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+ <div id="projectname">Starshatter_Open
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+<div class="title">CombatAction Member List</div> </div>
+</div><!--header-->
+<div class="contents">
+
+<p>This is the complete list of members for <a class="el" href="class_combat_action.html">CombatAction</a>, including all inherited members.</p>
+<table class="directory">
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#ac396b5d113cd2ece696b8233f58ee880a6538d7db2022394f5bf92a275d1be4d5">ACTIVE</a> enum value</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#ab41bbf3a7bef5018c51270d41794e9e2">AddRequirement</a>(int action, int stat, bool not=false)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#ab6a09a8b6be763d0445363d8cac3864d">AddRequirement</a>(Combatant *c1, Combatant *c2, int comp, int score)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#a9a666791f1ac3881fd1afc595bfe5b90">AddRequirement</a>(Combatant *c1, int group_type, int group_id, int comp, int score, int intel=0)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#acfd0447e25b4e76e929a11ef1b526329">AssetId</a>() const </td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#a41372a46c561f450d69b95204a82f07c">AssetKills</a>()</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#ad65e0c9c8929754c46592ee3d19ff842">AssetType</a>() const </td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#ab8952112e25c27c14cd02d8c82026715a418c4f2221fd4dc6d04486f54c12d623">CAMPAIGN_ORDERS</a> enum value</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#ab8952112e25c27c14cd02d8c82026715a728afa27829ff9101bde3a264a2fe349">CAMPAIGN_SITUATION</a> enum value</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#ab8952112e25c27c14cd02d8c82026715adb3a1e8aaf0eebdb06da4e701a6d5ce4">COMBAT_EVENT</a> enum value</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#a20d87756d38930f281da142a1f93d38f">CombatAction</a>(int id, int type, int subtype, int team)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#ac396b5d113cd2ece696b8233f58ee880a98991b713faab2025dba0e2381d69584">COMPLETE</a> enum value</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#ab5a3cf2133cb7bfb3f841dee6fc2f07a">Count</a>() const </td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#a8b482415940729a77e9ed9f23e42635f">Delay</a>() const </td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#a2927b1ba7a06001bd6d66e4596734c67">ExecTime</a>() const </td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#a64a8cd4a014a3430b1f0899ad375b99d">FailAction</a>()</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#ac396b5d113cd2ece696b8233f58ee880a1d5f5285200790831f072d5a8c0b8aaf">FAILED</a> enum value</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#a37fd5372ede054b5f10c684459104632">Filename</a>() const </td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#a52d171fb79079b57cd135d7f610c32fe">FireAction</a>()</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#a85af646428556e4301a57118dce7a1cd">GetIFF</a>() const </td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#a8559e59b0249ba09c659f0670d9ac1ab">GetText</a>() const </td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#af88142ec13fdde6e0b86e494eae3b437">Identity</a>() const </td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#aa318798c7248cc12b6795ad65806799b">ImageFile</a>() const </td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#ab8952112e25c27c14cd02d8c82026715a2ed264f4209ab1f0393cf65793a4f13c">INTEL_EVENT</a> enum value</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#a667d037a4a59849337c8791b124fecf2">IsAvailable</a>() const </td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#a24217e981c18cb02b2f1dbfdd461c8fb">Location</a>() const </td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#a9ebb856b720ce3965f68daae73a429a6">MaxRank</a>() const </td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#a92ef2734424eed66778473f502620c89">MinRank</a>() const </td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#ab8952112e25c27c14cd02d8c82026715a3fdf588d6ce5b6610aacba399c6edbf1">MISSION_TEMPLATE</a> enum value</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#ab8952112e25c27c14cd02d8c82026715aa60762d0b7dd7de663f343ac15e2fcb8">NO_ACTION</a> enum value</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#a17c036da7681b6615782629191c248f1">operator==</a>(const CombatAction &amp;a) const </td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#a11f18214db9d837633fe2ddca6f8e4d8">OpposingType</a>() const </td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#ac396b5d113cd2ece696b8233f58ee880ae1cb7e3f74e327f6e5772d7a69825fa2">PENDING</a> enum value</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#a76faff740f45e96e6da834433155382c">Probability</a>() const </td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#a9469929c084754462041b63cbaff4aa0">Region</a>() const </td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#af253d54ce902230ac0cffe3010083dc5">SceneFile</a>() const </td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#a5885d872cdac1e05d0b1dedc35d08903">SetAssetId</a>(int n)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#a8ba0367596c437d99a2f8831c949d3fa">SetAssetType</a>(int t)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#a3613fdc43bc5d0bf29e0e2ba08f31c1f">SetCount</a>(int n)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#a9d45f43106ccfcba5494d18ac3d30f1e">SetDelay</a>(int d)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#a33fc2b396c9a3c54072b171aa0a0c409">SetExecTime</a>(int t)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#a2781f0a7f03f2cd8d28297b6ebdf141a">SetFilename</a>(Text f)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#aef63a5aa179b4c44fea60fe8be3e698b">SetIFF</a>(int t)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#aa8dcc50a54e980904758e40b03885084">SetImageFile</a>(Text f)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#a1198763d3e198103d2843e2d942efe88">SetLocation</a>(const Point &amp;p)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#a56e544d5a97981083ac13e82805a267b">SetMaxRank</a>(int n)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#aa8cb188acb6df8e69969771ade5f3ba6">SetMinRank</a>(int n)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#a132f7df79db1aa158ad1b45d2dcf39e4">SetOpposingType</a>(int t)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#a9766f70db06719a94e66e743472399f8">SetProbability</a>(int n)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#a662e5b94027a25f28fce69a982535520">SetRegion</a>(Text rgn)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#a0f8c2964bc74641a722ac398c28dc9bd">SetSceneFile</a>(Text f)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#ab75a174d50df6dae48160029d683caf2">SetSource</a>(int s)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#a310c701cd4f7bf194102630e782cb0d8">SetStartAfter</a>(int s)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#a41980f56360bdb04f81da6d71d1e3fc6">SetStartBefore</a>(int s)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#a641cac01ba2ac260885a6787752a3db7">SetStatus</a>(int s)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#af66f17e9c37d0d2501af745322e9ef5b">SetSubtype</a>(int s)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#ab3a14d4c7a0c072ac06a98e01abe1751">SetSystem</a>(Text sys)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#ae8b6cc71ceb6233e3d622d1c777ab2d9">SetTargetId</a>(int n)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#ae17bf8f666e787eba422478aa36bf657">SetTargetIFF</a>(int n)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#a0baf9bf1c7d497c87ea372a4d8cf3abc">SetTargetType</a>(int t)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#a2a2d0ca7586fe77e58ecb9685dc92b96">SetText</a>(Text t)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#aa292c946098ae9d7bbd5f005d474c688">SetType</a>(int t)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#ac396b5d113cd2ece696b8233f58ee880a35b8d80b2e4efdfcf793f3c8f4112fe4">SKIPPED</a> enum value</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#a312d4be63da4a26ede34fd98a58cb268">Source</a>() const </td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#a118e771b54de428d8caad9ca93a2c585">StartAfter</a>() const </td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#a13e57056c91c15cf0e21a34d3c6e6506">StartBefore</a>() const </td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#ac396b5d113cd2ece696b8233f58ee880">STATUS</a> enum name</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#a557d9b67eecb867968e12e5392021e73">Status</a>() const </td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#a0a4f1b6c57f32db4ed5715f09e4f4843">StatusFromName</a>(const char *n)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#ab8952112e25c27c14cd02d8c82026715ad16158673e9bf49f04819bffe770a11a">STRATEGIC_DIRECTIVE</a> enum value</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#a63631b726ad3efedaa358d2413d32894">Subtype</a>() const </td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#a09bd17493f10449c053155a1f5c0aa34">System</a>() const </td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#ab8952112e25c27c14cd02d8c82026715ab0e6213a8ede9703362680eab3e9f831">SYSTEM_ASSIGNMENT</a> enum value</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#a74136f24b2889dccbd59960012c0723f">TargetId</a>() const </td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#abb0791e633d9a1d0562eb3c156beba3a">TargetIFF</a>() const </td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#a2ca712cd788759d4a22c05551c9485bf">TargetKills</a>()</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#abf67dd4ab6c9f41cdaf06f1663e232a1">TargetType</a>() const </td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#ab8952112e25c27c14cd02d8c82026715">TYPE</a> enum name</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#a4c88b59fadc1666dcbbd7be069131a57">Type</a>() const </td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#ad64e5107df62c9691c72781e70df67ac">TypeFromName</a>(const char *n)</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#a8d795b51d2f1ecbcd245c9d2691b48ca">TYPENAME</a>()</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_combat_action.html#ab8952112e25c27c14cd02d8c82026715aeed692f8970636e23bd6f13c89d0e0d7">ZONE_ASSIGNMENT</a> enum value</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_combat_action.html#a679c79951a4ff6a6b01caa581e971a9e">~CombatAction</a>()</td><td class="entry"><a class="el" href="class_combat_action.html">CombatAction</a></td><td class="entry"></td></tr>
+</table></div><!-- contents -->
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