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diff --git a/Doc/doxygen/html/_terrain_8cpp_source.html b/Doc/doxygen/html/_terrain_8cpp_source.html new file mode 100644 index 0000000..a485956 --- /dev/null +++ b/Doc/doxygen/html/_terrain_8cpp_source.html @@ -0,0 +1,678 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml"> +<head> +<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> +<meta http-equiv="X-UA-Compatible" content="IE=9"/> +<title>Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/Terrain.cpp Source File</title> +<link href="tabs.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="jquery.js"></script> +<script type="text/javascript" src="dynsections.js"></script> +<link href="navtree.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="resize.js"></script> +<script type="text/javascript" src="navtree.js"></script> +<script type="text/javascript"> + $(document).ready(initResizable); +</script> +<link href="search/search.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="search/search.js"></script> +<script type="text/javascript"> + $(document).ready(function() { searchBox.OnSelectItem(0); }); +</script> +<link href="doxygen.css" rel="stylesheet" type="text/css" /> +</head> +<body> +<div id="top"><!-- do not remove this div, it is closed by doxygen! --> +<div id="titlearea"> +<table cellspacing="0" cellpadding="0"> + <tbody> + <tr style="height: 56px;"> + <td style="padding-left: 0.5em;"> + <div id="projectname">Starshatter_Open + </div> + <div id="projectbrief">Open source Starshatter engine</div> + </td> + </tr> + </tbody> +</table> +</div> +<!-- end header part --> +<!-- Generated by Doxygen 1.8.1 --> +<script type="text/javascript"> +var searchBox = new SearchBox("searchBox", "search",false,'Search'); +</script> + <div id="navrow1" class="tabs"> + <ul class="tablist"> + <li><a href="index.html"><span>Main Page</span></a></li> + <li><a href="annotated.html"><span>Classes</span></a></li> + <li class="current"><a href="files.html"><span>Files</span></a></li> + <li> + <div id="MSearchBox" class="MSearchBoxInactive"> + <span class="left"> + <img id="MSearchSelect" src="search/mag_sel.png" + onmouseover="return searchBox.OnSearchSelectShow()" + onmouseout="return searchBox.OnSearchSelectHide()" + alt=""/> + <input type="text" id="MSearchField" value="Search" accesskey="S" + onfocus="searchBox.OnSearchFieldFocus(true)" + onblur="searchBox.OnSearchFieldFocus(false)" + onkeyup="searchBox.OnSearchFieldChange(event)"/> + </span><span class="right"> + <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a> + </span> + </div> + </li> + </ul> + </div> + <div id="navrow2" class="tabs2"> + <ul class="tablist"> + <li><a href="files.html"><span>File List</span></a></li> + <li><a href="globals.html"><span>File Members</span></a></li> + </ul> + </div> +</div><!-- top --> +<div id="side-nav" class="ui-resizable side-nav-resizable"> + <div id="nav-tree"> + <div id="nav-tree-contents"> + </div> + </div> + <div id="splitbar" style="-moz-user-select:none;" + class="ui-resizable-handle"> + </div> +</div> +<script type="text/javascript"> +$(document).ready(function(){initNavTree('_terrain_8cpp.html','');}); +</script> +<div id="doc-content"> +<!-- window showing the filter options --> +<div id="MSearchSelectWindow" + onmouseover="return searchBox.OnSearchSelectShow()" + onmouseout="return searchBox.OnSearchSelectHide()" + onkeydown="return searchBox.OnSearchSelectKey(event)"> +<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark"> </span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark"> </span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark"> </span>Macros</a></div> + +<!-- iframe showing the search results (closed by default) --> +<div id="MSearchResultsWindow"> +<iframe src="javascript:void(0)" frameborder="0" + name="MSearchResults" id="MSearchResults"> +</iframe> +</div> + +<div class="header"> + <div class="headertitle"> +<div class="title">Terrain.cpp</div> </div> +</div><!--header--> +<div class="contents"> +<a href="_terrain_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/* Project Starshatter 4.5</span></div> +<div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> Destroyer Studios LLC</span></div> +<div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> Copyright © 1997-2005. All Rights Reserved.</span></div> +<div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"></span></div> +<div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> SUBSYSTEM: Stars.exe</span></div> +<div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> FILE: Terrain.cpp</span></div> +<div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> AUTHOR: John DiCamillo</span></div> +<div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"></span></div> +<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"></span></div> +<div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> OVERVIEW</span></div> +<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> ========</span></div> +<div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">*/</span></div> +<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> </div> +<div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="preprocessor">#include "<a class="code" href="_mem_debug_8h.html">MemDebug.h</a>"</span></div> +<div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="preprocessor">#include "<a class="code" href="_terrain_8h.html">Terrain.h</a>"</span></div> +<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="preprocessor">#include "<a class="code" href="_terrain_apron_8h.html">TerrainApron.h</a>"</span></div> +<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="preprocessor">#include "<a class="code" href="_terrain_clouds_8h.html">TerrainClouds.h</a>"</span></div> +<div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="preprocessor">#include "<a class="code" href="_terrain_layer_8h.html">TerrainLayer.h</a>"</span></div> +<div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="preprocessor">#include "<a class="code" href="_terrain_patch_8h.html">TerrainPatch.h</a>"</span></div> +<div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="preprocessor">#include "<a class="code" href="_terrain_region_8h.html">TerrainRegion.h</a>"</span></div> +<div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor">#include "<a class="code" href="_water_8h.html">Water.h</a>"</span></div> +<div class="line"><a name="l00022"></a><span class="lineno"> 22</span> </div> +<div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="preprocessor">#include "<a class="code" href="_camera_view_8h.html">CameraView.h</a>"</span></div> +<div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#include "<a class="code" href="_projector_8h.html">Projector.h</a>"</span></div> +<div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#include "<a class="code" href="_scene_8h.html">Scene.h</a>"</span></div> +<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#include "<a class="code" href="_bitmap_8h.html">Bitmap.h</a>"</span></div> +<div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="preprocessor">#include "<a class="code" href="_data_loader_8h.html">DataLoader.h</a>"</span></div> +<div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor">#include "<a class="code" href="_game_8h.html">Game.h</a>"</span></div> +<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#include "<a class="code" href="_machine_info_8h.html">MachineInfo.h</a>"</span></div> +<div class="line"><a name="l00030"></a><span class="lineno"> 30</span> </div> +<div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="comment">// +--------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00032"></a><span class="lineno"> 32</span> </div> +<div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="keywordtype">int</span> <a class="code" href="class_terrain.html#a03094c790fb07743fef9f54dd87cb5c1">Terrain::detail_level</a> = 3; <span class="comment">// default = MEDIUM DETAIL</span></div> +<div class="line"><a name="l00034"></a><span class="lineno"> 34</span> </div> +<div class="line"><a name="l00035"></a><span class="lineno"><a class="code" href="_terrain_8cpp.html#a452fd58b0e3c2931d0927755710e9c3b"> 35</a></span> <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="_terrain_8cpp.html#a452fd58b0e3c2931d0927755710e9c3b">PATCH_SIZE</a> = 16;</div> +<div class="line"><a name="l00036"></a><span class="lineno"> 36</span> </div> +<div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="comment">// +--------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00038"></a><span class="lineno"> 38</span> </div> +<div class="line"><a name="l00039"></a><span class="lineno"><a class="code" href="class_terrain.html#a89688acbbbf362a198fe684d875956ac"> 39</a></span> <a class="code" href="class_terrain.html#a89688acbbbf362a198fe684d875956ac">Terrain::Terrain</a>(<a class="code" href="class_terrain_region.html">TerrainRegion</a>* trgn)</div> +<div class="line"><a name="l00040"></a><span class="lineno"> 40</span> : region(trgn), patches(0), water_patches(0), water(0), </div> +<div class="line"><a name="l00041"></a><span class="lineno"> 41</span> aprons(0), clouds(0), terrain_normals(0)</div> +<div class="line"><a name="l00042"></a><span class="lineno"> 42</span> {</div> +<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>  <a class="code" href="class_terrain.html#ab5164b3d057ba2296a31cca51dda5f05">detail_frame</a> = 0;</div> +<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>  <a class="code" href="class_terrain.html#a13931fe92a2063a3c1d9a8c1370aa816">datapath</a> = <span class="stringliteral">"Galaxy/"</span>;</div> +<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>  <a class="code" href="class_terrain.html#a9129f9511f853798c68e6c581fcbcb9d">terrain_texture</a> = 0;</div> +<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>  <a class="code" href="class_terrain.html#aabad9ecbe8991821020344eea0f11562">apron_texture</a> = 0;</div> +<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>  <a class="code" href="class_terrain.html#a8eb35f42ae2cc284ae21919255b8ec33">water_texture</a> = 0;</div> +<div class="line"><a name="l00048"></a><span class="lineno"> 48</span> </div> +<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < 2; i++) {</div> +<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>  <a class="code" href="class_terrain.html#a58f57b6c399489cac55ca0f3b69f2ae2">cloud_texture</a>[i] = 0;</div> +<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>  <a class="code" href="class_terrain.html#af0526900908ba1b70f7e77c2b93a6da7">shade_texture</a>[i] = 0;</div> +<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>  <a class="code" href="class_terrain.html#aea450829071b3565487c6558620f34ac">noise_texture</a>[i] = 0;</div> +<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  }</div> +<div class="line"><a name="l00054"></a><span class="lineno"> 54</span> </div> +<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>) {</div> +<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>  <a class="code" href="class_terrain.html#a025b4585e2b06834dbd524670ec6656e">scale</a> = <a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#a5b2ed07b71ccc15b3ba23310e711e207">LateralScale</a>();</div> +<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>  <a class="code" href="class_terrain.html#a03dc27b39f8ef96bc82dc98a6ee1c893">mtnscale</a> = <a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#aea3e93fd14ddbccdc7a3ffce39ef6638">MountainScale</a>();</div> +<div class="line"><a name="l00058"></a><span class="lineno"> 58</span> </div> +<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  <a class="code" href="class_list_iter.html">ListIter<TerrainLayer></a> iter = <a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#ad4750ed8d3c799ff42d667fd1b2c622b">GetLayers</a>();</div> +<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  <span class="keywordflow">while</span> (++iter) {</div> +<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>  <a class="code" href="class_terrain_layer.html">TerrainLayer</a>* orig = iter.<a class="code" href="class_list_iter.html#a70cb1260924c01a38c4a68552120a5e0">value</a>();</div> +<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>  <a class="code" href="class_terrain_layer.html">TerrainLayer</a>* copy = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_terrain_layer.html">TerrainLayer</a>;</div> +<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>  *copy = *orig;</div> +<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>  <a class="code" href="class_terrain.html#a5481ad72943b02a9cb1ea86f80f0617d">layers</a>.<a class="code" href="class_list.html#ab3180edb4da02be2a4b62320071755b8">append</a>(copy);</div> +<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>  }</div> +<div class="line"><a name="l00066"></a><span class="lineno"> 66</span> </div> +<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>  <a class="code" href="class_terrain.html#a5481ad72943b02a9cb1ea86f80f0617d">layers</a>.<a class="code" href="class_list.html#adcdf869b2506e2332052eff47afc8412">sort</a>();</div> +<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>  }</div> +<div class="line"><a name="l00069"></a><span class="lineno"> 69</span> </div> +<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>  <span class="keywordflow">else</span> {</div> +<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>  <a class="code" href="class_terrain.html#a025b4585e2b06834dbd524670ec6656e">scale</a> = 1;</div> +<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  <a class="code" href="class_terrain.html#a03dc27b39f8ef96bc82dc98a6ee1c893">mtnscale</a> = 1;</div> +<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>  }</div> +<div class="line"><a name="l00074"></a><span class="lineno"> 74</span> }</div> +<div class="line"><a name="l00075"></a><span class="lineno"> 75</span> </div> +<div class="line"><a name="l00076"></a><span class="lineno"> 76</span> <span class="comment">// +--------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00077"></a><span class="lineno"> 77</span> </div> +<div class="line"><a name="l00078"></a><span class="lineno"><a class="code" href="class_terrain.html#a2f7f0a2aee54886324ccf48a6f321de0"> 78</a></span> <a class="code" href="class_terrain.html#a2f7f0a2aee54886324ccf48a6f321de0">Terrain::~Terrain</a>()</div> +<div class="line"><a name="l00079"></a><span class="lineno"> 79</span> {</div> +<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>  <span class="keywordtype">int</span> i, j;</div> +<div class="line"><a name="l00081"></a><span class="lineno"> 81</span> </div> +<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a>)</div> +<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>  <span class="keywordflow">for</span> (i = 0; i < <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>; i++)</div> +<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>  <span class="keywordflow">for</span> (j = 0; j < <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>; j++)</div> +<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>  <a class="code" href="_graphic_8h.html#a6cf60e4cf1961361db679c04b7a896ed">GRAPHIC_DESTROY</a>(<a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a>[i*subdivisions+j]);</div> +<div class="line"><a name="l00086"></a><span class="lineno"> 86</span> </div> +<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#abdedf49eeccfea93295fa865f28dc8c1">water_patches</a>)</div> +<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>  <span class="keywordflow">for</span> (i = 0; i < <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>; i++)</div> +<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>  <span class="keywordflow">for</span> (j = 0; j < <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>; j++)</div> +<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>  <a class="code" href="_graphic_8h.html#a6cf60e4cf1961361db679c04b7a896ed">GRAPHIC_DESTROY</a>(<a class="code" href="class_terrain.html#abdedf49eeccfea93295fa865f28dc8c1">water_patches</a>[i*subdivisions+j]);</div> +<div class="line"><a name="l00091"></a><span class="lineno"> 91</span> </div> +<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a0d3df88fa6aeef6cef644517fa88c423">aprons</a>)</div> +<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>  <span class="keywordflow">for</span> (i = 0; i < 8; i++)</div> +<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>  <a class="code" href="_graphic_8h.html#a6cf60e4cf1961361db679c04b7a896ed">GRAPHIC_DESTROY</a>(<a class="code" href="class_terrain.html#a0d3df88fa6aeef6cef644517fa88c423">aprons</a>[i]);</div> +<div class="line"><a name="l00095"></a><span class="lineno"> 95</span> </div> +<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a3cbe00a1767c9c081d4570d33b52dc09">clouds</a>)</div> +<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>  <span class="keywordflow">for</span> (i = 0; i < <a class="code" href="class_terrain.html#a7093ea3c4d3bc60c453c62881ecc94d4">nclouds</a>; i++)</div> +<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>  <a class="code" href="_graphic_8h.html#a6cf60e4cf1961361db679c04b7a896ed">GRAPHIC_DESTROY</a>(<a class="code" href="class_terrain.html#a3cbe00a1767c9c081d4570d33b52dc09">clouds</a>[i]);</div> +<div class="line"><a name="l00099"></a><span class="lineno"> 99</span> </div> +<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a59b3ac88d4e48a2f75aba38ee0238699">water</a>)</div> +<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>  <span class="keywordflow">for</span> (i = 0; i < 6; i++)</div> +<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>  <span class="keyword">delete</span> <a class="code" href="class_terrain.html#a59b3ac88d4e48a2f75aba38ee0238699">water</a>[i];</div> +<div class="line"><a name="l00103"></a><span class="lineno"> 103</span> </div> +<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>  <span class="keyword">delete</span> [] <a class="code" href="class_terrain.html#a0d3df88fa6aeef6cef644517fa88c423">aprons</a>;</div> +<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>  <span class="keyword">delete</span> [] <a class="code" href="class_terrain.html#a3cbe00a1767c9c081d4570d33b52dc09">clouds</a>;</div> +<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  <span class="keyword">delete</span> [] <a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a>;</div> +<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>  <span class="keyword">delete</span> [] <a class="code" href="class_terrain.html#a59b3ac88d4e48a2f75aba38ee0238699">water</a>;</div> +<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>  <span class="keyword">delete</span> [] <a class="code" href="class_terrain.html#ad3749179e49ec0c3405322f33bc4f84f">terrain_normals</a>;</div> +<div class="line"><a name="l00109"></a><span class="lineno"> 109</span> </div> +<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>  <a class="code" href="class_terrain.html#a95ff364642c905ca0435607e4a552b5c">terrain_patch</a>.<a class="code" href="class_bitmap.html#a6f2a649eb272e1730f0c9bafd281291e">ClearImage</a>();</div> +<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>  <a class="code" href="class_terrain.html#a6c9a930c10f17c55f3992979a5fe06ac">terrain_apron</a>.<a class="code" href="class_bitmap.html#a6f2a649eb272e1730f0c9bafd281291e">ClearImage</a>();</div> +<div class="line"><a name="l00112"></a><span class="lineno"> 112</span> </div> +<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>  <a class="code" href="class_terrain.html#a5481ad72943b02a9cb1ea86f80f0617d">layers</a>.<a class="code" href="class_list.html#a2c39145db843e6fc3fe5e835cd52b68d">destroy</a>();</div> +<div class="line"><a name="l00114"></a><span class="lineno"> 114</span> }</div> +<div class="line"><a name="l00115"></a><span class="lineno"> 115</span> </div> +<div class="line"><a name="l00116"></a><span class="lineno"> 116</span> <span class="comment">// +--------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00117"></a><span class="lineno"> 117</span> </div> +<div class="line"><a name="l00118"></a><span class="lineno"> 118</span> <span class="keywordtype">void</span></div> +<div class="line"><a name="l00119"></a><span class="lineno"><a class="code" href="class_terrain.html#a54d619ea6eb7c0038c73c219ac67b1ce"> 119</a></span> <a class="code" href="class_terrain.html#a54d619ea6eb7c0038c73c219ac67b1ce">Terrain::BuildTerrain</a>()</div> +<div class="line"><a name="l00120"></a><span class="lineno"> 120</span> {</div> +<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>  <a class="code" href="class_data_loader.html">DataLoader</a>* loader = <a class="code" href="class_data_loader.html#a6870b699410ca41cbc38ae5e55dc63aa">DataLoader::GetLoader</a>();</div> +<div class="line"><a name="l00122"></a><span class="lineno"> 122</span>  loader-><a class="code" href="class_data_loader.html#a83aa0cbac32de6967091538fbec63d9c">SetDataPath</a>(<a class="code" href="class_terrain.html#a13931fe92a2063a3c1d9a8c1370aa816">datapath</a>);</div> +<div class="line"><a name="l00123"></a><span class="lineno"> 123</span>  loader-><a class="code" href="class_data_loader.html#aeba3bfc2453843a6dbc4aa6d44a4743e">LoadBitmap</a>( <a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#ac64c314c815b3b641cb23afcfad3418b">PatchName</a>(), <a class="code" href="class_terrain.html#a95ff364642c905ca0435607e4a552b5c">terrain_patch</a>);</div> +<div class="line"><a name="l00124"></a><span class="lineno"> 124</span>  loader-><a class="code" href="class_data_loader.html#aeba3bfc2453843a6dbc4aa6d44a4743e">LoadBitmap</a>( <a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#a3bbc3eabb25036ffb38fb463e11b66ae">ApronName</a>(), <a class="code" href="class_terrain.html#a6c9a930c10f17c55f3992979a5fe06ac">terrain_apron</a>);</div> +<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>  loader-><a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#a9f25880e5ed88b7bb60d07733b2f115f">PatchTexture</a>(), <a class="code" href="class_terrain.html#a9129f9511f853798c68e6c581fcbcb9d">terrain_texture</a>);</div> +<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>  loader-><a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#a8f79885c09b04869a2f114d5c706a4a3">ApronTexture</a>(), <a class="code" href="class_terrain.html#aabad9ecbe8991821020344eea0f11562">apron_texture</a>);</div> +<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#aa4ed86f1893cf9f60ea71f32982b724f">WaterTexture</a>().<a class="code" href="class_text.html#a3dfa250f46fd909c4fe95fc59372838c">length</a>()) {</div> +<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>  loader-><a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#aa4ed86f1893cf9f60ea71f32982b724f">WaterTexture</a>(), <a class="code" href="class_terrain.html#a8eb35f42ae2cc284ae21919255b8ec33">water_texture</a>);</div> +<div class="line"><a name="l00129"></a><span class="lineno"> 129</span> </div> +<div class="line"><a name="l00130"></a><span class="lineno"> 130</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#a66b594bd42d48b06a91300cb6d8477f5">EnvironmentTexture</a>(0).<a class="code" href="class_text.html#a3dfa250f46fd909c4fe95fc59372838c">length</a>() > 0) {</div> +<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>  loader-><a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#a66b594bd42d48b06a91300cb6d8477f5">EnvironmentTexture</a>(0), <a class="code" href="class_terrain.html#afe7b532b2ed24a78a95a00fc955880f1">env_texture</a>[0]);</div> +<div class="line"><a name="l00132"></a><span class="lineno"> 132</span>  loader-><a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#a66b594bd42d48b06a91300cb6d8477f5">EnvironmentTexture</a>(1), <a class="code" href="class_terrain.html#afe7b532b2ed24a78a95a00fc955880f1">env_texture</a>[1]);</div> +<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>  loader-><a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#a66b594bd42d48b06a91300cb6d8477f5">EnvironmentTexture</a>(2), <a class="code" href="class_terrain.html#afe7b532b2ed24a78a95a00fc955880f1">env_texture</a>[2]);</div> +<div class="line"><a name="l00134"></a><span class="lineno"> 134</span>  loader-><a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#a66b594bd42d48b06a91300cb6d8477f5">EnvironmentTexture</a>(3), <a class="code" href="class_terrain.html#afe7b532b2ed24a78a95a00fc955880f1">env_texture</a>[3]);</div> +<div class="line"><a name="l00135"></a><span class="lineno"> 135</span>  loader-><a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#a66b594bd42d48b06a91300cb6d8477f5">EnvironmentTexture</a>(4), <a class="code" href="class_terrain.html#afe7b532b2ed24a78a95a00fc955880f1">env_texture</a>[4]);</div> +<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>  loader-><a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#a66b594bd42d48b06a91300cb6d8477f5">EnvironmentTexture</a>(5), <a class="code" href="class_terrain.html#afe7b532b2ed24a78a95a00fc955880f1">env_texture</a>[5]);</div> +<div class="line"><a name="l00137"></a><span class="lineno"> 137</span>  }</div> +<div class="line"><a name="l00138"></a><span class="lineno"> 138</span>  }</div> +<div class="line"><a name="l00139"></a><span class="lineno"> 139</span> </div> +<div class="line"><a name="l00140"></a><span class="lineno"> 140</span>  loader-><a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#ad7d55fe052df6e0288ebafbdab44c4a4">CloudsHigh</a>(), <a class="code" href="class_terrain.html#a58f57b6c399489cac55ca0f3b69f2ae2">cloud_texture</a>[0], <a class="code" href="class_bitmap.html#a4dbb72be7b89e14d176ce2f2c46553d3a1dc3dfd11746b297870849f79bc4bf75">Bitmap::BMP_TRANSLUCENT</a>);</div> +<div class="line"><a name="l00141"></a><span class="lineno"> 141</span>  loader-><a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#a851f7222f14d3fff8582e5ea18783050">CloudsLow</a>(), <a class="code" href="class_terrain.html#a58f57b6c399489cac55ca0f3b69f2ae2">cloud_texture</a>[1], <a class="code" href="class_bitmap.html#a4dbb72be7b89e14d176ce2f2c46553d3a1dc3dfd11746b297870849f79bc4bf75">Bitmap::BMP_TRANSLUCENT</a>);</div> +<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>  loader-><a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#a4ecf68ef701e85aa72d615af6f079e93">ShadesLow</a>(), <a class="code" href="class_terrain.html#af0526900908ba1b70f7e77c2b93a6da7">shade_texture</a>[1], <a class="code" href="class_bitmap.html#a4dbb72be7b89e14d176ce2f2c46553d3a1dc3dfd11746b297870849f79bc4bf75">Bitmap::BMP_TRANSLUCENT</a>);</div> +<div class="line"><a name="l00143"></a><span class="lineno"> 143</span> </div> +<div class="line"><a name="l00144"></a><span class="lineno"> 144</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#a57a69ff1cda0ee845d4913523ecde273">DetailTexture0</a>().<a class="code" href="class_text.html#a3dfa250f46fd909c4fe95fc59372838c">length</a>())</div> +<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>  loader-><a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#a57a69ff1cda0ee845d4913523ecde273">DetailTexture0</a>(),<a class="code" href="class_terrain.html#aea450829071b3565487c6558620f34ac">noise_texture</a>[0], <a class="code" href="class_bitmap.html#a4dbb72be7b89e14d176ce2f2c46553d3a1dc3dfd11746b297870849f79bc4bf75">Bitmap::BMP_TRANSLUCENT</a>, <span class="keyword">false</span>, <span class="keyword">true</span>);</div> +<div class="line"><a name="l00146"></a><span class="lineno"> 146</span> </div> +<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#a093b9775e49eeee87061d21d476e1f1c">DetailTexture1</a>().<a class="code" href="class_text.html#a3dfa250f46fd909c4fe95fc59372838c">length</a>())</div> +<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>  loader-><a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#a093b9775e49eeee87061d21d476e1f1c">DetailTexture1</a>(),<a class="code" href="class_terrain.html#aea450829071b3565487c6558620f34ac">noise_texture</a>[1], Bitmap::BMP_TRANSLUCENT, <span class="keyword">false</span>, <span class="keyword">true</span>);</div> +<div class="line"><a name="l00149"></a><span class="lineno"> 149</span> </div> +<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>  <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a> = <a class="code" href="class_terrain.html#a95ff364642c905ca0435607e4a552b5c">terrain_patch</a>.<a class="code" href="class_bitmap.html#af98be2706939528725684068c28d2969">Width</a>() / <a class="code" href="_terrain_8cpp.html#a452fd58b0e3c2931d0927755710e9c3b">PATCH_SIZE</a>;</div> +<div class="line"><a name="l00151"></a><span class="lineno"> 151</span>  <a class="code" href="class_terrain.html#aa43f058e1a572f4b919b5d901355c01a">patch_size</a> = <a class="code" href="class_terrain.html#a95ff364642c905ca0435607e4a552b5c">terrain_patch</a>.<a class="code" href="class_bitmap.html#af98be2706939528725684068c28d2969">Width</a>() / <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>;</div> +<div class="line"><a name="l00152"></a><span class="lineno"> 152</span> </div> +<div class="line"><a name="l00153"></a><span class="lineno"> 153</span>  <a class="code" href="class_terrain.html#a23c5d810c5ff6c6feb6b3ae04e87857f">BuildNormals</a>();</div> +<div class="line"><a name="l00154"></a><span class="lineno"> 154</span> </div> +<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>  <span class="keywordtype">int</span> i, j;</div> +<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>  <span class="keywordtype">int</span> ntiles = <a class="code" href="class_terrain.html#a95ff364642c905ca0435607e4a552b5c">terrain_patch</a>.<a class="code" href="class_bitmap.html#af98be2706939528725684068c28d2969">Width</a>()/2 * <a class="code" href="class_terrain.html#a95ff364642c905ca0435607e4a552b5c">terrain_patch</a>.<a class="code" href="class_bitmap.html#a2b8f07ee82c95736121aeef55a40cf6a">Height</a>()/2;</div> +<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>  <span class="keywordtype">double</span> dx = <a class="code" href="class_terrain.html#a025b4585e2b06834dbd524670ec6656e">scale</a> * <a class="code" href="class_terrain.html#aa43f058e1a572f4b919b5d901355c01a">patch_size</a>;</div> +<div class="line"><a name="l00158"></a><span class="lineno"> 158</span>  <span class="keywordtype">double</span> dz = <a class="code" href="class_terrain.html#a025b4585e2b06834dbd524670ec6656e">scale</a> * <a class="code" href="class_terrain.html#aa43f058e1a572f4b919b5d901355c01a">patch_size</a>;</div> +<div class="line"><a name="l00159"></a><span class="lineno"> 159</span>  <span class="keywordtype">double</span> offset = -<a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>/2;</div> +<div class="line"><a name="l00160"></a><span class="lineno"> 160</span> </div> +<div class="line"><a name="l00161"></a><span class="lineno"> 161</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a8eb35f42ae2cc284ae21919255b8ec33">water_texture</a>) {</div> +<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>  <a class="code" href="class_terrain.html#a59b3ac88d4e48a2f75aba38ee0238699">water</a> = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_water.html">Water</a>*[6];</div> +<div class="line"><a name="l00163"></a><span class="lineno"> 163</span>  <span class="keywordflow">for</span> (i = 0; i < 6; i++) {</div> +<div class="line"><a name="l00164"></a><span class="lineno"> 164</span>  <a class="code" href="class_terrain.html#a59b3ac88d4e48a2f75aba38ee0238699">water</a>[i] = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_water.html">Water</a>();</div> +<div class="line"><a name="l00165"></a><span class="lineno"> 165</span>  <span class="keywordtype">int</span> n = (1<<i) + 1;</div> +<div class="line"><a name="l00166"></a><span class="lineno"> 166</span>  <a class="code" href="class_terrain.html#a59b3ac88d4e48a2f75aba38ee0238699">water</a>[i]-><a class="code" href="class_water.html#a6e531eb81a5b3da30ddb3894cd7bffff">Init</a>(n, (<span class="keywordtype">float</span>) (<a class="code" href="class_terrain.html#a025b4585e2b06834dbd524670ec6656e">scale</a>*patch_size), 90.0f);</div> +<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>  }</div> +<div class="line"><a name="l00168"></a><span class="lineno"> 168</span>  }</div> +<div class="line"><a name="l00169"></a><span class="lineno"> 169</span> </div> +<div class="line"><a name="l00170"></a><span class="lineno"> 170</span>  <span class="comment">// load tile textures:</span></div> +<div class="line"><a name="l00171"></a><span class="lineno"> 171</span>  <span class="keywordflow">for</span> (i = 0; i < <a class="code" href="class_terrain.html#a5481ad72943b02a9cb1ea86f80f0617d">layers</a>.<a class="code" href="class_list.html#a802e2aa9aaef248591140fa032d20d61">size</a>(); i++) {</div> +<div class="line"><a name="l00172"></a><span class="lineno"> 172</span>  <a class="code" href="class_terrain_layer.html">TerrainLayer</a>* layer = <a class="code" href="class_terrain.html#a5481ad72943b02a9cb1ea86f80f0617d">layers</a>.<a class="code" href="class_list.html#a92f41ba1f2810b54d6b47ce727ff9835">at</a>(i);</div> +<div class="line"><a name="l00173"></a><span class="lineno"> 173</span> </div> +<div class="line"><a name="l00174"></a><span class="lineno"> 174</span>  <span class="keywordflow">if</span> (i < <a class="code" href="class_terrain.html#a5481ad72943b02a9cb1ea86f80f0617d">layers</a>.<a class="code" href="class_list.html#a802e2aa9aaef248591140fa032d20d61">size</a>()-1)</div> +<div class="line"><a name="l00175"></a><span class="lineno"> 175</span>  layer->max_height = <a class="code" href="class_terrain.html#a5481ad72943b02a9cb1ea86f80f0617d">layers</a>.<a class="code" href="class_list.html#a92f41ba1f2810b54d6b47ce727ff9835">at</a>(i+1)->min_height;</div> +<div class="line"><a name="l00176"></a><span class="lineno"> 176</span>  <span class="keywordflow">else</span></div> +<div class="line"><a name="l00177"></a><span class="lineno"> 177</span>  layer->max_height = 1e6;</div> +<div class="line"><a name="l00178"></a><span class="lineno"> 178</span> </div> +<div class="line"><a name="l00179"></a><span class="lineno"> 179</span>  <span class="keywordflow">if</span> (layer->tile_name.<a class="code" href="class_text.html#a3dfa250f46fd909c4fe95fc59372838c">length</a>())</div> +<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>  loader-><a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(layer->tile_name, layer->tile_texture);</div> +<div class="line"><a name="l00181"></a><span class="lineno"> 181</span> </div> +<div class="line"><a name="l00182"></a><span class="lineno"> 182</span>  <span class="keywordflow">if</span> (layer->detail_name.<a class="code" href="class_text.html#a3dfa250f46fd909c4fe95fc59372838c">length</a>())</div> +<div class="line"><a name="l00183"></a><span class="lineno"> 183</span>  loader-><a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(layer->detail_name, layer->detail_texture);</div> +<div class="line"><a name="l00184"></a><span class="lineno"> 184</span>  }</div> +<div class="line"><a name="l00185"></a><span class="lineno"> 185</span> </div> +<div class="line"><a name="l00186"></a><span class="lineno"> 186</span>  <a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a> = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_terrain_patch.html">TerrainPatch</a>*[<a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>*<a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>];</div> +<div class="line"><a name="l00187"></a><span class="lineno"> 187</span> </div> +<div class="line"><a name="l00188"></a><span class="lineno"> 188</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a8eb35f42ae2cc284ae21919255b8ec33">water_texture</a>)</div> +<div class="line"><a name="l00189"></a><span class="lineno"> 189</span>  <a class="code" href="class_terrain.html#abdedf49eeccfea93295fa865f28dc8c1">water_patches</a> = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_terrain_patch.html">TerrainPatch</a>*[<a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>*<a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>];</div> +<div class="line"><a name="l00190"></a><span class="lineno"> 190</span> </div> +<div class="line"><a name="l00191"></a><span class="lineno"> 191</span>  <span class="keywordflow">for</span> (i = 0; i < <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>; i++) {</div> +<div class="line"><a name="l00192"></a><span class="lineno"> 192</span>  <span class="keywordflow">for</span> (j = 0; j < <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>; j++) {</div> +<div class="line"><a name="l00193"></a><span class="lineno"> 193</span>  <span class="keywordtype">int</span> j1 = subdivisions - j;</div> +<div class="line"><a name="l00194"></a><span class="lineno"> 194</span>  <a class="code" href="struct_rect.html">Rect</a> rect(j * patch_size, i * patch_size, patch_size, patch_size);</div> +<div class="line"><a name="l00195"></a><span class="lineno"> 195</span>  <a class="code" href="struct_point.html">Point</a> p1((j1 + offset )*dx, 0, (i + offset )*dz);</div> +<div class="line"><a name="l00196"></a><span class="lineno"> 196</span>  <a class="code" href="struct_point.html">Point</a> p2((j1 + offset+1)*dx, <a class="code" href="class_terrain.html#a03dc27b39f8ef96bc82dc98a6ee1c893">mtnscale</a>, (i + offset+1)*dz);</div> +<div class="line"><a name="l00197"></a><span class="lineno"> 197</span> </div> +<div class="line"><a name="l00198"></a><span class="lineno"> 198</span>  <span class="keywordtype">int</span> index = i*subdivisions+j;</div> +<div class="line"><a name="l00199"></a><span class="lineno"> 199</span>  <a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a>[index] = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_terrain_patch.html">TerrainPatch</a>(<span class="keyword">this</span>, &<a class="code" href="class_terrain.html#a95ff364642c905ca0435607e4a552b5c">terrain_patch</a>, rect, p1, p2);</div> +<div class="line"><a name="l00200"></a><span class="lineno"> 200</span> </div> +<div class="line"><a name="l00201"></a><span class="lineno"> 201</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a8eb35f42ae2cc284ae21919255b8ec33">water_texture</a> && <a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a>[index]->MinHeight() < 3)</div> +<div class="line"><a name="l00202"></a><span class="lineno"> 202</span>  <a class="code" href="class_terrain.html#abdedf49eeccfea93295fa865f28dc8c1">water_patches</a>[index] = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_terrain_patch.html">TerrainPatch</a>(<span class="keyword">this</span>, rect, p1, p2, 30);</div> +<div class="line"><a name="l00203"></a><span class="lineno"> 203</span>  </div> +<div class="line"><a name="l00204"></a><span class="lineno"> 204</span>  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#abdedf49eeccfea93295fa865f28dc8c1">water_patches</a> != 0)</div> +<div class="line"><a name="l00205"></a><span class="lineno"> 205</span>  <a class="code" href="class_terrain.html#abdedf49eeccfea93295fa865f28dc8c1">water_patches</a>[index] = 0;</div> +<div class="line"><a name="l00206"></a><span class="lineno"> 206</span>  }</div> +<div class="line"><a name="l00207"></a><span class="lineno"> 207</span>  }</div> +<div class="line"><a name="l00208"></a><span class="lineno"> 208</span> </div> +<div class="line"><a name="l00209"></a><span class="lineno"> 209</span>  <span class="keywordtype">int</span> a = 0;</div> +<div class="line"><a name="l00210"></a><span class="lineno"> 210</span>  dx = <a class="code" href="class_terrain.html#a025b4585e2b06834dbd524670ec6656e">scale</a> * <a class="code" href="class_terrain.html#a95ff364642c905ca0435607e4a552b5c">terrain_patch</a>.<a class="code" href="class_bitmap.html#af98be2706939528725684068c28d2969">Width</a>();</div> +<div class="line"><a name="l00211"></a><span class="lineno"> 211</span>  dz = <a class="code" href="class_terrain.html#a025b4585e2b06834dbd524670ec6656e">scale</a> * <a class="code" href="class_terrain.html#a95ff364642c905ca0435607e4a552b5c">terrain_patch</a>.<a class="code" href="class_bitmap.html#a2b8f07ee82c95736121aeef55a40cf6a">Height</a>();</div> +<div class="line"><a name="l00212"></a><span class="lineno"> 212</span>  offset = -3.0/2;</div> +<div class="line"><a name="l00213"></a><span class="lineno"> 213</span>  <span class="keywordtype">double</span> xoffset = offset + 1.0/16.0;</div> +<div class="line"><a name="l00214"></a><span class="lineno"> 214</span> </div> +<div class="line"><a name="l00215"></a><span class="lineno"> 215</span>  <a class="code" href="class_terrain.html#a0d3df88fa6aeef6cef644517fa88c423">aprons</a> = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_terrain_apron.html">TerrainApron</a>*[8];</div> +<div class="line"><a name="l00216"></a><span class="lineno"> 216</span> </div> +<div class="line"><a name="l00217"></a><span class="lineno"> 217</span>  <span class="keywordflow">for</span> (i = 0; i < 3; i++) {</div> +<div class="line"><a name="l00218"></a><span class="lineno"> 218</span>  <span class="keywordflow">for</span> (j = 0; j < 3; j++) {</div> +<div class="line"><a name="l00219"></a><span class="lineno"> 219</span>  <span class="keywordtype">int</span> j1 = 2 - j;</div> +<div class="line"><a name="l00220"></a><span class="lineno"> 220</span>  <span class="keywordflow">if</span> (i != 1 || j1 != 1) {</div> +<div class="line"><a name="l00221"></a><span class="lineno"> 221</span>  <a class="code" href="struct_rect.html">Rect</a> rect(j * subdivisions, i * subdivisions, subdivisions, subdivisions);</div> +<div class="line"><a name="l00222"></a><span class="lineno"> 222</span>  <a class="code" href="struct_point.html">Point</a> p1((j1 + xoffset )*dx, 0, (i + offset )*dz);</div> +<div class="line"><a name="l00223"></a><span class="lineno"> 223</span>  <a class="code" href="struct_point.html">Point</a> p2((j1 + xoffset+1)*dx, <a class="code" href="class_terrain.html#a03dc27b39f8ef96bc82dc98a6ee1c893">mtnscale</a>, (i + offset+1)*dz);</div> +<div class="line"><a name="l00224"></a><span class="lineno"> 224</span> </div> +<div class="line"><a name="l00225"></a><span class="lineno"> 225</span>  <a class="code" href="class_terrain.html#a0d3df88fa6aeef6cef644517fa88c423">aprons</a>[a++] = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_terrain_apron.html">TerrainApron</a>(<span class="keyword">this</span>, &<a class="code" href="class_terrain.html#a6c9a930c10f17c55f3992979a5fe06ac">terrain_apron</a>, rect, p1, p2);</div> +<div class="line"><a name="l00226"></a><span class="lineno"> 226</span>  }</div> +<div class="line"><a name="l00227"></a><span class="lineno"> 227</span>  }</div> +<div class="line"><a name="l00228"></a><span class="lineno"> 228</span>  }</div> +<div class="line"><a name="l00229"></a><span class="lineno"> 229</span> </div> +<div class="line"><a name="l00230"></a><span class="lineno"> 230</span>  <a class="code" href="class_weather.html#a9541d76535d639f2099122193bbd054c">Weather::STATE</a> state = <a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#a55a8c2741d1e2f7fd6ad3551b78f4e25">GetWeather</a>().<a class="code" href="class_weather.html#ab11911d4f1a6fef4c9b7e1d7a156522f">State</a>();</div> +<div class="line"><a name="l00231"></a><span class="lineno"> 231</span> </div> +<div class="line"><a name="l00232"></a><span class="lineno"> 232</span>  <span class="keywordflow">if</span> (state == <a class="code" href="class_weather.html#a9541d76535d639f2099122193bbd054ca27f466a5ca12924de047b97b0d781249">Weather::HIGH_CLOUDS</a> || state == <a class="code" href="class_weather.html#a9541d76535d639f2099122193bbd054ca3942eb9cf86e9f6706d6dcc9937de80c">Weather::MODERATE_CLOUDS</a>) {</div> +<div class="line"><a name="l00233"></a><span class="lineno"> 233</span>  <span class="keywordtype">double</span> altitude = <a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#ac74b130a0b3daf6f429858eb7987cca1">CloudAltHigh</a>();</div> +<div class="line"><a name="l00234"></a><span class="lineno"> 234</span>  <a class="code" href="class_terrain.html#a7093ea3c4d3bc60c453c62881ecc94d4">nclouds</a> = 9;</div> +<div class="line"><a name="l00235"></a><span class="lineno"> 235</span> </div> +<div class="line"><a name="l00236"></a><span class="lineno"> 236</span>  <span class="keywordflow">if</span> (state == <a class="code" href="class_weather.html#a9541d76535d639f2099122193bbd054ca3942eb9cf86e9f6706d6dcc9937de80c">Weather::MODERATE_CLOUDS</a>)</div> +<div class="line"><a name="l00237"></a><span class="lineno"> 237</span>  <a class="code" href="class_terrain.html#a7093ea3c4d3bc60c453c62881ecc94d4">nclouds</a> *= 2;</div> +<div class="line"><a name="l00238"></a><span class="lineno"> 238</span> </div> +<div class="line"><a name="l00239"></a><span class="lineno"> 239</span>  <a class="code" href="class_terrain.html#a3cbe00a1767c9c081d4570d33b52dc09">clouds</a> = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_terrain_clouds.html">TerrainClouds</a>*[<a class="code" href="class_terrain.html#a7093ea3c4d3bc60c453c62881ecc94d4">nclouds</a>];</div> +<div class="line"><a name="l00240"></a><span class="lineno"> 240</span> </div> +<div class="line"><a name="l00241"></a><span class="lineno"> 241</span>  a = 0;</div> +<div class="line"><a name="l00242"></a><span class="lineno"> 242</span>  <span class="keywordflow">for</span> (i = 0; i < 3; i++) {</div> +<div class="line"><a name="l00243"></a><span class="lineno"> 243</span>  <span class="keywordflow">for</span> (j = 0; j < 3; j++) {</div> +<div class="line"><a name="l00244"></a><span class="lineno"> 244</span>  <a class="code" href="class_terrain.html#a3cbe00a1767c9c081d4570d33b52dc09">clouds</a>[a] = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_terrain_clouds.html">TerrainClouds</a>(<span class="keyword">this</span>, 0);</div> +<div class="line"><a name="l00245"></a><span class="lineno"> 245</span> </div> +<div class="line"><a name="l00246"></a><span class="lineno"> 246</span>  <span class="keywordtype">double</span> xloc = (j-1) * 75000 + (rand()/32768.0 - 0.5) * 50000;</div> +<div class="line"><a name="l00247"></a><span class="lineno"> 247</span>  <span class="keywordtype">double</span> yloc = (i-1) * 75000 + (rand()/32768.0 - 0.5) * 50000;</div> +<div class="line"><a name="l00248"></a><span class="lineno"> 248</span> </div> +<div class="line"><a name="l00249"></a><span class="lineno"> 249</span>  <a class="code" href="class_terrain.html#a3cbe00a1767c9c081d4570d33b52dc09">clouds</a>[a]-><a class="code" href="class_graphic.html#af8bec5b637e4925c65fb77d8234fb266">MoveTo</a>(<a class="code" href="struct_point.html">Point</a>(xloc, altitude, yloc));</div> +<div class="line"><a name="l00250"></a><span class="lineno"> 250</span>  a++;</div> +<div class="line"><a name="l00251"></a><span class="lineno"> 251</span>  }</div> +<div class="line"><a name="l00252"></a><span class="lineno"> 252</span>  }</div> +<div class="line"><a name="l00253"></a><span class="lineno"> 253</span> </div> +<div class="line"><a name="l00254"></a><span class="lineno"> 254</span>  <span class="keywordflow">if</span> (state == <a class="code" href="class_weather.html#a9541d76535d639f2099122193bbd054ca3942eb9cf86e9f6706d6dcc9937de80c">Weather::MODERATE_CLOUDS</a>) {</div> +<div class="line"><a name="l00255"></a><span class="lineno"> 255</span>  altitude = <a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#a113f75b3d9134e5c6af2befe2e372810">CloudAltLow</a>();</div> +<div class="line"><a name="l00256"></a><span class="lineno"> 256</span> </div> +<div class="line"><a name="l00257"></a><span class="lineno"> 257</span>  <span class="keywordflow">for</span> (i = 0; i < 3; i++) {</div> +<div class="line"><a name="l00258"></a><span class="lineno"> 258</span>  <span class="keywordflow">for</span> (j = 0; j < 3; j++) {</div> +<div class="line"><a name="l00259"></a><span class="lineno"> 259</span>  <a class="code" href="class_terrain.html#a3cbe00a1767c9c081d4570d33b52dc09">clouds</a>[a] = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_terrain_clouds.html">TerrainClouds</a>(<span class="keyword">this</span>, 1);</div> +<div class="line"><a name="l00260"></a><span class="lineno"> 260</span> </div> +<div class="line"><a name="l00261"></a><span class="lineno"> 261</span>  <span class="keywordtype">double</span> xloc = (j-1) * 75000 + (rand()/32768.0 - 0.5) * 50000;</div> +<div class="line"><a name="l00262"></a><span class="lineno"> 262</span>  <span class="keywordtype">double</span> yloc = (i-1) * 75000 + (rand()/32768.0 - 0.5) * 50000;</div> +<div class="line"><a name="l00263"></a><span class="lineno"> 263</span> </div> +<div class="line"><a name="l00264"></a><span class="lineno"> 264</span>  <a class="code" href="class_terrain.html#a3cbe00a1767c9c081d4570d33b52dc09">clouds</a>[a]-><a class="code" href="class_graphic.html#af8bec5b637e4925c65fb77d8234fb266">MoveTo</a>(<a class="code" href="struct_point.html">Point</a>(xloc, altitude, yloc));</div> +<div class="line"><a name="l00265"></a><span class="lineno"> 265</span>  a++;</div> +<div class="line"><a name="l00266"></a><span class="lineno"> 266</span>  }</div> +<div class="line"><a name="l00267"></a><span class="lineno"> 267</span>  }</div> +<div class="line"><a name="l00268"></a><span class="lineno"> 268</span>  }</div> +<div class="line"><a name="l00269"></a><span class="lineno"> 269</span>  }</div> +<div class="line"><a name="l00270"></a><span class="lineno"> 270</span> }</div> +<div class="line"><a name="l00271"></a><span class="lineno"> 271</span> </div> +<div class="line"><a name="l00272"></a><span class="lineno"> 272</span> <span class="comment">// +--------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00273"></a><span class="lineno"> 273</span> </div> +<div class="line"><a name="l00274"></a><span class="lineno"> 274</span> <span class="keywordtype">void</span></div> +<div class="line"><a name="l00275"></a><span class="lineno"><a class="code" href="class_terrain.html#a23c5d810c5ff6c6feb6b3ae04e87857f"> 275</a></span> <a class="code" href="class_terrain.html#a23c5d810c5ff6c6feb6b3ae04e87857f">Terrain::BuildNormals</a>()</div> +<div class="line"><a name="l00276"></a><span class="lineno"> 276</span> {</div> +<div class="line"><a name="l00277"></a><span class="lineno"> 277</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#ad3749179e49ec0c3405322f33bc4f84f">terrain_normals</a>) {</div> +<div class="line"><a name="l00278"></a><span class="lineno"> 278</span>  <span class="keyword">delete</span> [] <a class="code" href="class_terrain.html#ad3749179e49ec0c3405322f33bc4f84f">terrain_normals</a>;</div> +<div class="line"><a name="l00279"></a><span class="lineno"> 279</span>  <a class="code" href="class_terrain.html#ad3749179e49ec0c3405322f33bc4f84f">terrain_normals</a> = 0;</div> +<div class="line"><a name="l00280"></a><span class="lineno"> 280</span>  }</div> +<div class="line"><a name="l00281"></a><span class="lineno"> 281</span> </div> +<div class="line"><a name="l00282"></a><span class="lineno"> 282</span>  <span class="keywordtype">int</span> i, x, y;</div> +<div class="line"><a name="l00283"></a><span class="lineno"> 283</span> </div> +<div class="line"><a name="l00284"></a><span class="lineno"> 284</span>  <span class="keywordtype">int</span> w = <a class="code" href="class_terrain.html#a95ff364642c905ca0435607e4a552b5c">terrain_patch</a>.<a class="code" href="class_bitmap.html#af98be2706939528725684068c28d2969">Width</a>();</div> +<div class="line"><a name="l00285"></a><span class="lineno"> 285</span>  <span class="keywordtype">int</span> h = <a class="code" href="class_terrain.html#a95ff364642c905ca0435607e4a552b5c">terrain_patch</a>.<a class="code" href="class_bitmap.html#a2b8f07ee82c95736121aeef55a40cf6a">Height</a>();</div> +<div class="line"><a name="l00286"></a><span class="lineno"> 286</span>  <a class="code" href="class_color.html">Color</a>* pix = <a class="code" href="class_terrain.html#a95ff364642c905ca0435607e4a552b5c">terrain_patch</a>.<a class="code" href="class_bitmap.html#a5c9a06025a22eeca5be357b643855eaa">HiPixels</a>();</div> +<div class="line"><a name="l00287"></a><span class="lineno"> 287</span>  BYTE* alt = <span class="keyword">new</span>(__FILE__,__LINE__) BYTE[h*w];</div> +<div class="line"><a name="l00288"></a><span class="lineno"> 288</span>  <span class="keywordtype">int</span> nverts = w * h;</div> +<div class="line"><a name="l00289"></a><span class="lineno"> 289</span>  <span class="keywordtype">double</span> <a class="code" href="class_terrain.html#a025b4585e2b06834dbd524670ec6656e">scale</a> = <a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#aea3e93fd14ddbccdc7a3ffce39ef6638">MountainScale</a>() / (<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#a5b2ed07b71ccc15b3ba23310e711e207">LateralScale</a>() * 2.0);</div> +<div class="line"><a name="l00290"></a><span class="lineno"> 290</span> </div> +<div class="line"><a name="l00291"></a><span class="lineno"> 291</span>  <a class="code" href="class_terrain.html#ad3749179e49ec0c3405322f33bc4f84f">terrain_normals</a> = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="struct_vec3_b.html">Vec3B</a>[nverts];</div> +<div class="line"><a name="l00292"></a><span class="lineno"> 292</span> </div> +<div class="line"><a name="l00293"></a><span class="lineno"> 293</span>  ZeroMemory(<a class="code" href="class_terrain.html#ad3749179e49ec0c3405322f33bc4f84f">terrain_normals</a>, <span class="keyword">sizeof</span>(<a class="code" href="struct_vec3_b.html">Vec3B</a>) * nverts);</div> +<div class="line"><a name="l00294"></a><span class="lineno"> 294</span> </div> +<div class="line"><a name="l00295"></a><span class="lineno"> 295</span>  <span class="keywordflow">for</span> (i = 0; i < w; i++) {</div> +<div class="line"><a name="l00296"></a><span class="lineno"> 296</span>  alt [ i] = 0;</div> +<div class="line"><a name="l00297"></a><span class="lineno"> 297</span>  alt [(h-1)*w + i] = 0;</div> +<div class="line"><a name="l00298"></a><span class="lineno"> 298</span>  <a class="code" href="class_terrain.html#ad3749179e49ec0c3405322f33bc4f84f">terrain_normals</a>[ i] = <a class="code" href="struct_vec3_b.html">Vec3B</a>(128,128,255);</div> +<div class="line"><a name="l00299"></a><span class="lineno"> 299</span>  terrain_normals[(h-1)*w + i] = <a class="code" href="struct_vec3_b.html">Vec3B</a>(128,128,255);</div> +<div class="line"><a name="l00300"></a><span class="lineno"> 300</span>  }</div> +<div class="line"><a name="l00301"></a><span class="lineno"> 301</span> </div> +<div class="line"><a name="l00302"></a><span class="lineno"> 302</span>  <span class="keywordflow">for</span> (i = 0; i < h; i++) {</div> +<div class="line"><a name="l00303"></a><span class="lineno"> 303</span>  alt [i*w ] = 0;</div> +<div class="line"><a name="l00304"></a><span class="lineno"> 304</span>  alt [i*w + (w-1)] = 0;</div> +<div class="line"><a name="l00305"></a><span class="lineno"> 305</span>  <a class="code" href="class_terrain.html#ad3749179e49ec0c3405322f33bc4f84f">terrain_normals</a>[i*w ] = <a class="code" href="struct_vec3_b.html">Vec3B</a>(128,128,255);</div> +<div class="line"><a name="l00306"></a><span class="lineno"> 306</span>  terrain_normals[i*w + (w-1)] = <a class="code" href="struct_vec3_b.html">Vec3B</a>(128,128,255);</div> +<div class="line"><a name="l00307"></a><span class="lineno"> 307</span>  }</div> +<div class="line"><a name="l00308"></a><span class="lineno"> 308</span> </div> +<div class="line"><a name="l00309"></a><span class="lineno"> 309</span>  <span class="keywordflow">for</span> (y = 1; y < h-1; y++) {</div> +<div class="line"><a name="l00310"></a><span class="lineno"> 310</span>  <span class="keywordflow">for</span> (x = 1; x < w-1; x++) {</div> +<div class="line"><a name="l00311"></a><span class="lineno"> 311</span>  alt[y*w+x] = (BYTE) pix[y*w+x].Red();</div> +<div class="line"><a name="l00312"></a><span class="lineno"> 312</span>  }</div> +<div class="line"><a name="l00313"></a><span class="lineno"> 313</span>  }</div> +<div class="line"><a name="l00314"></a><span class="lineno"> 314</span> </div> +<div class="line"><a name="l00315"></a><span class="lineno"> 315</span>  <span class="keywordflow">for</span> (y = 1; y < h-1; y++) {</div> +<div class="line"><a name="l00316"></a><span class="lineno"> 316</span>  <span class="keywordflow">for</span> (x = 1; x < w-1; x++) {</div> +<div class="line"><a name="l00317"></a><span class="lineno"> 317</span>  <span class="keywordtype">double</span> dx = (alt[y*w + (x-1)] - alt[y*w + (x+1)]) * scale +</div> +<div class="line"><a name="l00318"></a><span class="lineno"> 318</span>  (alt[(y-1)*w + (x-1)] - alt[(y-1)*w + (x+1)]) * scale * 0.5 +</div> +<div class="line"><a name="l00319"></a><span class="lineno"> 319</span>  (alt[(y+1)*w + (x-1)] - alt[(y+1)*w + (x+1)]) * scale * 0.5;</div> +<div class="line"><a name="l00320"></a><span class="lineno"> 320</span> </div> +<div class="line"><a name="l00321"></a><span class="lineno"> 321</span>  <span class="keywordtype">double</span> dy = (alt[(y-1)*w + x ] - alt[(y+1)*w + x ]) * scale +</div> +<div class="line"><a name="l00322"></a><span class="lineno"> 322</span>  (alt[(y-1)*w + (x-1)] - alt[(y+1)*w + (x-1)]) * scale * 0.5 +</div> +<div class="line"><a name="l00323"></a><span class="lineno"> 323</span>  (alt[(y-1)*w + (x+1)] - alt[(y+1)*w + (x+1)]) * scale * 0.5;</div> +<div class="line"><a name="l00324"></a><span class="lineno"> 324</span> </div> +<div class="line"><a name="l00325"></a><span class="lineno"> 325</span>  <a class="code" href="struct_point.html">Point</a> norm(dx,dy,1);</div> +<div class="line"><a name="l00326"></a><span class="lineno"> 326</span>  norm.<a class="code" href="struct_point.html#a6efd403e2a6c0aa686e278d244d5e525">Normalize</a>();</div> +<div class="line"><a name="l00327"></a><span class="lineno"> 327</span> </div> +<div class="line"><a name="l00328"></a><span class="lineno"> 328</span>  <a class="code" href="struct_vec3_b.html">Vec3B</a>* tnorm = &<a class="code" href="class_terrain.html#ad3749179e49ec0c3405322f33bc4f84f">terrain_normals</a>[y*w + x];</div> +<div class="line"><a name="l00329"></a><span class="lineno"> 329</span> </div> +<div class="line"><a name="l00330"></a><span class="lineno"> 330</span>  tnorm-><a class="code" href="struct_vec3_b.html#adde019b4bfccd945c9d45390c438c899">x</a> = (BYTE) (norm.<a class="code" href="struct_point.html#ab99c56589bc8ad5fa5071387110a5bc7">x</a> * 127 + 128);</div> +<div class="line"><a name="l00331"></a><span class="lineno"> 331</span>  tnorm-><a class="code" href="struct_vec3_b.html#a817714c27846a743121e49392b9a1976">y</a> = (BYTE) (norm.<a class="code" href="struct_point.html#afa38be143ae800e6ad69ce8ed4df62d8">y</a> * 127 + 128);</div> +<div class="line"><a name="l00332"></a><span class="lineno"> 332</span>  tnorm-><a class="code" href="struct_vec3_b.html#a989153b1fa76599dd3ea313529853675">z</a> = (BYTE) (norm.<a class="code" href="struct_point.html#a05ba3b1dfcb19430582ae953cbbfbded">z</a> * 127 + 128);</div> +<div class="line"><a name="l00333"></a><span class="lineno"> 333</span> </div> +<div class="line"><a name="l00334"></a><span class="lineno"> 334</span>  <span class="keywordtype">double</span> foo = dx/dy;</div> +<div class="line"><a name="l00335"></a><span class="lineno"> 335</span>  }</div> +<div class="line"><a name="l00336"></a><span class="lineno"> 336</span>  }</div> +<div class="line"><a name="l00337"></a><span class="lineno"> 337</span> </div> +<div class="line"><a name="l00338"></a><span class="lineno"> 338</span>  <span class="keyword">delete</span> [] alt;</div> +<div class="line"><a name="l00339"></a><span class="lineno"> 339</span> }</div> +<div class="line"><a name="l00340"></a><span class="lineno"> 340</span> </div> +<div class="line"><a name="l00341"></a><span class="lineno"> 341</span> <span class="comment">// +--------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00342"></a><span class="lineno"> 342</span> </div> +<div class="line"><a name="l00343"></a><span class="lineno"> 343</span> <span class="keywordtype">void</span></div> +<div class="line"><a name="l00344"></a><span class="lineno"><a class="code" href="class_terrain.html#aa7f250c333c17bfb85c561ca73557840"> 344</a></span> <a class="code" href="class_terrain.html#aa7f250c333c17bfb85c561ca73557840">Terrain::Activate</a>(<a class="code" href="class_scene.html">Scene</a>& scene)</div> +<div class="line"><a name="l00345"></a><span class="lineno"> 345</span> {</div> +<div class="line"><a name="l00346"></a><span class="lineno"> 346</span>  <span class="keywordtype">int</span> i, j;</div> +<div class="line"><a name="l00347"></a><span class="lineno"> 347</span> </div> +<div class="line"><a name="l00348"></a><span class="lineno"> 348</span>  <a class="code" href="class_star_system.html">StarSystem</a>* system = <a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_orbital.html#af121e86b589190a5676f898a736a386c">System</a>();</div> +<div class="line"><a name="l00349"></a><span class="lineno"> 349</span>  <span class="keywordflow">if</span> (system)</div> +<div class="line"><a name="l00350"></a><span class="lineno"> 350</span>  <a class="code" href="class_terrain.html#a13931fe92a2063a3c1d9a8c1370aa816">datapath</a> = system-><a class="code" href="class_star_system.html#a08b68489ba0fef8a944d207068313f0a">GetDataPath</a>();</div> +<div class="line"><a name="l00351"></a><span class="lineno"> 351</span> </div> +<div class="line"><a name="l00352"></a><span class="lineno"> 352</span>  <a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#a55a8c2741d1e2f7fd6ad3551b78f4e25">GetWeather</a>().<a class="code" href="class_weather.html#a7ad4c8a19ac2bd7b484e42ca4515c2f4">Update</a>();</div> +<div class="line"><a name="l00353"></a><span class="lineno"> 353</span> </div> +<div class="line"><a name="l00354"></a><span class="lineno"> 354</span>  <span class="keywordflow">if</span> (!<a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a>)</div> +<div class="line"><a name="l00355"></a><span class="lineno"> 355</span>  <a class="code" href="class_terrain.html#a54d619ea6eb7c0038c73c219ac67b1ce">BuildTerrain</a>();</div> +<div class="line"><a name="l00356"></a><span class="lineno"> 356</span> </div> +<div class="line"><a name="l00357"></a><span class="lineno"> 357</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a>) {</div> +<div class="line"><a name="l00358"></a><span class="lineno"> 358</span>  <span class="keywordflow">for</span> (i = 0; i < <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>; i++)</div> +<div class="line"><a name="l00359"></a><span class="lineno"> 359</span>  <span class="keywordflow">for</span> (j = 0; j < <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>; j++)</div> +<div class="line"><a name="l00360"></a><span class="lineno"> 360</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a>[i*subdivisions+j])</div> +<div class="line"><a name="l00361"></a><span class="lineno"> 361</span>  scene.<a class="code" href="class_scene.html#a2ef1e98afaf344348e0d58b1a26a3729">AddGraphic</a>(<a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a>[i*subdivisions+j]);</div> +<div class="line"><a name="l00362"></a><span class="lineno"> 362</span>  }</div> +<div class="line"><a name="l00363"></a><span class="lineno"> 363</span> </div> +<div class="line"><a name="l00364"></a><span class="lineno"> 364</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#abdedf49eeccfea93295fa865f28dc8c1">water_patches</a>) {</div> +<div class="line"><a name="l00365"></a><span class="lineno"> 365</span>  <span class="keywordflow">for</span> (i = 0; i < <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>; i++)</div> +<div class="line"><a name="l00366"></a><span class="lineno"> 366</span>  <span class="keywordflow">for</span> (j = 0; j < <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>; j++)</div> +<div class="line"><a name="l00367"></a><span class="lineno"> 367</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#abdedf49eeccfea93295fa865f28dc8c1">water_patches</a>[i*subdivisions+j])</div> +<div class="line"><a name="l00368"></a><span class="lineno"> 368</span>  scene.<a class="code" href="class_scene.html#a2ef1e98afaf344348e0d58b1a26a3729">AddGraphic</a>(<a class="code" href="class_terrain.html#abdedf49eeccfea93295fa865f28dc8c1">water_patches</a>[i*subdivisions+j]);</div> +<div class="line"><a name="l00369"></a><span class="lineno"> 369</span>  }</div> +<div class="line"><a name="l00370"></a><span class="lineno"> 370</span> </div> +<div class="line"><a name="l00371"></a><span class="lineno"> 371</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a0d3df88fa6aeef6cef644517fa88c423">aprons</a>) {</div> +<div class="line"><a name="l00372"></a><span class="lineno"> 372</span>  <span class="keywordflow">for</span> (i = 0; i < 8; i++)</div> +<div class="line"><a name="l00373"></a><span class="lineno"> 373</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a0d3df88fa6aeef6cef644517fa88c423">aprons</a>[i])</div> +<div class="line"><a name="l00374"></a><span class="lineno"> 374</span>  scene.<a class="code" href="class_scene.html#a2ef1e98afaf344348e0d58b1a26a3729">AddGraphic</a>(<a class="code" href="class_terrain.html#a0d3df88fa6aeef6cef644517fa88c423">aprons</a>[i]);</div> +<div class="line"><a name="l00375"></a><span class="lineno"> 375</span>  }</div> +<div class="line"><a name="l00376"></a><span class="lineno"> 376</span> </div> +<div class="line"><a name="l00377"></a><span class="lineno"> 377</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a3cbe00a1767c9c081d4570d33b52dc09">clouds</a>) {</div> +<div class="line"><a name="l00378"></a><span class="lineno"> 378</span>  <span class="keywordflow">for</span> (i = 0; i < <a class="code" href="class_terrain.html#a7093ea3c4d3bc60c453c62881ecc94d4">nclouds</a>; i++)</div> +<div class="line"><a name="l00379"></a><span class="lineno"> 379</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a3cbe00a1767c9c081d4570d33b52dc09">clouds</a>[i])</div> +<div class="line"><a name="l00380"></a><span class="lineno"> 380</span>  scene.<a class="code" href="class_scene.html#a2ef1e98afaf344348e0d58b1a26a3729">AddGraphic</a>(<a class="code" href="class_terrain.html#a3cbe00a1767c9c081d4570d33b52dc09">clouds</a>[i]);</div> +<div class="line"><a name="l00381"></a><span class="lineno"> 381</span>  }</div> +<div class="line"><a name="l00382"></a><span class="lineno"> 382</span> }</div> +<div class="line"><a name="l00383"></a><span class="lineno"> 383</span> </div> +<div class="line"><a name="l00384"></a><span class="lineno"> 384</span> <span class="keywordtype">void</span></div> +<div class="line"><a name="l00385"></a><span class="lineno"><a class="code" href="class_terrain.html#a8214ee15806a1947ea439a367e5f1556"> 385</a></span> <a class="code" href="class_terrain.html#a8214ee15806a1947ea439a367e5f1556">Terrain::Deactivate</a>(<a class="code" href="class_scene.html">Scene</a>& scene)</div> +<div class="line"><a name="l00386"></a><span class="lineno"> 386</span> {</div> +<div class="line"><a name="l00387"></a><span class="lineno"> 387</span>  <span class="keywordtype">int</span> i, j;</div> +<div class="line"><a name="l00388"></a><span class="lineno"> 388</span> </div> +<div class="line"><a name="l00389"></a><span class="lineno"> 389</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a>) {</div> +<div class="line"><a name="l00390"></a><span class="lineno"> 390</span>  <span class="keywordflow">for</span> (i = 0; i < <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>; i++) {</div> +<div class="line"><a name="l00391"></a><span class="lineno"> 391</span>  <span class="keywordflow">for</span> (j = 0; j < <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>; j++) {</div> +<div class="line"><a name="l00392"></a><span class="lineno"> 392</span>  <a class="code" href="class_terrain_patch.html">TerrainPatch</a>* p = <a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a>[i*subdivisions+j];</div> +<div class="line"><a name="l00393"></a><span class="lineno"> 393</span> </div> +<div class="line"><a name="l00394"></a><span class="lineno"> 394</span>  <span class="keywordflow">if</span> (p) {</div> +<div class="line"><a name="l00395"></a><span class="lineno"> 395</span>  p-><a class="code" href="class_solid.html#ab7fc329a579a0a729095fa683e0bbb88">DeletePrivateData</a>();</div> +<div class="line"><a name="l00396"></a><span class="lineno"> 396</span>  scene.<a class="code" href="class_scene.html#a34357a38e17276d4eba0dcc241a74438">DelGraphic</a>(p);</div> +<div class="line"><a name="l00397"></a><span class="lineno"> 397</span>  }</div> +<div class="line"><a name="l00398"></a><span class="lineno"> 398</span>  }</div> +<div class="line"><a name="l00399"></a><span class="lineno"> 399</span>  }</div> +<div class="line"><a name="l00400"></a><span class="lineno"> 400</span>  }</div> +<div class="line"><a name="l00401"></a><span class="lineno"> 401</span> </div> +<div class="line"><a name="l00402"></a><span class="lineno"> 402</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#abdedf49eeccfea93295fa865f28dc8c1">water_patches</a>) {</div> +<div class="line"><a name="l00403"></a><span class="lineno"> 403</span>  <span class="keywordflow">for</span> (i = 0; i < <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>; i++) {</div> +<div class="line"><a name="l00404"></a><span class="lineno"> 404</span>  <span class="keywordflow">for</span> (j = 0; j < <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>; j++) {</div> +<div class="line"><a name="l00405"></a><span class="lineno"> 405</span>  <a class="code" href="class_terrain_patch.html">TerrainPatch</a>* p = <a class="code" href="class_terrain.html#abdedf49eeccfea93295fa865f28dc8c1">water_patches</a>[i*subdivisions+j];</div> +<div class="line"><a name="l00406"></a><span class="lineno"> 406</span> </div> +<div class="line"><a name="l00407"></a><span class="lineno"> 407</span>  <span class="keywordflow">if</span> (p) {</div> +<div class="line"><a name="l00408"></a><span class="lineno"> 408</span>  p-><a class="code" href="class_solid.html#ab7fc329a579a0a729095fa683e0bbb88">DeletePrivateData</a>();</div> +<div class="line"><a name="l00409"></a><span class="lineno"> 409</span>  scene.<a class="code" href="class_scene.html#a34357a38e17276d4eba0dcc241a74438">DelGraphic</a>(p);</div> +<div class="line"><a name="l00410"></a><span class="lineno"> 410</span>  }</div> +<div class="line"><a name="l00411"></a><span class="lineno"> 411</span>  }</div> +<div class="line"><a name="l00412"></a><span class="lineno"> 412</span>  }</div> +<div class="line"><a name="l00413"></a><span class="lineno"> 413</span>  }</div> +<div class="line"><a name="l00414"></a><span class="lineno"> 414</span> </div> +<div class="line"><a name="l00415"></a><span class="lineno"> 415</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a0d3df88fa6aeef6cef644517fa88c423">aprons</a>) {</div> +<div class="line"><a name="l00416"></a><span class="lineno"> 416</span>  <span class="keywordflow">for</span> (i = 0; i < 8; i++)</div> +<div class="line"><a name="l00417"></a><span class="lineno"> 417</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a0d3df88fa6aeef6cef644517fa88c423">aprons</a>[i])</div> +<div class="line"><a name="l00418"></a><span class="lineno"> 418</span>  scene.<a class="code" href="class_scene.html#a34357a38e17276d4eba0dcc241a74438">DelGraphic</a>(<a class="code" href="class_terrain.html#a0d3df88fa6aeef6cef644517fa88c423">aprons</a>[i]);</div> +<div class="line"><a name="l00419"></a><span class="lineno"> 419</span>  }</div> +<div class="line"><a name="l00420"></a><span class="lineno"> 420</span> </div> +<div class="line"><a name="l00421"></a><span class="lineno"> 421</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a3cbe00a1767c9c081d4570d33b52dc09">clouds</a>) {</div> +<div class="line"><a name="l00422"></a><span class="lineno"> 422</span>  <span class="keywordflow">for</span> (i = 0; i < <a class="code" href="class_terrain.html#a7093ea3c4d3bc60c453c62881ecc94d4">nclouds</a>; i++)</div> +<div class="line"><a name="l00423"></a><span class="lineno"> 423</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a3cbe00a1767c9c081d4570d33b52dc09">clouds</a>[i])</div> +<div class="line"><a name="l00424"></a><span class="lineno"> 424</span>  scene.<a class="code" href="class_scene.html#a34357a38e17276d4eba0dcc241a74438">DelGraphic</a>(<a class="code" href="class_terrain.html#a3cbe00a1767c9c081d4570d33b52dc09">clouds</a>[i]);</div> +<div class="line"><a name="l00425"></a><span class="lineno"> 425</span>  }</div> +<div class="line"><a name="l00426"></a><span class="lineno"> 426</span> </div> +<div class="line"><a name="l00427"></a><span class="lineno"> 427</span>  <a class="code" href="class_star_system.html">StarSystem</a>* system = <a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_orbital.html#af121e86b589190a5676f898a736a386c">System</a>();</div> +<div class="line"><a name="l00428"></a><span class="lineno"> 428</span> </div> +<div class="line"><a name="l00429"></a><span class="lineno"> 429</span>  <span class="comment">// restore sunlight color and brightness on exit:</span></div> +<div class="line"><a name="l00430"></a><span class="lineno"> 430</span>  <span class="keywordflow">if</span> (system) {</div> +<div class="line"><a name="l00431"></a><span class="lineno"> 431</span>  system-><a class="code" href="class_star_system.html#a1ba672e22ba8f97e09c8c6d29e9c885f">RestoreTrueSunColor</a>();</div> +<div class="line"><a name="l00432"></a><span class="lineno"> 432</span>  }</div> +<div class="line"><a name="l00433"></a><span class="lineno"> 433</span> }</div> +<div class="line"><a name="l00434"></a><span class="lineno"> 434</span> </div> +<div class="line"><a name="l00435"></a><span class="lineno"> 435</span> <span class="comment">// +--------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00436"></a><span class="lineno"> 436</span> </div> +<div class="line"><a name="l00437"></a><span class="lineno"> 437</span> <span class="keywordtype">void</span></div> +<div class="line"><a name="l00438"></a><span class="lineno"><a class="code" href="class_terrain.html#a4e1c8beee52570971dc41a4554c4f2dc"> 438</a></span> <a class="code" href="class_terrain.html#a4e1c8beee52570971dc41a4554c4f2dc">Terrain::ExecFrame</a>(<span class="keywordtype">double</span> seconds)</div> +<div class="line"><a name="l00439"></a><span class="lineno"> 439</span> {</div> +<div class="line"><a name="l00440"></a><span class="lineno"> 440</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a59b3ac88d4e48a2f75aba38ee0238699">water</a>) {</div> +<div class="line"><a name="l00441"></a><span class="lineno"> 441</span>  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < 6; i++) {</div> +<div class="line"><a name="l00442"></a><span class="lineno"> 442</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a59b3ac88d4e48a2f75aba38ee0238699">water</a>[i])</div> +<div class="line"><a name="l00443"></a><span class="lineno"> 443</span>  <a class="code" href="class_terrain.html#a59b3ac88d4e48a2f75aba38ee0238699">water</a>[i]-><a class="code" href="class_water.html#a2afc107caf58cec0f159ee6391dcbb2c">CalcWaves</a>(seconds);</div> +<div class="line"><a name="l00444"></a><span class="lineno"> 444</span>  }</div> +<div class="line"><a name="l00445"></a><span class="lineno"> 445</span>  }</div> +<div class="line"><a name="l00446"></a><span class="lineno"> 446</span> }</div> +<div class="line"><a name="l00447"></a><span class="lineno"> 447</span> </div> +<div class="line"><a name="l00448"></a><span class="lineno"> 448</span> <span class="comment">// +--------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00449"></a><span class="lineno"> 449</span> </div> +<div class="line"><a name="l00450"></a><span class="lineno"> 450</span> <span class="keywordtype">void</span></div> +<div class="line"><a name="l00451"></a><span class="lineno"><a class="code" href="class_terrain.html#a2f4c513bede0a53b27bce1c31a1986f6"> 451</a></span> <a class="code" href="class_terrain.html#a2f4c513bede0a53b27bce1c31a1986f6">Terrain::SelectDetail</a>(<a class="code" href="class_projector.html">Projector</a>* projector)</div> +<div class="line"><a name="l00452"></a><span class="lineno"> 452</span> {</div> +<div class="line"><a name="l00453"></a><span class="lineno"> 453</span>  <span class="keywordflow">if</span> (!<a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a>)</div> +<div class="line"><a name="l00454"></a><span class="lineno"> 454</span>  <span class="keywordflow">return</span>;</div> +<div class="line"><a name="l00455"></a><span class="lineno"> 455</span> </div> +<div class="line"><a name="l00456"></a><span class="lineno"> 456</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#ab5164b3d057ba2296a31cca51dda5f05">detail_frame</a> >= <a class="code" href="class_game.html#ae6e2f4be1af7243aa7eb8ad615eb3e06">Game::Frame</a>())</div> +<div class="line"><a name="l00457"></a><span class="lineno"> 457</span>  <span class="keywordflow">return</span>;</div> +<div class="line"><a name="l00458"></a><span class="lineno"> 458</span> </div> +<div class="line"><a name="l00459"></a><span class="lineno"> 459</span>  <span class="comment">// compute detail map:</span></div> +<div class="line"><a name="l00460"></a><span class="lineno"> 460</span>  <span class="keywordtype">int</span> x, z;</div> +<div class="line"><a name="l00461"></a><span class="lineno"> 461</span> </div> +<div class="line"><a name="l00462"></a><span class="lineno"> 462</span>  <span class="keywordflow">for</span> (z = 0; z < <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>; z++) {</div> +<div class="line"><a name="l00463"></a><span class="lineno"> 463</span>  <span class="keywordflow">for</span> (x = 0; x < <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>; x++) {</div> +<div class="line"><a name="l00464"></a><span class="lineno"> 464</span>  <a class="code" href="class_terrain_patch.html">TerrainPatch</a>* patch = <a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a>[z*subdivisions + x];</div> +<div class="line"><a name="l00465"></a><span class="lineno"> 465</span>  <span class="keywordtype">int</span> ndetail = 0;</div> +<div class="line"><a name="l00466"></a><span class="lineno"> 466</span>  <a class="code" href="struct_point.html">Point</a> loc = patch-><a class="code" href="class_graphic.html#a0b6627c441a7e4e8d5a1ef04bd03880b">Location</a>();</div> +<div class="line"><a name="l00467"></a><span class="lineno"> 467</span>  <span class="keywordtype">float</span> radius = patch-><a class="code" href="class_graphic.html#a523f7cb9e66d36edefc3ec12802da621">Radius</a>();</div> +<div class="line"><a name="l00468"></a><span class="lineno"> 468</span> </div> +<div class="line"><a name="l00469"></a><span class="lineno"> 469</span>  <span class="keywordflow">if</span> (loc.<a class="code" href="struct_point.html#a8ebcce847b8c214b7351904ce60f5518">length</a>() < 2*radius) {</div> +<div class="line"><a name="l00470"></a><span class="lineno"> 470</span>  ndetail = <a class="code" href="class_terrain.html#a03094c790fb07743fef9f54dd87cb5c1">detail_level</a>;</div> +<div class="line"><a name="l00471"></a><span class="lineno"> 471</span>  }</div> +<div class="line"><a name="l00472"></a><span class="lineno"> 472</span> </div> +<div class="line"><a name="l00473"></a><span class="lineno"> 473</span>  <span class="keywordflow">else</span> {</div> +<div class="line"><a name="l00474"></a><span class="lineno"> 474</span>  <span class="keywordtype">double</span> threshold = 4; <span class="comment">//16;</span></div> +<div class="line"><a name="l00475"></a><span class="lineno"> 475</span> </div> +<div class="line"><a name="l00476"></a><span class="lineno"> 476</span>  <span class="keywordflow">for</span> (<span class="keywordtype">int</span> level = 1; level <= <a class="code" href="class_terrain.html#a03094c790fb07743fef9f54dd87cb5c1">detail_level</a>; level++) {</div> +<div class="line"><a name="l00477"></a><span class="lineno"> 477</span>  <span class="keywordtype">double</span> feature_size = radius / (1 << level);</div> +<div class="line"><a name="l00478"></a><span class="lineno"> 478</span> </div> +<div class="line"><a name="l00479"></a><span class="lineno"> 479</span>  <span class="keywordflow">if</span> (projector-><a class="code" href="class_projector.html#aae65ad2916acf6c48cd118d639509131">ApparentRadius</a>(loc, (<span class="keywordtype">float</span>) feature_size) > threshold)</div> +<div class="line"><a name="l00480"></a><span class="lineno"> 480</span>  ndetail = level;</div> +<div class="line"><a name="l00481"></a><span class="lineno"> 481</span>  }</div> +<div class="line"><a name="l00482"></a><span class="lineno"> 482</span>  }</div> +<div class="line"><a name="l00483"></a><span class="lineno"> 483</span> </div> +<div class="line"><a name="l00484"></a><span class="lineno"> 484</span>  patch-><a class="code" href="class_terrain_patch.html#a756f6122c9aa13b6b45d0bb2457dd868">SetDetailLevel</a>(ndetail);</div> +<div class="line"><a name="l00485"></a><span class="lineno"> 485</span> </div> +<div class="line"><a name="l00486"></a><span class="lineno"> 486</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#abdedf49eeccfea93295fa865f28dc8c1">water_patches</a>) {</div> +<div class="line"><a name="l00487"></a><span class="lineno"> 487</span>  patch = <a class="code" href="class_terrain.html#abdedf49eeccfea93295fa865f28dc8c1">water_patches</a>[z*subdivisions + x];</div> +<div class="line"><a name="l00488"></a><span class="lineno"> 488</span>  <span class="keywordflow">if</span> (patch)</div> +<div class="line"><a name="l00489"></a><span class="lineno"> 489</span>  patch-><a class="code" href="class_terrain_patch.html#a756f6122c9aa13b6b45d0bb2457dd868">SetDetailLevel</a>(ndetail);</div> +<div class="line"><a name="l00490"></a><span class="lineno"> 490</span>  }</div> +<div class="line"><a name="l00491"></a><span class="lineno"> 491</span>  }</div> +<div class="line"><a name="l00492"></a><span class="lineno"> 492</span>  }</div> +<div class="line"><a name="l00493"></a><span class="lineno"> 493</span> </div> +<div class="line"><a name="l00494"></a><span class="lineno"> 494</span>  <span class="comment">// compute fog fade level:</span></div> +<div class="line"><a name="l00495"></a><span class="lineno"> 495</span>  <span class="keywordtype">double</span> hour = <a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#a0c3595e3a1a7c4bb705902c04dbf60ae">DayPhase</a>();</div> +<div class="line"><a name="l00496"></a><span class="lineno"> 496</span> </div> +<div class="line"><a name="l00497"></a><span class="lineno"> 497</span>  <span class="keywordflow">if</span> (hour < 12)</div> +<div class="line"><a name="l00498"></a><span class="lineno"> 498</span>  <a class="code" href="class_terrain.html#aeb7f553c7ac2be7ea4cc9e4caca2e07b">fog_fade</a> = (hour) / 12.0;</div> +<div class="line"><a name="l00499"></a><span class="lineno"> 499</span>  <span class="keywordflow">else</span></div> +<div class="line"><a name="l00500"></a><span class="lineno"> 500</span>  <a class="code" href="class_terrain.html#aeb7f553c7ac2be7ea4cc9e4caca2e07b">fog_fade</a> = (24-hour) / 12.0;</div> +<div class="line"><a name="l00501"></a><span class="lineno"> 501</span> </div> +<div class="line"><a name="l00502"></a><span class="lineno"> 502</span>  <a class="code" href="class_terrain.html#aeb7f553c7ac2be7ea4cc9e4caca2e07b">fog_fade</a> = <a class="code" href="class_terrain.html#aeb7f553c7ac2be7ea4cc9e4caca2e07b">fog_fade</a> * (1-<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#a3493c232061b337c775d16c6852b35b4">HazeFade</a>()) + <a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-><a class="code" href="class_terrain_region.html#a3493c232061b337c775d16c6852b35b4">HazeFade</a>();</div> +<div class="line"><a name="l00503"></a><span class="lineno"> 503</span> </div> +<div class="line"><a name="l00504"></a><span class="lineno"> 504</span>  <a class="code" href="class_terrain.html#ab5164b3d057ba2296a31cca51dda5f05">detail_frame</a> = <a class="code" href="class_game.html#ae6e2f4be1af7243aa7eb8ad615eb3e06">Game::Frame</a>();</div> +<div class="line"><a name="l00505"></a><span class="lineno"> 505</span> }</div> +<div class="line"><a name="l00506"></a><span class="lineno"> 506</span> </div> +<div class="line"><a name="l00507"></a><span class="lineno"> 507</span> <span class="comment">// +--------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00508"></a><span class="lineno"> 508</span> </div> +<div class="line"><a name="l00509"></a><span class="lineno"> 509</span> <span class="keywordtype">double</span></div> +<div class="line"><a name="l00510"></a><span class="lineno"><a class="code" href="class_terrain.html#a23567e7f11df8e0885e4729fd7984606"> 510</a></span> <a class="code" href="class_terrain.html#a23567e7f11df8e0885e4729fd7984606">Terrain::Height</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y)<span class="keyword"> const</span></div> +<div class="line"><a name="l00511"></a><span class="lineno"> 511</span> <span class="keyword"></span>{</div> +<div class="line"><a name="l00512"></a><span class="lineno"> 512</span>  <span class="keywordtype">double</span> h = 0;</div> +<div class="line"><a name="l00513"></a><span class="lineno"> 513</span> </div> +<div class="line"><a name="l00514"></a><span class="lineno"> 514</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a>) {</div> +<div class="line"><a name="l00515"></a><span class="lineno"> 515</span>  <span class="keywordtype">int</span> ix = (int) floor(x / (<a class="code" href="class_terrain.html#aa43f058e1a572f4b919b5d901355c01a">patch_size</a> * <a class="code" href="class_terrain.html#a025b4585e2b06834dbd524670ec6656e">scale</a>));</div> +<div class="line"><a name="l00516"></a><span class="lineno"> 516</span>  <span class="keywordtype">int</span> iy = (int) floor(y / (<a class="code" href="class_terrain.html#aa43f058e1a572f4b919b5d901355c01a">patch_size</a> * scale));</div> +<div class="line"><a name="l00517"></a><span class="lineno"> 517</span> </div> +<div class="line"><a name="l00518"></a><span class="lineno"> 518</span>  <span class="keywordtype">double</span> px = x - ix * <a class="code" href="class_terrain.html#aa43f058e1a572f4b919b5d901355c01a">patch_size</a> * <a class="code" href="class_terrain.html#a025b4585e2b06834dbd524670ec6656e">scale</a>;</div> +<div class="line"><a name="l00519"></a><span class="lineno"> 519</span>  <span class="keywordtype">double</span> py = y - iy * <a class="code" href="class_terrain.html#aa43f058e1a572f4b919b5d901355c01a">patch_size</a> * <a class="code" href="class_terrain.html#a025b4585e2b06834dbd524670ec6656e">scale</a>;</div> +<div class="line"><a name="l00520"></a><span class="lineno"> 520</span> </div> +<div class="line"><a name="l00521"></a><span class="lineno"> 521</span>  ix = <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>/2 - ix;</div> +<div class="line"><a name="l00522"></a><span class="lineno"> 522</span>  iy = <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>/2 + iy;</div> +<div class="line"><a name="l00523"></a><span class="lineno"> 523</span> </div> +<div class="line"><a name="l00524"></a><span class="lineno"> 524</span>  <a class="code" href="class_terrain_patch.html">TerrainPatch</a>* patch = 0;</div> +<div class="line"><a name="l00525"></a><span class="lineno"> 525</span> </div> +<div class="line"><a name="l00526"></a><span class="lineno"> 526</span>  <span class="keywordflow">if</span> (ix >= 0 && ix < <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a> &&</div> +<div class="line"><a name="l00527"></a><span class="lineno"> 527</span>  iy >= 0 && iy < <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>)</div> +<div class="line"><a name="l00528"></a><span class="lineno"> 528</span>  patch = <a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a>[iy*<a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>+ix];</div> +<div class="line"><a name="l00529"></a><span class="lineno"> 529</span> </div> +<div class="line"><a name="l00530"></a><span class="lineno"> 530</span>  <span class="keywordflow">if</span> (patch)</div> +<div class="line"><a name="l00531"></a><span class="lineno"> 531</span>  h = patch-><a class="code" href="class_terrain_patch.html#ab157e48084f36bccc5092f1f51101e48">Height</a>(px, py);</div> +<div class="line"><a name="l00532"></a><span class="lineno"> 532</span>  }</div> +<div class="line"><a name="l00533"></a><span class="lineno"> 533</span> </div> +<div class="line"><a name="l00534"></a><span class="lineno"> 534</span>  <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#abdedf49eeccfea93295fa865f28dc8c1">water_patches</a> && h < 30)</div> +<div class="line"><a name="l00535"></a><span class="lineno"> 535</span>  h = 30;</div> +<div class="line"><a name="l00536"></a><span class="lineno"> 536</span> </div> +<div class="line"><a name="l00537"></a><span class="lineno"> 537</span>  <span class="keywordflow">return</span> h;</div> +<div class="line"><a name="l00538"></a><span class="lineno"> 538</span> }</div> +<div class="line"><a name="l00539"></a><span class="lineno"> 539</span> </div> +<div class="line"><a name="l00540"></a><span class="lineno"> 540</span> <span class="comment">// +--------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00541"></a><span class="lineno"> 541</span> </div> +<div class="line"><a name="l00542"></a><span class="lineno"> 542</span> <span class="keywordtype">void</span></div> +<div class="line"><a name="l00543"></a><span class="lineno"><a class="code" href="class_terrain.html#a8740f1bd9645761937c45a86c7922813"> 543</a></span> <a class="code" href="class_terrain.html#a8740f1bd9645761937c45a86c7922813">Terrain::SetDetailLevel</a>(<span class="keywordtype">int</span> detail)</div> +<div class="line"><a name="l00544"></a><span class="lineno"> 544</span> {</div> +<div class="line"><a name="l00545"></a><span class="lineno"> 545</span>  <span class="keywordflow">if</span> (detail >= 1 && detail <= 4) {</div> +<div class="line"><a name="l00546"></a><span class="lineno"> 546</span> </div> +<div class="line"><a name="l00547"></a><span class="lineno"> 547</span>  <span class="comment">// limit detail on low memory machines:</span></div> +<div class="line"><a name="l00548"></a><span class="lineno"> 548</span>  <span class="keywordflow">if</span> (detail > 3 && <a class="code" href="class_machine_info.html#adbb7b027abe044cf021ba334cf31bf0c">MachineInfo::GetTotalRam</a>() < 64)</div> +<div class="line"><a name="l00549"></a><span class="lineno"> 549</span>  detail = 3;</div> +<div class="line"><a name="l00550"></a><span class="lineno"> 550</span> </div> +<div class="line"><a name="l00551"></a><span class="lineno"> 551</span>  <a class="code" href="class_terrain.html#a03094c790fb07743fef9f54dd87cb5c1">detail_level</a> = detail;</div> +<div class="line"><a name="l00552"></a><span class="lineno"> 552</span>  }</div> +<div class="line"><a name="l00553"></a><span class="lineno"> 553</span> }</div> +<div class="line"><a name="l00554"></a><span class="lineno"> 554</span> </div> +<div class="line"><a name="l00555"></a><span class="lineno"> 555</span> <span class="comment">// +--------------------------------------------------------------------+</span></div> +<div class="line"><a name="l00556"></a><span class="lineno"> 556</span> </div> +<div class="line"><a name="l00557"></a><span class="lineno"> 557</span> <span class="keywordtype">bool</span></div> +<div class="line"><a name="l00558"></a><span class="lineno"><a class="code" href="class_terrain.html#a40d040fa6552b0b66986d44d11357c9a"> 558</a></span> <a class="code" href="class_terrain.html#a40d040fa6552b0b66986d44d11357c9a">Terrain::IsFirstPatch</a>(<a class="code" href="class_terrain_patch.html">TerrainPatch</a>* p)<span class="keyword"> const</span></div> +<div class="line"><a name="l00559"></a><span class="lineno"> 559</span> <span class="keyword"></span>{</div> +<div class="line"><a name="l00560"></a><span class="lineno"> 560</span>  <span class="keywordflow">return</span> (<a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a> && *<a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a> == p);</div> +<div class="line"><a name="l00561"></a><span class="lineno"> 561</span> }</div> +</div><!-- fragment --></div><!-- contents --> +</div><!-- doc-content --> +<!-- start footer part --> +<div id="nav-path" class="navpath"><!-- id is needed for treeview function! --> + <ul> + <li class="navelem"><a class="el" href="dir_ea1b58c809a5070716d7c602998a95b0.html">Stars45</a></li><li class="navelem"><a class="el" href="_terrain_8cpp.html">Terrain.cpp</a></li> + <li class="footer">Generated on Tue Jun 5 2012 20:47:14 for Starshatter_Open by + <a href="http://www.doxygen.org/index.html"> + <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.1 </li> + </ul> +</div> +</body> +</html> |