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diff --git a/Doc/doxygen/html/_weapon_8cpp_source.html b/Doc/doxygen/html/_weapon_8cpp_source.html new file mode 100644 index 0000000..d5a147c --- /dev/null +++ b/Doc/doxygen/html/_weapon_8cpp_source.html @@ -0,0 +1,1301 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml"> +<head> +<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> +<meta http-equiv="X-UA-Compatible" content="IE=9"/> +<title>Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/Weapon.cpp Source File</title> +<link href="tabs.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="jquery.js"></script> +<script type="text/javascript" src="dynsections.js"></script> +<link href="navtree.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="resize.js"></script> +<script type="text/javascript" src="navtree.js"></script> +<script type="text/javascript"> + $(document).ready(initResizable); +</script> +<link href="search/search.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="search/search.js"></script> +<script type="text/javascript"> + $(document).ready(function() { searchBox.OnSelectItem(0); }); +</script> +<link href="doxygen.css" rel="stylesheet" type="text/css" /> +</head> +<body> +<div id="top"><!-- do not remove this div, it is closed by doxygen! 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All Rights Reserved.</span></div> +<div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"></span></div> +<div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> SUBSYSTEM: Stars.exe</span></div> +<div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> FILE: Weapon.cpp</span></div> +<div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> AUTHOR: John DiCamillo</span></div> +<div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"></span></div> +<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"></span></div> +<div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> OVERVIEW</span></div> +<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> ========</span></div> +<div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"> Weapon class</span></div> +<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">*/</span></div> +<div class="line"><a name="l00014"></a><span class="lineno"> 14</span> </div> +<div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="preprocessor">#include "<a class="code" href="_mem_debug_8h.html">MemDebug.h</a>"</span></div> +<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="preprocessor">#include "<a class="code" href="_weapon_8h.html">Weapon.h</a>"</span></div> +<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="preprocessor">#include "<a class="code" href="_shot_8h.html">Shot.h</a>"</span></div> +<div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="preprocessor">#include "<a class="code" href="_drone_8h.html">Drone.h</a>"</span></div> +<div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="preprocessor">#include "<a class="code" href="_contact_8h.html">Contact.h</a>"</span></div> +<div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="preprocessor">#include "<a class="code" href="_ship_8h.html">Ship.h</a>"</span></div> +<div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor">#include "<a class="code" href="_sim_8h.html">Sim.h</a>"</span></div> +<div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="preprocessor">#include "<a class="code" href="_sim_event_8h.html">SimEvent.h</a>"</span></div> +<div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="preprocessor">#include "<a class="code" href="_random_8h.html">Random.h</a>"</span></div> +<div class="line"><a name="l00024"></a><span class="lineno"> 24</span> </div> +<div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#include "<a class="code" href="_net_game_8h.html">NetGame.h</a>"</span></div> +<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#include "<a class="code" href="_net_util_8h.html">NetUtil.h</a>"</span></div> +<div class="line"><a name="l00027"></a><span class="lineno"> 27</span> </div> +<div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor">#include "<a class="code" href="_game_8h.html">Game.h</a>"</span></div> +<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#include "<a class="code" href="_solid_8h.html">Solid.h</a>"</span></div> +<div class="line"><a name="l00030"></a><span class="lineno"> 30</span> </div> +<div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="comment">// +----------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00032"></a><span class="lineno"> 32</span> </div> +<div class="line"><a name="l00033"></a><span class="lineno"><a class="code" href="class_weapon.html#ad316f48569c2571915c64d325e2d617c"> 33</a></span> <a class="code" href="class_weapon.html#ad316f48569c2571915c64d325e2d617c">Weapon::Weapon</a>(<a class="code" href="class_weapon_design.html">WeaponDesign</a>* d, <span class="keywordtype">int</span> nmuz, <a class="code" href="struct_vec3.html">Vec3</a>* muzzles, <span class="keywordtype">double</span> az, <span class="keywordtype">double</span> el)</div> +<div class="line"><a name="l00034"></a><span class="lineno"> 34</span> : <a class="code" href="class_system.html">System</a>(WEAPON, d->type, d->name, d->value,</div> +<div class="line"><a name="l00035"></a><span class="lineno"> 35</span> d->capacity, d->capacity, d->recharge_rate),</div> +<div class="line"><a name="l00036"></a><span class="lineno"> 36</span> design(d), group(d->group), ammo(-1), ripple_count(0),</div> +<div class="line"><a name="l00037"></a><span class="lineno"> 37</span> aim_azimuth((float) az), aim_elevation((float) el),</div> +<div class="line"><a name="l00038"></a><span class="lineno"> 38</span> old_azimuth(0.0f), old_elevation(0.0f), aim_time(0),</div> +<div class="line"><a name="l00039"></a><span class="lineno"> 39</span> enabled(true), refire(0.0f),</div> +<div class="line"><a name="l00040"></a><span class="lineno"> 40</span> mass(d->carry_mass), resist(d->carry_resist),</div> +<div class="line"><a name="l00041"></a><span class="lineno"> 41</span> guided(d->guided), shot_speed(d->speed),</div> +<div class="line"><a name="l00042"></a><span class="lineno"> 42</span> active_barrel(0), locked(false), centered(false), firing(false), blocked(false),</div> +<div class="line"><a name="l00043"></a><span class="lineno"> 43</span> index(0), target(0), subtarget(0), beams(0), orders(MANUAL),</div> +<div class="line"><a name="l00044"></a><span class="lineno"> 44</span> control(SINGLE_FIRE), sweep(SWEEP_TIGHT), turret(0), turret_base(0)</div> +<div class="line"><a name="l00045"></a><span class="lineno"> 45</span> {</div> +<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>  ZeroMemory(<a class="code" href="class_weapon.html#a87f8115176ab94ee167f72fb3850e05d">visible_stores</a>, <span class="keyword">sizeof</span>(<a class="code" href="class_weapon.html#a87f8115176ab94ee167f72fb3850e05d">visible_stores</a>));</div> +<div class="line"><a name="l00047"></a><span class="lineno"> 47</span> </div> +<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a25a23a53c2858aaca44235b3c998e89a">primary</a>)</div> +<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>  <a class="code" href="class_system.html#ab2af74e7175276e03fa7a2d433a9423e">abrv</a> = <a class="code" href="class_game.html#a80f0de6fe1883b6b0e4c67b3e16afb2f">Game::GetText</a>(<span class="stringliteral">"sys.weapon.primary.abrv"</span>);</div> +<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>  <span class="keywordflow">else</span> </div> +<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>  <a class="code" href="class_system.html#ab2af74e7175276e03fa7a2d433a9423e">abrv</a> = <a class="code" href="class_game.html#a80f0de6fe1883b6b0e4c67b3e16afb2f">Game::GetText</a>(<span class="stringliteral">"sys.weapon.secondary.abrv"</span>);</div> +<div class="line"><a name="l00052"></a><span class="lineno"> 52</span> </div> +<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a> = nmuz;</div> +<div class="line"><a name="l00054"></a><span class="lineno"> 54</span> </div> +<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a> > <a class="code" href="class_weapon.html#ad24f36deaaa636df8da4a58126862239a453546aee39b7a5b221bfc6de0a81415">MAX_BARRELS</a>)</div> +<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>  <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a> = <a class="code" href="class_weapon.html#ad24f36deaaa636df8da4a58126862239a453546aee39b7a5b221bfc6de0a81415">MAX_BARRELS</a>;</div> +<div class="line"><a name="l00057"></a><span class="lineno"> 57</span> </div> +<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a> == 0 && <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a4425c1a5458ec33a7404906b3df896de">nbarrels</a> > 0) {</div> +<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a> = <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a4425c1a5458ec33a7404906b3df896de">nbarrels</a>;</div> +<div class="line"><a name="l00060"></a><span class="lineno"> 60</span> </div> +<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a>; i++)</div> +<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>  <a class="code" href="class_weapon.html#aac52cd1fc9f0a9a34f28273ae39f7dfe">muzzle_pts</a>[i] = <a class="code" href="class_weapon.html#a349587aa2a34c4a75540293f2b6d4451">rel_pts</a>[i] = <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#ae7e303fcc86fe752a6a2fc2d1f551c58">muzzle_pts</a>[i] * <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#adb663c96dfe802265e62969e650c2078">scale</a>;</div> +<div class="line"><a name="l00063"></a><span class="lineno"> 63</span> </div> +<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>  <a class="code" href="class_weapon.html#ac56d34d334c6e942e438b4dc9c2aea76">ammo</a> = <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#aed03fd2952d434fd421c82ae52855ea5">ammo</a> * nbarrels;</div> +<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>  }</div> +<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a> == 1 && <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a495c342c682ced1ee1592dbdebec8dda">nstores</a> > 0) {</div> +<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>  <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a> = <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a495c342c682ced1ee1592dbdebec8dda">nstores</a>;</div> +<div class="line"><a name="l00068"></a><span class="lineno"> 68</span> </div> +<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a>; i++)</div> +<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>  <a class="code" href="class_weapon.html#aac52cd1fc9f0a9a34f28273ae39f7dfe">muzzle_pts</a>[i] = <a class="code" href="class_weapon.html#a349587aa2a34c4a75540293f2b6d4451">rel_pts</a>[i] = (muzzles[0] + <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a4d06fba8659d44184cb37c6e83950582">attachments</a>[i]);</div> +<div class="line"><a name="l00071"></a><span class="lineno"> 71</span> </div> +<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  <a class="code" href="class_weapon.html#ac56d34d334c6e942e438b4dc9c2aea76">ammo</a> = <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a>;</div> +<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>  }</div> +<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>  <span class="keywordflow">else</span> {</div> +<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a>; i++)</div> +<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>  <a class="code" href="class_weapon.html#aac52cd1fc9f0a9a34f28273ae39f7dfe">muzzle_pts</a>[i] = <a class="code" href="class_weapon.html#a349587aa2a34c4a75540293f2b6d4451">rel_pts</a>[i] = muzzles[i];</div> +<div class="line"><a name="l00077"></a><span class="lineno"> 77</span> </div> +<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>  <a class="code" href="class_weapon.html#ac56d34d334c6e942e438b4dc9c2aea76">ammo</a> = <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#aed03fd2952d434fd421c82ae52855ea5">ammo</a> * <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a>;</div> +<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>  }</div> +<div class="line"><a name="l00080"></a><span class="lineno"> 80</span> </div> +<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a2903989aa9d1695c08a8ed62fdc5af96">syncro</a>)</div> +<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>  <a class="code" href="class_weapon.html#afef08201786b58661c5e03da6e8bf9e6">active_barrel</a> = -1;</div> +<div class="line"><a name="l00083"></a><span class="lineno"> 83</span> </div> +<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>  <a class="code" href="class_system.html#a0c3dfd5616a693b6ce0f0b9b39f2d4df">emcon_power</a>[0] = 0;</div> +<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>  <a class="code" href="class_system.html#a0c3dfd5616a693b6ce0f0b9b39f2d4df">emcon_power</a>[1] = 0;</div> +<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>  <a class="code" href="class_system.html#a0c3dfd5616a693b6ce0f0b9b39f2d4df">emcon_power</a>[2] = 100;</div> +<div class="line"><a name="l00087"></a><span class="lineno"> 87</span> </div> +<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>  <a class="code" href="class_weapon.html#a3dd8d407fd37f2ffbb74da72393a6149">aim_az_max</a> = <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a633ec0409ae7bd05b55a4554406e43a7">aim_az_max</a>;</div> +<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>  <a class="code" href="class_weapon.html#a392690d2358c5c25262a2da02e281b40">aim_az_min</a> = <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#aac655fe1ef964bced50fe9a8e470f72b">aim_az_min</a>;</div> +<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>  <a class="code" href="class_weapon.html#a02ade81ba85b908b5919f6fbe46514eb">aim_az_rest</a> = <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a3ca8dd282300c957c27f767a01181ecb">aim_az_rest</a>;</div> +<div class="line"><a name="l00091"></a><span class="lineno"> 91</span> </div> +<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>  <a class="code" href="class_weapon.html#a517e4155c5d657a6d66230067b3047f4">aim_el_max</a> = <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a599e8c06d625cbd50d451841b9023cb9">aim_el_max</a>;</div> +<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>  <a class="code" href="class_weapon.html#a3b0b3fe168918946335545b6e67dc17e">aim_el_min</a> = <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#acaea0de742107aa430363b665ebd4d8b">aim_el_min</a>;</div> +<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>  <a class="code" href="class_weapon.html#af781d582b0aca6a4a850940ec71c3799">aim_el_rest</a> = <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a5f682f21d8e3099fb6e5c8d0dd69494e">aim_el_rest</a>;</div> +<div class="line"><a name="l00095"></a><span class="lineno"> 95</span> }</div> +<div class="line"><a name="l00096"></a><span class="lineno"> 96</span> </div> +<div class="line"><a name="l00097"></a><span class="lineno"> 97</span> <span class="comment">// +----------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00098"></a><span class="lineno"> 98</span> </div> +<div class="line"><a name="l00099"></a><span class="lineno"><a class="code" href="class_weapon.html#a5a8e10e02fd746f091ec58ab3bee4d1d"> 99</a></span> <a class="code" href="class_weapon.html#ad316f48569c2571915c64d325e2d617c">Weapon::Weapon</a>(<span class="keyword">const</span> <a class="code" href="class_weapon.html">Weapon</a>& w)</div> +<div class="line"><a name="l00100"></a><span class="lineno"> 100</span> : <a class="code" href="class_system.html">System</a>(w), design(w.design), ammo(-1), ripple_count(0),</div> +<div class="line"><a name="l00101"></a><span class="lineno"> 101</span> enabled(true), refire(0.0f),</div> +<div class="line"><a name="l00102"></a><span class="lineno"> 102</span> mass(w.mass), resist(w.resist),</div> +<div class="line"><a name="l00103"></a><span class="lineno"> 103</span> aim_azimuth(w.aim_azimuth), aim_elevation(w.aim_elevation),</div> +<div class="line"><a name="l00104"></a><span class="lineno"> 104</span> old_azimuth(0.0f), old_elevation(0.0f), aim_time(0),</div> +<div class="line"><a name="l00105"></a><span class="lineno"> 105</span> guided(w.guided), shot_speed(w.shot_speed),</div> +<div class="line"><a name="l00106"></a><span class="lineno"> 106</span> active_barrel(0), locked(false), centered(false), firing(false), blocked(false),</div> +<div class="line"><a name="l00107"></a><span class="lineno"> 107</span> target(0), subtarget(0), beams(0), orders(MANUAL), </div> +<div class="line"><a name="l00108"></a><span class="lineno"> 108</span> control(SINGLE_FIRE), sweep(SWEEP_TIGHT), group(w.group),</div> +<div class="line"><a name="l00109"></a><span class="lineno"> 109</span> aim_az_max(w.aim_az_max), aim_az_min(w.aim_az_min), aim_az_rest(w.aim_az_rest),</div> +<div class="line"><a name="l00110"></a><span class="lineno"> 110</span> aim_el_max(w.aim_el_max), aim_el_min(w.aim_el_min), aim_el_rest(w.aim_el_rest),</div> +<div class="line"><a name="l00111"></a><span class="lineno"> 111</span> turret(0), turret_base(0)</div> +<div class="line"><a name="l00112"></a><span class="lineno"> 112</span> {</div> +<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>  <a class="code" href="class_system.html#a015be582199d240639925ab23524d58e">Mount</a>(w);</div> +<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>  ZeroMemory(<a class="code" href="class_weapon.html#a87f8115176ab94ee167f72fb3850e05d">visible_stores</a>, <span class="keyword">sizeof</span>(<a class="code" href="class_weapon.html#a87f8115176ab94ee167f72fb3850e05d">visible_stores</a>));</div> +<div class="line"><a name="l00115"></a><span class="lineno"> 115</span> </div> +<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>  <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a> = w.<a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a>;</div> +<div class="line"><a name="l00117"></a><span class="lineno"> 117</span> </div> +<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a>; i++) {</div> +<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>  <a class="code" href="class_weapon.html#aac52cd1fc9f0a9a34f28273ae39f7dfe">muzzle_pts</a>[i] = <a class="code" href="class_weapon.html#a349587aa2a34c4a75540293f2b6d4451">rel_pts</a>[i] = w.<a class="code" href="class_weapon.html#aac52cd1fc9f0a9a34f28273ae39f7dfe">muzzle_pts</a>[i];</div> +<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>  }</div> +<div class="line"><a name="l00121"></a><span class="lineno"> 121</span> </div> +<div class="line"><a name="l00122"></a><span class="lineno"> 122</span>  <a class="code" href="class_weapon.html#ac56d34d334c6e942e438b4dc9c2aea76">ammo</a> = <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#aed03fd2952d434fd421c82ae52855ea5">ammo</a> * <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a>;</div> +<div class="line"><a name="l00123"></a><span class="lineno"> 123</span> </div> +<div class="line"><a name="l00124"></a><span class="lineno"> 124</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a2903989aa9d1695c08a8ed62fdc5af96">syncro</a>)</div> +<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>  <a class="code" href="class_weapon.html#afef08201786b58661c5e03da6e8bf9e6">active_barrel</a> = -1;</div> +<div class="line"><a name="l00126"></a><span class="lineno"> 126</span> </div> +<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a04c587445da3b085e00c2d0c639f94b9">beam</a>) {</div> +<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>  <a class="code" href="class_weapon.html#aca42a899ff2d3f31e96e8924cf94d592">beams</a> = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_shot.html">Shot</a>* [nbarrels];</div> +<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>  ZeroMemory(<a class="code" href="class_weapon.html#aca42a899ff2d3f31e96e8924cf94d592">beams</a>, <span class="keyword">sizeof</span>(<a class="code" href="class_shot.html">Shot</a>*) * nbarrels);</div> +<div class="line"><a name="l00130"></a><span class="lineno"> 130</span>  }</div> +<div class="line"><a name="l00131"></a><span class="lineno"> 131</span> </div> +<div class="line"><a name="l00132"></a><span class="lineno"> 132</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#a02ade81ba85b908b5919f6fbe46514eb">aim_az_rest</a> >= 2*<a class="code" href="_geometry_8h.html#a952eac791b596a61bba0a133a3bb439f">PI</a>)</div> +<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>  <a class="code" href="class_weapon.html#a02ade81ba85b908b5919f6fbe46514eb">aim_az_rest</a> = <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a3ca8dd282300c957c27f767a01181ecb">aim_az_rest</a>;</div> +<div class="line"><a name="l00134"></a><span class="lineno"> 134</span> </div> +<div class="line"><a name="l00135"></a><span class="lineno"> 135</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#af781d582b0aca6a4a850940ec71c3799">aim_el_rest</a> >= 2*<a class="code" href="_geometry_8h.html#a952eac791b596a61bba0a133a3bb439f">PI</a>)</div> +<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>  <a class="code" href="class_weapon.html#af781d582b0aca6a4a850940ec71c3799">aim_el_rest</a> = <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a5f682f21d8e3099fb6e5c8d0dd69494e">aim_el_rest</a>;</div> +<div class="line"><a name="l00137"></a><span class="lineno"> 137</span> }</div> +<div class="line"><a name="l00138"></a><span class="lineno"> 138</span> </div> +<div class="line"><a name="l00139"></a><span class="lineno"> 139</span> <span class="comment">// +--------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00140"></a><span class="lineno"> 140</span> </div> +<div class="line"><a name="l00141"></a><span class="lineno"><a class="code" href="class_weapon.html#a420e7ba3d2017e6de3e93eb579cfd3fa"> 141</a></span> <a class="code" href="class_weapon.html#a420e7ba3d2017e6de3e93eb579cfd3fa">Weapon::~Weapon</a>()</div> +<div class="line"><a name="l00142"></a><span class="lineno"> 142</span> {</div> +<div class="line"><a name="l00143"></a><span class="lineno"> 143</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#aca42a899ff2d3f31e96e8924cf94d592">beams</a>) {</div> +<div class="line"><a name="l00144"></a><span class="lineno"> 144</span>  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a>; i++) {</div> +<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#aca42a899ff2d3f31e96e8924cf94d592">beams</a>[i]) {</div> +<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>  <a class="code" href="class_sim_observer.html#a59c8f9384d12c6192cad15ccda2df0b0">Ignore</a>(<a class="code" href="class_weapon.html#aca42a899ff2d3f31e96e8924cf94d592">beams</a>[i]);</div> +<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>  <span class="keyword">delete</span> <a class="code" href="class_weapon.html#aca42a899ff2d3f31e96e8924cf94d592">beams</a>[i];</div> +<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>  <a class="code" href="class_weapon.html#aca42a899ff2d3f31e96e8924cf94d592">beams</a>[i] = 0;</div> +<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>  }</div> +<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>  }</div> +<div class="line"><a name="l00151"></a><span class="lineno"> 151</span> </div> +<div class="line"><a name="l00152"></a><span class="lineno"> 152</span>  <span class="keyword">delete</span> [] <a class="code" href="class_weapon.html#aca42a899ff2d3f31e96e8924cf94d592">beams</a>;</div> +<div class="line"><a name="l00153"></a><span class="lineno"> 153</span>  }</div> +<div class="line"><a name="l00154"></a><span class="lineno"> 154</span> </div> +<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>  <a class="code" href="_graphic_8h.html#a6cf60e4cf1961361db679c04b7a896ed">GRAPHIC_DESTROY</a>(<a class="code" href="class_weapon.html#a9bcbd6b171a6160dbcfa4978786e1931">turret</a>);</div> +<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>  <a class="code" href="_graphic_8h.html#a6cf60e4cf1961361db679c04b7a896ed">GRAPHIC_DESTROY</a>(<a class="code" href="class_weapon.html#ab050722c0383f069afbe76cfe1a84e23">turret_base</a>);</div> +<div class="line"><a name="l00157"></a><span class="lineno"> 157</span> </div> +<div class="line"><a name="l00158"></a><span class="lineno"> 158</span>  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < <a class="code" href="class_weapon.html#ad24f36deaaa636df8da4a58126862239a453546aee39b7a5b221bfc6de0a81415">MAX_BARRELS</a>; i++)</div> +<div class="line"><a name="l00159"></a><span class="lineno"> 159</span>  <a class="code" href="_graphic_8h.html#a6cf60e4cf1961361db679c04b7a896ed">GRAPHIC_DESTROY</a>(<a class="code" href="class_weapon.html#a87f8115176ab94ee167f72fb3850e05d">visible_stores</a>[i]);</div> +<div class="line"><a name="l00160"></a><span class="lineno"> 160</span> }</div> +<div class="line"><a name="l00161"></a><span class="lineno"> 161</span> </div> +<div class="line"><a name="l00162"></a><span class="lineno"> 162</span> <span class="comment">// +--------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00163"></a><span class="lineno"> 163</span> </div> +<div class="line"><a name="l00164"></a><span class="lineno"> 164</span> <span class="keywordtype">bool</span></div> +<div class="line"><a name="l00165"></a><span class="lineno"><a class="code" href="class_weapon.html#a4a4888c4d4e109d46ca72e671c168cbd"> 165</a></span> <a class="code" href="class_weapon.html#a4a4888c4d4e109d46ca72e671c168cbd">Weapon::IsPrimary</a>()<span class="keyword"> const</span></div> +<div class="line"><a name="l00166"></a><span class="lineno"> 166</span> <span class="keyword"></span>{</div> +<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>  <span class="keywordflow">return</span> <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a25a23a53c2858aaca44235b3c998e89a">primary</a>;</div> +<div class="line"><a name="l00168"></a><span class="lineno"> 168</span> }</div> +<div class="line"><a name="l00169"></a><span class="lineno"> 169</span> </div> +<div class="line"><a name="l00170"></a><span class="lineno"> 170</span> <span class="keywordtype">bool</span></div> +<div class="line"><a name="l00171"></a><span class="lineno"><a class="code" href="class_weapon.html#a94023ce9bf70b4b71cfd2bcc548edf86"> 171</a></span> <a class="code" href="class_weapon.html#a94023ce9bf70b4b71cfd2bcc548edf86">Weapon::IsDrone</a>()<span class="keyword"> const</span></div> +<div class="line"><a name="l00172"></a><span class="lineno"> 172</span> <span class="keyword"></span>{</div> +<div class="line"><a name="l00173"></a><span class="lineno"> 173</span>  <span class="keywordflow">return</span> <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#ad3db268ec7a9f5eaf79923e3b69fdc42">drone</a>;</div> +<div class="line"><a name="l00174"></a><span class="lineno"> 174</span> }</div> +<div class="line"><a name="l00175"></a><span class="lineno"> 175</span> </div> +<div class="line"><a name="l00176"></a><span class="lineno"> 176</span> <span class="keywordtype">bool</span></div> +<div class="line"><a name="l00177"></a><span class="lineno"><a class="code" href="class_weapon.html#a2ea43fa2a69d67beda4c65b22e738dd2"> 177</a></span> <a class="code" href="class_weapon.html#a2ea43fa2a69d67beda4c65b22e738dd2">Weapon::IsDecoy</a>()<span class="keyword"> const</span></div> +<div class="line"><a name="l00178"></a><span class="lineno"> 178</span> <span class="keyword"></span>{</div> +<div class="line"><a name="l00179"></a><span class="lineno"> 179</span>  <span class="keywordflow">return</span> <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a86a5d85ebad0ec34066203d47f016738">decoy_type</a> != 0;</div> +<div class="line"><a name="l00180"></a><span class="lineno"> 180</span> }</div> +<div class="line"><a name="l00181"></a><span class="lineno"> 181</span> </div> +<div class="line"><a name="l00182"></a><span class="lineno"> 182</span> <span class="keywordtype">bool</span></div> +<div class="line"><a name="l00183"></a><span class="lineno"><a class="code" href="class_weapon.html#adb969f6fb6a8de7128773d1ea7bc9140"> 183</a></span> <a class="code" href="class_weapon.html#adb969f6fb6a8de7128773d1ea7bc9140">Weapon::IsProbe</a>()<span class="keyword"> const</span></div> +<div class="line"><a name="l00184"></a><span class="lineno"> 184</span> <span class="keyword"></span>{</div> +<div class="line"><a name="l00185"></a><span class="lineno"> 185</span>  <span class="keywordflow">return</span> <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a42f815954880e7d55b4844f88049ab33">probe</a> != 0;</div> +<div class="line"><a name="l00186"></a><span class="lineno"> 186</span> }</div> +<div class="line"><a name="l00187"></a><span class="lineno"> 187</span> </div> +<div class="line"><a name="l00188"></a><span class="lineno"> 188</span> <span class="keywordtype">bool</span></div> +<div class="line"><a name="l00189"></a><span class="lineno"><a class="code" href="class_weapon.html#ae6f5e9e58208af1b804b60b62e83db4b"> 189</a></span> <a class="code" href="class_weapon.html#ae6f5e9e58208af1b804b60b62e83db4b">Weapon::IsMissile</a>()<span class="keyword"> const</span></div> +<div class="line"><a name="l00190"></a><span class="lineno"> 190</span> <span class="keyword"></span>{</div> +<div class="line"><a name="l00191"></a><span class="lineno"> 191</span>  <span class="keywordflow">return</span> !<a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a25a23a53c2858aaca44235b3c998e89a">primary</a>;</div> +<div class="line"><a name="l00192"></a><span class="lineno"> 192</span> }</div> +<div class="line"><a name="l00193"></a><span class="lineno"> 193</span> </div> +<div class="line"><a name="l00194"></a><span class="lineno"> 194</span> <span class="keywordtype">bool</span></div> +<div class="line"><a name="l00195"></a><span class="lineno"><a class="code" href="class_weapon.html#a5685e377517441689a391a1fd5bc807d"> 195</a></span> <a class="code" href="class_weapon.html#a5685e377517441689a391a1fd5bc807d">Weapon::IsBeam</a>()<span class="keyword"> const</span></div> +<div class="line"><a name="l00196"></a><span class="lineno"> 196</span> <span class="keyword"></span>{</div> +<div class="line"><a name="l00197"></a><span class="lineno"> 197</span>  <span class="keywordflow">return</span> <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a04c587445da3b085e00c2d0c639f94b9">beam</a>;</div> +<div class="line"><a name="l00198"></a><span class="lineno"> 198</span> }</div> +<div class="line"><a name="l00199"></a><span class="lineno"> 199</span> </div> +<div class="line"><a name="l00200"></a><span class="lineno"> 200</span> <span class="comment">// +--------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00201"></a><span class="lineno"> 201</span> </div> +<div class="line"><a name="l00202"></a><span class="lineno"> 202</span> <a class="code" href="class_shot.html">Shot</a>*</div> +<div class="line"><a name="l00203"></a><span class="lineno"><a class="code" href="class_weapon.html#a9672e14e3b29358c812d28913f416999"> 203</a></span> <a class="code" href="class_weapon.html#a9672e14e3b29358c812d28913f416999">Weapon::GetBeam</a>(<span class="keywordtype">int</span> i)</div> +<div class="line"><a name="l00204"></a><span class="lineno"> 204</span> {</div> +<div class="line"><a name="l00205"></a><span class="lineno"> 205</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#aca42a899ff2d3f31e96e8924cf94d592">beams</a> && i >= 0 && i < <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a>)</div> +<div class="line"><a name="l00206"></a><span class="lineno"> 206</span>  <span class="keywordflow">return</span> <a class="code" href="class_weapon.html#aca42a899ff2d3f31e96e8924cf94d592">beams</a>[i];</div> +<div class="line"><a name="l00207"></a><span class="lineno"> 207</span> </div> +<div class="line"><a name="l00208"></a><span class="lineno"> 208</span>  <span class="keywordflow">return</span> 0;</div> +<div class="line"><a name="l00209"></a><span class="lineno"> 209</span> }</div> +<div class="line"><a name="l00210"></a><span class="lineno"> 210</span> </div> +<div class="line"><a name="l00211"></a><span class="lineno"> 211</span> <span class="comment">// +--------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00212"></a><span class="lineno"> 212</span> </div> +<div class="line"><a name="l00213"></a><span class="lineno"> 213</span> <span class="keywordtype">void</span></div> +<div class="line"><a name="l00214"></a><span class="lineno"><a class="code" href="class_weapon.html#af39df07ee2c2d782fb27ad53866fec27"> 214</a></span> <a class="code" href="class_weapon.html#af39df07ee2c2d782fb27ad53866fec27">Weapon::SetOwner</a>(<a class="code" href="class_ship.html">Ship</a>* s)</div> +<div class="line"><a name="l00215"></a><span class="lineno"> 215</span> {</div> +<div class="line"><a name="l00216"></a><span class="lineno"> 216</span>  <a class="code" href="class_system.html#ac0b96709476d02805d37c40963224e52">ship</a> = s;</div> +<div class="line"><a name="l00217"></a><span class="lineno"> 217</span> </div> +<div class="line"><a name="l00218"></a><span class="lineno"> 218</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a2999641381e5a1ce060774eb6b78cbbe">turret_model</a>) {</div> +<div class="line"><a name="l00219"></a><span class="lineno"> 219</span>  <a class="code" href="class_solid.html">Solid</a>* t = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_solid.html">Solid</a>;</div> +<div class="line"><a name="l00220"></a><span class="lineno"> 220</span>  t-><a class="code" href="class_solid.html#af3523ca7f8df117565e53bd087ae60f7">UseModel</a>(<a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a2999641381e5a1ce060774eb6b78cbbe">turret_model</a>);</div> +<div class="line"><a name="l00221"></a><span class="lineno"> 221</span>  <a class="code" href="class_weapon.html#a9bcbd6b171a6160dbcfa4978786e1931">turret</a> = t;</div> +<div class="line"><a name="l00222"></a><span class="lineno"> 222</span>  }</div> +<div class="line"><a name="l00223"></a><span class="lineno"> 223</span> </div> +<div class="line"><a name="l00224"></a><span class="lineno"> 224</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#acdbfa2bd1ad97f59ff1e45798e4e39fb">turret_base_model</a>) {</div> +<div class="line"><a name="l00225"></a><span class="lineno"> 225</span>  <a class="code" href="class_solid.html">Solid</a>* t = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_solid.html">Solid</a>;</div> +<div class="line"><a name="l00226"></a><span class="lineno"> 226</span>  t-><a class="code" href="class_solid.html#af3523ca7f8df117565e53bd087ae60f7">UseModel</a>(<a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#acdbfa2bd1ad97f59ff1e45798e4e39fb">turret_base_model</a>);</div> +<div class="line"><a name="l00227"></a><span class="lineno"> 227</span>  <a class="code" href="class_weapon.html#ab050722c0383f069afbe76cfe1a84e23">turret_base</a> = t;</div> +<div class="line"><a name="l00228"></a><span class="lineno"> 228</span>  }</div> +<div class="line"><a name="l00229"></a><span class="lineno"> 229</span> </div> +<div class="line"><a name="l00230"></a><span class="lineno"> 230</span>  <span class="keywordflow">if</span> (!<a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a25a23a53c2858aaca44235b3c998e89a">primary</a> && </div> +<div class="line"><a name="l00231"></a><span class="lineno"> 231</span>  <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a204e71e7bf26be0d4934e74fa8c3c912">visible_stores</a> &&</div> +<div class="line"><a name="l00232"></a><span class="lineno"> 232</span>  <a class="code" href="class_weapon.html#ac56d34d334c6e942e438b4dc9c2aea76">ammo</a> == <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a> &&</div> +<div class="line"><a name="l00233"></a><span class="lineno"> 233</span>  <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#aea91d3ca6e899c3a8b8ecf71cc9dc647">shot_model</a> != 0)</div> +<div class="line"><a name="l00234"></a><span class="lineno"> 234</span>  {</div> +<div class="line"><a name="l00235"></a><span class="lineno"> 235</span>  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a>; i++) {</div> +<div class="line"><a name="l00236"></a><span class="lineno"> 236</span>  <a class="code" href="class_solid.html">Solid</a>* s = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_solid.html">Solid</a>;</div> +<div class="line"><a name="l00237"></a><span class="lineno"> 237</span>  s-><a class="code" href="class_solid.html#af3523ca7f8df117565e53bd087ae60f7">UseModel</a>(<a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#aea91d3ca6e899c3a8b8ecf71cc9dc647">shot_model</a>);</div> +<div class="line"><a name="l00238"></a><span class="lineno"> 238</span> </div> +<div class="line"><a name="l00239"></a><span class="lineno"> 239</span>  <a class="code" href="class_weapon.html#a87f8115176ab94ee167f72fb3850e05d">visible_stores</a>[i] = s;</div> +<div class="line"><a name="l00240"></a><span class="lineno"> 240</span>  }</div> +<div class="line"><a name="l00241"></a><span class="lineno"> 241</span>  }</div> +<div class="line"><a name="l00242"></a><span class="lineno"> 242</span> }</div> +<div class="line"><a name="l00243"></a><span class="lineno"> 243</span> </div> +<div class="line"><a name="l00244"></a><span class="lineno"> 244</span> <a class="code" href="class_solid.html">Solid</a>*</div> +<div class="line"><a name="l00245"></a><span class="lineno"><a class="code" href="class_weapon.html#a47068c3b0dd83e54351955385fdf222e"> 245</a></span> <a class="code" href="class_weapon.html#a47068c3b0dd83e54351955385fdf222e">Weapon::GetTurret</a>()</div> +<div class="line"><a name="l00246"></a><span class="lineno"> 246</span> {</div> +<div class="line"><a name="l00247"></a><span class="lineno"> 247</span>  <span class="keywordflow">return</span> <a class="code" href="class_weapon.html#a9bcbd6b171a6160dbcfa4978786e1931">turret</a>;</div> +<div class="line"><a name="l00248"></a><span class="lineno"> 248</span> }</div> +<div class="line"><a name="l00249"></a><span class="lineno"> 249</span> </div> +<div class="line"><a name="l00250"></a><span class="lineno"> 250</span> <a class="code" href="class_solid.html">Solid</a>*</div> +<div class="line"><a name="l00251"></a><span class="lineno"><a class="code" href="class_weapon.html#ae515393e0b2dfca348605deb867eab29"> 251</a></span> <a class="code" href="class_weapon.html#ae515393e0b2dfca348605deb867eab29">Weapon::GetTurretBase</a>()</div> +<div class="line"><a name="l00252"></a><span class="lineno"> 252</span> {</div> +<div class="line"><a name="l00253"></a><span class="lineno"> 253</span>  <span class="keywordflow">return</span> <a class="code" href="class_weapon.html#ab050722c0383f069afbe76cfe1a84e23">turret_base</a>;</div> +<div class="line"><a name="l00254"></a><span class="lineno"> 254</span> }</div> +<div class="line"><a name="l00255"></a><span class="lineno"> 255</span> </div> +<div class="line"><a name="l00256"></a><span class="lineno"> 256</span> <a class="code" href="class_solid.html">Solid</a>*</div> +<div class="line"><a name="l00257"></a><span class="lineno"><a class="code" href="class_weapon.html#a2206e8b95b18d7a4da25b6459b7baf57"> 257</a></span> <a class="code" href="class_weapon.html#a2206e8b95b18d7a4da25b6459b7baf57">Weapon::GetVisibleStore</a>(<span class="keywordtype">int</span> i)</div> +<div class="line"><a name="l00258"></a><span class="lineno"> 258</span> {</div> +<div class="line"><a name="l00259"></a><span class="lineno"> 259</span>  <span class="keywordflow">if</span> (i >= 0 && i < <a class="code" href="class_weapon.html#ad24f36deaaa636df8da4a58126862239a453546aee39b7a5b221bfc6de0a81415">MAX_BARRELS</a>)</div> +<div class="line"><a name="l00260"></a><span class="lineno"> 260</span>  <span class="keywordflow">return</span> <a class="code" href="class_weapon.html#a87f8115176ab94ee167f72fb3850e05d">visible_stores</a>[i];</div> +<div class="line"><a name="l00261"></a><span class="lineno"> 261</span> </div> +<div class="line"><a name="l00262"></a><span class="lineno"> 262</span>  <span class="keywordflow">return</span> 0;</div> +<div class="line"><a name="l00263"></a><span class="lineno"> 263</span> }</div> +<div class="line"><a name="l00264"></a><span class="lineno"> 264</span> </div> +<div class="line"><a name="l00265"></a><span class="lineno"> 265</span> <span class="keywordtype">void</span></div> +<div class="line"><a name="l00266"></a><span class="lineno"><a class="code" href="class_weapon.html#a052b1da6d75b52237730977a28726247"> 266</a></span> <a class="code" href="class_weapon.html#a052b1da6d75b52237730977a28726247">Weapon::SetAmmo</a>(<span class="keywordtype">int</span> a)</div> +<div class="line"><a name="l00267"></a><span class="lineno"> 267</span> {</div> +<div class="line"><a name="l00268"></a><span class="lineno"> 268</span>  <span class="keywordflow">if</span> (a >= 0) {</div> +<div class="line"><a name="l00269"></a><span class="lineno"> 269</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#afef08201786b58661c5e03da6e8bf9e6">active_barrel</a> >= 0 && <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a204e71e7bf26be0d4934e74fa8c3c912">visible_stores</a>) {</div> +<div class="line"><a name="l00270"></a><span class="lineno"> 270</span>  <span class="keywordflow">while</span> (a < <a class="code" href="class_weapon.html#ac56d34d334c6e942e438b4dc9c2aea76">ammo</a>) {</div> +<div class="line"><a name="l00271"></a><span class="lineno"> 271</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#afef08201786b58661c5e03da6e8bf9e6">active_barrel</a> >= <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a>)</div> +<div class="line"><a name="l00272"></a><span class="lineno"> 272</span>  <a class="code" href="class_weapon.html#afef08201786b58661c5e03da6e8bf9e6">active_barrel</a> = 0;</div> +<div class="line"><a name="l00273"></a><span class="lineno"> 273</span> </div> +<div class="line"><a name="l00274"></a><span class="lineno"> 274</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#a87f8115176ab94ee167f72fb3850e05d">visible_stores</a>[<a class="code" href="class_weapon.html#afef08201786b58661c5e03da6e8bf9e6">active_barrel</a>]) {</div> +<div class="line"><a name="l00275"></a><span class="lineno"> 275</span>  <a class="code" href="_graphic_8h.html#a6cf60e4cf1961361db679c04b7a896ed">GRAPHIC_DESTROY</a>(<a class="code" href="class_weapon.html#a87f8115176ab94ee167f72fb3850e05d">visible_stores</a>[active_barrel]);</div> +<div class="line"><a name="l00276"></a><span class="lineno"> 276</span>  active_barrel++;</div> +<div class="line"><a name="l00277"></a><span class="lineno"> 277</span>  <a class="code" href="class_weapon.html#ac56d34d334c6e942e438b4dc9c2aea76">ammo</a>--;</div> +<div class="line"><a name="l00278"></a><span class="lineno"> 278</span>  }</div> +<div class="line"><a name="l00279"></a><span class="lineno"> 279</span>  }</div> +<div class="line"><a name="l00280"></a><span class="lineno"> 280</span>  }</div> +<div class="line"><a name="l00281"></a><span class="lineno"> 281</span> </div> +<div class="line"><a name="l00282"></a><span class="lineno"> 282</span>  <a class="code" href="class_weapon.html#ac56d34d334c6e942e438b4dc9c2aea76">ammo</a> = a;</div> +<div class="line"><a name="l00283"></a><span class="lineno"> 283</span>  }</div> +<div class="line"><a name="l00284"></a><span class="lineno"> 284</span> }</div> +<div class="line"><a name="l00285"></a><span class="lineno"> 285</span> </div> +<div class="line"><a name="l00286"></a><span class="lineno"> 286</span> <span class="comment">// +--------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00287"></a><span class="lineno"> 287</span> </div> +<div class="line"><a name="l00288"></a><span class="lineno"> 288</span> <span class="keywordtype">void</span></div> +<div class="line"><a name="l00289"></a><span class="lineno"><a class="code" href="class_weapon.html#a10758e14ae8ac600aeb08d014f8e78e8"> 289</a></span> <a class="code" href="class_weapon.html#a10758e14ae8ac600aeb08d014f8e78e8">Weapon::ExecFrame</a>(<span class="keywordtype">double</span> seconds)</div> +<div class="line"><a name="l00290"></a><span class="lineno"> 290</span> {</div> +<div class="line"><a name="l00291"></a><span class="lineno"> 291</span>  <a class="code" href="class_weapon.html#a10758e14ae8ac600aeb08d014f8e78e8">System::ExecFrame</a>(seconds);</div> +<div class="line"><a name="l00292"></a><span class="lineno"> 292</span> </div> +<div class="line"><a name="l00293"></a><span class="lineno"> 293</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#a65f7a3cbd93d484504f61d77c5a03bc0">refire</a> > 0)</div> +<div class="line"><a name="l00294"></a><span class="lineno"> 294</span>  <a class="code" href="class_weapon.html#a65f7a3cbd93d484504f61d77c5a03bc0">refire</a> -= (float) seconds;</div> +<div class="line"><a name="l00295"></a><span class="lineno"> 295</span> </div> +<div class="line"><a name="l00296"></a><span class="lineno"> 296</span>  <a class="code" href="class_weapon.html#a3d23a4a6925cd5ef44a89f033be72285">locked</a> = <span class="keyword">false</span>;</div> +<div class="line"><a name="l00297"></a><span class="lineno"> 297</span>  <a class="code" href="class_weapon.html#affd654e577f8f278ca07f8c4eaa0da14">centered</a> = <span class="keyword">false</span>;</div> +<div class="line"><a name="l00298"></a><span class="lineno"> 298</span> </div> +<div class="line"><a name="l00299"></a><span class="lineno"> 299</span>  <span class="keywordflow">if</span> (!<a class="code" href="class_system.html#ac0b96709476d02805d37c40963224e52">ship</a>)</div> +<div class="line"><a name="l00300"></a><span class="lineno"> 300</span>  <span class="keywordflow">return</span>;</div> +<div class="line"><a name="l00301"></a><span class="lineno"> 301</span> </div> +<div class="line"><a name="l00302"></a><span class="lineno"> 302</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#ad9adce40d2f249c3e37c5f96b2ef7d98">orders</a> == <a class="code" href="class_weapon.html#a939a47bff4d001de54860169efc4f554af58cf56b3591a6600a7c1643e0581c95">POINT_DEFENSE</a> && <a class="code" href="class_weapon.html#a046d3105d1805b6bd7fe663f4ffc8286">enabled</a>)</div> +<div class="line"><a name="l00303"></a><span class="lineno"> 303</span>  <a class="code" href="class_weapon.html#abc3f73d7b52ed31a615631da047c98cb">SelectTarget</a>();</div> +<div class="line"><a name="l00304"></a><span class="lineno"> 304</span> </div> +<div class="line"><a name="l00305"></a><span class="lineno"> 305</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#aca42a899ff2d3f31e96e8924cf94d592">beams</a> && !<a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a>) {</div> +<div class="line"><a name="l00306"></a><span class="lineno"> 306</span>  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a>; i++) {</div> +<div class="line"><a name="l00307"></a><span class="lineno"> 307</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#aca42a899ff2d3f31e96e8924cf94d592">beams</a>[i]) {</div> +<div class="line"><a name="l00308"></a><span class="lineno"> 308</span>  <span class="comment">// aim beam straight:</span></div> +<div class="line"><a name="l00309"></a><span class="lineno"> 309</span>  <a class="code" href="class_weapon.html#a91ea0213f6c0e36ea7bbf9cdbc156bfd">Aim</a>();</div> +<div class="line"><a name="l00310"></a><span class="lineno"> 310</span>  <a class="code" href="class_weapon.html#a980ea50878704bd4599858b687d177f3">SetBeamPoints</a>(<span class="keyword">false</span>);</div> +<div class="line"><a name="l00311"></a><span class="lineno"> 311</span>  <span class="keywordflow">return</span>;</div> +<div class="line"><a name="l00312"></a><span class="lineno"> 312</span>  }</div> +<div class="line"><a name="l00313"></a><span class="lineno"> 313</span>  }</div> +<div class="line"><a name="l00314"></a><span class="lineno"> 314</span>  }</div> +<div class="line"><a name="l00315"></a><span class="lineno"> 315</span> </div> +<div class="line"><a name="l00316"></a><span class="lineno"> 316</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a65c23f1d913187ad192c86f3f0ca9282">self_aiming</a>) {</div> +<div class="line"><a name="l00317"></a><span class="lineno"> 317</span>  <a class="code" href="class_weapon.html#a0981a2f0c70172cb3719e2957785017e">Track</a>(<a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a>, <a class="code" href="class_weapon.html#a8f196fdf297da51ad314ebb0b17c55fd">subtarget</a>);</div> +<div class="line"><a name="l00318"></a><span class="lineno"> 318</span>  }</div> +<div class="line"><a name="l00319"></a><span class="lineno"> 319</span>  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#a9bcbd6b171a6160dbcfa4978786e1931">turret</a>) {</div> +<div class="line"><a name="l00320"></a><span class="lineno"> 320</span>  <a class="code" href="class_weapon.html#aa8557a8809015dab0a019e1df35dcc3d">ZeroAim</a>();</div> +<div class="line"><a name="l00321"></a><span class="lineno"> 321</span>  }</div> +<div class="line"><a name="l00322"></a><span class="lineno"> 322</span> </div> +<div class="line"><a name="l00323"></a><span class="lineno"> 323</span>  <span class="keywordflow">if</span> (<a class="code" href="class_system.html#ac0b96709476d02805d37c40963224e52">ship</a>-><a class="code" href="class_ship.html#a9935f1f24b4e94c54a4f5dc3aeba8ce0">CheckFire</a>())</div> +<div class="line"><a name="l00324"></a><span class="lineno"> 324</span>  <span class="keywordflow">return</span>;</div> +<div class="line"><a name="l00325"></a><span class="lineno"> 325</span> </div> +<div class="line"><a name="l00326"></a><span class="lineno"> 326</span>  <span class="comment">// aim beam at target:</span></div> +<div class="line"><a name="l00327"></a><span class="lineno"> 327</span>  <span class="keywordtype">bool</span> aim_beams = <span class="keyword">false</span>;</div> +<div class="line"><a name="l00328"></a><span class="lineno"> 328</span> </div> +<div class="line"><a name="l00329"></a><span class="lineno"> 329</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#aca42a899ff2d3f31e96e8924cf94d592">beams</a>) {</div> +<div class="line"><a name="l00330"></a><span class="lineno"> 330</span>  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a>; i++) {</div> +<div class="line"><a name="l00331"></a><span class="lineno"> 331</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#aca42a899ff2d3f31e96e8924cf94d592">beams</a>[i]) {</div> +<div class="line"><a name="l00332"></a><span class="lineno"> 332</span>  aim_beams = <span class="keyword">true</span>;</div> +<div class="line"><a name="l00333"></a><span class="lineno"> 333</span>  <a class="code" href="class_weapon.html#a980ea50878704bd4599858b687d177f3">SetBeamPoints</a>(<span class="keyword">true</span>);</div> +<div class="line"><a name="l00334"></a><span class="lineno"> 334</span>  <span class="keywordflow">break</span>;</div> +<div class="line"><a name="l00335"></a><span class="lineno"> 335</span>  }</div> +<div class="line"><a name="l00336"></a><span class="lineno"> 336</span>  }</div> +<div class="line"><a name="l00337"></a><span class="lineno"> 337</span>  }</div> +<div class="line"><a name="l00338"></a><span class="lineno"> 338</span> </div> +<div class="line"><a name="l00339"></a><span class="lineno"> 339</span>  <span class="keywordflow">if</span> (!aim_beams) {</div> +<div class="line"><a name="l00340"></a><span class="lineno"> 340</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#a6533790043493237f0ffa409ddfb5a03">ripple_count</a> > 0) {</div> +<div class="line"><a name="l00341"></a><span class="lineno"> 341</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#afc2a282a50d257ab8f08646d5b3afdb2">Fire</a>())</div> +<div class="line"><a name="l00342"></a><span class="lineno"> 342</span>  <a class="code" href="class_weapon.html#a6533790043493237f0ffa409ddfb5a03">ripple_count</a>--;</div> +<div class="line"><a name="l00343"></a><span class="lineno"> 343</span>  }</div> +<div class="line"><a name="l00344"></a><span class="lineno"> 344</span> </div> +<div class="line"><a name="l00345"></a><span class="lineno"> 345</span>  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#a3d23a4a6925cd5ef44a89f033be72285">locked</a> && !<a class="code" href="class_weapon.html#a6a365eb8566de9a44d0035527050a408">blocked</a>) {</div> +<div class="line"><a name="l00346"></a><span class="lineno"> 346</span>  <span class="keywordflow">if</span> (!<a class="code" href="class_system.html#ac0b96709476d02805d37c40963224e52">ship</a>-><a class="code" href="class_ship.html#a5dce5b323f03453535f4239811d22c26">IsHostileTo</a>(<a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a>))</div> +<div class="line"><a name="l00347"></a><span class="lineno"> 347</span>  <span class="keywordflow">return</span>;</div> +<div class="line"><a name="l00348"></a><span class="lineno"> 348</span> </div> +<div class="line"><a name="l00349"></a><span class="lineno"> 349</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#ad9adce40d2f249c3e37c5f96b2ef7d98">orders</a> == <a class="code" href="class_weapon.html#a939a47bff4d001de54860169efc4f554a9a90231f8142fc499157e6f596672fcc">AUTO</a> && <a class="code" href="class_weapon.html#affd654e577f8f278ca07f8c4eaa0da14">centered</a>) {</div> +<div class="line"><a name="l00350"></a><span class="lineno"> 350</span>  <span class="keywordflow">if</span> (<a class="code" href="class_system.html#adbe3bc449593934c0783dda70a112567">energy</a> >= <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a82136e096d782297651c48d974b24db2">charge</a> &&</div> +<div class="line"><a name="l00351"></a><span class="lineno"> 351</span>  (ammo < 0 || target && target->Integrity() >= 1) && </div> +<div class="line"><a name="l00352"></a><span class="lineno"> 352</span>  <a class="code" href="class_weapon.html#ad7aa96f953f091d90ba678df41c82b94">objective</a>.<a class="code" href="struct_point.html#a8ebcce847b8c214b7351904ce60f5518">length</a>() < <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#ae766af0fe80f7780b8542ee72d75b1f1">max_range</a>)</div> +<div class="line"><a name="l00353"></a><span class="lineno"> 353</span>  <a class="code" href="class_weapon.html#afc2a282a50d257ab8f08646d5b3afdb2">Fire</a>();</div> +<div class="line"><a name="l00354"></a><span class="lineno"> 354</span>  }</div> +<div class="line"><a name="l00355"></a><span class="lineno"> 355</span> </div> +<div class="line"><a name="l00356"></a><span class="lineno"> 356</span>  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#ad9adce40d2f249c3e37c5f96b2ef7d98">orders</a> == <a class="code" href="class_weapon.html#a939a47bff4d001de54860169efc4f554af58cf56b3591a6600a7c1643e0581c95">POINT_DEFENSE</a>) {</div> +<div class="line"><a name="l00357"></a><span class="lineno"> 357</span>  <span class="keywordflow">if</span> (<a class="code" href="class_system.html#adbe3bc449593934c0783dda70a112567">energy</a> >= <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#ae0e50e7551acc6d0a95a9ba0f6c0ba9b">min_charge</a> &&</div> +<div class="line"><a name="l00358"></a><span class="lineno"> 358</span>  (ammo < 0 || target && target->Integrity() >= 1) && </div> +<div class="line"><a name="l00359"></a><span class="lineno"> 359</span>  <a class="code" href="class_weapon.html#ad7aa96f953f091d90ba678df41c82b94">objective</a>.<a class="code" href="struct_point.html#a8ebcce847b8c214b7351904ce60f5518">length</a>() < <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#ae766af0fe80f7780b8542ee72d75b1f1">max_range</a>)</div> +<div class="line"><a name="l00360"></a><span class="lineno"> 360</span>  <a class="code" href="class_weapon.html#afc2a282a50d257ab8f08646d5b3afdb2">Fire</a>();</div> +<div class="line"><a name="l00361"></a><span class="lineno"> 361</span>  }</div> +<div class="line"><a name="l00362"></a><span class="lineno"> 362</span>  }</div> +<div class="line"><a name="l00363"></a><span class="lineno"> 363</span>  }</div> +<div class="line"><a name="l00364"></a><span class="lineno"> 364</span> }</div> +<div class="line"><a name="l00365"></a><span class="lineno"> 365</span> </div> +<div class="line"><a name="l00366"></a><span class="lineno"> 366</span> <span class="comment">// +----------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00367"></a><span class="lineno"> 367</span> </div> +<div class="line"><a name="l00368"></a><span class="lineno"> 368</span> <span class="keywordtype">void</span></div> +<div class="line"><a name="l00369"></a><span class="lineno"><a class="code" href="class_weapon.html#a662b6625403bd7a6e9abc1beedc4e995"> 369</a></span> <a class="code" href="class_weapon.html#a662b6625403bd7a6e9abc1beedc4e995">Weapon::Distribute</a>(<span class="keywordtype">double</span> delivered_energy, <span class="keywordtype">double</span> seconds)</div> +<div class="line"><a name="l00370"></a><span class="lineno"> 370</span> {</div> +<div class="line"><a name="l00371"></a><span class="lineno"> 371</span>  <span class="keywordflow">if</span> (<a class="code" href="class_system.html#ad50ecefab8b1e3c5f9cba1f58bb2c54e">UsesWatts</a>()) {</div> +<div class="line"><a name="l00372"></a><span class="lineno"> 372</span>  <span class="keywordflow">if</span> (seconds < 0.01)</div> +<div class="line"><a name="l00373"></a><span class="lineno"> 373</span>  seconds = 0.01;</div> +<div class="line"><a name="l00374"></a><span class="lineno"> 374</span> </div> +<div class="line"><a name="l00375"></a><span class="lineno"> 375</span>  <span class="comment">// convert Joules to Watts:</span></div> +<div class="line"><a name="l00376"></a><span class="lineno"> 376</span>  <a class="code" href="class_system.html#adbe3bc449593934c0783dda70a112567">energy</a> = (float) (delivered_energy/seconds);</div> +<div class="line"><a name="l00377"></a><span class="lineno"> 377</span>  }</div> +<div class="line"><a name="l00378"></a><span class="lineno"> 378</span> </div> +<div class="line"><a name="l00379"></a><span class="lineno"> 379</span>  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (!<a class="code" href="class_game.html#a7565bb8df0532d4f1ddc82229d13a016">Game::Paused</a>()) {</div> +<div class="line"><a name="l00380"></a><span class="lineno"> 380</span>  <a class="code" href="class_system.html#adbe3bc449593934c0783dda70a112567">energy</a> += (float) (delivered_energy * 1.25);</div> +<div class="line"><a name="l00381"></a><span class="lineno"> 381</span> </div> +<div class="line"><a name="l00382"></a><span class="lineno"> 382</span>  <span class="keywordflow">if</span> (<a class="code" href="class_system.html#adbe3bc449593934c0783dda70a112567">energy</a> > <a class="code" href="class_system.html#a9becb94ba9eddf0db66296897fac8e7c">capacity</a>)</div> +<div class="line"><a name="l00383"></a><span class="lineno"> 383</span>  <a class="code" href="class_system.html#adbe3bc449593934c0783dda70a112567">energy</a> = <a class="code" href="class_system.html#a9becb94ba9eddf0db66296897fac8e7c">capacity</a>;</div> +<div class="line"><a name="l00384"></a><span class="lineno"> 384</span> </div> +<div class="line"><a name="l00385"></a><span class="lineno"> 385</span>  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (<a class="code" href="class_system.html#adbe3bc449593934c0783dda70a112567">energy</a> < 0)</div> +<div class="line"><a name="l00386"></a><span class="lineno"> 386</span>  <a class="code" href="class_system.html#adbe3bc449593934c0783dda70a112567">energy</a> = 0.0f;</div> +<div class="line"><a name="l00387"></a><span class="lineno"> 387</span>  }</div> +<div class="line"><a name="l00388"></a><span class="lineno"> 388</span> }</div> +<div class="line"><a name="l00389"></a><span class="lineno"> 389</span> </div> +<div class="line"><a name="l00390"></a><span class="lineno"> 390</span> </div> +<div class="line"><a name="l00391"></a><span class="lineno"> 391</span> <span class="comment">// +--------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00392"></a><span class="lineno"> 392</span> </div> +<div class="line"><a name="l00393"></a><span class="lineno"> 393</span> <span class="keywordtype">bool</span></div> +<div class="line"><a name="l00394"></a><span class="lineno"><a class="code" href="class_weapon.html#af12bb205968a3b2a3925a89d642e2396"> 394</a></span> <a class="code" href="class_weapon.html#af12bb205968a3b2a3925a89d642e2396">Weapon::Update</a>(<a class="code" href="class_sim_object.html">SimObject</a>* obj)</div> +<div class="line"><a name="l00395"></a><span class="lineno"> 395</span> {</div> +<div class="line"><a name="l00396"></a><span class="lineno"> 396</span>  <span class="keywordflow">if</span> (obj == <a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a>) {</div> +<div class="line"><a name="l00397"></a><span class="lineno"> 397</span>  <a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a> = 0;</div> +<div class="line"><a name="l00398"></a><span class="lineno"> 398</span>  }</div> +<div class="line"><a name="l00399"></a><span class="lineno"> 399</span> </div> +<div class="line"><a name="l00400"></a><span class="lineno"> 400</span>  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#aca42a899ff2d3f31e96e8924cf94d592">beams</a>) {</div> +<div class="line"><a name="l00401"></a><span class="lineno"> 401</span>  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a>; i++)</div> +<div class="line"><a name="l00402"></a><span class="lineno"> 402</span>  <span class="keywordflow">if</span> (obj == <a class="code" href="class_weapon.html#aca42a899ff2d3f31e96e8924cf94d592">beams</a>[i])</div> +<div class="line"><a name="l00403"></a><span class="lineno"> 403</span>  <a class="code" href="class_weapon.html#aca42a899ff2d3f31e96e8924cf94d592">beams</a>[i] = 0;</div> +<div class="line"><a name="l00404"></a><span class="lineno"> 404</span>  }</div> +<div class="line"><a name="l00405"></a><span class="lineno"> 405</span> </div> +<div class="line"><a name="l00406"></a><span class="lineno"> 406</span>  <span class="keywordflow">return</span> <a class="code" href="class_weapon.html#af12bb205968a3b2a3925a89d642e2396">SimObserver::Update</a>(obj); </div> +<div class="line"><a name="l00407"></a><span class="lineno"> 407</span> }</div> +<div class="line"><a name="l00408"></a><span class="lineno"> 408</span> </div> +<div class="line"><a name="l00409"></a><span class="lineno"> 409</span> <span class="keyword">const</span> <span class="keywordtype">char</span>*</div> +<div class="line"><a name="l00410"></a><span class="lineno"><a class="code" href="class_weapon.html#a3feced690ca60f86e2b165d7b43b7040"> 410</a></span> <a class="code" href="class_weapon.html#a3feced690ca60f86e2b165d7b43b7040">Weapon::GetObserverName</a>()<span class="keyword"> const</span></div> +<div class="line"><a name="l00411"></a><span class="lineno"> 411</span> <span class="keyword"></span>{</div> +<div class="line"><a name="l00412"></a><span class="lineno"> 412</span>  <span class="keyword">static</span> <span class="keywordtype">char</span> <a class="code" href="class_system.html#a39bb5f3c7c4a34b2861d489db9b15ce3">name</a>[256];</div> +<div class="line"><a name="l00413"></a><span class="lineno"> 413</span>  sprintf_s(name, <span class="stringliteral">"Weapon %s"</span>, <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a2cbf0ba2a43e27203e72ae900f7101cb">name</a>.<a class="code" href="class_text.html#aae848844d712fd439b42fe6fb8d89bd6">data</a>());</div> +<div class="line"><a name="l00414"></a><span class="lineno"> 414</span>  <span class="keywordflow">return</span> <a class="code" href="class_system.html#a39bb5f3c7c4a34b2861d489db9b15ce3">name</a>;</div> +<div class="line"><a name="l00415"></a><span class="lineno"> 415</span> }</div> +<div class="line"><a name="l00416"></a><span class="lineno"> 416</span> </div> +<div class="line"><a name="l00417"></a><span class="lineno"> 417</span> <span class="comment">// +--------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00418"></a><span class="lineno"> 418</span> </div> +<div class="line"><a name="l00419"></a><span class="lineno"> 419</span> <span class="keywordtype">void</span></div> +<div class="line"><a name="l00420"></a><span class="lineno"><a class="code" href="class_weapon.html#ad5157d3af558c12510ef2d2bb53e314f"> 420</a></span> <a class="code" href="class_weapon.html#ad5157d3af558c12510ef2d2bb53e314f">Weapon::SetFiringOrders</a>(<span class="keywordtype">int</span> o)</div> +<div class="line"><a name="l00421"></a><span class="lineno"> 421</span> {</div> +<div class="line"><a name="l00422"></a><span class="lineno"> 422</span>  <span class="keywordflow">if</span> (o >= <a class="code" href="class_weapon.html#a939a47bff4d001de54860169efc4f554a8be1579203caf713ed1285a8bbb4a908">MANUAL</a> && o <= <a class="code" href="class_weapon.html#a939a47bff4d001de54860169efc4f554af58cf56b3591a6600a7c1643e0581c95">POINT_DEFENSE</a>)</div> +<div class="line"><a name="l00423"></a><span class="lineno"> 423</span>  <a class="code" href="class_weapon.html#ad9adce40d2f249c3e37c5f96b2ef7d98">orders</a> = o;</div> +<div class="line"><a name="l00424"></a><span class="lineno"> 424</span> }</div> +<div class="line"><a name="l00425"></a><span class="lineno"> 425</span> </div> +<div class="line"><a name="l00426"></a><span class="lineno"> 426</span> <span class="keywordtype">void</span></div> +<div class="line"><a name="l00427"></a><span class="lineno"><a class="code" href="class_weapon.html#a346f959f76dee9a778862c4946715f44"> 427</a></span> <a class="code" href="class_weapon.html#a346f959f76dee9a778862c4946715f44">Weapon::SetControlMode</a>(<span class="keywordtype">int</span> m)</div> +<div class="line"><a name="l00428"></a><span class="lineno"> 428</span> {</div> +<div class="line"><a name="l00429"></a><span class="lineno"> 429</span>  <span class="keywordflow">if</span> (m >= <a class="code" href="class_weapon.html#aad0a75dbf3b2656585f41a1ecfeaf610a9a765fe142373512aa2c9a027f9055fe">SINGLE_FIRE</a> && m <= <a class="code" href="class_weapon.html#aad0a75dbf3b2656585f41a1ecfeaf610a797089af347f0d52d8a92182192c24d6">SALVO_FIRE</a>)</div> +<div class="line"><a name="l00430"></a><span class="lineno"> 430</span>  <a class="code" href="class_weapon.html#a42e4fa16fbd110f106be15d247972961">control</a> = m;</div> +<div class="line"><a name="l00431"></a><span class="lineno"> 431</span> }</div> +<div class="line"><a name="l00432"></a><span class="lineno"> 432</span> </div> +<div class="line"><a name="l00433"></a><span class="lineno"> 433</span> <span class="keywordtype">void</span></div> +<div class="line"><a name="l00434"></a><span class="lineno"><a class="code" href="class_weapon.html#a06cdcca66e021e55f9e5088c0142d280"> 434</a></span> <a class="code" href="class_weapon.html#a06cdcca66e021e55f9e5088c0142d280">Weapon::SetSweep</a>(<span class="keywordtype">int</span> s)</div> +<div class="line"><a name="l00435"></a><span class="lineno"> 435</span> {</div> +<div class="line"><a name="l00436"></a><span class="lineno"> 436</span>  <span class="keywordflow">if</span> (s >= <a class="code" href="class_weapon.html#a11ed0cd66acd7bf3b9739b6794580e43ae24443c9305b2f28bb1db5a8e66cee26">SWEEP_NONE</a> && s <= <a class="code" href="class_weapon.html#a11ed0cd66acd7bf3b9739b6794580e43a6cfce871aa408f6bfa8a366d915d7034">SWEEP_WIDE</a>)</div> +<div class="line"><a name="l00437"></a><span class="lineno"> 437</span>  <a class="code" href="class_weapon.html#a4071b8d3150d8563a8dcd595da991530">sweep</a> = s;</div> +<div class="line"><a name="l00438"></a><span class="lineno"> 438</span> }</div> +<div class="line"><a name="l00439"></a><span class="lineno"> 439</span> </div> +<div class="line"><a name="l00440"></a><span class="lineno"> 440</span> <span class="comment">// +--------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00441"></a><span class="lineno"> 441</span> </div> +<div class="line"><a name="l00442"></a><span class="lineno"> 442</span> <span class="keywordtype">bool</span></div> +<div class="line"><a name="l00443"></a><span class="lineno"><a class="code" href="class_weapon.html#a4ce038dc32ca1925b1a542da3d4eab99"> 443</a></span> <a class="code" href="class_weapon.html#a4ce038dc32ca1925b1a542da3d4eab99">Weapon::CanTarget</a>(DWORD classification)<span class="keyword"> const</span></div> +<div class="line"><a name="l00444"></a><span class="lineno"> 444</span> <span class="keyword"></span>{</div> +<div class="line"><a name="l00445"></a><span class="lineno"> 445</span>  <span class="keywordflow">return</span> (<a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a3d6bc167f19dd9f441891fca1df51abf">target_type</a> & classification) ? <span class="keyword">true</span> : <span class="keyword">false</span>;</div> +<div class="line"><a name="l00446"></a><span class="lineno"> 446</span> }</div> +<div class="line"><a name="l00447"></a><span class="lineno"> 447</span> </div> +<div class="line"><a name="l00448"></a><span class="lineno"> 448</span> <span class="comment">// +--------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00449"></a><span class="lineno"> 449</span> </div> +<div class="line"><a name="l00450"></a><span class="lineno"> 450</span> <span class="keywordtype">void</span></div> +<div class="line"><a name="l00451"></a><span class="lineno"><a class="code" href="class_weapon.html#aa14a17ff233dbd7ab1fcff219e59c35c"> 451</a></span> <a class="code" href="class_weapon.html#aa14a17ff233dbd7ab1fcff219e59c35c">Weapon::SetTarget</a>(<a class="code" href="class_sim_object.html">SimObject</a>* targ, <a class="code" href="class_system.html">System</a>* sub)</div> +<div class="line"><a name="l00452"></a><span class="lineno"> 452</span> {</div> +<div class="line"><a name="l00453"></a><span class="lineno"> 453</span>  <span class="comment">// check self targeting:</span></div> +<div class="line"><a name="l00454"></a><span class="lineno"> 454</span>  <span class="keywordflow">if</span> (targ == (<a class="code" href="class_sim_object.html">SimObject</a>*) <a class="code" href="class_system.html#ac0b96709476d02805d37c40963224e52">ship</a>)</div> +<div class="line"><a name="l00455"></a><span class="lineno"> 455</span>  <span class="keywordflow">return</span>;</div> +<div class="line"><a name="l00456"></a><span class="lineno"> 456</span> </div> +<div class="line"><a name="l00457"></a><span class="lineno"> 457</span>  <span class="comment">// check target class filter:</span></div> +<div class="line"><a name="l00458"></a><span class="lineno"> 458</span>  <span class="keywordflow">if</span> (targ) {</div> +<div class="line"><a name="l00459"></a><span class="lineno"> 459</span>  <span class="keywordflow">switch</span> (targ-><a class="code" href="class_physical.html#a2ce9ae48d2e4f4fb434bdc4083746068">Type</a>()) {</div> +<div class="line"><a name="l00460"></a><span class="lineno"> 460</span>  <span class="keywordflow">case</span> <a class="code" href="class_sim_object.html#a43f6bd6f43c6e7798b4f7ac729c53982a883a4c0d3bae3a294a55a710f8bd7cf4">SimObject::SIM_SHIP</a>: {</div> +<div class="line"><a name="l00461"></a><span class="lineno"> 461</span>  <a class="code" href="class_ship.html">Ship</a>* tgt_ship = (<a class="code" href="class_ship.html">Ship</a>*) targ;</div> +<div class="line"><a name="l00462"></a><span class="lineno"> 462</span> </div> +<div class="line"><a name="l00463"></a><span class="lineno"> 463</span>  <span class="keywordflow">if</span> ((tgt_ship-><a class="code" href="class_ship.html#a7001f58e1ca4b79ff8a1a176384d8a4b">Class</a>() & <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a3d6bc167f19dd9f441891fca1df51abf">target_type</a>) == 0)</div> +<div class="line"><a name="l00464"></a><span class="lineno"> 464</span>  <span class="keywordflow">return</span>;</div> +<div class="line"><a name="l00465"></a><span class="lineno"> 465</span>  }</div> +<div class="line"><a name="l00466"></a><span class="lineno"> 466</span>  <span class="keywordflow">break</span>;</div> +<div class="line"><a name="l00467"></a><span class="lineno"> 467</span> </div> +<div class="line"><a name="l00468"></a><span class="lineno"> 468</span>  <span class="keywordflow">case</span> <a class="code" href="class_sim_object.html#a43f6bd6f43c6e7798b4f7ac729c53982af19ae8c44fb3b12bc78ec664c65116f5">SimObject::SIM_SHOT</a>:</div> +<div class="line"><a name="l00469"></a><span class="lineno"> 469</span>  <span class="keywordflow">return</span>;</div> +<div class="line"><a name="l00470"></a><span class="lineno"> 470</span> </div> +<div class="line"><a name="l00471"></a><span class="lineno"> 471</span>  <span class="keywordflow">case</span> <a class="code" href="class_sim_object.html#a43f6bd6f43c6e7798b4f7ac729c53982ae13513f3708d04b53ead6fb2e85facad">SimObject::SIM_DRONE</a>: {</div> +<div class="line"><a name="l00472"></a><span class="lineno"> 472</span>  <span class="keywordflow">if</span> ((<a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a3d6bc167f19dd9f441891fca1df51abf">target_type</a> & <a class="code" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824a5b692d9aa2dc75e41b39bc8cfded199e">Ship::DRONE</a>) == 0)</div> +<div class="line"><a name="l00473"></a><span class="lineno"> 473</span>  <span class="keywordflow">return</span>;</div> +<div class="line"><a name="l00474"></a><span class="lineno"> 474</span>  }</div> +<div class="line"><a name="l00475"></a><span class="lineno"> 475</span>  <span class="keywordflow">break</span>;</div> +<div class="line"><a name="l00476"></a><span class="lineno"> 476</span> </div> +<div class="line"><a name="l00477"></a><span class="lineno"> 477</span>  <span class="keywordflow">default</span>: </div> +<div class="line"><a name="l00478"></a><span class="lineno"> 478</span>  <span class="keywordflow">return</span>;</div> +<div class="line"><a name="l00479"></a><span class="lineno"> 479</span>  }</div> +<div class="line"><a name="l00480"></a><span class="lineno"> 480</span>  }</div> +<div class="line"><a name="l00481"></a><span class="lineno"> 481</span> </div> +<div class="line"><a name="l00482"></a><span class="lineno"> 482</span>  <span class="comment">// if ok, target this object:</span></div> +<div class="line"><a name="l00483"></a><span class="lineno"> 483</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a> != targ) {</div> +<div class="line"><a name="l00484"></a><span class="lineno"> 484</span>  <a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a> = targ;</div> +<div class="line"><a name="l00485"></a><span class="lineno"> 485</span>  </div> +<div class="line"><a name="l00486"></a><span class="lineno"> 486</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a>)</div> +<div class="line"><a name="l00487"></a><span class="lineno"> 487</span>  <a class="code" href="class_sim_observer.html#ae6c9a20e4fd0bcb3590f983a391dd451">Observe</a>(<a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a>);</div> +<div class="line"><a name="l00488"></a><span class="lineno"> 488</span>  }</div> +<div class="line"><a name="l00489"></a><span class="lineno"> 489</span> </div> +<div class="line"><a name="l00490"></a><span class="lineno"> 490</span>  <a class="code" href="class_weapon.html#a8f196fdf297da51ad314ebb0b17c55fd">subtarget</a> = sub;</div> +<div class="line"><a name="l00491"></a><span class="lineno"> 491</span> }</div> +<div class="line"><a name="l00492"></a><span class="lineno"> 492</span> </div> +<div class="line"><a name="l00493"></a><span class="lineno"> 493</span> <span class="comment">// +--------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00494"></a><span class="lineno"> 494</span> </div> +<div class="line"><a name="l00495"></a><span class="lineno"> 495</span> <span class="keywordtype">void</span></div> +<div class="line"><a name="l00496"></a><span class="lineno"><a class="code" href="class_weapon.html#abc3f73d7b52ed31a615631da047c98cb"> 496</a></span> <a class="code" href="class_weapon.html#abc3f73d7b52ed31a615631da047c98cb">Weapon::SelectTarget</a>()</div> +<div class="line"><a name="l00497"></a><span class="lineno"> 497</span> {</div> +<div class="line"><a name="l00498"></a><span class="lineno"> 498</span>  <span class="keywordtype">bool</span> select_locked = <span class="keyword">false</span>;</div> +<div class="line"><a name="l00499"></a><span class="lineno"> 499</span>  <a class="code" href="class_sim_object.html">SimObject</a>* targ = 0;</div> +<div class="line"><a name="l00500"></a><span class="lineno"> 500</span>  <span class="keywordtype">double</span> dist = 1e9;</div> +<div class="line"><a name="l00501"></a><span class="lineno"> 501</span>  <span class="keywordtype">double</span> az = 0;</div> +<div class="line"><a name="l00502"></a><span class="lineno"> 502</span>  <span class="keywordtype">double</span> el = 0;</div> +<div class="line"><a name="l00503"></a><span class="lineno"> 503</span> </div> +<div class="line"><a name="l00504"></a><span class="lineno"> 504</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#ac56d34d334c6e942e438b4dc9c2aea76">ammo</a> && <a class="code" href="class_weapon.html#a046d3105d1805b6bd7fe663f4ffc8286">enabled</a> && (<a class="code" href="class_system.html#ab49e7dfcc5076c271c40410c32062e42">availability</a> > <a class="code" href="class_system.html#a110de269a84f870e83e308914e109279">crit_level</a>)) {</div> +<div class="line"><a name="l00505"></a><span class="lineno"> 505</span>  <a class="code" href="class_weapon.html#aa8557a8809015dab0a019e1df35dcc3d">ZeroAim</a>();</div> +<div class="line"><a name="l00506"></a><span class="lineno"> 506</span> </div> +<div class="line"><a name="l00507"></a><span class="lineno"> 507</span>  <a class="code" href="class_list_iter.html">ListIter<Contact></a> contact = <a class="code" href="class_system.html#ac0b96709476d02805d37c40963224e52">ship</a>-><a class="code" href="class_ship.html#a020ac1c3a07790d9f88eef601b08045d">ContactList</a>();</div> +<div class="line"><a name="l00508"></a><span class="lineno"> 508</span> </div> +<div class="line"><a name="l00509"></a><span class="lineno"> 509</span>  <span class="comment">// lock onto any threatening shots first (if we can):</span></div> +<div class="line"><a name="l00510"></a><span class="lineno"> 510</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a3d6bc167f19dd9f441891fca1df51abf">target_type</a> & <a class="code" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824a5b692d9aa2dc75e41b39bc8cfded199e">Ship::DRONE</a>) {</div> +<div class="line"><a name="l00511"></a><span class="lineno"> 511</span>  <span class="keywordflow">while</span> (++contact) {</div> +<div class="line"><a name="l00512"></a><span class="lineno"> 512</span>  <a class="code" href="class_shot.html">Shot</a>* c_shot = contact-><a class="code" href="class_contact.html#ac40d7d76c482daa7f6e2bad736889621">GetShot</a>();</div> +<div class="line"><a name="l00513"></a><span class="lineno"> 513</span> </div> +<div class="line"><a name="l00514"></a><span class="lineno"> 514</span>  <span class="keywordflow">if</span> (c_shot && contact-><a class="code" href="class_contact.html#a3cb519932405928550df6288767cf0c0">Threat</a>(<a class="code" href="class_system.html#ac0b96709476d02805d37c40963224e52">ship</a>)) {</div> +<div class="line"><a name="l00515"></a><span class="lineno"> 515</span> </div> +<div class="line"><a name="l00516"></a><span class="lineno"> 516</span>  <span class="comment">// distance from self to target:</span></div> +<div class="line"><a name="l00517"></a><span class="lineno"> 517</span>  <span class="keywordtype">double</span> distance = <a class="code" href="struct_point.html">Point</a>(c_shot-><a class="code" href="class_physical.html#a18d7b806f29edde8af178ae9a6d0ad90">Location</a>() - <a class="code" href="class_weapon.html#aac52cd1fc9f0a9a34f28273ae39f7dfe">muzzle_pts</a>[0]).length();</div> +<div class="line"><a name="l00518"></a><span class="lineno"> 518</span> </div> +<div class="line"><a name="l00519"></a><span class="lineno"> 519</span>  <span class="keywordflow">if</span> (distance > <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#ae25cf4d9cbe631579deadcf21a4ad7a7">min_range</a> && </div> +<div class="line"><a name="l00520"></a><span class="lineno"> 520</span>  distance < design->max_range && </div> +<div class="line"><a name="l00521"></a><span class="lineno"> 521</span>  distance < dist) {</div> +<div class="line"><a name="l00522"></a><span class="lineno"> 522</span>  <span class="comment">// check aim basket:</span></div> +<div class="line"><a name="l00523"></a><span class="lineno"> 523</span>  select_locked = <a class="code" href="class_weapon.html#a6b34b11d1261bdc152b876318bc9f865">CanLockPoint</a>(c_shot-><a class="code" href="class_physical.html#a18d7b806f29edde8af178ae9a6d0ad90">Location</a>(), az, el);</div> +<div class="line"><a name="l00524"></a><span class="lineno"> 524</span> </div> +<div class="line"><a name="l00525"></a><span class="lineno"> 525</span>  <span class="keywordflow">if</span> (select_locked) {</div> +<div class="line"><a name="l00526"></a><span class="lineno"> 526</span>  targ = c_shot;</div> +<div class="line"><a name="l00527"></a><span class="lineno"> 527</span>  dist = distance;</div> +<div class="line"><a name="l00528"></a><span class="lineno"> 528</span>  }</div> +<div class="line"><a name="l00529"></a><span class="lineno"> 529</span>  }</div> +<div class="line"><a name="l00530"></a><span class="lineno"> 530</span>  }</div> +<div class="line"><a name="l00531"></a><span class="lineno"> 531</span>  }</div> +<div class="line"><a name="l00532"></a><span class="lineno"> 532</span>  }</div> +<div class="line"><a name="l00533"></a><span class="lineno"> 533</span> </div> +<div class="line"><a name="l00534"></a><span class="lineno"> 534</span>  <span class="comment">// lock onto a threatening ship only if it is (much) closer:</span></div> +<div class="line"><a name="l00535"></a><span class="lineno"> 535</span>  dist *= 0.2;</div> +<div class="line"><a name="l00536"></a><span class="lineno"> 536</span>  contact.<a class="code" href="class_list_iter.html#ae851e8921d44ff7df1287fc06766d9c2">reset</a>();</div> +<div class="line"><a name="l00537"></a><span class="lineno"> 537</span>  <span class="keywordflow">while</span> (++contact) {</div> +<div class="line"><a name="l00538"></a><span class="lineno"> 538</span>  <a class="code" href="class_ship.html">Ship</a>* c_ship = contact-><a class="code" href="class_contact.html#ade86a4b0e979ca7f818da017d6eb58ae">GetShip</a>();</div> +<div class="line"><a name="l00539"></a><span class="lineno"> 539</span> </div> +<div class="line"><a name="l00540"></a><span class="lineno"> 540</span>  <span class="keywordflow">if</span> (!c_ship) <span class="keywordflow">continue</span>;</div> +<div class="line"><a name="l00541"></a><span class="lineno"> 541</span> </div> +<div class="line"><a name="l00542"></a><span class="lineno"> 542</span>  <span class="comment">// can we lock onto this target?</span></div> +<div class="line"><a name="l00543"></a><span class="lineno"> 543</span>  <span class="keywordflow">if</span> ((c_ship-><a class="code" href="class_ship.html#acf065374e136b9255857d49b352351af">IsRogue</a>() || c_ship-><a class="code" href="class_ship.html#a5e603faf7321fb04d5b306d70ae6b9ca">GetIFF</a>() > 0 && c_ship-><a class="code" href="class_ship.html#a5e603faf7321fb04d5b306d70ae6b9ca">GetIFF</a>() != <a class="code" href="class_system.html#ac0b96709476d02805d37c40963224e52">ship</a>-><a class="code" href="class_ship.html#a5e603faf7321fb04d5b306d70ae6b9ca">GetIFF</a>()) &&</div> +<div class="line"><a name="l00544"></a><span class="lineno"> 544</span>  (c_ship-><a class="code" href="class_ship.html#a7001f58e1ca4b79ff8a1a176384d8a4b">Class</a>() & <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a3d6bc167f19dd9f441891fca1df51abf">target_type</a>) &&</div> +<div class="line"><a name="l00545"></a><span class="lineno"> 545</span>  c_ship-><a class="code" href="class_ship.html#ab01c9dd24753f3f978a233749c5148bc">Weapons</a>().<a class="code" href="class_list.html#a802e2aa9aaef248591140fa032d20d61">size</a>() > 0) {</div> +<div class="line"><a name="l00546"></a><span class="lineno"> 546</span>  <span class="comment">// distance from self to target:</span></div> +<div class="line"><a name="l00547"></a><span class="lineno"> 547</span>  <span class="keywordtype">double</span> distance = <a class="code" href="struct_point.html">Point</a>(c_ship-><a class="code" href="class_physical.html#a18d7b806f29edde8af178ae9a6d0ad90">Location</a>() - <a class="code" href="class_weapon.html#aac52cd1fc9f0a9a34f28273ae39f7dfe">muzzle_pts</a>[0]).length();</div> +<div class="line"><a name="l00548"></a><span class="lineno"> 548</span> </div> +<div class="line"><a name="l00549"></a><span class="lineno"> 549</span>  <span class="keywordflow">if</span> (distance < design->max_range && distance < dist) {</div> +<div class="line"><a name="l00550"></a><span class="lineno"> 550</span>  <span class="comment">// check aim basket:</span></div> +<div class="line"><a name="l00551"></a><span class="lineno"> 551</span>  select_locked = <a class="code" href="class_weapon.html#a6b34b11d1261bdc152b876318bc9f865">CanLockPoint</a>(c_ship-><a class="code" href="class_physical.html#a18d7b806f29edde8af178ae9a6d0ad90">Location</a>(), az, el);</div> +<div class="line"><a name="l00552"></a><span class="lineno"> 552</span> </div> +<div class="line"><a name="l00553"></a><span class="lineno"> 553</span>  <span class="keywordflow">if</span> (select_locked) {</div> +<div class="line"><a name="l00554"></a><span class="lineno"> 554</span>  targ = c_ship;</div> +<div class="line"><a name="l00555"></a><span class="lineno"> 555</span>  dist = distance;</div> +<div class="line"><a name="l00556"></a><span class="lineno"> 556</span>  }</div> +<div class="line"><a name="l00557"></a><span class="lineno"> 557</span>  }</div> +<div class="line"><a name="l00558"></a><span class="lineno"> 558</span>  }</div> +<div class="line"><a name="l00559"></a><span class="lineno"> 559</span>  }</div> +<div class="line"><a name="l00560"></a><span class="lineno"> 560</span>  }</div> +<div class="line"><a name="l00561"></a><span class="lineno"> 561</span> </div> +<div class="line"><a name="l00562"></a><span class="lineno"> 562</span>  <span class="keywordflow">if</span> (!<a class="code" href="class_weapon.html#ac56d34d334c6e942e438b4dc9c2aea76">ammo</a> || !<a class="code" href="class_weapon.html#a046d3105d1805b6bd7fe663f4ffc8286">enabled</a>) {</div> +<div class="line"><a name="l00563"></a><span class="lineno"> 563</span>  <a class="code" href="class_weapon.html#aa14a17ff233dbd7ab1fcff219e59c35c">SetTarget</a>(0,0);</div> +<div class="line"><a name="l00564"></a><span class="lineno"> 564</span>  <a class="code" href="class_weapon.html#a3d23a4a6925cd5ef44a89f033be72285">locked</a> = <span class="keyword">false</span>;</div> +<div class="line"><a name="l00565"></a><span class="lineno"> 565</span>  }</div> +<div class="line"><a name="l00566"></a><span class="lineno"> 566</span> </div> +<div class="line"><a name="l00567"></a><span class="lineno"> 567</span>  <span class="keywordflow">else</span> {</div> +<div class="line"><a name="l00568"></a><span class="lineno"> 568</span>  <a class="code" href="class_weapon.html#aa14a17ff233dbd7ab1fcff219e59c35c">SetTarget</a>(targ, 0);</div> +<div class="line"><a name="l00569"></a><span class="lineno"> 569</span>  }</div> +<div class="line"><a name="l00570"></a><span class="lineno"> 570</span> }</div> +<div class="line"><a name="l00571"></a><span class="lineno"> 571</span> </div> +<div class="line"><a name="l00572"></a><span class="lineno"> 572</span> <span class="comment">// +--------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00573"></a><span class="lineno"> 573</span> </div> +<div class="line"><a name="l00574"></a><span class="lineno"> 574</span> <span class="keywordtype">int</span></div> +<div class="line"><a name="l00575"></a><span class="lineno"><a class="code" href="class_weapon.html#a0981a2f0c70172cb3719e2957785017e"> 575</a></span> <a class="code" href="class_weapon.html#a0981a2f0c70172cb3719e2957785017e">Weapon::Track</a>(<a class="code" href="class_sim_object.html">SimObject</a>* targ, <a class="code" href="class_system.html">System</a>* sub)</div> +<div class="line"><a name="l00576"></a><span class="lineno"> 576</span> {</div> +<div class="line"><a name="l00577"></a><span class="lineno"> 577</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#ac56d34d334c6e942e438b4dc9c2aea76">ammo</a> && <a class="code" href="class_weapon.html#a046d3105d1805b6bd7fe663f4ffc8286">enabled</a> && (<a class="code" href="class_system.html#ab49e7dfcc5076c271c40410c32062e42">availability</a> > <a class="code" href="class_system.html#a110de269a84f870e83e308914e109279">crit_level</a>)) {</div> +<div class="line"><a name="l00578"></a><span class="lineno"> 578</span>  <a class="code" href="class_weapon.html#a3f41f4ecbcda5b487f38bc82ede9fce5">firing</a> = 0;</div> +<div class="line"><a name="l00579"></a><span class="lineno"> 579</span>  <a class="code" href="class_weapon.html#a91ea0213f6c0e36ea7bbf9cdbc156bfd">Aim</a>();</div> +<div class="line"><a name="l00580"></a><span class="lineno"> 580</span>  }</div> +<div class="line"><a name="l00581"></a><span class="lineno"> 581</span>  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#a9bcbd6b171a6160dbcfa4978786e1931">turret</a>) {</div> +<div class="line"><a name="l00582"></a><span class="lineno"> 582</span>  <a class="code" href="class_weapon.html#aa8557a8809015dab0a019e1df35dcc3d">ZeroAim</a>();</div> +<div class="line"><a name="l00583"></a><span class="lineno"> 583</span>  }</div> +<div class="line"><a name="l00584"></a><span class="lineno"> 584</span> </div> +<div class="line"><a name="l00585"></a><span class="lineno"> 585</span>  <span class="keywordflow">return</span> <a class="code" href="class_weapon.html#a3d23a4a6925cd5ef44a89f033be72285">locked</a>;</div> +<div class="line"><a name="l00586"></a><span class="lineno"> 586</span> }</div> +<div class="line"><a name="l00587"></a><span class="lineno"> 587</span> </div> +<div class="line"><a name="l00588"></a><span class="lineno"> 588</span> <span class="comment">// +--------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00589"></a><span class="lineno"> 589</span> </div> +<div class="line"><a name="l00590"></a><span class="lineno"> 590</span> <a class="code" href="class_shot.html">Shot</a>*</div> +<div class="line"><a name="l00591"></a><span class="lineno"><a class="code" href="class_weapon.html#afc2a282a50d257ab8f08646d5b3afdb2"> 591</a></span> <a class="code" href="class_weapon.html#afc2a282a50d257ab8f08646d5b3afdb2">Weapon::Fire</a>()</div> +<div class="line"><a name="l00592"></a><span class="lineno"> 592</span> {</div> +<div class="line"><a name="l00593"></a><span class="lineno"> 593</span>  <span class="keywordflow">if</span> (<a class="code" href="class_game.html#a7565bb8df0532d4f1ddc82229d13a016">Game::Paused</a>())</div> +<div class="line"><a name="l00594"></a><span class="lineno"> 594</span>  <span class="keywordflow">return</span> 0;</div> +<div class="line"><a name="l00595"></a><span class="lineno"> 595</span> </div> +<div class="line"><a name="l00596"></a><span class="lineno"> 596</span>  <span class="keywordflow">if</span> (<a class="code" href="class_system.html#ac0b96709476d02805d37c40963224e52">ship</a> && <a class="code" href="class_system.html#ac0b96709476d02805d37c40963224e52">ship</a>-><a class="code" href="class_ship.html#a9935f1f24b4e94c54a4f5dc3aeba8ce0">CheckFire</a>())</div> +<div class="line"><a name="l00597"></a><span class="lineno"> 597</span>  <span class="keywordflow">return</span> 0;</div> +<div class="line"><a name="l00598"></a><span class="lineno"> 598</span> </div> +<div class="line"><a name="l00599"></a><span class="lineno"> 599</span>  <span class="keywordflow">if</span> (<a class="code" href="class_system.html#ac0b96709476d02805d37c40963224e52">ship</a>-><a class="code" href="class_ship.html#aad13fe948c87ff5359b29ccfb69bcbc0">IsStarship</a>() && <a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a> && !<a class="code" href="class_weapon.html#affd654e577f8f278ca07f8c4eaa0da14">centered</a>)</div> +<div class="line"><a name="l00600"></a><span class="lineno"> 600</span>  <span class="keywordflow">return</span> 0;</div> +<div class="line"><a name="l00601"></a><span class="lineno"> 601</span> </div> +<div class="line"><a name="l00602"></a><span class="lineno"> 602</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#aca42a899ff2d3f31e96e8924cf94d592">beams</a> && <a class="code" href="class_weapon.html#afef08201786b58661c5e03da6e8bf9e6">active_barrel</a> >= 0 && <a class="code" href="class_weapon.html#afef08201786b58661c5e03da6e8bf9e6">active_barrel</a> < <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a> && <a class="code" href="class_weapon.html#aca42a899ff2d3f31e96e8924cf94d592">beams</a>[<a class="code" href="class_weapon.html#afef08201786b58661c5e03da6e8bf9e6">active_barrel</a>])</div> +<div class="line"><a name="l00603"></a><span class="lineno"> 603</span>  <span class="keywordflow">return</span> 0;</div> +<div class="line"><a name="l00604"></a><span class="lineno"> 604</span> </div> +<div class="line"><a name="l00605"></a><span class="lineno"> 605</span>  <a class="code" href="class_shot.html">Shot</a>* shot = 0;</div> +<div class="line"><a name="l00606"></a><span class="lineno"> 606</span> </div> +<div class="line"><a name="l00607"></a><span class="lineno"> 607</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#ac56d34d334c6e942e438b4dc9c2aea76">ammo</a> && <a class="code" href="class_weapon.html#a046d3105d1805b6bd7fe663f4ffc8286">enabled</a> &&</div> +<div class="line"><a name="l00608"></a><span class="lineno"> 608</span>  (<a class="code" href="class_weapon.html#a65f7a3cbd93d484504f61d77c5a03bc0">refire</a> <= 0) && (<a class="code" href="class_system.html#adbe3bc449593934c0783dda70a112567">energy</a> > <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#ae0e50e7551acc6d0a95a9ba0f6c0ba9b">min_charge</a>) &&</div> +<div class="line"><a name="l00609"></a><span class="lineno"> 609</span>  (<a class="code" href="class_system.html#ab49e7dfcc5076c271c40410c32062e42">availability</a> > <a class="code" href="class_system.html#a110de269a84f870e83e308914e109279">crit_level</a>)) {</div> +<div class="line"><a name="l00610"></a><span class="lineno"> 610</span> </div> +<div class="line"><a name="l00611"></a><span class="lineno"> 611</span>  <a class="code" href="class_weapon.html#a65f7a3cbd93d484504f61d77c5a03bc0">refire</a> = <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a5f751cb074910bebefd33698d3cc3ee9">refire_delay</a>;</div> +<div class="line"><a name="l00612"></a><span class="lineno"> 612</span> </div> +<div class="line"><a name="l00613"></a><span class="lineno"> 613</span>  <a class="code" href="class_net_game.html">NetGame</a>* net_game = <a class="code" href="class_net_game.html#a019dbd91861b01d0ca35cef0e1f4066e">NetGame::GetInstance</a>();</div> +<div class="line"><a name="l00614"></a><span class="lineno"> 614</span>  <span class="keywordtype">bool</span> net_client = net_game ? net_game-><a class="code" href="class_net_game.html#a6652b891ef344542ae83f2216ee06df2">IsClient</a>() : <span class="keyword">false</span>;</div> +<div class="line"><a name="l00615"></a><span class="lineno"> 615</span> </div> +<div class="line"><a name="l00616"></a><span class="lineno"> 616</span>  <span class="comment">// all barrels</span></div> +<div class="line"><a name="l00617"></a><span class="lineno"> 617</span>  <span class="keywordflow">if</span> (active_barrel < 0) {</div> +<div class="line"><a name="l00618"></a><span class="lineno"> 618</span>  <span class="keywordflow">if</span> (net_client || <a class="code" href="class_weapon.html#a4a4888c4d4e109d46ca72e671c168cbd">IsPrimary</a>())</div> +<div class="line"><a name="l00619"></a><span class="lineno"> 619</span>  <a class="code" href="class_net_util.html#ac69350a10379dade3267d26929f7eb36">NetUtil::SendWepTrigger</a>(<span class="keyword">this</span>, <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a>);</div> +<div class="line"><a name="l00620"></a><span class="lineno"> 620</span> </div> +<div class="line"><a name="l00621"></a><span class="lineno"> 621</span>  <span class="keywordflow">if</span> (!net_game || <a class="code" href="class_weapon.html#a4a4888c4d4e109d46ca72e671c168cbd">IsPrimary</a>()) {</div> +<div class="line"><a name="l00622"></a><span class="lineno"> 622</span>  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a>; i++)</div> +<div class="line"><a name="l00623"></a><span class="lineno"> 623</span>  shot = <a class="code" href="class_weapon.html#aeddf12bbca6f749109120c98e8aa3ef7">FireBarrel</a>(i);</div> +<div class="line"><a name="l00624"></a><span class="lineno"> 624</span>  }</div> +<div class="line"><a name="l00625"></a><span class="lineno"> 625</span> </div> +<div class="line"><a name="l00626"></a><span class="lineno"> 626</span>  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (net_game && net_game-><a class="code" href="class_net_game.html#a7443c31527828b7952444a8b3769c0fe">IsServer</a>() && <a class="code" href="class_weapon.html#ae6f5e9e58208af1b804b60b62e83db4b">IsMissile</a>()) {</div> +<div class="line"><a name="l00627"></a><span class="lineno"> 627</span>  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a>; i++) {</div> +<div class="line"><a name="l00628"></a><span class="lineno"> 628</span>  shot = <a class="code" href="class_weapon.html#aeddf12bbca6f749109120c98e8aa3ef7">FireBarrel</a>(i);</div> +<div class="line"><a name="l00629"></a><span class="lineno"> 629</span>  <a class="code" href="class_net_util.html#a3537a0d3863b9376281be1a7c32bdc3d">NetUtil::SendWepRelease</a>(<span class="keyword">this</span>, shot);</div> +<div class="line"><a name="l00630"></a><span class="lineno"> 630</span>  }</div> +<div class="line"><a name="l00631"></a><span class="lineno"> 631</span>  }</div> +<div class="line"><a name="l00632"></a><span class="lineno"> 632</span>  }</div> +<div class="line"><a name="l00633"></a><span class="lineno"> 633</span> </div> +<div class="line"><a name="l00634"></a><span class="lineno"> 634</span>  <span class="comment">// single barrel</span></div> +<div class="line"><a name="l00635"></a><span class="lineno"> 635</span>  <span class="keywordflow">else</span> {</div> +<div class="line"><a name="l00636"></a><span class="lineno"> 636</span>  <span class="keywordflow">if</span> (net_client || <a class="code" href="class_weapon.html#a4a4888c4d4e109d46ca72e671c168cbd">IsPrimary</a>())</div> +<div class="line"><a name="l00637"></a><span class="lineno"> 637</span>  <a class="code" href="class_net_util.html#ac69350a10379dade3267d26929f7eb36">NetUtil::SendWepTrigger</a>(<span class="keyword">this</span>, <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a>);</div> +<div class="line"><a name="l00638"></a><span class="lineno"> 638</span> </div> +<div class="line"><a name="l00639"></a><span class="lineno"> 639</span>  <span class="keywordflow">if</span> (!net_game || <a class="code" href="class_weapon.html#a4a4888c4d4e109d46ca72e671c168cbd">IsPrimary</a>()) {</div> +<div class="line"><a name="l00640"></a><span class="lineno"> 640</span>  shot = <a class="code" href="class_weapon.html#aeddf12bbca6f749109120c98e8aa3ef7">FireBarrel</a>(active_barrel++);</div> +<div class="line"><a name="l00641"></a><span class="lineno"> 641</span>  }</div> +<div class="line"><a name="l00642"></a><span class="lineno"> 642</span> </div> +<div class="line"><a name="l00643"></a><span class="lineno"> 643</span>  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (net_game && net_game-><a class="code" href="class_net_game.html#a7443c31527828b7952444a8b3769c0fe">IsServer</a>() && <a class="code" href="class_weapon.html#ae6f5e9e58208af1b804b60b62e83db4b">IsMissile</a>()) {</div> +<div class="line"><a name="l00644"></a><span class="lineno"> 644</span>  shot = <a class="code" href="class_weapon.html#aeddf12bbca6f749109120c98e8aa3ef7">FireBarrel</a>(active_barrel++);</div> +<div class="line"><a name="l00645"></a><span class="lineno"> 645</span>  <a class="code" href="class_net_util.html#a3537a0d3863b9376281be1a7c32bdc3d">NetUtil::SendWepRelease</a>(<span class="keyword">this</span>, shot);</div> +<div class="line"><a name="l00646"></a><span class="lineno"> 646</span>  }</div> +<div class="line"><a name="l00647"></a><span class="lineno"> 647</span> </div> +<div class="line"><a name="l00648"></a><span class="lineno"> 648</span>  <span class="keywordflow">if</span> (active_barrel >= <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a>) {</div> +<div class="line"><a name="l00649"></a><span class="lineno"> 649</span>  active_barrel = 0;</div> +<div class="line"><a name="l00650"></a><span class="lineno"> 650</span>  <a class="code" href="class_weapon.html#a65f7a3cbd93d484504f61d77c5a03bc0">refire</a> += <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#ae037e6e8d0668c36e721b4b9021f1473">salvo_delay</a>;</div> +<div class="line"><a name="l00651"></a><span class="lineno"> 651</span>  }</div> +<div class="line"><a name="l00652"></a><span class="lineno"> 652</span>  } </div> +<div class="line"><a name="l00653"></a><span class="lineno"> 653</span> </div> +<div class="line"><a name="l00654"></a><span class="lineno"> 654</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a53f6ff2b36d5e86d561480e39e776b22">ripple_count</a> > 0 && <a class="code" href="class_weapon.html#a6533790043493237f0ffa409ddfb5a03">ripple_count</a> <= 0)</div> +<div class="line"><a name="l00655"></a><span class="lineno"> 655</span>  <a class="code" href="class_weapon.html#a6533790043493237f0ffa409ddfb5a03">ripple_count</a> = <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a53f6ff2b36d5e86d561480e39e776b22">ripple_count</a>-1;</div> +<div class="line"><a name="l00656"></a><span class="lineno"> 656</span> </div> +<div class="line"><a name="l00657"></a><span class="lineno"> 657</span>  <span class="keywordflow">if</span> (<a class="code" href="class_system.html#ac0647106aa67861161d0ef9a96955fbb">status</a> != <a class="code" href="class_system.html#a01ad7eea57f4a2799a0159f4c3c75b07abf13d09d965e1fe8442d821061a726af">NOMINAL</a>)</div> +<div class="line"><a name="l00658"></a><span class="lineno"> 658</span>  <a class="code" href="class_weapon.html#a65f7a3cbd93d484504f61d77c5a03bc0">refire</a> *= 2;</div> +<div class="line"><a name="l00659"></a><span class="lineno"> 659</span>  }</div> +<div class="line"><a name="l00660"></a><span class="lineno"> 660</span> </div> +<div class="line"><a name="l00661"></a><span class="lineno"> 661</span>  <span class="keywordflow">return</span> shot;</div> +<div class="line"><a name="l00662"></a><span class="lineno"> 662</span> }</div> +<div class="line"><a name="l00663"></a><span class="lineno"> 663</span> </div> +<div class="line"><a name="l00664"></a><span class="lineno"> 664</span> <span class="comment">// +--------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00665"></a><span class="lineno"> 665</span> </div> +<div class="line"><a name="l00666"></a><span class="lineno"> 666</span> <a class="code" href="class_shot.html">Shot</a>*</div> +<div class="line"><a name="l00667"></a><span class="lineno"><a class="code" href="class_weapon.html#aca98991c80c8005d77724685eb55b55d"> 667</a></span> <a class="code" href="class_weapon.html#aca98991c80c8005d77724685eb55b55d">Weapon::NetFirePrimary</a>(<a class="code" href="class_sim_object.html">SimObject</a>* tgt, <a class="code" href="class_system.html">System</a>* sub, <span class="keywordtype">int</span> count)</div> +<div class="line"><a name="l00668"></a><span class="lineno"> 668</span> {</div> +<div class="line"><a name="l00669"></a><span class="lineno"> 669</span>  <a class="code" href="class_shot.html">Shot</a>* shot = 0;</div> +<div class="line"><a name="l00670"></a><span class="lineno"> 670</span> </div> +<div class="line"><a name="l00671"></a><span class="lineno"> 671</span>  <span class="keywordflow">if</span> (!<a class="code" href="class_weapon.html#a4a4888c4d4e109d46ca72e671c168cbd">IsPrimary</a>() || <a class="code" href="class_game.html#a7565bb8df0532d4f1ddc82229d13a016">Game::Paused</a>())</div> +<div class="line"><a name="l00672"></a><span class="lineno"> 672</span>  <span class="keywordflow">return</span> shot;</div> +<div class="line"><a name="l00673"></a><span class="lineno"> 673</span> </div> +<div class="line"><a name="l00674"></a><span class="lineno"> 674</span>  <span class="keywordflow">if</span> (active_barrel < 0 || active_barrel >= <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a>)</div> +<div class="line"><a name="l00675"></a><span class="lineno"> 675</span>  <a class="code" href="class_weapon.html#afef08201786b58661c5e03da6e8bf9e6">active_barrel</a> = 0;</div> +<div class="line"><a name="l00676"></a><span class="lineno"> 676</span> </div> +<div class="line"><a name="l00677"></a><span class="lineno"> 677</span>  <a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a> = tgt;</div> +<div class="line"><a name="l00678"></a><span class="lineno"> 678</span>  <a class="code" href="class_weapon.html#a8f196fdf297da51ad314ebb0b17c55fd">subtarget</a> = sub;</div> +<div class="line"><a name="l00679"></a><span class="lineno"> 679</span>  <a class="code" href="class_weapon.html#ae9fb30a81c45fa2632656c5d0481f506">aim_time</a> = 0;</div> +<div class="line"><a name="l00680"></a><span class="lineno"> 680</span> </div> +<div class="line"><a name="l00681"></a><span class="lineno"> 681</span>  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < count; i++) {</div> +<div class="line"><a name="l00682"></a><span class="lineno"> 682</span>  shot = <a class="code" href="class_weapon.html#aeddf12bbca6f749109120c98e8aa3ef7">FireBarrel</a>(<a class="code" href="class_weapon.html#afef08201786b58661c5e03da6e8bf9e6">active_barrel</a>++);</div> +<div class="line"><a name="l00683"></a><span class="lineno"> 683</span> </div> +<div class="line"><a name="l00684"></a><span class="lineno"> 684</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#afef08201786b58661c5e03da6e8bf9e6">active_barrel</a> >= <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a>) {</div> +<div class="line"><a name="l00685"></a><span class="lineno"> 685</span>  <a class="code" href="class_weapon.html#afef08201786b58661c5e03da6e8bf9e6">active_barrel</a> = 0;</div> +<div class="line"><a name="l00686"></a><span class="lineno"> 686</span>  <a class="code" href="class_weapon.html#a65f7a3cbd93d484504f61d77c5a03bc0">refire</a> += <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#ae037e6e8d0668c36e721b4b9021f1473">salvo_delay</a>;</div> +<div class="line"><a name="l00687"></a><span class="lineno"> 687</span>  }</div> +<div class="line"><a name="l00688"></a><span class="lineno"> 688</span>  }</div> +<div class="line"><a name="l00689"></a><span class="lineno"> 689</span> </div> +<div class="line"><a name="l00690"></a><span class="lineno"> 690</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a>)</div> +<div class="line"><a name="l00691"></a><span class="lineno"> 691</span>  <a class="code" href="class_sim_observer.html#ae6c9a20e4fd0bcb3590f983a391dd451">Observe</a>(<a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a>);</div> +<div class="line"><a name="l00692"></a><span class="lineno"> 692</span> </div> +<div class="line"><a name="l00693"></a><span class="lineno"> 693</span>  <span class="keywordflow">return</span> shot;</div> +<div class="line"><a name="l00694"></a><span class="lineno"> 694</span> }</div> +<div class="line"><a name="l00695"></a><span class="lineno"> 695</span> </div> +<div class="line"><a name="l00696"></a><span class="lineno"> 696</span> <a class="code" href="class_shot.html">Shot</a>*</div> +<div class="line"><a name="l00697"></a><span class="lineno"><a class="code" href="class_weapon.html#a12edcc82ba5cbcdcd794196554cc5813"> 697</a></span> <a class="code" href="class_weapon.html#a12edcc82ba5cbcdcd794196554cc5813">Weapon::NetFireSecondary</a>(<a class="code" href="class_sim_object.html">SimObject</a>* tgt, <a class="code" href="class_system.html">System</a>* sub, DWORD objid)</div> +<div class="line"><a name="l00698"></a><span class="lineno"> 698</span> {</div> +<div class="line"><a name="l00699"></a><span class="lineno"> 699</span>  <a class="code" href="class_shot.html">Shot</a>* shot = 0;</div> +<div class="line"><a name="l00700"></a><span class="lineno"> 700</span> </div> +<div class="line"><a name="l00701"></a><span class="lineno"> 701</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#a4a4888c4d4e109d46ca72e671c168cbd">IsPrimary</a>() || <a class="code" href="class_game.html#a7565bb8df0532d4f1ddc82229d13a016">Game::Paused</a>())</div> +<div class="line"><a name="l00702"></a><span class="lineno"> 702</span>  <span class="keywordflow">return</span> shot;</div> +<div class="line"><a name="l00703"></a><span class="lineno"> 703</span> </div> +<div class="line"><a name="l00704"></a><span class="lineno"> 704</span>  <span class="keywordflow">if</span> (active_barrel < 0 || active_barrel >= <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a>)</div> +<div class="line"><a name="l00705"></a><span class="lineno"> 705</span>  <a class="code" href="class_weapon.html#afef08201786b58661c5e03da6e8bf9e6">active_barrel</a> = 0;</div> +<div class="line"><a name="l00706"></a><span class="lineno"> 706</span> </div> +<div class="line"><a name="l00707"></a><span class="lineno"> 707</span>  <a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a> = tgt;</div> +<div class="line"><a name="l00708"></a><span class="lineno"> 708</span>  <a class="code" href="class_weapon.html#a8f196fdf297da51ad314ebb0b17c55fd">subtarget</a> = sub;</div> +<div class="line"><a name="l00709"></a><span class="lineno"> 709</span>  <a class="code" href="class_weapon.html#ae9fb30a81c45fa2632656c5d0481f506">aim_time</a> = 0;</div> +<div class="line"><a name="l00710"></a><span class="lineno"> 710</span> </div> +<div class="line"><a name="l00711"></a><span class="lineno"> 711</span>  shot = <a class="code" href="class_weapon.html#aeddf12bbca6f749109120c98e8aa3ef7">FireBarrel</a>(<a class="code" href="class_weapon.html#afef08201786b58661c5e03da6e8bf9e6">active_barrel</a>++);</div> +<div class="line"><a name="l00712"></a><span class="lineno"> 712</span> </div> +<div class="line"><a name="l00713"></a><span class="lineno"> 713</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#afef08201786b58661c5e03da6e8bf9e6">active_barrel</a> >= <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a>) {</div> +<div class="line"><a name="l00714"></a><span class="lineno"> 714</span>  <a class="code" href="class_weapon.html#afef08201786b58661c5e03da6e8bf9e6">active_barrel</a> = 0;</div> +<div class="line"><a name="l00715"></a><span class="lineno"> 715</span>  <a class="code" href="class_weapon.html#a65f7a3cbd93d484504f61d77c5a03bc0">refire</a> += <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#ae037e6e8d0668c36e721b4b9021f1473">salvo_delay</a>;</div> +<div class="line"><a name="l00716"></a><span class="lineno"> 716</span>  }</div> +<div class="line"><a name="l00717"></a><span class="lineno"> 717</span> </div> +<div class="line"><a name="l00718"></a><span class="lineno"> 718</span>  <span class="keywordflow">if</span> (shot)</div> +<div class="line"><a name="l00719"></a><span class="lineno"> 719</span>  shot-><a class="code" href="class_sim_object.html#a50f7f2a23635713d123d6811b38fc848">SetObjID</a>(objid);</div> +<div class="line"><a name="l00720"></a><span class="lineno"> 720</span> </div> +<div class="line"><a name="l00721"></a><span class="lineno"> 721</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a>)</div> +<div class="line"><a name="l00722"></a><span class="lineno"> 722</span>  <a class="code" href="class_sim_observer.html#ae6c9a20e4fd0bcb3590f983a391dd451">Observe</a>(<a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a>);</div> +<div class="line"><a name="l00723"></a><span class="lineno"> 723</span> </div> +<div class="line"><a name="l00724"></a><span class="lineno"> 724</span>  <span class="keywordflow">return</span> shot;</div> +<div class="line"><a name="l00725"></a><span class="lineno"> 725</span> }</div> +<div class="line"><a name="l00726"></a><span class="lineno"> 726</span> </div> +<div class="line"><a name="l00727"></a><span class="lineno"> 727</span> <span class="comment">// +--------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00728"></a><span class="lineno"> 728</span> </div> +<div class="line"><a name="l00729"></a><span class="lineno"> 729</span> <a class="code" href="class_shot.html">Shot</a>*</div> +<div class="line"><a name="l00730"></a><span class="lineno"><a class="code" href="class_weapon.html#aeddf12bbca6f749109120c98e8aa3ef7"> 730</a></span> <a class="code" href="class_weapon.html#aeddf12bbca6f749109120c98e8aa3ef7">Weapon::FireBarrel</a>(<span class="keywordtype">int</span> n)</div> +<div class="line"><a name="l00731"></a><span class="lineno"> 731</span> {</div> +<div class="line"><a name="l00732"></a><span class="lineno"> 732</span>  <span class="keyword">const</span> <a class="code" href="struct_point.html">Point</a>& base_vel = <a class="code" href="class_system.html#ac0b96709476d02805d37c40963224e52">ship</a>-><a class="code" href="class_physical.html#a60c5e5f05f780f8accae363e9748131c">Velocity</a>();</div> +<div class="line"><a name="l00733"></a><span class="lineno"> 733</span>  <a class="code" href="class_shot.html">Shot</a>* shot = 0;</div> +<div class="line"><a name="l00734"></a><span class="lineno"> 734</span>  <a class="code" href="class_sim_region.html">SimRegion</a>* region = <a class="code" href="class_system.html#ac0b96709476d02805d37c40963224e52">ship</a>-><a class="code" href="class_sim_object.html#aa15b8215840833436f14f22919cf01f5">GetRegion</a>();</div> +<div class="line"><a name="l00735"></a><span class="lineno"> 735</span> </div> +<div class="line"><a name="l00736"></a><span class="lineno"> 736</span>  <span class="keywordflow">if</span> (!region || n < 0 || n >= <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a> || <a class="code" href="class_game.html#a7565bb8df0532d4f1ddc82229d13a016">Game::Paused</a>())</div> +<div class="line"><a name="l00737"></a><span class="lineno"> 737</span>  <span class="keywordflow">return</span> 0;</div> +<div class="line"><a name="l00738"></a><span class="lineno"> 738</span> </div> +<div class="line"><a name="l00739"></a><span class="lineno"> 739</span>  <a class="code" href="class_weapon.html#a3f41f4ecbcda5b487f38bc82ede9fce5">firing</a> = 1;</div> +<div class="line"><a name="l00740"></a><span class="lineno"> 740</span>  <a class="code" href="class_weapon.html#a91ea0213f6c0e36ea7bbf9cdbc156bfd">Aim</a>();</div> +<div class="line"><a name="l00741"></a><span class="lineno"> 741</span> </div> +<div class="line"><a name="l00742"></a><span class="lineno"> 742</span>  <a class="code" href="class_camera.html">Camera</a> rail_cam;</div> +<div class="line"><a name="l00743"></a><span class="lineno"> 743</span>  rail_cam.<a class="code" href="class_camera.html#a04eb689dabc8e56ec6098377d1321942">Clone</a>(<a class="code" href="class_weapon.html#aae33b123bec138a579794d666c96faad">aim_cam</a>);</div> +<div class="line"><a name="l00744"></a><span class="lineno"> 744</span> </div> +<div class="line"><a name="l00745"></a><span class="lineno"> 745</span>  <a class="code" href="struct_point.html">Point</a> shotpos = <a class="code" href="class_weapon.html#aac52cd1fc9f0a9a34f28273ae39f7dfe">muzzle_pts</a>[n];</div> +<div class="line"><a name="l00746"></a><span class="lineno"> 746</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a2dd35ad4112be5f5e69c88a78e9bb318">length</a> > 0)</div> +<div class="line"><a name="l00747"></a><span class="lineno"> 747</span>  shotpos = shotpos + <a class="code" href="class_weapon.html#aae33b123bec138a579794d666c96faad">aim_cam</a>.<a class="code" href="class_camera.html#a6767fa21da7413fe049cf64eed98f02f">vpn</a>() * <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a2dd35ad4112be5f5e69c88a78e9bb318">length</a>;</div> +<div class="line"><a name="l00748"></a><span class="lineno"> 748</span> </div> +<div class="line"><a name="l00749"></a><span class="lineno"> 749</span>  <span class="comment">// guns may be slewed towards target:</span></div> +<div class="line"><a name="l00750"></a><span class="lineno"> 750</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a25a23a53c2858aaca44235b3c998e89a">primary</a>) {</div> +<div class="line"><a name="l00751"></a><span class="lineno"> 751</span>  shot = <a class="code" href="class_weapon.html#a1a6777d357a20cff0441685d0e39f521">CreateShot</a>(shotpos, <a class="code" href="class_weapon.html#aae33b123bec138a579794d666c96faad">aim_cam</a>, <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>, <a class="code" href="class_system.html#ac0b96709476d02805d37c40963224e52">ship</a>);</div> +<div class="line"><a name="l00752"></a><span class="lineno"> 752</span> </div> +<div class="line"><a name="l00753"></a><span class="lineno"> 753</span>  <span class="keywordflow">if</span> (shot) {</div> +<div class="line"><a name="l00754"></a><span class="lineno"> 754</span>  shot-><a class="code" href="class_physical.html#a4b41633cf4646992e3ab9b8f5ec6a533">SetVelocity</a>(shot-><a class="code" href="class_physical.html#a60c5e5f05f780f8accae363e9748131c">Velocity</a>() + base_vel);</div> +<div class="line"><a name="l00755"></a><span class="lineno"> 755</span>  }</div> +<div class="line"><a name="l00756"></a><span class="lineno"> 756</span>  }</div> +<div class="line"><a name="l00757"></a><span class="lineno"> 757</span> </div> +<div class="line"><a name="l00758"></a><span class="lineno"> 758</span>  <span class="comment">// missiles always launch in rail direction:</span></div> +<div class="line"><a name="l00759"></a><span class="lineno"> 759</span>  <span class="keywordflow">else</span> {</div> +<div class="line"><a name="l00760"></a><span class="lineno"> 760</span>  <span class="comment">// unless they are on a mobile launcher</span></div> +<div class="line"><a name="l00761"></a><span class="lineno"> 761</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#a9bcbd6b171a6160dbcfa4978786e1931">turret</a> && <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a65c23f1d913187ad192c86f3f0ca9282">self_aiming</a>) {</div> +<div class="line"><a name="l00762"></a><span class="lineno"> 762</span>  shot = <a class="code" href="class_weapon.html#a1a6777d357a20cff0441685d0e39f521">CreateShot</a>(shotpos, <a class="code" href="class_weapon.html#aae33b123bec138a579794d666c96faad">aim_cam</a>, <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>, <a class="code" href="class_system.html#ac0b96709476d02805d37c40963224e52">ship</a>);</div> +<div class="line"><a name="l00763"></a><span class="lineno"> 763</span>  shot-><a class="code" href="class_physical.html#a4b41633cf4646992e3ab9b8f5ec6a533">SetVelocity</a>(base_vel);</div> +<div class="line"><a name="l00764"></a><span class="lineno"> 764</span>  }</div> +<div class="line"><a name="l00765"></a><span class="lineno"> 765</span>  <span class="keywordflow">else</span> {</div> +<div class="line"><a name="l00766"></a><span class="lineno"> 766</span>  shot = <a class="code" href="class_weapon.html#a1a6777d357a20cff0441685d0e39f521">CreateShot</a>(shotpos, rail_cam, <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>, <a class="code" href="class_system.html#ac0b96709476d02805d37c40963224e52">ship</a>);</div> +<div class="line"><a name="l00767"></a><span class="lineno"> 767</span>  <span class="keywordflow">if</span> (shot <span class="comment">/* && !turret */</span>) {</div> +<div class="line"><a name="l00768"></a><span class="lineno"> 768</span>  <a class="code" href="struct_matrix.html">Matrix</a> orient = <a class="code" href="class_system.html#ac0b96709476d02805d37c40963224e52">ship</a>-><a class="code" href="class_physical.html#ac6be8bd79bd6622fd67d2d71f8e125af">Cam</a>().<a class="code" href="class_camera.html#a6d34215f3a9eb4a163d0dfbac4a76dab">Orientation</a>();</div> +<div class="line"><a name="l00769"></a><span class="lineno"> 769</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#a2487038427d9e6066ff6976b2ae6c75b">aim_azimuth</a> != 0) orient.<a class="code" href="struct_matrix.html#ab46d7353f782f0a9a93d16ace7095145">Yaw</a>(<a class="code" href="class_weapon.html#a2487038427d9e6066ff6976b2ae6c75b">aim_azimuth</a>);</div> +<div class="line"><a name="l00770"></a><span class="lineno"> 770</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#a80f05ba12f7a38b6e77f3cb8bafd5e30">aim_elevation</a> != 0) orient.<a class="code" href="struct_matrix.html#a3e2bffe4b3d999875653a0ffeb9970b5">Pitch</a>(<a class="code" href="class_weapon.html#a80f05ba12f7a38b6e77f3cb8bafd5e30">aim_elevation</a>);</div> +<div class="line"><a name="l00771"></a><span class="lineno"> 771</span> </div> +<div class="line"><a name="l00772"></a><span class="lineno"> 772</span>  <a class="code" href="struct_point.html">Point</a> eject = <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a8638f7b92a7daebf2783ddcc29b8d3d1">eject</a> * orient;</div> +<div class="line"><a name="l00773"></a><span class="lineno"> 773</span>  shot-><a class="code" href="class_physical.html#a4b41633cf4646992e3ab9b8f5ec6a533">SetVelocity</a>(base_vel + eject);</div> +<div class="line"><a name="l00774"></a><span class="lineno"> 774</span>  }</div> +<div class="line"><a name="l00775"></a><span class="lineno"> 775</span>  }</div> +<div class="line"><a name="l00776"></a><span class="lineno"> 776</span> </div> +<div class="line"><a name="l00777"></a><span class="lineno"> 777</span>  <span class="keywordflow">if</span> (shot && <a class="code" href="class_weapon.html#a87f8115176ab94ee167f72fb3850e05d">visible_stores</a>[n]) {</div> +<div class="line"><a name="l00778"></a><span class="lineno"> 778</span>  <a class="code" href="_graphic_8h.html#a6cf60e4cf1961361db679c04b7a896ed">GRAPHIC_DESTROY</a>(<a class="code" href="class_weapon.html#a87f8115176ab94ee167f72fb3850e05d">visible_stores</a>[n]);</div> +<div class="line"><a name="l00779"></a><span class="lineno"> 779</span>  }</div> +<div class="line"><a name="l00780"></a><span class="lineno"> 780</span>  }</div> +<div class="line"><a name="l00781"></a><span class="lineno"> 781</span> </div> +<div class="line"><a name="l00782"></a><span class="lineno"> 782</span>  <span class="keywordflow">if</span> (shot) {</div> +<div class="line"><a name="l00783"></a><span class="lineno"> 783</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#ac56d34d334c6e942e438b4dc9c2aea76">ammo</a> > 0)</div> +<div class="line"><a name="l00784"></a><span class="lineno"> 784</span>  <a class="code" href="class_weapon.html#ac56d34d334c6e942e438b4dc9c2aea76">ammo</a>--;</div> +<div class="line"><a name="l00785"></a><span class="lineno"> 785</span> </div> +<div class="line"><a name="l00786"></a><span class="lineno"> 786</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#a47fa7f23e1fe4a76ffba9b88ecab5569">guided</a> && <a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a>)</div> +<div class="line"><a name="l00787"></a><span class="lineno"> 787</span>  shot-><a class="code" href="class_shot.html#ab5d5010a6dbeb0f71af8b77aa337ce3c">SeekTarget</a>(<a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a>, <a class="code" href="class_weapon.html#a8f196fdf297da51ad314ebb0b17c55fd">subtarget</a>);</div> +<div class="line"><a name="l00788"></a><span class="lineno"> 788</span> </div> +<div class="line"><a name="l00789"></a><span class="lineno"> 789</span>  <span class="keywordtype">float</span> shot_load;</div> +<div class="line"><a name="l00790"></a><span class="lineno"> 790</span>  <span class="keywordflow">if</span> (<a class="code" href="class_system.html#adbe3bc449593934c0783dda70a112567">energy</a> > <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a82136e096d782297651c48d974b24db2">charge</a>)</div> +<div class="line"><a name="l00791"></a><span class="lineno"> 791</span>  shot_load = <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a82136e096d782297651c48d974b24db2">charge</a>;</div> +<div class="line"><a name="l00792"></a><span class="lineno"> 792</span>  <span class="keywordflow">else</span></div> +<div class="line"><a name="l00793"></a><span class="lineno"> 793</span>  shot_load = <a class="code" href="class_system.html#adbe3bc449593934c0783dda70a112567">energy</a>; </div> +<div class="line"><a name="l00794"></a><span class="lineno"> 794</span> </div> +<div class="line"><a name="l00795"></a><span class="lineno"> 795</span>  <a class="code" href="class_system.html#adbe3bc449593934c0783dda70a112567">energy</a> -= shot_load;</div> +<div class="line"><a name="l00796"></a><span class="lineno"> 796</span>  shot-><a class="code" href="class_shot.html#a4ea72a69a385e0005fdc128ae99cae58">SetCharge</a>(shot_load * <a class="code" href="class_system.html#ab49e7dfcc5076c271c40410c32062e42">availability</a>);</div> +<div class="line"><a name="l00797"></a><span class="lineno"> 797</span> </div> +<div class="line"><a name="l00798"></a><span class="lineno"> 798</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a> && <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a66dbe542bc621ca8be240781f46fcc40">flak</a> && !<a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a5e1b5320243042cc8271bc7ac2cfcf4d">guided</a>) {</div> +<div class="line"><a name="l00799"></a><span class="lineno"> 799</span>  <span class="keywordtype">double</span> speed = shot-><a class="code" href="class_physical.html#a60c5e5f05f780f8accae363e9748131c">Velocity</a>().<a class="code" href="struct_point.html#a8ebcce847b8c214b7351904ce60f5518">length</a>();</div> +<div class="line"><a name="l00800"></a><span class="lineno"> 800</span>  <span class="keywordtype">double</span> range = (<a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a>-><a class="code" href="class_physical.html#a18d7b806f29edde8af178ae9a6d0ad90">Location</a>() - shot-><a class="code" href="class_physical.html#a18d7b806f29edde8af178ae9a6d0ad90">Location</a>()).length();</div> +<div class="line"><a name="l00801"></a><span class="lineno"> 801</span> </div> +<div class="line"><a name="l00802"></a><span class="lineno"> 802</span>  <span class="keywordflow">if</span> (range > <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#ae25cf4d9cbe631579deadcf21a4ad7a7">min_range</a> && range < design->max_range) {</div> +<div class="line"><a name="l00803"></a><span class="lineno"> 803</span>  shot-><a class="code" href="class_shot.html#a19c3bf22818a2101f85da50104d18837">SetFuse</a>(range / speed);</div> +<div class="line"><a name="l00804"></a><span class="lineno"> 804</span>  }</div> +<div class="line"><a name="l00805"></a><span class="lineno"> 805</span>  }</div> +<div class="line"><a name="l00806"></a><span class="lineno"> 806</span> </div> +<div class="line"><a name="l00807"></a><span class="lineno"> 807</span>  region-><a class="code" href="class_sim_region.html#a92cff0e90fcc952c918aeea0608703d3">InsertObject</a>(shot);</div> +<div class="line"><a name="l00808"></a><span class="lineno"> 808</span> </div> +<div class="line"><a name="l00809"></a><span class="lineno"> 809</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#aca42a899ff2d3f31e96e8924cf94d592">beams</a>) {</div> +<div class="line"><a name="l00810"></a><span class="lineno"> 810</span>  <a class="code" href="class_weapon.html#aca42a899ff2d3f31e96e8924cf94d592">beams</a>[n] = shot;</div> +<div class="line"><a name="l00811"></a><span class="lineno"> 811</span>  <a class="code" href="class_sim_observer.html#ae6c9a20e4fd0bcb3590f983a391dd451">Observe</a>(<a class="code" href="class_weapon.html#aca42a899ff2d3f31e96e8924cf94d592">beams</a>[n]);</div> +<div class="line"><a name="l00812"></a><span class="lineno"> 812</span> </div> +<div class="line"><a name="l00813"></a><span class="lineno"> 813</span>  <span class="comment">// aim beam at target:</span></div> +<div class="line"><a name="l00814"></a><span class="lineno"> 814</span>  <a class="code" href="class_weapon.html#a980ea50878704bd4599858b687d177f3">SetBeamPoints</a>(<span class="keyword">true</span>);</div> +<div class="line"><a name="l00815"></a><span class="lineno"> 815</span>  }</div> +<div class="line"><a name="l00816"></a><span class="lineno"> 816</span> </div> +<div class="line"><a name="l00817"></a><span class="lineno"> 817</span>  <span class="keywordflow">if</span> (<a class="code" href="class_system.html#ac0b96709476d02805d37c40963224e52">ship</a>) {</div> +<div class="line"><a name="l00818"></a><span class="lineno"> 818</span>  <a class="code" href="class_ship_stats.html">ShipStats</a>* stats = <a class="code" href="class_ship_stats.html#a6295f4bd2b5c2037a776f4dc62a8947d">ShipStats::Find</a>(<a class="code" href="class_system.html#ac0b96709476d02805d37c40963224e52">ship</a>-><a class="code" href="class_physical.html#a805a89f8e93e2e66452b5cb6ab0c5f6b">Name</a>());</div> +<div class="line"><a name="l00819"></a><span class="lineno"> 819</span> </div> +<div class="line"><a name="l00820"></a><span class="lineno"> 820</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a25a23a53c2858aaca44235b3c998e89a">primary</a>)</div> +<div class="line"><a name="l00821"></a><span class="lineno"> 821</span>  stats-><a class="code" href="class_ship_stats.html#a8912d90be47d6bb06a395c8a4175cdb0">AddGunShot</a>();</div> +<div class="line"><a name="l00822"></a><span class="lineno"> 822</span>  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a86a5d85ebad0ec34066203d47f016738">decoy_type</a> == 0 && <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#ac0a098f4619da09066f5ebee76ca5dc0">damage</a> > 0)</div> +<div class="line"><a name="l00823"></a><span class="lineno"> 823</span>  stats-><a class="code" href="class_ship_stats.html#ac8b0107b87fa76bf53630b313fed4c36">AddMissileShot</a>();</div> +<div class="line"><a name="l00824"></a><span class="lineno"> 824</span>  }</div> +<div class="line"><a name="l00825"></a><span class="lineno"> 825</span>  }</div> +<div class="line"><a name="l00826"></a><span class="lineno"> 826</span> </div> +<div class="line"><a name="l00827"></a><span class="lineno"> 827</span>  <span class="keywordflow">return</span> shot;</div> +<div class="line"><a name="l00828"></a><span class="lineno"> 828</span> }</div> +<div class="line"><a name="l00829"></a><span class="lineno"> 829</span> </div> +<div class="line"><a name="l00830"></a><span class="lineno"> 830</span> <a class="code" href="class_shot.html">Shot</a>*</div> +<div class="line"><a name="l00831"></a><span class="lineno"><a class="code" href="class_weapon.html#a1a6777d357a20cff0441685d0e39f521"> 831</a></span> <a class="code" href="class_weapon.html#a1a6777d357a20cff0441685d0e39f521">Weapon::CreateShot</a>(<span class="keyword">const</span> <a class="code" href="struct_point.html">Point</a>& loc, <span class="keyword">const</span> <a class="code" href="class_camera.html">Camera</a>& cam, <a class="code" href="class_weapon_design.html">WeaponDesign</a>* dsn, <span class="keyword">const</span> <a class="code" href="class_ship.html">Ship</a>* own)</div> +<div class="line"><a name="l00832"></a><span class="lineno"> 832</span> {</div> +<div class="line"><a name="l00833"></a><span class="lineno"> 833</span>  <span class="keywordflow">if</span> (dsn-><a class="code" href="class_weapon_design.html#ad3db268ec7a9f5eaf79923e3b69fdc42">drone</a>)</div> +<div class="line"><a name="l00834"></a><span class="lineno"> 834</span>  <span class="keywordflow">return</span> <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_drone.html">Drone</a>(loc, cam, dsn, own);</div> +<div class="line"><a name="l00835"></a><span class="lineno"> 835</span> </div> +<div class="line"><a name="l00836"></a><span class="lineno"> 836</span>  <span class="keywordflow">else</span></div> +<div class="line"><a name="l00837"></a><span class="lineno"> 837</span>  <span class="keywordflow">return</span> <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_shot.html">Shot</a>(loc, cam, dsn, own);</div> +<div class="line"><a name="l00838"></a><span class="lineno"> 838</span> }</div> +<div class="line"><a name="l00839"></a><span class="lineno"> 839</span> </div> +<div class="line"><a name="l00840"></a><span class="lineno"> 840</span> <span class="comment">// +--------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00841"></a><span class="lineno"> 841</span> </div> +<div class="line"><a name="l00842"></a><span class="lineno"> 842</span> <span class="keywordtype">void</span></div> +<div class="line"><a name="l00843"></a><span class="lineno"><a class="code" href="class_weapon.html#a464990e83c4f7ff6d676d7c4710f1696"> 843</a></span> <a class="code" href="class_weapon.html#a464990e83c4f7ff6d676d7c4710f1696">Weapon::Orient</a>(<span class="keyword">const</span> <a class="code" href="class_physical.html">Physical</a>* rep)</div> +<div class="line"><a name="l00844"></a><span class="lineno"> 844</span> {</div> +<div class="line"><a name="l00845"></a><span class="lineno"> 845</span>  <a class="code" href="class_weapon.html#a464990e83c4f7ff6d676d7c4710f1696">System::Orient</a>(rep);</div> +<div class="line"><a name="l00846"></a><span class="lineno"> 846</span> </div> +<div class="line"><a name="l00847"></a><span class="lineno"> 847</span>  <span class="keyword">const</span> <a class="code" href="struct_matrix.html">Matrix</a>& orientation = rep-><a class="code" href="class_physical.html#ac6be8bd79bd6622fd67d2d71f8e125af">Cam</a>().<a class="code" href="class_camera.html#a6d34215f3a9eb4a163d0dfbac4a76dab">Orientation</a>();</div> +<div class="line"><a name="l00848"></a><span class="lineno"> 848</span>  <a class="code" href="struct_point.html">Point</a> loc = rep-><a class="code" href="class_physical.html#a18d7b806f29edde8af178ae9a6d0ad90">Location</a>();</div> +<div class="line"><a name="l00849"></a><span class="lineno"> 849</span> </div> +<div class="line"><a name="l00850"></a><span class="lineno"> 850</span>  <span class="comment">// align graphics with camera:</span></div> +<div class="line"><a name="l00851"></a><span class="lineno"> 851</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#a9bcbd6b171a6160dbcfa4978786e1931">turret</a>) {</div> +<div class="line"><a name="l00852"></a><span class="lineno"> 852</span>  <span class="keywordflow">if</span> (!<a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a65c23f1d913187ad192c86f3f0ca9282">self_aiming</a>)</div> +<div class="line"><a name="l00853"></a><span class="lineno"> 853</span>  <a class="code" href="class_weapon.html#aa8557a8809015dab0a019e1df35dcc3d">ZeroAim</a>();</div> +<div class="line"><a name="l00854"></a><span class="lineno"> 854</span> </div> +<div class="line"><a name="l00855"></a><span class="lineno"> 855</span>  <span class="keyword">const</span> <a class="code" href="struct_matrix.html">Matrix</a>& aim = <a class="code" href="class_weapon.html#aae33b123bec138a579794d666c96faad">aim_cam</a>.<a class="code" href="class_camera.html#a6d34215f3a9eb4a163d0dfbac4a76dab">Orientation</a>();</div> +<div class="line"><a name="l00856"></a><span class="lineno"> 856</span> </div> +<div class="line"><a name="l00857"></a><span class="lineno"> 857</span>  <a class="code" href="class_weapon.html#a9bcbd6b171a6160dbcfa4978786e1931">turret</a>-><a class="code" href="class_graphic.html#af8bec5b637e4925c65fb77d8234fb266">MoveTo</a>(<a class="code" href="class_system.html#a569f21343e59883035bd90828ec7c0ea">mount_loc</a>);</div> +<div class="line"><a name="l00858"></a><span class="lineno"> 858</span>  <a class="code" href="class_weapon.html#a9bcbd6b171a6160dbcfa4978786e1931">turret</a>-><a class="code" href="class_solid.html#a387ee6d94b3b29bb6411aeca8d519166">SetOrientation</a>(aim);</div> +<div class="line"><a name="l00859"></a><span class="lineno"> 859</span> </div> +<div class="line"><a name="l00860"></a><span class="lineno"> 860</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#ab050722c0383f069afbe76cfe1a84e23">turret_base</a>) {</div> +<div class="line"><a name="l00861"></a><span class="lineno"> 861</span>  <a class="code" href="struct_matrix.html">Matrix</a> base = orientation;</div> +<div class="line"><a name="l00862"></a><span class="lineno"> 862</span> </div> +<div class="line"><a name="l00863"></a><span class="lineno"> 863</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a502144310af49e9aa8a6db11fe759ab3">turret_axis</a> == 1) {</div> +<div class="line"><a name="l00864"></a><span class="lineno"> 864</span>  base.<a class="code" href="struct_matrix.html#a3e2bffe4b3d999875653a0ffeb9970b5">Pitch</a>(<a class="code" href="class_weapon.html#a80f05ba12f7a38b6e77f3cb8bafd5e30">aim_elevation</a>);</div> +<div class="line"><a name="l00865"></a><span class="lineno"> 865</span>  base.<a class="code" href="struct_matrix.html#a3e2bffe4b3d999875653a0ffeb9970b5">Pitch</a>(<a class="code" href="class_weapon.html#a5a3de66f1827bff7c1765f38961878bb">old_elevation</a>);</div> +<div class="line"><a name="l00866"></a><span class="lineno"> 866</span>  }</div> +<div class="line"><a name="l00867"></a><span class="lineno"> 867</span>  <span class="keywordflow">else</span> {</div> +<div class="line"><a name="l00868"></a><span class="lineno"> 868</span>  base.<a class="code" href="struct_matrix.html#ab46d7353f782f0a9a93d16ace7095145">Yaw</a>(<a class="code" href="class_weapon.html#a2487038427d9e6066ff6976b2ae6c75b">aim_azimuth</a>);</div> +<div class="line"><a name="l00869"></a><span class="lineno"> 869</span>  base.<a class="code" href="struct_matrix.html#ab46d7353f782f0a9a93d16ace7095145">Yaw</a>(<a class="code" href="class_weapon.html#a8b27a3c4f9d57ee2a50c352595494d2f">old_azimuth</a>);</div> +<div class="line"><a name="l00870"></a><span class="lineno"> 870</span>  }</div> +<div class="line"><a name="l00871"></a><span class="lineno"> 871</span> </div> +<div class="line"><a name="l00872"></a><span class="lineno"> 872</span>  <a class="code" href="class_weapon.html#ab050722c0383f069afbe76cfe1a84e23">turret_base</a>-><a class="code" href="class_graphic.html#af8bec5b637e4925c65fb77d8234fb266">MoveTo</a>(<a class="code" href="class_system.html#a569f21343e59883035bd90828ec7c0ea">mount_loc</a>);</div> +<div class="line"><a name="l00873"></a><span class="lineno"> 873</span>  <a class="code" href="class_weapon.html#ab050722c0383f069afbe76cfe1a84e23">turret_base</a>-><a class="code" href="class_solid.html#a387ee6d94b3b29bb6411aeca8d519166">SetOrientation</a>(base);</div> +<div class="line"><a name="l00874"></a><span class="lineno"> 874</span>  }</div> +<div class="line"><a name="l00875"></a><span class="lineno"> 875</span> </div> +<div class="line"><a name="l00876"></a><span class="lineno"> 876</span>  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a>; i++) {</div> +<div class="line"><a name="l00877"></a><span class="lineno"> 877</span>  <a class="code" href="class_weapon.html#aac52cd1fc9f0a9a34f28273ae39f7dfe">muzzle_pts</a>[i] = (<a class="code" href="class_weapon.html#a349587aa2a34c4a75540293f2b6d4451">rel_pts</a>[i] * aim) + <a class="code" href="class_system.html#a569f21343e59883035bd90828ec7c0ea">mount_loc</a>;</div> +<div class="line"><a name="l00878"></a><span class="lineno"> 878</span> </div> +<div class="line"><a name="l00879"></a><span class="lineno"> 879</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#a87f8115176ab94ee167f72fb3850e05d">visible_stores</a>[i]) {</div> +<div class="line"><a name="l00880"></a><span class="lineno"> 880</span>  <a class="code" href="class_weapon.html#a87f8115176ab94ee167f72fb3850e05d">visible_stores</a>[i]-><a class="code" href="class_solid.html#a387ee6d94b3b29bb6411aeca8d519166">SetOrientation</a>(aim);</div> +<div class="line"><a name="l00881"></a><span class="lineno"> 881</span>  <a class="code" href="class_weapon.html#a87f8115176ab94ee167f72fb3850e05d">visible_stores</a>[i]-><a class="code" href="class_graphic.html#af8bec5b637e4925c65fb77d8234fb266">MoveTo</a>(<a class="code" href="class_weapon.html#aac52cd1fc9f0a9a34f28273ae39f7dfe">muzzle_pts</a>[i]);</div> +<div class="line"><a name="l00882"></a><span class="lineno"> 882</span>  }</div> +<div class="line"><a name="l00883"></a><span class="lineno"> 883</span>  }</div> +<div class="line"><a name="l00884"></a><span class="lineno"> 884</span>  }</div> +<div class="line"><a name="l00885"></a><span class="lineno"> 885</span>  <span class="keywordflow">else</span> {</div> +<div class="line"><a name="l00886"></a><span class="lineno"> 886</span>  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a>; i++) {</div> +<div class="line"><a name="l00887"></a><span class="lineno"> 887</span>  <a class="code" href="class_weapon.html#aac52cd1fc9f0a9a34f28273ae39f7dfe">muzzle_pts</a>[i] = (<a class="code" href="class_weapon.html#a349587aa2a34c4a75540293f2b6d4451">rel_pts</a>[i] * orientation) + loc;</div> +<div class="line"><a name="l00888"></a><span class="lineno"> 888</span> </div> +<div class="line"><a name="l00889"></a><span class="lineno"> 889</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#a87f8115176ab94ee167f72fb3850e05d">visible_stores</a>[i]) {</div> +<div class="line"><a name="l00890"></a><span class="lineno"> 890</span>  <a class="code" href="class_weapon.html#a87f8115176ab94ee167f72fb3850e05d">visible_stores</a>[i]-><a class="code" href="class_solid.html#a387ee6d94b3b29bb6411aeca8d519166">SetOrientation</a>(orientation);</div> +<div class="line"><a name="l00891"></a><span class="lineno"> 891</span>  <a class="code" href="class_weapon.html#a87f8115176ab94ee167f72fb3850e05d">visible_stores</a>[i]-><a class="code" href="class_graphic.html#af8bec5b637e4925c65fb77d8234fb266">MoveTo</a>(<a class="code" href="class_weapon.html#aac52cd1fc9f0a9a34f28273ae39f7dfe">muzzle_pts</a>[i]);</div> +<div class="line"><a name="l00892"></a><span class="lineno"> 892</span>  }</div> +<div class="line"><a name="l00893"></a><span class="lineno"> 893</span>  }</div> +<div class="line"><a name="l00894"></a><span class="lineno"> 894</span>  }</div> +<div class="line"><a name="l00895"></a><span class="lineno"> 895</span> }</div> +<div class="line"><a name="l00896"></a><span class="lineno"> 896</span> </div> +<div class="line"><a name="l00897"></a><span class="lineno"> 897</span> <span class="comment">// +--------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00898"></a><span class="lineno"> 898</span> </div> +<div class="line"><a name="l00899"></a><span class="lineno"> 899</span> <span class="keywordtype">void</span></div> +<div class="line"><a name="l00900"></a><span class="lineno"><a class="code" href="class_weapon.html#a980ea50878704bd4599858b687d177f3"> 900</a></span> <a class="code" href="class_weapon.html#a980ea50878704bd4599858b687d177f3">Weapon::SetBeamPoints</a>(<span class="keywordtype">bool</span> aim)</div> +<div class="line"><a name="l00901"></a><span class="lineno"> 901</span> {</div> +<div class="line"><a name="l00902"></a><span class="lineno"> 902</span>  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a>; i++) {</div> +<div class="line"><a name="l00903"></a><span class="lineno"> 903</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#aca42a899ff2d3f31e96e8924cf94d592">beams</a> && <a class="code" href="class_weapon.html#aca42a899ff2d3f31e96e8924cf94d592">beams</a>[i]) {</div> +<div class="line"><a name="l00904"></a><span class="lineno"> 904</span>  <a class="code" href="struct_point.html">Point</a> from = <a class="code" href="class_weapon.html#aac52cd1fc9f0a9a34f28273ae39f7dfe">muzzle_pts</a>[i];</div> +<div class="line"><a name="l00905"></a><span class="lineno"> 905</span>  <a class="code" href="struct_point.html">Point</a> to;</div> +<div class="line"><a name="l00906"></a><span class="lineno"> 906</span>  <span class="keywordtype">double</span> len = <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a2dd35ad4112be5f5e69c88a78e9bb318">length</a>;</div> +<div class="line"><a name="l00907"></a><span class="lineno"> 907</span> </div> +<div class="line"><a name="l00908"></a><span class="lineno"> 908</span>  <span class="keywordflow">if</span> (len < 1 || len > 1e7)</div> +<div class="line"><a name="l00909"></a><span class="lineno"> 909</span>  len = <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#ae766af0fe80f7780b8542ee72d75b1f1">max_range</a>;</div> +<div class="line"><a name="l00910"></a><span class="lineno"> 910</span> </div> +<div class="line"><a name="l00911"></a><span class="lineno"> 911</span>  <span class="keywordflow">if</span> (len < 1)</div> +<div class="line"><a name="l00912"></a><span class="lineno"> 912</span>  len = 3e5;</div> +<div class="line"><a name="l00913"></a><span class="lineno"> 913</span> </div> +<div class="line"><a name="l00914"></a><span class="lineno"> 914</span>  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (len > 1e7)</div> +<div class="line"><a name="l00915"></a><span class="lineno"> 915</span>  len = 1e7;</div> +<div class="line"><a name="l00916"></a><span class="lineno"> 916</span> </div> +<div class="line"><a name="l00917"></a><span class="lineno"> 917</span>  <span class="comment">// always use the aim cam, to enforce slew_rate</span></div> +<div class="line"><a name="l00918"></a><span class="lineno"> 918</span>  to = from + <a class="code" href="class_weapon.html#aae33b123bec138a579794d666c96faad">aim_cam</a>.<a class="code" href="class_camera.html#a6767fa21da7413fe049cf64eed98f02f">vpn</a>() * len;</div> +<div class="line"><a name="l00919"></a><span class="lineno"> 919</span> </div> +<div class="line"><a name="l00920"></a><span class="lineno"> 920</span>  <a class="code" href="class_weapon.html#aca42a899ff2d3f31e96e8924cf94d592">beams</a>[i]-><a class="code" href="class_shot.html#a4d60ed9eb5ecfbd15c79f5607ee3f218">SetBeamPoints</a>(from, to);</div> +<div class="line"><a name="l00921"></a><span class="lineno"> 921</span>  }</div> +<div class="line"><a name="l00922"></a><span class="lineno"> 922</span>  }</div> +<div class="line"><a name="l00923"></a><span class="lineno"> 923</span> }</div> +<div class="line"><a name="l00924"></a><span class="lineno"> 924</span> </div> +<div class="line"><a name="l00925"></a><span class="lineno"> 925</span> <span class="comment">// +--------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00926"></a><span class="lineno"> 926</span> </div> +<div class="line"><a name="l00927"></a><span class="lineno"> 927</span> <span class="keywordtype">void</span></div> +<div class="line"><a name="l00928"></a><span class="lineno"><a class="code" href="class_weapon.html#a91ea0213f6c0e36ea7bbf9cdbc156bfd"> 928</a></span> <a class="code" href="class_weapon.html#a91ea0213f6c0e36ea7bbf9cdbc156bfd">Weapon::Aim</a>()</div> +<div class="line"><a name="l00929"></a><span class="lineno"> 929</span> {</div> +<div class="line"><a name="l00930"></a><span class="lineno"> 930</span>  <a class="code" href="class_weapon.html#a3d23a4a6925cd5ef44a89f033be72285">locked</a> = <span class="keyword">false</span>;</div> +<div class="line"><a name="l00931"></a><span class="lineno"> 931</span>  <a class="code" href="class_weapon.html#affd654e577f8f278ca07f8c4eaa0da14">centered</a> = <span class="keyword">false</span>;</div> +<div class="line"><a name="l00932"></a><span class="lineno"> 932</span> </div> +<div class="line"><a name="l00933"></a><span class="lineno"> 933</span>  <a class="code" href="class_weapon.html#a9a2f15a1841a1da8ff02dea3d05b8709">FindObjective</a>();</div> +<div class="line"><a name="l00934"></a><span class="lineno"> 934</span> </div> +<div class="line"><a name="l00935"></a><span class="lineno"> 935</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a>) {</div> +<div class="line"><a name="l00936"></a><span class="lineno"> 936</span>  <span class="keywordtype">double</span> az = 0;</div> +<div class="line"><a name="l00937"></a><span class="lineno"> 937</span>  <span class="keywordtype">double</span> el = 0;</div> +<div class="line"><a name="l00938"></a><span class="lineno"> 938</span> </div> +<div class="line"><a name="l00939"></a><span class="lineno"> 939</span>  <a class="code" href="class_weapon.html#a3d23a4a6925cd5ef44a89f033be72285">locked</a> = <a class="code" href="class_weapon.html#a6b34b11d1261bdc152b876318bc9f865">CanLockPoint</a>(<a class="code" href="class_weapon.html#a751f30858d91b632dc9f7654defd5245">obj_w</a>, az, el, &<a class="code" href="class_weapon.html#ad7aa96f953f091d90ba678df41c82b94">objective</a>);</div> +<div class="line"><a name="l00940"></a><span class="lineno"> 940</span> </div> +<div class="line"><a name="l00941"></a><span class="lineno"> 941</span>  <span class="keywordtype">double</span> spread_az = <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a9927d96f8384b420b1497365df900a94">spread_az</a>;</div> +<div class="line"><a name="l00942"></a><span class="lineno"> 942</span>  <span class="keywordtype">double</span> spread_el = <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a1581e1a5bd41e9efe6cab3ca0a2bc650">spread_el</a>;</div> +<div class="line"><a name="l00943"></a><span class="lineno"> 943</span> </div> +<div class="line"><a name="l00944"></a><span class="lineno"> 944</span>  <span class="comment">// beam sweep target:</span></div> +<div class="line"><a name="l00945"></a><span class="lineno"> 945</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a04c587445da3b085e00c2d0c639f94b9">beam</a>) {</div> +<div class="line"><a name="l00946"></a><span class="lineno"> 946</span>  <span class="keywordtype">double</span> factor = 0;</div> +<div class="line"><a name="l00947"></a><span class="lineno"> 947</span>  <span class="keywordtype">double</span> az_phase = 0;</div> +<div class="line"><a name="l00948"></a><span class="lineno"> 948</span>  <span class="keywordtype">double</span> el_phase = 0;</div> +<div class="line"><a name="l00949"></a><span class="lineno"> 949</span> </div> +<div class="line"><a name="l00950"></a><span class="lineno"> 950</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a>-><a class="code" href="class_physical.html#a2ce9ae48d2e4f4fb434bdc4083746068">Type</a>() == <a class="code" href="class_sim_object.html#a43f6bd6f43c6e7798b4f7ac729c53982a883a4c0d3bae3a294a55a710f8bd7cf4">SimObject::SIM_SHIP</a>) {</div> +<div class="line"><a name="l00951"></a><span class="lineno"> 951</span>  <a class="code" href="class_ship.html">Ship</a>* s = (<a class="code" href="class_ship.html">Ship</a>*) <a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a>;</div> +<div class="line"><a name="l00952"></a><span class="lineno"> 952</span> </div> +<div class="line"><a name="l00953"></a><span class="lineno"> 953</span>  <span class="keywordflow">if</span> (s-><a class="code" href="class_ship.html#aad13fe948c87ff5359b29ccfb69bcbc0">IsStarship</a>()) {</div> +<div class="line"><a name="l00954"></a><span class="lineno"> 954</span>  <span class="keywordflow">switch</span> (<a class="code" href="class_weapon.html#a4071b8d3150d8563a8dcd595da991530">sweep</a>) {</div> +<div class="line"><a name="l00955"></a><span class="lineno"> 955</span>  <span class="keywordflow">default</span>:</div> +<div class="line"><a name="l00956"></a><span class="lineno"> 956</span>  <span class="keywordflow">case</span> <a class="code" href="class_weapon.html#a11ed0cd66acd7bf3b9739b6794580e43ae24443c9305b2f28bb1db5a8e66cee26">SWEEP_NONE</a>: factor = 0; <span class="keywordflow">break</span>;</div> +<div class="line"><a name="l00957"></a><span class="lineno"> 957</span>  <span class="keywordflow">case</span> <a class="code" href="class_weapon.html#a11ed0cd66acd7bf3b9739b6794580e43a495094dd6eb2e52bbd4bfa3af7360599">SWEEP_TIGHT</a>: factor = 1; <span class="keywordflow">break</span>;</div> +<div class="line"><a name="l00958"></a><span class="lineno"> 958</span>  <span class="keywordflow">case</span> <a class="code" href="class_weapon.html#a11ed0cd66acd7bf3b9739b6794580e43a6cfce871aa408f6bfa8a366d915d7034">SWEEP_WIDE</a>: factor = 2; <span class="keywordflow">break</span>;</div> +<div class="line"><a name="l00959"></a><span class="lineno"> 959</span>  }</div> +<div class="line"><a name="l00960"></a><span class="lineno"> 960</span>  }</div> +<div class="line"><a name="l00961"></a><span class="lineno"> 961</span>  }</div> +<div class="line"><a name="l00962"></a><span class="lineno"> 962</span> </div> +<div class="line"><a name="l00963"></a><span class="lineno"> 963</span>  <span class="keywordflow">if</span> (factor > 0) {</div> +<div class="line"><a name="l00964"></a><span class="lineno"> 964</span>  factor *= atan2(<a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a>-><a class="code" href="class_physical.html#a31367f0054fd23eeb6458c42bb663fc7">Radius</a>(), (double) <a class="code" href="class_weapon.html#ad7aa96f953f091d90ba678df41c82b94">objective</a>.<a class="code" href="struct_point.html#a05ba3b1dfcb19430582ae953cbbfbded">z</a>);</div> +<div class="line"><a name="l00965"></a><span class="lineno"> 965</span> </div> +<div class="line"><a name="l00966"></a><span class="lineno"> 966</span>  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < <a class="code" href="class_weapon.html#aaee38abb34f1ebc958d006c29ea8bc97">nbarrels</a>; i++) {</div> +<div class="line"><a name="l00967"></a><span class="lineno"> 967</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#aca42a899ff2d3f31e96e8924cf94d592">beams</a> && <a class="code" href="class_weapon.html#aca42a899ff2d3f31e96e8924cf94d592">beams</a>[i]) {</div> +<div class="line"><a name="l00968"></a><span class="lineno"> 968</span>  az_phase = sin(<a class="code" href="class_weapon.html#aca42a899ff2d3f31e96e8924cf94d592">beams</a>[i]->Life() * 0.4 * <a class="code" href="_geometry_8h.html#a952eac791b596a61bba0a133a3bb439f">PI</a>);</div> +<div class="line"><a name="l00969"></a><span class="lineno"> 969</span>  el_phase = sin(<a class="code" href="class_weapon.html#aca42a899ff2d3f31e96e8924cf94d592">beams</a>[i]->Life() * 1.0 * <a class="code" href="_geometry_8h.html#a952eac791b596a61bba0a133a3bb439f">PI</a>);</div> +<div class="line"><a name="l00970"></a><span class="lineno"> 970</span>  <span class="keywordflow">break</span>;</div> +<div class="line"><a name="l00971"></a><span class="lineno"> 971</span>  }</div> +<div class="line"><a name="l00972"></a><span class="lineno"> 972</span>  }</div> +<div class="line"><a name="l00973"></a><span class="lineno"> 973</span> </div> +<div class="line"><a name="l00974"></a><span class="lineno"> 974</span>  az += factor * spread_az * az_phase;</div> +<div class="line"><a name="l00975"></a><span class="lineno"> 975</span>  el += factor * spread_el * el_phase * 0.25;</div> +<div class="line"><a name="l00976"></a><span class="lineno"> 976</span>  }</div> +<div class="line"><a name="l00977"></a><span class="lineno"> 977</span>  }</div> +<div class="line"><a name="l00978"></a><span class="lineno"> 978</span> </div> +<div class="line"><a name="l00979"></a><span class="lineno"> 979</span>  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (!<a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a04c587445da3b085e00c2d0c639f94b9">beam</a>) {</div> +<div class="line"><a name="l00980"></a><span class="lineno"> 980</span>  <span class="keywordflow">if</span> (spread_az > 0)</div> +<div class="line"><a name="l00981"></a><span class="lineno"> 981</span>  az += <a class="code" href="_random_8cpp.html#a93eaa94ec1af8703c6427ed5431ec61c">Random</a>(-spread_az, spread_az);</div> +<div class="line"><a name="l00982"></a><span class="lineno"> 982</span> </div> +<div class="line"><a name="l00983"></a><span class="lineno"> 983</span>  <span class="keywordflow">if</span> (spread_el > 0)</div> +<div class="line"><a name="l00984"></a><span class="lineno"> 984</span>  el += <a class="code" href="_random_8cpp.html#a93eaa94ec1af8703c6427ed5431ec61c">Random</a>(-spread_el, spread_el);</div> +<div class="line"><a name="l00985"></a><span class="lineno"> 985</span>  }</div> +<div class="line"><a name="l00986"></a><span class="lineno"> 986</span> </div> +<div class="line"><a name="l00987"></a><span class="lineno"> 987</span>  <a class="code" href="class_weapon.html#afdcd23c854df67ac9bea340122b254e1">AimTurret</a>(az, -el);</div> +<div class="line"><a name="l00988"></a><span class="lineno"> 988</span> </div> +<div class="line"><a name="l00989"></a><span class="lineno"> 989</span>  <span class="comment">// check range for guided weapons:</span></div> +<div class="line"><a name="l00990"></a><span class="lineno"> 990</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#a3d23a4a6925cd5ef44a89f033be72285">locked</a> && <a class="code" href="class_weapon.html#a47fa7f23e1fe4a76ffba9b88ecab5569">guided</a>) {</div> +<div class="line"><a name="l00991"></a><span class="lineno"> 991</span>  <span class="keywordtype">double</span> range = <a class="code" href="class_weapon.html#ad7aa96f953f091d90ba678df41c82b94">objective</a>.<a class="code" href="struct_point.html#a8ebcce847b8c214b7351904ce60f5518">length</a>();</div> +<div class="line"><a name="l00992"></a><span class="lineno"> 992</span> </div> +<div class="line"><a name="l00993"></a><span class="lineno"> 993</span>  <span class="keywordflow">if</span> (range > <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a20602fc8a3be82f5688a6a8b30c6b2af">max_track</a>)</div> +<div class="line"><a name="l00994"></a><span class="lineno"> 994</span>  <a class="code" href="class_weapon.html#a3d23a4a6925cd5ef44a89f033be72285">locked</a> = <span class="keyword">false</span>;</div> +<div class="line"><a name="l00995"></a><span class="lineno"> 995</span> </div> +<div class="line"><a name="l00996"></a><span class="lineno"> 996</span>  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (range > <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#ae766af0fe80f7780b8542ee72d75b1f1">max_range</a>) {</div> +<div class="line"><a name="l00997"></a><span class="lineno"> 997</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#a3f41f4ecbcda5b487f38bc82ede9fce5">firing</a>) {</div> +<div class="line"><a name="l00998"></a><span class="lineno"> 998</span>  <span class="keywordflow">if</span> (<a class="code" href="_random_8cpp.html#ab7aa8072e0a15ac7d38090d4b8a6cf6f">RandomChance</a>(1,4)) <span class="comment">// 1 in 4 chance of locking anyway</span></div> +<div class="line"><a name="l00999"></a><span class="lineno"> 999</span>  <a class="code" href="class_weapon.html#a3d23a4a6925cd5ef44a89f033be72285">locked</a> = <span class="keyword">false</span>;</div> +<div class="line"><a name="l01000"></a><span class="lineno"> 1000</span>  }</div> +<div class="line"><a name="l01001"></a><span class="lineno"> 1001</span>  <span class="keywordflow">else</span> {</div> +<div class="line"><a name="l01002"></a><span class="lineno"> 1002</span>  <a class="code" href="class_weapon.html#a3d23a4a6925cd5ef44a89f033be72285">locked</a> = <span class="keyword">false</span>;</div> +<div class="line"><a name="l01003"></a><span class="lineno"> 1003</span>  }</div> +<div class="line"><a name="l01004"></a><span class="lineno"> 1004</span>  }</div> +<div class="line"><a name="l01005"></a><span class="lineno"> 1005</span>  }</div> +<div class="line"><a name="l01006"></a><span class="lineno"> 1006</span> </div> +<div class="line"><a name="l01007"></a><span class="lineno"> 1007</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#a3d23a4a6925cd5ef44a89f033be72285">locked</a>) {</div> +<div class="line"><a name="l01008"></a><span class="lineno"> 1008</span>  <a class="code" href="struct_point.html">Point</a> tloc = <a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a>-><a class="code" href="class_physical.html#a18d7b806f29edde8af178ae9a6d0ad90">Location</a>();</div> +<div class="line"><a name="l01009"></a><span class="lineno"> 1009</span>  tloc = <a class="code" href="class_weapon.html#a26f23311e3b9814578b78b456fe21bc6">Transform</a>(tloc);</div> +<div class="line"><a name="l01010"></a><span class="lineno"> 1010</span> </div> +<div class="line"><a name="l01011"></a><span class="lineno"> 1011</span>  <span class="keywordflow">if</span> (tloc.<a class="code" href="struct_point.html#a05ba3b1dfcb19430582ae953cbbfbded">z</a> > 1) {</div> +<div class="line"><a name="l01012"></a><span class="lineno"> 1012</span>  az = atan2(fabs(tloc.<a class="code" href="struct_point.html#ab99c56589bc8ad5fa5071387110a5bc7">x</a>), tloc.<a class="code" href="struct_point.html#a05ba3b1dfcb19430582ae953cbbfbded">z</a>);</div> +<div class="line"><a name="l01013"></a><span class="lineno"> 1013</span>  el = atan2(fabs(tloc.<a class="code" href="struct_point.html#afa38be143ae800e6ad69ce8ed4df62d8">y</a>), tloc.<a class="code" href="struct_point.html#a05ba3b1dfcb19430582ae953cbbfbded">z</a>);</div> +<div class="line"><a name="l01014"></a><span class="lineno"> 1014</span> </div> +<div class="line"><a name="l01015"></a><span class="lineno"> 1015</span>  <span class="keywordtype">double</span> firing_cone = 10*<a class="code" href="_geometry_8h.html#a530d0fdbd8b1d8b27d9dffd58969e394">DEGREES</a>;</div> +<div class="line"><a name="l01016"></a><span class="lineno"> 1016</span> </div> +<div class="line"><a name="l01017"></a><span class="lineno"> 1017</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#ad9adce40d2f249c3e37c5f96b2ef7d98">orders</a> == <a class="code" href="class_weapon.html#a939a47bff4d001de54860169efc4f554a8be1579203caf713ed1285a8bbb4a908">MANUAL</a>)</div> +<div class="line"><a name="l01018"></a><span class="lineno"> 1018</span>  firing_cone = 30*<a class="code" href="_geometry_8h.html#a530d0fdbd8b1d8b27d9dffd58969e394">DEGREES</a>;</div> +<div class="line"><a name="l01019"></a><span class="lineno"> 1019</span> </div> +<div class="line"><a name="l01020"></a><span class="lineno"> 1020</span>  <span class="keywordflow">if</span> (az < firing_cone && el < firing_cone)</div> +<div class="line"><a name="l01021"></a><span class="lineno"> 1021</span>  <a class="code" href="class_weapon.html#affd654e577f8f278ca07f8c4eaa0da14">centered</a> = <span class="keyword">true</span>;</div> +<div class="line"><a name="l01022"></a><span class="lineno"> 1022</span>  }</div> +<div class="line"><a name="l01023"></a><span class="lineno"> 1023</span>  }</div> +<div class="line"><a name="l01024"></a><span class="lineno"> 1024</span>  }</div> +<div class="line"><a name="l01025"></a><span class="lineno"> 1025</span>  <span class="keywordflow">else</span> {</div> +<div class="line"><a name="l01026"></a><span class="lineno"> 1026</span>  <a class="code" href="class_weapon.html#afdcd23c854df67ac9bea340122b254e1">AimTurret</a>(<a class="code" href="class_weapon.html#a02ade81ba85b908b5919f6fbe46514eb">aim_az_rest</a>, -<a class="code" href="class_weapon.html#af781d582b0aca6a4a850940ec71c3799">aim_el_rest</a>);</div> +<div class="line"><a name="l01027"></a><span class="lineno"> 1027</span>  }</div> +<div class="line"><a name="l01028"></a><span class="lineno"> 1028</span> }</div> +<div class="line"><a name="l01029"></a><span class="lineno"> 1029</span> </div> +<div class="line"><a name="l01030"></a><span class="lineno"> 1030</span> <span class="keywordtype">void</span></div> +<div class="line"><a name="l01031"></a><span class="lineno"><a class="code" href="class_weapon.html#a9a2f15a1841a1da8ff02dea3d05b8709"> 1031</a></span> <a class="code" href="class_weapon.html#a9a2f15a1841a1da8ff02dea3d05b8709">Weapon::FindObjective</a>()</div> +<div class="line"><a name="l01032"></a><span class="lineno"> 1032</span> {</div> +<div class="line"><a name="l01033"></a><span class="lineno"> 1033</span>  <a class="code" href="class_weapon.html#aa8557a8809015dab0a019e1df35dcc3d">ZeroAim</a>();</div> +<div class="line"><a name="l01034"></a><span class="lineno"> 1034</span> </div> +<div class="line"><a name="l01035"></a><span class="lineno"> 1035</span>  <span class="keywordflow">if</span> (!<a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a> || !<a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a65c23f1d913187ad192c86f3f0ca9282">self_aiming</a>) {</div> +<div class="line"><a name="l01036"></a><span class="lineno"> 1036</span>  <a class="code" href="class_weapon.html#ad7aa96f953f091d90ba678df41c82b94">objective</a> = <a class="code" href="struct_point.html">Point</a>();</div> +<div class="line"><a name="l01037"></a><span class="lineno"> 1037</span>  <span class="keywordflow">return</span>;</div> +<div class="line"><a name="l01038"></a><span class="lineno"> 1038</span>  }</div> +<div class="line"><a name="l01039"></a><span class="lineno"> 1039</span> </div> +<div class="line"><a name="l01040"></a><span class="lineno"> 1040</span>  <a class="code" href="class_weapon.html#a751f30858d91b632dc9f7654defd5245">obj_w</a> = <a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a>-><a class="code" href="class_physical.html#a18d7b806f29edde8af178ae9a6d0ad90">Location</a>();</div> +<div class="line"><a name="l01041"></a><span class="lineno"> 1041</span> </div> +<div class="line"><a name="l01042"></a><span class="lineno"> 1042</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#a8f196fdf297da51ad314ebb0b17c55fd">subtarget</a>) {</div> +<div class="line"><a name="l01043"></a><span class="lineno"> 1043</span>  <a class="code" href="class_weapon.html#a751f30858d91b632dc9f7654defd5245">obj_w</a> = <a class="code" href="class_weapon.html#a8f196fdf297da51ad314ebb0b17c55fd">subtarget</a>-><a class="code" href="class_system.html#a49fc8091a7770e9b59b80157f49cfd02">MountLocation</a>();</div> +<div class="line"><a name="l01044"></a><span class="lineno"> 1044</span>  }</div> +<div class="line"><a name="l01045"></a><span class="lineno"> 1045</span>  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a>-><a class="code" href="class_physical.html#a2ce9ae48d2e4f4fb434bdc4083746068">Type</a>() == <a class="code" href="class_sim_object.html#a43f6bd6f43c6e7798b4f7ac729c53982a883a4c0d3bae3a294a55a710f8bd7cf4">SimObject::SIM_SHIP</a>) {</div> +<div class="line"><a name="l01046"></a><span class="lineno"> 1046</span>  <a class="code" href="class_ship.html">Ship</a>* tgt_ship = (<a class="code" href="class_ship.html">Ship</a>*) <a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a>;</div> +<div class="line"><a name="l01047"></a><span class="lineno"> 1047</span> </div> +<div class="line"><a name="l01048"></a><span class="lineno"> 1048</span>  <span class="keywordflow">if</span> (tgt_ship-><a class="code" href="class_ship.html#af136369b9062c6d754912ac8899bf963">IsGroundUnit</a>())</div> +<div class="line"><a name="l01049"></a><span class="lineno"> 1049</span>  <a class="code" href="class_weapon.html#a751f30858d91b632dc9f7654defd5245">obj_w</a> += <a class="code" href="struct_point.html">Point</a>(0,150,0);</div> +<div class="line"><a name="l01050"></a><span class="lineno"> 1050</span>  }</div> +<div class="line"><a name="l01051"></a><span class="lineno"> 1051</span> </div> +<div class="line"><a name="l01052"></a><span class="lineno"> 1052</span>  <span class="keywordflow">if</span> (!<a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a04c587445da3b085e00c2d0c639f94b9">beam</a> && <a class="code" href="class_weapon.html#ad876ba18391f60e412ca34f4049cba10">shot_speed</a> > 0) {</div> +<div class="line"><a name="l01053"></a><span class="lineno"> 1053</span>  <span class="comment">// distance from self to target:</span></div> +<div class="line"><a name="l01054"></a><span class="lineno"> 1054</span>  <span class="keywordtype">double</span> distance = <a class="code" href="struct_point.html">Point</a>(<a class="code" href="class_weapon.html#a751f30858d91b632dc9f7654defd5245">obj_w</a> - <a class="code" href="class_weapon.html#aac52cd1fc9f0a9a34f28273ae39f7dfe">muzzle_pts</a>[0]).<a class="code" href="struct_point.html#a8ebcce847b8c214b7351904ce60f5518">length</a>();</div> +<div class="line"><a name="l01055"></a><span class="lineno"> 1055</span> </div> +<div class="line"><a name="l01056"></a><span class="lineno"> 1056</span>  <span class="comment">// TRUE shot speed is relative to ship speed:</span></div> +<div class="line"><a name="l01057"></a><span class="lineno"> 1057</span>  <a class="code" href="struct_point.html">Point</a> eff_shot_vel = <a class="code" href="class_system.html#ac0b96709476d02805d37c40963224e52">ship</a>-><a class="code" href="class_physical.html#a60c5e5f05f780f8accae363e9748131c">Velocity</a>() + <a class="code" href="class_weapon.html#aae33b123bec138a579794d666c96faad">aim_cam</a>.<a class="code" href="class_camera.html#a6767fa21da7413fe049cf64eed98f02f">vpn</a>() * <a class="code" href="class_weapon.html#ad876ba18391f60e412ca34f4049cba10">shot_speed</a> - <a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a>-><a class="code" href="class_physical.html#a60c5e5f05f780f8accae363e9748131c">Velocity</a>();</div> +<div class="line"><a name="l01058"></a><span class="lineno"> 1058</span>  <span class="keywordtype">double</span> eff_shot_speed = eff_shot_vel.<a class="code" href="struct_point.html#a8ebcce847b8c214b7351904ce60f5518">length</a>();</div> +<div class="line"><a name="l01059"></a><span class="lineno"> 1059</span> </div> +<div class="line"><a name="l01060"></a><span class="lineno"> 1060</span>  <span class="comment">// time to reach target:</span></div> +<div class="line"><a name="l01061"></a><span class="lineno"> 1061</span>  <span class="keywordtype">double</span> time = distance / eff_shot_speed;</div> +<div class="line"><a name="l01062"></a><span class="lineno"> 1062</span> </div> +<div class="line"><a name="l01063"></a><span class="lineno"> 1063</span>  <span class="comment">// where the target will be when the shot reaches it:</span></div> +<div class="line"><a name="l01064"></a><span class="lineno"> 1064</span>  <a class="code" href="class_weapon.html#a751f30858d91b632dc9f7654defd5245">obj_w</a> += (<a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a>-><a class="code" href="class_physical.html#a60c5e5f05f780f8accae363e9748131c">Velocity</a>() - <a class="code" href="class_system.html#ac0b96709476d02805d37c40963224e52">ship</a>-><a class="code" href="class_physical.html#a60c5e5f05f780f8accae363e9748131c">Velocity</a>()) * time +</div> +<div class="line"><a name="l01065"></a><span class="lineno"> 1065</span>  <a class="code" href="class_weapon.html#a6a0633dc0b077061f1b7dafe7978cd68">target</a>-><a class="code" href="class_physical.html#a9f82b440b9156266414c98ff15688545">Acceleration</a>() * 0.25 * time * time;</div> +<div class="line"><a name="l01066"></a><span class="lineno"> 1066</span>  }</div> +<div class="line"><a name="l01067"></a><span class="lineno"> 1067</span> </div> +<div class="line"><a name="l01068"></a><span class="lineno"> 1068</span>  <span class="comment">// transform into camera coords:</span></div> +<div class="line"><a name="l01069"></a><span class="lineno"> 1069</span>  <a class="code" href="class_weapon.html#ad7aa96f953f091d90ba678df41c82b94">objective</a> = <a class="code" href="class_weapon.html#a26f23311e3b9814578b78b456fe21bc6">Transform</a>(<a class="code" href="class_weapon.html#a751f30858d91b632dc9f7654defd5245">obj_w</a>);</div> +<div class="line"><a name="l01070"></a><span class="lineno"> 1070</span> }</div> +<div class="line"><a name="l01071"></a><span class="lineno"> 1071</span> </div> +<div class="line"><a name="l01072"></a><span class="lineno"> 1072</span> <a class="code" href="struct_point.html">Point</a></div> +<div class="line"><a name="l01073"></a><span class="lineno"><a class="code" href="class_weapon.html#a26f23311e3b9814578b78b456fe21bc6"> 1073</a></span> <a class="code" href="class_weapon.html#a26f23311e3b9814578b78b456fe21bc6">Weapon::Transform</a>(<span class="keyword">const</span> <a class="code" href="struct_point.html">Point</a>& pt)</div> +<div class="line"><a name="l01074"></a><span class="lineno"> 1074</span> {</div> +<div class="line"><a name="l01075"></a><span class="lineno"> 1075</span>  <a class="code" href="struct_point.html">Point</a> result;</div> +<div class="line"><a name="l01076"></a><span class="lineno"> 1076</span> </div> +<div class="line"><a name="l01077"></a><span class="lineno"> 1077</span>  <a class="code" href="struct_point.html">Point</a> obj_t = pt - <a class="code" href="class_weapon.html#aae33b123bec138a579794d666c96faad">aim_cam</a>.<a class="code" href="class_camera.html#a2a54ce5f1212212653acafa59809ce49">Pos</a>();</div> +<div class="line"><a name="l01078"></a><span class="lineno"> 1078</span>  result.<a class="code" href="struct_point.html#ab99c56589bc8ad5fa5071387110a5bc7">x</a> = obj_t * <a class="code" href="class_weapon.html#aae33b123bec138a579794d666c96faad">aim_cam</a>.<a class="code" href="class_camera.html#a276d8f65ae6c09a07add9f63bd356704">vrt</a>();</div> +<div class="line"><a name="l01079"></a><span class="lineno"> 1079</span>  result.<a class="code" href="struct_point.html#afa38be143ae800e6ad69ce8ed4df62d8">y</a> = obj_t * <a class="code" href="class_weapon.html#aae33b123bec138a579794d666c96faad">aim_cam</a>.<a class="code" href="class_camera.html#a38ab2061d58da025e9c95267505686ab">vup</a>();</div> +<div class="line"><a name="l01080"></a><span class="lineno"> 1080</span>  result.<a class="code" href="struct_point.html#a05ba3b1dfcb19430582ae953cbbfbded">z</a> = obj_t * <a class="code" href="class_weapon.html#aae33b123bec138a579794d666c96faad">aim_cam</a>.<a class="code" href="class_camera.html#a6767fa21da7413fe049cf64eed98f02f">vpn</a>();</div> +<div class="line"><a name="l01081"></a><span class="lineno"> 1081</span> </div> +<div class="line"><a name="l01082"></a><span class="lineno"> 1082</span>  <span class="keywordflow">return</span> result;</div> +<div class="line"><a name="l01083"></a><span class="lineno"> 1083</span> }</div> +<div class="line"><a name="l01084"></a><span class="lineno"> 1084</span> </div> +<div class="line"><a name="l01085"></a><span class="lineno"> 1085</span> <span class="keywordtype">bool</span></div> +<div class="line"><a name="l01086"></a><span class="lineno"><a class="code" href="class_weapon.html#a6b34b11d1261bdc152b876318bc9f865"> 1086</a></span> <a class="code" href="class_weapon.html#a6b34b11d1261bdc152b876318bc9f865">Weapon::CanLockPoint</a>(<span class="keyword">const</span> <a class="code" href="struct_point.html">Point</a>& test, <span class="keywordtype">double</span>& az, <span class="keywordtype">double</span>& el, <a class="code" href="struct_point.html">Point</a>* obj)</div> +<div class="line"><a name="l01087"></a><span class="lineno"> 1087</span> {</div> +<div class="line"><a name="l01088"></a><span class="lineno"> 1088</span>  <a class="code" href="struct_point.html">Point</a> pt = <a class="code" href="class_weapon.html#a26f23311e3b9814578b78b456fe21bc6">Transform</a>(test);</div> +<div class="line"><a name="l01089"></a><span class="lineno"> 1089</span>  <span class="keywordtype">bool</span> <a class="code" href="class_weapon.html#a3d23a4a6925cd5ef44a89f033be72285">locked</a> = <span class="keyword">true</span>;</div> +<div class="line"><a name="l01090"></a><span class="lineno"> 1090</span> </div> +<div class="line"><a name="l01091"></a><span class="lineno"> 1091</span>  <span class="comment">// first compute az:</span></div> +<div class="line"><a name="l01092"></a><span class="lineno"> 1092</span>  <span class="keywordflow">if</span> (fabs(pt.<a class="code" href="struct_point.html#a05ba3b1dfcb19430582ae953cbbfbded">z</a>) < 0.1) pt.<a class="code" href="struct_point.html#a05ba3b1dfcb19430582ae953cbbfbded">z</a> = 0.1;</div> +<div class="line"><a name="l01093"></a><span class="lineno"> 1093</span>  az = atan(pt.<a class="code" href="struct_point.html#ab99c56589bc8ad5fa5071387110a5bc7">x</a> / pt.<a class="code" href="struct_point.html#a05ba3b1dfcb19430582ae953cbbfbded">z</a>);</div> +<div class="line"><a name="l01094"></a><span class="lineno"> 1094</span>  <span class="keywordflow">if</span> (pt.<a class="code" href="struct_point.html#a05ba3b1dfcb19430582ae953cbbfbded">z</a> < 0) az -= <a class="code" href="_geometry_8h.html#a952eac791b596a61bba0a133a3bb439f">PI</a>;</div> +<div class="line"><a name="l01095"></a><span class="lineno"> 1095</span>  <span class="keywordflow">if</span> (az < -<a class="code" href="_geometry_8h.html#a952eac791b596a61bba0a133a3bb439f">PI</a>) az += 2*<a class="code" href="_geometry_8h.html#a952eac791b596a61bba0a133a3bb439f">PI</a>;</div> +<div class="line"><a name="l01096"></a><span class="lineno"> 1096</span> </div> +<div class="line"><a name="l01097"></a><span class="lineno"> 1097</span>  <span class="comment">// then, rotate target into az-coords to compute el:</span></div> +<div class="line"><a name="l01098"></a><span class="lineno"> 1098</span>  <a class="code" href="class_camera.html">Camera</a> tmp;</div> +<div class="line"><a name="l01099"></a><span class="lineno"> 1099</span>  tmp.<a class="code" href="class_camera.html#a04eb689dabc8e56ec6098377d1321942">Clone</a>(<a class="code" href="class_weapon.html#aae33b123bec138a579794d666c96faad">aim_cam</a>);</div> +<div class="line"><a name="l01100"></a><span class="lineno"> 1100</span>  <a class="code" href="class_weapon.html#aae33b123bec138a579794d666c96faad">aim_cam</a>.<a class="code" href="class_camera.html#ac79dc292c4bbdc2d090646ee37ff0234">Yaw</a>(az);</div> +<div class="line"><a name="l01101"></a><span class="lineno"> 1101</span>  pt = <a class="code" href="class_weapon.html#a26f23311e3b9814578b78b456fe21bc6">Transform</a>(test);</div> +<div class="line"><a name="l01102"></a><span class="lineno"> 1102</span>  <a class="code" href="class_weapon.html#aae33b123bec138a579794d666c96faad">aim_cam</a>.<a class="code" href="class_camera.html#a04eb689dabc8e56ec6098377d1321942">Clone</a>(tmp);</div> +<div class="line"><a name="l01103"></a><span class="lineno"> 1103</span> </div> +<div class="line"><a name="l01104"></a><span class="lineno"> 1104</span>  <span class="keywordflow">if</span> (fabs(pt.<a class="code" href="struct_point.html#a05ba3b1dfcb19430582ae953cbbfbded">z</a>) < 0.1) pt.<a class="code" href="struct_point.html#a05ba3b1dfcb19430582ae953cbbfbded">z</a> = 0.1;</div> +<div class="line"><a name="l01105"></a><span class="lineno"> 1105</span>  el = atan(pt.<a class="code" href="struct_point.html#afa38be143ae800e6ad69ce8ed4df62d8">y</a> / pt.<a class="code" href="struct_point.html#a05ba3b1dfcb19430582ae953cbbfbded">z</a>);</div> +<div class="line"><a name="l01106"></a><span class="lineno"> 1106</span> </div> +<div class="line"><a name="l01107"></a><span class="lineno"> 1107</span>  <span class="keywordflow">if</span> (obj) *obj = pt;</div> +<div class="line"><a name="l01108"></a><span class="lineno"> 1108</span> </div> +<div class="line"><a name="l01109"></a><span class="lineno"> 1109</span>  <span class="comment">// is the target in the basket?</span></div> +<div class="line"><a name="l01110"></a><span class="lineno"> 1110</span>  <span class="comment">// clamp if necessary:</span></div> +<div class="line"><a name="l01111"></a><span class="lineno"> 1111</span> </div> +<div class="line"><a name="l01112"></a><span class="lineno"> 1112</span>  <span class="keywordflow">if</span> (az > <a class="code" href="class_weapon.html#a3dd8d407fd37f2ffbb74da72393a6149">aim_az_max</a>) {</div> +<div class="line"><a name="l01113"></a><span class="lineno"> 1113</span>  az = <a class="code" href="class_weapon.html#a3dd8d407fd37f2ffbb74da72393a6149">aim_az_max</a>;</div> +<div class="line"><a name="l01114"></a><span class="lineno"> 1114</span>  locked = <span class="keyword">false</span>;</div> +<div class="line"><a name="l01115"></a><span class="lineno"> 1115</span>  }</div> +<div class="line"><a name="l01116"></a><span class="lineno"> 1116</span>  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (az < <a class="code" href="class_weapon.html#a392690d2358c5c25262a2da02e281b40">aim_az_min</a>) {</div> +<div class="line"><a name="l01117"></a><span class="lineno"> 1117</span>  az = <a class="code" href="class_weapon.html#a392690d2358c5c25262a2da02e281b40">aim_az_min</a>;</div> +<div class="line"><a name="l01118"></a><span class="lineno"> 1118</span>  locked = <span class="keyword">false</span>;</div> +<div class="line"><a name="l01119"></a><span class="lineno"> 1119</span>  }</div> +<div class="line"><a name="l01120"></a><span class="lineno"> 1120</span> </div> +<div class="line"><a name="l01121"></a><span class="lineno"> 1121</span>  <span class="keywordflow">if</span> (el > <a class="code" href="class_weapon.html#a517e4155c5d657a6d66230067b3047f4">aim_el_max</a>) {</div> +<div class="line"><a name="l01122"></a><span class="lineno"> 1122</span>  el = <a class="code" href="class_weapon.html#a517e4155c5d657a6d66230067b3047f4">aim_el_max</a>;</div> +<div class="line"><a name="l01123"></a><span class="lineno"> 1123</span>  locked = <span class="keyword">false</span>;</div> +<div class="line"><a name="l01124"></a><span class="lineno"> 1124</span>  }</div> +<div class="line"><a name="l01125"></a><span class="lineno"> 1125</span>  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (el < <a class="code" href="class_weapon.html#a3b0b3fe168918946335545b6e67dc17e">aim_el_min</a>) {</div> +<div class="line"><a name="l01126"></a><span class="lineno"> 1126</span>  el = <a class="code" href="class_weapon.html#a3b0b3fe168918946335545b6e67dc17e">aim_el_min</a>;</div> +<div class="line"><a name="l01127"></a><span class="lineno"> 1127</span>  locked = <span class="keyword">false</span>;</div> +<div class="line"><a name="l01128"></a><span class="lineno"> 1128</span>  }</div> +<div class="line"><a name="l01129"></a><span class="lineno"> 1129</span> </div> +<div class="line"><a name="l01130"></a><span class="lineno"> 1130</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#a94023ce9bf70b4b71cfd2bcc548edf86">IsDrone</a>() && <a class="code" href="class_weapon.html#a47fa7f23e1fe4a76ffba9b88ecab5569">guided</a>) {</div> +<div class="line"><a name="l01131"></a><span class="lineno"> 1131</span>  <span class="keywordtype">double</span> firing_cone = 10*<a class="code" href="_geometry_8h.html#a530d0fdbd8b1d8b27d9dffd58969e394">DEGREES</a>;</div> +<div class="line"><a name="l01132"></a><span class="lineno"> 1132</span> </div> +<div class="line"><a name="l01133"></a><span class="lineno"> 1133</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#ad9adce40d2f249c3e37c5f96b2ef7d98">orders</a> == <a class="code" href="class_weapon.html#a939a47bff4d001de54860169efc4f554a8be1579203caf713ed1285a8bbb4a908">MANUAL</a>)</div> +<div class="line"><a name="l01134"></a><span class="lineno"> 1134</span>  firing_cone = 20*<a class="code" href="_geometry_8h.html#a530d0fdbd8b1d8b27d9dffd58969e394">DEGREES</a>;</div> +<div class="line"><a name="l01135"></a><span class="lineno"> 1135</span> </div> +<div class="line"><a name="l01136"></a><span class="lineno"> 1136</span>  <span class="keywordflow">if</span> (az < firing_cone && el < firing_cone)</div> +<div class="line"><a name="l01137"></a><span class="lineno"> 1137</span>  locked = <span class="keyword">true</span>;</div> +<div class="line"><a name="l01138"></a><span class="lineno"> 1138</span>  }</div> +<div class="line"><a name="l01139"></a><span class="lineno"> 1139</span> </div> +<div class="line"><a name="l01140"></a><span class="lineno"> 1140</span>  <span class="keywordflow">return</span> <a class="code" href="class_weapon.html#a3d23a4a6925cd5ef44a89f033be72285">locked</a>;</div> +<div class="line"><a name="l01141"></a><span class="lineno"> 1141</span> }</div> +<div class="line"><a name="l01142"></a><span class="lineno"> 1142</span> </div> +<div class="line"><a name="l01143"></a><span class="lineno"> 1143</span> <span class="comment">// +--------------------------------------------------------------------+</span></div> +<div class="line"><a name="l01144"></a><span class="lineno"> 1144</span> </div> +<div class="line"><a name="l01145"></a><span class="lineno"> 1145</span> <span class="keywordtype">void</span></div> +<div class="line"><a name="l01146"></a><span class="lineno"><a class="code" href="class_weapon.html#afdcd23c854df67ac9bea340122b254e1"> 1146</a></span> <a class="code" href="class_weapon.html#afdcd23c854df67ac9bea340122b254e1">Weapon::AimTurret</a>(<span class="keywordtype">double</span> az, <span class="keywordtype">double</span> el)</div> +<div class="line"><a name="l01147"></a><span class="lineno"> 1147</span> {</div> +<div class="line"><a name="l01148"></a><span class="lineno"> 1148</span>  <span class="keywordtype">double</span> seconds = (<a class="code" href="class_game.html#ac76ba05e5da1ac16b84367e513e59466">Game::GameTime</a>() - <a class="code" href="class_weapon.html#ae9fb30a81c45fa2632656c5d0481f506">aim_time</a>) / 1000.0;</div> +<div class="line"><a name="l01149"></a><span class="lineno"> 1149</span> </div> +<div class="line"><a name="l01150"></a><span class="lineno"> 1150</span>  <span class="comment">// don't let the weapon turn faster than turret slew rate:</span></div> +<div class="line"><a name="l01151"></a><span class="lineno"> 1151</span>  <span class="keywordtype">double</span> max_turn = <a class="code" href="class_weapon.html#ac482425dd47ca7936dc4537e8c91cca3">design</a>-><a class="code" href="class_weapon_design.html#a5b628323ca8bee4ba2ae4a467564cf29">slew_rate</a> * seconds;</div> +<div class="line"><a name="l01152"></a><span class="lineno"> 1152</span> </div> +<div class="line"><a name="l01153"></a><span class="lineno"> 1153</span>  <span class="keywordflow">if</span> (fabs(az-<a class="code" href="class_weapon.html#a8b27a3c4f9d57ee2a50c352595494d2f">old_azimuth</a>) > max_turn) {</div> +<div class="line"><a name="l01154"></a><span class="lineno"> 1154</span>  <span class="keywordflow">if</span> (az > <a class="code" href="class_weapon.html#a8b27a3c4f9d57ee2a50c352595494d2f">old_azimuth</a>)</div> +<div class="line"><a name="l01155"></a><span class="lineno"> 1155</span>  az = <a class="code" href="class_weapon.html#a8b27a3c4f9d57ee2a50c352595494d2f">old_azimuth</a> + max_turn;</div> +<div class="line"><a name="l01156"></a><span class="lineno"> 1156</span>  <span class="keywordflow">else</span></div> +<div class="line"><a name="l01157"></a><span class="lineno"> 1157</span>  az = <a class="code" href="class_weapon.html#a8b27a3c4f9d57ee2a50c352595494d2f">old_azimuth</a> - max_turn;</div> +<div class="line"><a name="l01158"></a><span class="lineno"> 1158</span>  }</div> +<div class="line"><a name="l01159"></a><span class="lineno"> 1159</span> </div> +<div class="line"><a name="l01160"></a><span class="lineno"> 1160</span>  <span class="keywordflow">if</span> (fabs(el-<a class="code" href="class_weapon.html#a5a3de66f1827bff7c1765f38961878bb">old_elevation</a>) > <a class="code" href="_geometry_8h.html#a952eac791b596a61bba0a133a3bb439f">PI</a>/2 * seconds) {</div> +<div class="line"><a name="l01161"></a><span class="lineno"> 1161</span>  <span class="keywordflow">if</span> (el > <a class="code" href="class_weapon.html#a5a3de66f1827bff7c1765f38961878bb">old_elevation</a>)</div> +<div class="line"><a name="l01162"></a><span class="lineno"> 1162</span>  el = <a class="code" href="class_weapon.html#a5a3de66f1827bff7c1765f38961878bb">old_elevation</a> + max_turn;</div> +<div class="line"><a name="l01163"></a><span class="lineno"> 1163</span>  <span class="keywordflow">else</span></div> +<div class="line"><a name="l01164"></a><span class="lineno"> 1164</span>  el = <a class="code" href="class_weapon.html#a5a3de66f1827bff7c1765f38961878bb">old_elevation</a> - max_turn;</div> +<div class="line"><a name="l01165"></a><span class="lineno"> 1165</span>  }</div> +<div class="line"><a name="l01166"></a><span class="lineno"> 1166</span> </div> +<div class="line"><a name="l01167"></a><span class="lineno"> 1167</span>  <a class="code" href="class_weapon.html#aae33b123bec138a579794d666c96faad">aim_cam</a>.<a class="code" href="class_camera.html#ac79dc292c4bbdc2d090646ee37ff0234">Yaw</a>(az);</div> +<div class="line"><a name="l01168"></a><span class="lineno"> 1168</span>  <a class="code" href="class_weapon.html#aae33b123bec138a579794d666c96faad">aim_cam</a>.<a class="code" href="class_camera.html#af60842b1cef936d5d1fbf35e3f2ce58c">Pitch</a>(el);</div> +<div class="line"><a name="l01169"></a><span class="lineno"> 1169</span> </div> +<div class="line"><a name="l01170"></a><span class="lineno"> 1170</span>  <a class="code" href="class_weapon.html#a8b27a3c4f9d57ee2a50c352595494d2f">old_azimuth</a> = (float) az;</div> +<div class="line"><a name="l01171"></a><span class="lineno"> 1171</span>  <a class="code" href="class_weapon.html#a5a3de66f1827bff7c1765f38961878bb">old_elevation</a> = (float) el;</div> +<div class="line"><a name="l01172"></a><span class="lineno"> 1172</span> </div> +<div class="line"><a name="l01173"></a><span class="lineno"> 1173</span>  <a class="code" href="class_weapon.html#ae9fb30a81c45fa2632656c5d0481f506">aim_time</a> = <a class="code" href="class_game.html#ac76ba05e5da1ac16b84367e513e59466">Game::GameTime</a>();</div> +<div class="line"><a name="l01174"></a><span class="lineno"> 1174</span> }</div> +<div class="line"><a name="l01175"></a><span class="lineno"> 1175</span> </div> +<div class="line"><a name="l01176"></a><span class="lineno"> 1176</span> <span class="keywordtype">void</span></div> +<div class="line"><a name="l01177"></a><span class="lineno"><a class="code" href="class_weapon.html#aa8557a8809015dab0a019e1df35dcc3d"> 1177</a></span> <a class="code" href="class_weapon.html#aa8557a8809015dab0a019e1df35dcc3d">Weapon::ZeroAim</a>()</div> +<div class="line"><a name="l01178"></a><span class="lineno"> 1178</span> {</div> +<div class="line"><a name="l01179"></a><span class="lineno"> 1179</span>  <a class="code" href="class_weapon.html#aae33b123bec138a579794d666c96faad">aim_cam</a>.<a class="code" href="class_camera.html#a04eb689dabc8e56ec6098377d1321942">Clone</a>(<a class="code" href="class_system.html#ac0b96709476d02805d37c40963224e52">ship</a>-><a class="code" href="class_physical.html#ac6be8bd79bd6622fd67d2d71f8e125af">Cam</a>());</div> +<div class="line"><a name="l01180"></a><span class="lineno"> 1180</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#a2487038427d9e6066ff6976b2ae6c75b">aim_azimuth</a> != 0) <a class="code" href="class_weapon.html#aae33b123bec138a579794d666c96faad">aim_cam</a>.<a class="code" href="class_camera.html#ac79dc292c4bbdc2d090646ee37ff0234">Yaw</a>(<a class="code" href="class_weapon.html#a2487038427d9e6066ff6976b2ae6c75b">aim_azimuth</a>);</div> +<div class="line"><a name="l01181"></a><span class="lineno"> 1181</span>  <span class="keywordflow">if</span> (<a class="code" href="class_weapon.html#a80f05ba12f7a38b6e77f3cb8bafd5e30">aim_elevation</a> != 0) <a class="code" href="class_weapon.html#aae33b123bec138a579794d666c96faad">aim_cam</a>.<a class="code" href="class_camera.html#af60842b1cef936d5d1fbf35e3f2ce58c">Pitch</a>(<a class="code" href="class_weapon.html#a80f05ba12f7a38b6e77f3cb8bafd5e30">aim_elevation</a>);</div> +<div class="line"><a name="l01182"></a><span class="lineno"> 1182</span> </div> +<div class="line"><a name="l01183"></a><span class="lineno"> 1183</span>  <a class="code" href="class_weapon.html#aae33b123bec138a579794d666c96faad">aim_cam</a>.<a class="code" href="class_camera.html#a3c12e547329d78def633eca0c1ff81fb">MoveTo</a>(<a class="code" href="class_weapon.html#aac52cd1fc9f0a9a34f28273ae39f7dfe">muzzle_pts</a>[0]);</div> +<div class="line"><a name="l01184"></a><span class="lineno"> 1184</span> }</div> +</div><!-- fragment --></div><!-- contents --> +</div><!-- doc-content --> +<!-- start footer part --> +<div id="nav-path" class="navpath"><!-- id is needed for treeview function! --> + <ul> + <li class="navelem"><a class="el" href="dir_ea1b58c809a5070716d7c602998a95b0.html">Stars45</a></li><li class="navelem"><a class="el" href="_weapon_8cpp.html">Weapon.cpp</a></li> + <li class="footer">Generated on Tue Jun 5 2012 20:47:16 for Starshatter_Open by + <a href="http://www.doxygen.org/index.html"> + <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.1 </li> + </ul> +</div> +</body> +</html> |