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_unit.html#a0c225dcf9b88ddda4d7250533ba9f522">GetAttackers</a>()</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#ac4c6e78020ee1e5033a208f07593467c">GetCarrier</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_unit.html#abb879bbd7fc275fbbf13b5860ca8df04">GetCombatGroup</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#a25f1ed1408bbd9bed2adc76b7167b6e7">GetDescription</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_unit.html#a076385de2c6f4293ec3b286d6a78e98e">GetDesign</a>()</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#a5c21a281a65b328bb0e9cfa898d541dd">GetHeading</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_unit.html#a91ecbfbdbee01adcf77e60190eef6b53">GetIFF</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#aa1f65d62250de107a196459dbdabce5a">GetNextJumpTime</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_unit.html#a577bff20af5d3a26c5fe39a4c7ed5477">GetPlanValue</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#a31e11a48744183dfd95a0062ba3cf7e2">GetRegion</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_unit.html#a0029ed7b0938bcf5f4dc13a599003c15">GetShipClass</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#aab69c9b59832175859cff4de3feab779">GetSingleValue</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_unit.html#a783577700e24d24dc956ec9a6997993a">GetSustainedDamage</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#ac7d35db557f1cec6efa0e60930cf11c0">GetValue</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_unit.html#adf03aa03daa482124d3d4dc594e7e424">IsDropship</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#a5fe0b58739ff74c3523ae3f9e0af4217">IsGroundUnit</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_unit.html#ac3409963fb13a8813e4e885adf6b3d1c">IsLeader</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#a3e61789436f2010320461127b47e980f">IsStarship</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_unit.html#ad4fb187654b502ef8540e33697b7477c">IsStatic</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#ac66643f9234eab34d92b3666f42b99a4">Kill</a>(int n)</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_unit.html#adf5be5dd425855dfd6409d5a6690f736">LiveCount</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#a5344b3615e359e6b82a84efd18b98c10">Location</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_unit.html#a66c04e0bd770d584d2d89e23fbc481ab">MarkerColor</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#afacaf129cf0bfe1ffbe0843f2acfd812">MaxEffectiveRange</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_unit.html#a98a1d7e7c591cc5ecbb68f955237f7d8">MaxRange</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#a18ea90aac34f8e23f5583cd932146be3">MoveTo</a>(const Point &amp;loc)</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_unit.html#a10fa7caa1e0128ee4c826706618e81a4">Name</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#ac8415b54d957e00440a5b88c917a5a9d">operator==</a>(const CombatUnit &amp;u) const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_unit.html#a712338cd7cc7582ca18cc0cace2d1781">OptimumRange</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#a904d401d20722311055597cf52a1c548">PowerVersus</a>(CombatUnit *tgt) const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_unit.html#ad5a81baa47ef6f9f64265461624bc49f">Registry</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#a88bbfe71d11568526971c5743e79e912">SetCarrier</a>(CombatUnit *c)</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_unit.html#a849b35358f8832ebb712f2b9d63d0ae2">SetCombatGroup</a>(CombatGroup *g)</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#a8249cef767889d1c333f7528d595def5">SetDeadCount</a>(int n)</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_unit.html#a6925453211a870f172606b4b86d0b8c1">SetHeading</a>(double d)</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#a4bb6c2dc3f851079f7af9e3332063384">SetLeader</a>(bool l)</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_unit.html#ab30d61a42e751a3ec2e758ca0aed00ad">SetPlanValue</a>(int v)</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#ac3cc786be78fd8fcf0b92ce06181436d">SetRegion</a>(Text rgn)</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_unit.html#a4dc1e360e2771e7e3fb542c8cff01535">SetSkin</a>(const char *s)</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#afad725925732d45ac07958df97cf2bb8">SetSustainedDamage</a>(double d)</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_unit.html#af7035070cbeba1e8edb9328308761aa8">Skin</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_unit.html#a0283f02d04e5568d01c4fb42ec07aaa4">Type</a>() const </td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_unit.html#a319dd8a7f0599a076b9694cb929f73ab">TYPENAME</a>()</td><td class="entry"><a class="el" href="class_combat_unit.html">CombatUnit</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+</table></div><!-- contents -->
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+ <li class="footer">Generated on Thu May 31 2012 16:31:51 for Starshatter_Open by
+ <a href="http://www.doxygen.org/index.html">
+ <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.1 </li>
+ </ul>
+</div>
+</body>
+</html>