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+<div class="title">Terrain.cpp</div> </div>
+</div><!--header-->
+<div class="contents">
+<a href="_terrain_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/* Project Starshatter 4.5</span></div>
+<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> Destroyer Studios LLC</span></div>
+<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> Copyright © 1997-2005. All Rights Reserved.</span></div>
+<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"></span></div>
+<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> SUBSYSTEM: Stars.exe</span></div>
+<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> FILE: Terrain.cpp</span></div>
+<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> AUTHOR: John DiCamillo</span></div>
+<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"></span></div>
+<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"></span></div>
+<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> OVERVIEW</span></div>
+<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> ========</span></div>
+<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">*/</span></div>
+<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;</div>
+<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_mem_debug_8h.html">MemDebug.h</a>&quot;</span></div>
+<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_terrain_8h.html">Terrain.h</a>&quot;</span></div>
+<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_terrain_apron_8h.html">TerrainApron.h</a>&quot;</span></div>
+<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_terrain_clouds_8h.html">TerrainClouds.h</a>&quot;</span></div>
+<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_terrain_layer_8h.html">TerrainLayer.h</a>&quot;</span></div>
+<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_terrain_patch_8h.html">TerrainPatch.h</a>&quot;</span></div>
+<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_terrain_region_8h.html">TerrainRegion.h</a>&quot;</span></div>
+<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_water_8h.html">Water.h</a>&quot;</span></div>
+<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;</div>
+<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_camera_view_8h.html">CameraView.h</a>&quot;</span></div>
+<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_projector_8h.html">Projector.h</a>&quot;</span></div>
+<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_scene_8h.html">Scene.h</a>&quot;</span></div>
+<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_bitmap_8h.html">Bitmap.h</a>&quot;</span></div>
+<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_data_loader_8h.html">DataLoader.h</a>&quot;</span></div>
+<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_game_8h.html">Game.h</a>&quot;</span></div>
+<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_machine_info_8h.html">MachineInfo.h</a>&quot;</span></div>
+<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;</div>
+<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;</div>
+<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="keywordtype">int</span> <a class="code" href="class_terrain.html#a03094c790fb07743fef9f54dd87cb5c1">Terrain::detail_level</a> = 3; <span class="comment">// default = MEDIUM DETAIL</span></div>
+<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;</div>
+<div class="line"><a name="l00035"></a><span class="lineno"><a class="code" href="_terrain_8cpp.html#a452fd58b0e3c2931d0927755710e9c3b"> 35</a></span>&#160;<span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="_terrain_8cpp.html#a452fd58b0e3c2931d0927755710e9c3b">PATCH_SIZE</a> = 16;</div>
+<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;</div>
+<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;</div>
+<div class="line"><a name="l00039"></a><span class="lineno"><a class="code" href="class_terrain.html#a89688acbbbf362a198fe684d875956ac"> 39</a></span>&#160;<a class="code" href="class_terrain.html#a89688acbbbf362a198fe684d875956ac">Terrain::Terrain</a>(<a class="code" href="class_terrain_region.html">TerrainRegion</a>* trgn)</div>
+<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;: region(trgn), patches(0), water_patches(0), water(0), </div>
+<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;aprons(0), clouds(0), terrain_normals(0)</div>
+<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;{</div>
+<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160; <a class="code" href="class_terrain.html#ab5164b3d057ba2296a31cca51dda5f05">detail_frame</a> = 0;</div>
+<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160; <a class="code" href="class_terrain.html#a13931fe92a2063a3c1d9a8c1370aa816">datapath</a> = <span class="stringliteral">&quot;Galaxy/&quot;</span>;</div>
+<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160; <a class="code" href="class_terrain.html#a9129f9511f853798c68e6c581fcbcb9d">terrain_texture</a> = 0;</div>
+<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; <a class="code" href="class_terrain.html#aabad9ecbe8991821020344eea0f11562">apron_texture</a> = 0;</div>
+<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160; <a class="code" href="class_terrain.html#a8eb35f42ae2cc284ae21919255b8ec33">water_texture</a> = 0;</div>
+<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;</div>
+<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160; <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; 2; i++) {</div>
+<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160; <a class="code" href="class_terrain.html#a58f57b6c399489cac55ca0f3b69f2ae2">cloud_texture</a>[i] = 0;</div>
+<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160; <a class="code" href="class_terrain.html#af0526900908ba1b70f7e77c2b93a6da7">shade_texture</a>[i] = 0;</div>
+<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160; <a class="code" href="class_terrain.html#aea450829071b3565487c6558620f34ac">noise_texture</a>[i] = 0;</div>
+<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; }</div>
+<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;</div>
+<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>) {</div>
+<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160; <a class="code" href="class_terrain.html#a025b4585e2b06834dbd524670ec6656e">scale</a> = <a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_terrain_region.html#a5b2ed07b71ccc15b3ba23310e711e207">LateralScale</a>();</div>
+<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160; <a class="code" href="class_terrain.html#a03dc27b39f8ef96bc82dc98a6ee1c893">mtnscale</a> = <a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_terrain_region.html#aea3e93fd14ddbccdc7a3ffce39ef6638">MountainScale</a>();</div>
+<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;</div>
+<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160; <a class="code" href="class_list_iter.html">ListIter&lt;TerrainLayer&gt;</a> iter = <a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_terrain_region.html#ad4750ed8d3c799ff42d667fd1b2c622b">GetLayers</a>();</div>
+<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160; <span class="keywordflow">while</span> (++iter) {</div>
+<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160; <a class="code" href="class_terrain_layer.html">TerrainLayer</a>* orig = iter.<a class="code" href="class_list_iter.html#a70cb1260924c01a38c4a68552120a5e0">value</a>();</div>
+<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160; <a class="code" href="class_terrain_layer.html">TerrainLayer</a>* copy = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_terrain_layer.html">TerrainLayer</a>;</div>
+<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160; *copy = *orig;</div>
+<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160; <a class="code" href="class_terrain.html#a5481ad72943b02a9cb1ea86f80f0617d">layers</a>.<a class="code" href="class_list.html#ab3180edb4da02be2a4b62320071755b8">append</a>(copy);</div>
+<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160; }</div>
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+<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160;</div>
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+<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160; <a class="code" href="class_terrain.html#a025b4585e2b06834dbd524670ec6656e">scale</a> = 1;</div>
+<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160; <a class="code" href="class_terrain.html#a03dc27b39f8ef96bc82dc98a6ee1c893">mtnscale</a> = 1;</div>
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+<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;}</div>
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+<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
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+<div class="line"><a name="l00078"></a><span class="lineno"><a class="code" href="class_terrain.html#a2f7f0a2aee54886324ccf48a6f321de0"> 78</a></span>&#160;<a class="code" href="class_terrain.html#a2f7f0a2aee54886324ccf48a6f321de0">Terrain::~Terrain</a>()</div>
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+<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160; <span class="keywordflow">for</span> (j = 0; j &lt; <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>; j++)</div>
+<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160; <a class="code" href="_graphic_8h.html#a6cf60e4cf1961361db679c04b7a896ed">GRAPHIC_DESTROY</a>(<a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a>[i*subdivisions+j]);</div>
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+<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;</div>
+<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a0d3df88fa6aeef6cef644517fa88c423">aprons</a>)</div>
+<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; 8; i++)</div>
+<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160; <a class="code" href="_graphic_8h.html#a6cf60e4cf1961361db679c04b7a896ed">GRAPHIC_DESTROY</a>(<a class="code" href="class_terrain.html#a0d3df88fa6aeef6cef644517fa88c423">aprons</a>[i]);</div>
+<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160;</div>
+<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a3cbe00a1767c9c081d4570d33b52dc09">clouds</a>)</div>
+<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; <a class="code" href="class_terrain.html#a7093ea3c4d3bc60c453c62881ecc94d4">nclouds</a>; i++)</div>
+<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160; <a class="code" href="_graphic_8h.html#a6cf60e4cf1961361db679c04b7a896ed">GRAPHIC_DESTROY</a>(<a class="code" href="class_terrain.html#a3cbe00a1767c9c081d4570d33b52dc09">clouds</a>[i]);</div>
+<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160;</div>
+<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a59b3ac88d4e48a2f75aba38ee0238699">water</a>)</div>
+<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; 6; i++)</div>
+<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160; <span class="keyword">delete</span> <a class="code" href="class_terrain.html#a59b3ac88d4e48a2f75aba38ee0238699">water</a>[i];</div>
+<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;</div>
+<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160; <span class="keyword">delete</span> [] <a class="code" href="class_terrain.html#a0d3df88fa6aeef6cef644517fa88c423">aprons</a>;</div>
+<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160; <span class="keyword">delete</span> [] <a class="code" href="class_terrain.html#a3cbe00a1767c9c081d4570d33b52dc09">clouds</a>;</div>
+<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160; <span class="keyword">delete</span> [] <a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a>;</div>
+<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160; <span class="keyword">delete</span> [] <a class="code" href="class_terrain.html#a59b3ac88d4e48a2f75aba38ee0238699">water</a>;</div>
+<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160; <span class="keyword">delete</span> [] <a class="code" href="class_terrain.html#ad3749179e49ec0c3405322f33bc4f84f">terrain_normals</a>;</div>
+<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160;</div>
+<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160; <a class="code" href="class_terrain.html#a95ff364642c905ca0435607e4a552b5c">terrain_patch</a>.<a class="code" href="class_bitmap.html#a6f2a649eb272e1730f0c9bafd281291e">ClearImage</a>();</div>
+<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160; <a class="code" href="class_terrain.html#a6c9a930c10f17c55f3992979a5fe06ac">terrain_apron</a>.<a class="code" href="class_bitmap.html#a6f2a649eb272e1730f0c9bafd281291e">ClearImage</a>();</div>
+<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;</div>
+<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160; <a class="code" href="class_terrain.html#a5481ad72943b02a9cb1ea86f80f0617d">layers</a>.<a class="code" href="class_list.html#a2c39145db843e6fc3fe5e835cd52b68d">destroy</a>();</div>
+<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160;}</div>
+<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160;</div>
+<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160;</div>
+<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;<span class="keywordtype">void</span></div>
+<div class="line"><a name="l00119"></a><span class="lineno"><a class="code" href="class_terrain.html#a54d619ea6eb7c0038c73c219ac67b1ce"> 119</a></span>&#160;<a class="code" href="class_terrain.html#a54d619ea6eb7c0038c73c219ac67b1ce">Terrain::BuildTerrain</a>()</div>
+<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160;{</div>
+<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160; <a class="code" href="class_data_loader.html">DataLoader</a>* loader = <a class="code" href="class_data_loader.html#a6870b699410ca41cbc38ae5e55dc63aa">DataLoader::GetLoader</a>();</div>
+<div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160; loader-&gt;<a class="code" href="class_data_loader.html#a83aa0cbac32de6967091538fbec63d9c">SetDataPath</a>(<a class="code" href="class_terrain.html#a13931fe92a2063a3c1d9a8c1370aa816">datapath</a>);</div>
+<div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160; loader-&gt;<a class="code" href="class_data_loader.html#aeba3bfc2453843a6dbc4aa6d44a4743e">LoadBitmap</a>( <a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_terrain_region.html#ac64c314c815b3b641cb23afcfad3418b">PatchName</a>(), <a class="code" href="class_terrain.html#a95ff364642c905ca0435607e4a552b5c">terrain_patch</a>);</div>
+<div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160; loader-&gt;<a class="code" href="class_data_loader.html#aeba3bfc2453843a6dbc4aa6d44a4743e">LoadBitmap</a>( <a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_terrain_region.html#a3bbc3eabb25036ffb38fb463e11b66ae">ApronName</a>(), <a class="code" href="class_terrain.html#a6c9a930c10f17c55f3992979a5fe06ac">terrain_apron</a>);</div>
+<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160; loader-&gt;<a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_terrain_region.html#a9f25880e5ed88b7bb60d07733b2f115f">PatchTexture</a>(), <a class="code" href="class_terrain.html#a9129f9511f853798c68e6c581fcbcb9d">terrain_texture</a>);</div>
+<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160; loader-&gt;<a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_terrain_region.html#a8f79885c09b04869a2f114d5c706a4a3">ApronTexture</a>(), <a class="code" href="class_terrain.html#aabad9ecbe8991821020344eea0f11562">apron_texture</a>);</div>
+<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_terrain_region.html#aa4ed86f1893cf9f60ea71f32982b724f">WaterTexture</a>().<a class="code" href="class_text.html#a3dfa250f46fd909c4fe95fc59372838c">length</a>()) {</div>
+<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160; loader-&gt;<a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_terrain_region.html#aa4ed86f1893cf9f60ea71f32982b724f">WaterTexture</a>(), <a class="code" href="class_terrain.html#a8eb35f42ae2cc284ae21919255b8ec33">water_texture</a>);</div>
+<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160;</div>
+<div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_terrain_region.html#a66b594bd42d48b06a91300cb6d8477f5">EnvironmentTexture</a>(0).<a class="code" href="class_text.html#a3dfa250f46fd909c4fe95fc59372838c">length</a>() &gt; 0) {</div>
+<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160; loader-&gt;<a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_terrain_region.html#a66b594bd42d48b06a91300cb6d8477f5">EnvironmentTexture</a>(0), <a class="code" href="class_terrain.html#afe7b532b2ed24a78a95a00fc955880f1">env_texture</a>[0]);</div>
+<div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160; loader-&gt;<a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_terrain_region.html#a66b594bd42d48b06a91300cb6d8477f5">EnvironmentTexture</a>(1), <a class="code" href="class_terrain.html#afe7b532b2ed24a78a95a00fc955880f1">env_texture</a>[1]);</div>
+<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160; loader-&gt;<a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_terrain_region.html#a66b594bd42d48b06a91300cb6d8477f5">EnvironmentTexture</a>(2), <a class="code" href="class_terrain.html#afe7b532b2ed24a78a95a00fc955880f1">env_texture</a>[2]);</div>
+<div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160; loader-&gt;<a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_terrain_region.html#a66b594bd42d48b06a91300cb6d8477f5">EnvironmentTexture</a>(3), <a class="code" href="class_terrain.html#afe7b532b2ed24a78a95a00fc955880f1">env_texture</a>[3]);</div>
+<div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160; loader-&gt;<a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_terrain_region.html#a66b594bd42d48b06a91300cb6d8477f5">EnvironmentTexture</a>(4), <a class="code" href="class_terrain.html#afe7b532b2ed24a78a95a00fc955880f1">env_texture</a>[4]);</div>
+<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160; loader-&gt;<a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_terrain_region.html#a66b594bd42d48b06a91300cb6d8477f5">EnvironmentTexture</a>(5), <a class="code" href="class_terrain.html#afe7b532b2ed24a78a95a00fc955880f1">env_texture</a>[5]);</div>
+<div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160; }</div>
+<div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160; }</div>
+<div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160;</div>
+<div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160; loader-&gt;<a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_terrain_region.html#ad7d55fe052df6e0288ebafbdab44c4a4">CloudsHigh</a>(), <a class="code" href="class_terrain.html#a58f57b6c399489cac55ca0f3b69f2ae2">cloud_texture</a>[0], <a class="code" href="class_bitmap.html#a4dbb72be7b89e14d176ce2f2c46553d3a1dc3dfd11746b297870849f79bc4bf75">Bitmap::BMP_TRANSLUCENT</a>);</div>
+<div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160; loader-&gt;<a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_terrain_region.html#a851f7222f14d3fff8582e5ea18783050">CloudsLow</a>(), <a class="code" href="class_terrain.html#a58f57b6c399489cac55ca0f3b69f2ae2">cloud_texture</a>[1], <a class="code" href="class_bitmap.html#a4dbb72be7b89e14d176ce2f2c46553d3a1dc3dfd11746b297870849f79bc4bf75">Bitmap::BMP_TRANSLUCENT</a>);</div>
+<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160; loader-&gt;<a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_terrain_region.html#a4ecf68ef701e85aa72d615af6f079e93">ShadesLow</a>(), <a class="code" href="class_terrain.html#af0526900908ba1b70f7e77c2b93a6da7">shade_texture</a>[1], <a class="code" href="class_bitmap.html#a4dbb72be7b89e14d176ce2f2c46553d3a1dc3dfd11746b297870849f79bc4bf75">Bitmap::BMP_TRANSLUCENT</a>);</div>
+<div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160;</div>
+<div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_terrain_region.html#a57a69ff1cda0ee845d4913523ecde273">DetailTexture0</a>().<a class="code" href="class_text.html#a3dfa250f46fd909c4fe95fc59372838c">length</a>())</div>
+<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160; loader-&gt;<a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_terrain_region.html#a57a69ff1cda0ee845d4913523ecde273">DetailTexture0</a>(),<a class="code" href="class_terrain.html#aea450829071b3565487c6558620f34ac">noise_texture</a>[0], <a class="code" href="class_bitmap.html#a4dbb72be7b89e14d176ce2f2c46553d3a1dc3dfd11746b297870849f79bc4bf75">Bitmap::BMP_TRANSLUCENT</a>, <span class="keyword">false</span>, <span class="keyword">true</span>);</div>
+<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160;</div>
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+<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160; <span class="keywordtype">int</span> ntiles = <a class="code" href="class_terrain.html#a95ff364642c905ca0435607e4a552b5c">terrain_patch</a>.<a class="code" href="class_bitmap.html#af98be2706939528725684068c28d2969">Width</a>()/2 * <a class="code" href="class_terrain.html#a95ff364642c905ca0435607e4a552b5c">terrain_patch</a>.<a class="code" href="class_bitmap.html#a2b8f07ee82c95736121aeef55a40cf6a">Height</a>()/2;</div>
+<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160; <span class="keywordtype">double</span> dx = <a class="code" href="class_terrain.html#a025b4585e2b06834dbd524670ec6656e">scale</a> * <a class="code" href="class_terrain.html#aa43f058e1a572f4b919b5d901355c01a">patch_size</a>;</div>
+<div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160; <span class="keywordtype">double</span> dz = <a class="code" href="class_terrain.html#a025b4585e2b06834dbd524670ec6656e">scale</a> * <a class="code" href="class_terrain.html#aa43f058e1a572f4b919b5d901355c01a">patch_size</a>;</div>
+<div class="line"><a name="l00159"></a><span class="lineno"> 159</span>&#160; <span class="keywordtype">double</span> offset = -<a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>/2;</div>
+<div class="line"><a name="l00160"></a><span class="lineno"> 160</span>&#160;</div>
+<div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a8eb35f42ae2cc284ae21919255b8ec33">water_texture</a>) {</div>
+<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160; <a class="code" href="class_terrain.html#a59b3ac88d4e48a2f75aba38ee0238699">water</a> = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_water.html">Water</a>*[6];</div>
+<div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; 6; i++) {</div>
+<div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160; <a class="code" href="class_terrain.html#a59b3ac88d4e48a2f75aba38ee0238699">water</a>[i] = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_water.html">Water</a>();</div>
+<div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160; <span class="keywordtype">int</span> n = (1&lt;&lt;i) + 1;</div>
+<div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160; <a class="code" href="class_terrain.html#a59b3ac88d4e48a2f75aba38ee0238699">water</a>[i]-&gt;<a class="code" href="class_water.html#a6e531eb81a5b3da30ddb3894cd7bffff">Init</a>(n, (<span class="keywordtype">float</span>) (<a class="code" href="class_terrain.html#a025b4585e2b06834dbd524670ec6656e">scale</a>*patch_size), 90.0f);</div>
+<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160; }</div>
+<div class="line"><a name="l00168"></a><span class="lineno"> 168</span>&#160; }</div>
+<div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160;</div>
+<div class="line"><a name="l00170"></a><span class="lineno"> 170</span>&#160; <span class="comment">// load tile textures:</span></div>
+<div class="line"><a name="l00171"></a><span class="lineno"> 171</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; <a class="code" href="class_terrain.html#a5481ad72943b02a9cb1ea86f80f0617d">layers</a>.<a class="code" href="class_list.html#a802e2aa9aaef248591140fa032d20d61">size</a>(); i++) {</div>
+<div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160; <a class="code" href="class_terrain_layer.html">TerrainLayer</a>* layer = <a class="code" href="class_terrain.html#a5481ad72943b02a9cb1ea86f80f0617d">layers</a>.<a class="code" href="class_list.html#a92f41ba1f2810b54d6b47ce727ff9835">at</a>(i);</div>
+<div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160;</div>
+<div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160; <span class="keywordflow">if</span> (i &lt; <a class="code" href="class_terrain.html#a5481ad72943b02a9cb1ea86f80f0617d">layers</a>.<a class="code" href="class_list.html#a802e2aa9aaef248591140fa032d20d61">size</a>()-1)</div>
+<div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160; layer-&gt;max_height = <a class="code" href="class_terrain.html#a5481ad72943b02a9cb1ea86f80f0617d">layers</a>.<a class="code" href="class_list.html#a92f41ba1f2810b54d6b47ce727ff9835">at</a>(i+1)-&gt;min_height;</div>
+<div class="line"><a name="l00176"></a><span class="lineno"> 176</span>&#160; <span class="keywordflow">else</span></div>
+<div class="line"><a name="l00177"></a><span class="lineno"> 177</span>&#160; layer-&gt;max_height = 1e6;</div>
+<div class="line"><a name="l00178"></a><span class="lineno"> 178</span>&#160;</div>
+<div class="line"><a name="l00179"></a><span class="lineno"> 179</span>&#160; <span class="keywordflow">if</span> (layer-&gt;tile_name.<a class="code" href="class_text.html#a3dfa250f46fd909c4fe95fc59372838c">length</a>())</div>
+<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160; loader-&gt;<a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(layer-&gt;tile_name, layer-&gt;tile_texture);</div>
+<div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160;</div>
+<div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160; <span class="keywordflow">if</span> (layer-&gt;detail_name.<a class="code" href="class_text.html#a3dfa250f46fd909c4fe95fc59372838c">length</a>())</div>
+<div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160; loader-&gt;<a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(layer-&gt;detail_name, layer-&gt;detail_texture);</div>
+<div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160; }</div>
+<div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160;</div>
+<div class="line"><a name="l00186"></a><span class="lineno"> 186</span>&#160; <a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a> = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_terrain_patch.html">TerrainPatch</a>*[<a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>*<a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>];</div>
+<div class="line"><a name="l00187"></a><span class="lineno"> 187</span>&#160;</div>
+<div class="line"><a name="l00188"></a><span class="lineno"> 188</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a8eb35f42ae2cc284ae21919255b8ec33">water_texture</a>)</div>
+<div class="line"><a name="l00189"></a><span class="lineno"> 189</span>&#160; <a class="code" href="class_terrain.html#abdedf49eeccfea93295fa865f28dc8c1">water_patches</a> = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_terrain_patch.html">TerrainPatch</a>*[<a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>*<a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>];</div>
+<div class="line"><a name="l00190"></a><span class="lineno"> 190</span>&#160;</div>
+<div class="line"><a name="l00191"></a><span class="lineno"> 191</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>; i++) {</div>
+<div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160; <span class="keywordflow">for</span> (j = 0; j &lt; <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>; j++) {</div>
+<div class="line"><a name="l00193"></a><span class="lineno"> 193</span>&#160; <span class="keywordtype">int</span> j1 = subdivisions - j;</div>
+<div class="line"><a name="l00194"></a><span class="lineno"> 194</span>&#160; <a class="code" href="struct_rect.html">Rect</a> rect(j * patch_size, i * patch_size, patch_size, patch_size);</div>
+<div class="line"><a name="l00195"></a><span class="lineno"> 195</span>&#160; <a class="code" href="struct_point.html">Point</a> p1((j1 + offset )*dx, 0, (i + offset )*dz);</div>
+<div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160; <a class="code" href="struct_point.html">Point</a> p2((j1 + offset+1)*dx, <a class="code" href="class_terrain.html#a03dc27b39f8ef96bc82dc98a6ee1c893">mtnscale</a>, (i + offset+1)*dz);</div>
+<div class="line"><a name="l00197"></a><span class="lineno"> 197</span>&#160;</div>
+<div class="line"><a name="l00198"></a><span class="lineno"> 198</span>&#160; <span class="keywordtype">int</span> index = i*subdivisions+j;</div>
+<div class="line"><a name="l00199"></a><span class="lineno"> 199</span>&#160; <a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a>[index] = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_terrain_patch.html">TerrainPatch</a>(<span class="keyword">this</span>, &amp;<a class="code" href="class_terrain.html#a95ff364642c905ca0435607e4a552b5c">terrain_patch</a>, rect, p1, p2);</div>
+<div class="line"><a name="l00200"></a><span class="lineno"> 200</span>&#160;</div>
+<div class="line"><a name="l00201"></a><span class="lineno"> 201</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a8eb35f42ae2cc284ae21919255b8ec33">water_texture</a> &amp;&amp; <a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a>[index]-&gt;MinHeight() &lt; 3)</div>
+<div class="line"><a name="l00202"></a><span class="lineno"> 202</span>&#160; <a class="code" href="class_terrain.html#abdedf49eeccfea93295fa865f28dc8c1">water_patches</a>[index] = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_terrain_patch.html">TerrainPatch</a>(<span class="keyword">this</span>, rect, p1, p2, 30);</div>
+<div class="line"><a name="l00203"></a><span class="lineno"> 203</span>&#160; </div>
+<div class="line"><a name="l00204"></a><span class="lineno"> 204</span>&#160; <span class="keywordflow">else</span> <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#abdedf49eeccfea93295fa865f28dc8c1">water_patches</a> != 0)</div>
+<div class="line"><a name="l00205"></a><span class="lineno"> 205</span>&#160; <a class="code" href="class_terrain.html#abdedf49eeccfea93295fa865f28dc8c1">water_patches</a>[index] = 0;</div>
+<div class="line"><a name="l00206"></a><span class="lineno"> 206</span>&#160; }</div>
+<div class="line"><a name="l00207"></a><span class="lineno"> 207</span>&#160; }</div>
+<div class="line"><a name="l00208"></a><span class="lineno"> 208</span>&#160;</div>
+<div class="line"><a name="l00209"></a><span class="lineno"> 209</span>&#160; <span class="keywordtype">int</span> a = 0;</div>
+<div class="line"><a name="l00210"></a><span class="lineno"> 210</span>&#160; dx = <a class="code" href="class_terrain.html#a025b4585e2b06834dbd524670ec6656e">scale</a> * <a class="code" href="class_terrain.html#a95ff364642c905ca0435607e4a552b5c">terrain_patch</a>.<a class="code" href="class_bitmap.html#af98be2706939528725684068c28d2969">Width</a>();</div>
+<div class="line"><a name="l00211"></a><span class="lineno"> 211</span>&#160; dz = <a class="code" href="class_terrain.html#a025b4585e2b06834dbd524670ec6656e">scale</a> * <a class="code" href="class_terrain.html#a95ff364642c905ca0435607e4a552b5c">terrain_patch</a>.<a class="code" href="class_bitmap.html#a2b8f07ee82c95736121aeef55a40cf6a">Height</a>();</div>
+<div class="line"><a name="l00212"></a><span class="lineno"> 212</span>&#160; offset = -3.0/2;</div>
+<div class="line"><a name="l00213"></a><span class="lineno"> 213</span>&#160; <span class="keywordtype">double</span> xoffset = offset + 1.0/16.0;</div>
+<div class="line"><a name="l00214"></a><span class="lineno"> 214</span>&#160;</div>
+<div class="line"><a name="l00215"></a><span class="lineno"> 215</span>&#160; <a class="code" href="class_terrain.html#a0d3df88fa6aeef6cef644517fa88c423">aprons</a> = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_terrain_apron.html">TerrainApron</a>*[8];</div>
+<div class="line"><a name="l00216"></a><span class="lineno"> 216</span>&#160;</div>
+<div class="line"><a name="l00217"></a><span class="lineno"> 217</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; 3; i++) {</div>
+<div class="line"><a name="l00218"></a><span class="lineno"> 218</span>&#160; <span class="keywordflow">for</span> (j = 0; j &lt; 3; j++) {</div>
+<div class="line"><a name="l00219"></a><span class="lineno"> 219</span>&#160; <span class="keywordtype">int</span> j1 = 2 - j;</div>
+<div class="line"><a name="l00220"></a><span class="lineno"> 220</span>&#160; <span class="keywordflow">if</span> (i != 1 || j1 != 1) {</div>
+<div class="line"><a name="l00221"></a><span class="lineno"> 221</span>&#160; <a class="code" href="struct_rect.html">Rect</a> rect(j * subdivisions, i * subdivisions, subdivisions, subdivisions);</div>
+<div class="line"><a name="l00222"></a><span class="lineno"> 222</span>&#160; <a class="code" href="struct_point.html">Point</a> p1((j1 + xoffset )*dx, 0, (i + offset )*dz);</div>
+<div class="line"><a name="l00223"></a><span class="lineno"> 223</span>&#160; <a class="code" href="struct_point.html">Point</a> p2((j1 + xoffset+1)*dx, <a class="code" href="class_terrain.html#a03dc27b39f8ef96bc82dc98a6ee1c893">mtnscale</a>, (i + offset+1)*dz);</div>
+<div class="line"><a name="l00224"></a><span class="lineno"> 224</span>&#160;</div>
+<div class="line"><a name="l00225"></a><span class="lineno"> 225</span>&#160; <a class="code" href="class_terrain.html#a0d3df88fa6aeef6cef644517fa88c423">aprons</a>[a++] = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_terrain_apron.html">TerrainApron</a>(<span class="keyword">this</span>, &amp;<a class="code" href="class_terrain.html#a6c9a930c10f17c55f3992979a5fe06ac">terrain_apron</a>, rect, p1, p2);</div>
+<div class="line"><a name="l00226"></a><span class="lineno"> 226</span>&#160; }</div>
+<div class="line"><a name="l00227"></a><span class="lineno"> 227</span>&#160; }</div>
+<div class="line"><a name="l00228"></a><span class="lineno"> 228</span>&#160; }</div>
+<div class="line"><a name="l00229"></a><span class="lineno"> 229</span>&#160;</div>
+<div class="line"><a name="l00230"></a><span class="lineno"> 230</span>&#160; <a class="code" href="class_weather.html#a9541d76535d639f2099122193bbd054c">Weather::STATE</a> state = <a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_terrain_region.html#a55a8c2741d1e2f7fd6ad3551b78f4e25">GetWeather</a>().<a class="code" href="class_weather.html#ab11911d4f1a6fef4c9b7e1d7a156522f">State</a>();</div>
+<div class="line"><a name="l00231"></a><span class="lineno"> 231</span>&#160;</div>
+<div class="line"><a name="l00232"></a><span class="lineno"> 232</span>&#160; <span class="keywordflow">if</span> (state == <a class="code" href="class_weather.html#a9541d76535d639f2099122193bbd054ca27f466a5ca12924de047b97b0d781249">Weather::HIGH_CLOUDS</a> || state == <a class="code" href="class_weather.html#a9541d76535d639f2099122193bbd054ca3942eb9cf86e9f6706d6dcc9937de80c">Weather::MODERATE_CLOUDS</a>) {</div>
+<div class="line"><a name="l00233"></a><span class="lineno"> 233</span>&#160; <span class="keywordtype">double</span> altitude = <a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_terrain_region.html#ac74b130a0b3daf6f429858eb7987cca1">CloudAltHigh</a>();</div>
+<div class="line"><a name="l00234"></a><span class="lineno"> 234</span>&#160; <a class="code" href="class_terrain.html#a7093ea3c4d3bc60c453c62881ecc94d4">nclouds</a> = 9;</div>
+<div class="line"><a name="l00235"></a><span class="lineno"> 235</span>&#160;</div>
+<div class="line"><a name="l00236"></a><span class="lineno"> 236</span>&#160; <span class="keywordflow">if</span> (state == <a class="code" href="class_weather.html#a9541d76535d639f2099122193bbd054ca3942eb9cf86e9f6706d6dcc9937de80c">Weather::MODERATE_CLOUDS</a>)</div>
+<div class="line"><a name="l00237"></a><span class="lineno"> 237</span>&#160; <a class="code" href="class_terrain.html#a7093ea3c4d3bc60c453c62881ecc94d4">nclouds</a> *= 2;</div>
+<div class="line"><a name="l00238"></a><span class="lineno"> 238</span>&#160;</div>
+<div class="line"><a name="l00239"></a><span class="lineno"> 239</span>&#160; <a class="code" href="class_terrain.html#a3cbe00a1767c9c081d4570d33b52dc09">clouds</a> = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_terrain_clouds.html">TerrainClouds</a>*[<a class="code" href="class_terrain.html#a7093ea3c4d3bc60c453c62881ecc94d4">nclouds</a>];</div>
+<div class="line"><a name="l00240"></a><span class="lineno"> 240</span>&#160;</div>
+<div class="line"><a name="l00241"></a><span class="lineno"> 241</span>&#160; a = 0;</div>
+<div class="line"><a name="l00242"></a><span class="lineno"> 242</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; 3; i++) {</div>
+<div class="line"><a name="l00243"></a><span class="lineno"> 243</span>&#160; <span class="keywordflow">for</span> (j = 0; j &lt; 3; j++) {</div>
+<div class="line"><a name="l00244"></a><span class="lineno"> 244</span>&#160; <a class="code" href="class_terrain.html#a3cbe00a1767c9c081d4570d33b52dc09">clouds</a>[a] = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_terrain_clouds.html">TerrainClouds</a>(<span class="keyword">this</span>, 0);</div>
+<div class="line"><a name="l00245"></a><span class="lineno"> 245</span>&#160;</div>
+<div class="line"><a name="l00246"></a><span class="lineno"> 246</span>&#160; <span class="keywordtype">double</span> xloc = (j-1) * 75000 + (rand()/32768.0 - 0.5) * 50000;</div>
+<div class="line"><a name="l00247"></a><span class="lineno"> 247</span>&#160; <span class="keywordtype">double</span> yloc = (i-1) * 75000 + (rand()/32768.0 - 0.5) * 50000;</div>
+<div class="line"><a name="l00248"></a><span class="lineno"> 248</span>&#160;</div>
+<div class="line"><a name="l00249"></a><span class="lineno"> 249</span>&#160; <a class="code" href="class_terrain.html#a3cbe00a1767c9c081d4570d33b52dc09">clouds</a>[a]-&gt;<a class="code" href="class_graphic.html#af8bec5b637e4925c65fb77d8234fb266">MoveTo</a>(<a class="code" href="struct_point.html">Point</a>(xloc, altitude, yloc));</div>
+<div class="line"><a name="l00250"></a><span class="lineno"> 250</span>&#160; a++;</div>
+<div class="line"><a name="l00251"></a><span class="lineno"> 251</span>&#160; }</div>
+<div class="line"><a name="l00252"></a><span class="lineno"> 252</span>&#160; }</div>
+<div class="line"><a name="l00253"></a><span class="lineno"> 253</span>&#160;</div>
+<div class="line"><a name="l00254"></a><span class="lineno"> 254</span>&#160; <span class="keywordflow">if</span> (state == <a class="code" href="class_weather.html#a9541d76535d639f2099122193bbd054ca3942eb9cf86e9f6706d6dcc9937de80c">Weather::MODERATE_CLOUDS</a>) {</div>
+<div class="line"><a name="l00255"></a><span class="lineno"> 255</span>&#160; altitude = <a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_terrain_region.html#a113f75b3d9134e5c6af2befe2e372810">CloudAltLow</a>();</div>
+<div class="line"><a name="l00256"></a><span class="lineno"> 256</span>&#160;</div>
+<div class="line"><a name="l00257"></a><span class="lineno"> 257</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; 3; i++) {</div>
+<div class="line"><a name="l00258"></a><span class="lineno"> 258</span>&#160; <span class="keywordflow">for</span> (j = 0; j &lt; 3; j++) {</div>
+<div class="line"><a name="l00259"></a><span class="lineno"> 259</span>&#160; <a class="code" href="class_terrain.html#a3cbe00a1767c9c081d4570d33b52dc09">clouds</a>[a] = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_terrain_clouds.html">TerrainClouds</a>(<span class="keyword">this</span>, 1);</div>
+<div class="line"><a name="l00260"></a><span class="lineno"> 260</span>&#160;</div>
+<div class="line"><a name="l00261"></a><span class="lineno"> 261</span>&#160; <span class="keywordtype">double</span> xloc = (j-1) * 75000 + (rand()/32768.0 - 0.5) * 50000;</div>
+<div class="line"><a name="l00262"></a><span class="lineno"> 262</span>&#160; <span class="keywordtype">double</span> yloc = (i-1) * 75000 + (rand()/32768.0 - 0.5) * 50000;</div>
+<div class="line"><a name="l00263"></a><span class="lineno"> 263</span>&#160;</div>
+<div class="line"><a name="l00264"></a><span class="lineno"> 264</span>&#160; <a class="code" href="class_terrain.html#a3cbe00a1767c9c081d4570d33b52dc09">clouds</a>[a]-&gt;<a class="code" href="class_graphic.html#af8bec5b637e4925c65fb77d8234fb266">MoveTo</a>(<a class="code" href="struct_point.html">Point</a>(xloc, altitude, yloc));</div>
+<div class="line"><a name="l00265"></a><span class="lineno"> 265</span>&#160; a++;</div>
+<div class="line"><a name="l00266"></a><span class="lineno"> 266</span>&#160; }</div>
+<div class="line"><a name="l00267"></a><span class="lineno"> 267</span>&#160; }</div>
+<div class="line"><a name="l00268"></a><span class="lineno"> 268</span>&#160; }</div>
+<div class="line"><a name="l00269"></a><span class="lineno"> 269</span>&#160; }</div>
+<div class="line"><a name="l00270"></a><span class="lineno"> 270</span>&#160;}</div>
+<div class="line"><a name="l00271"></a><span class="lineno"> 271</span>&#160;</div>
+<div class="line"><a name="l00272"></a><span class="lineno"> 272</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00273"></a><span class="lineno"> 273</span>&#160;</div>
+<div class="line"><a name="l00274"></a><span class="lineno"> 274</span>&#160;<span class="keywordtype">void</span></div>
+<div class="line"><a name="l00275"></a><span class="lineno"><a class="code" href="class_terrain.html#a23c5d810c5ff6c6feb6b3ae04e87857f"> 275</a></span>&#160;<a class="code" href="class_terrain.html#a23c5d810c5ff6c6feb6b3ae04e87857f">Terrain::BuildNormals</a>()</div>
+<div class="line"><a name="l00276"></a><span class="lineno"> 276</span>&#160;{</div>
+<div class="line"><a name="l00277"></a><span class="lineno"> 277</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#ad3749179e49ec0c3405322f33bc4f84f">terrain_normals</a>) {</div>
+<div class="line"><a name="l00278"></a><span class="lineno"> 278</span>&#160; <span class="keyword">delete</span> [] <a class="code" href="class_terrain.html#ad3749179e49ec0c3405322f33bc4f84f">terrain_normals</a>;</div>
+<div class="line"><a name="l00279"></a><span class="lineno"> 279</span>&#160; <a class="code" href="class_terrain.html#ad3749179e49ec0c3405322f33bc4f84f">terrain_normals</a> = 0;</div>
+<div class="line"><a name="l00280"></a><span class="lineno"> 280</span>&#160; }</div>
+<div class="line"><a name="l00281"></a><span class="lineno"> 281</span>&#160;</div>
+<div class="line"><a name="l00282"></a><span class="lineno"> 282</span>&#160; <span class="keywordtype">int</span> i, x, y;</div>
+<div class="line"><a name="l00283"></a><span class="lineno"> 283</span>&#160;</div>
+<div class="line"><a name="l00284"></a><span class="lineno"> 284</span>&#160; <span class="keywordtype">int</span> w = <a class="code" href="class_terrain.html#a95ff364642c905ca0435607e4a552b5c">terrain_patch</a>.<a class="code" href="class_bitmap.html#af98be2706939528725684068c28d2969">Width</a>();</div>
+<div class="line"><a name="l00285"></a><span class="lineno"> 285</span>&#160; <span class="keywordtype">int</span> h = <a class="code" href="class_terrain.html#a95ff364642c905ca0435607e4a552b5c">terrain_patch</a>.<a class="code" href="class_bitmap.html#a2b8f07ee82c95736121aeef55a40cf6a">Height</a>();</div>
+<div class="line"><a name="l00286"></a><span class="lineno"> 286</span>&#160; <a class="code" href="class_color.html">Color</a>* pix = <a class="code" href="class_terrain.html#a95ff364642c905ca0435607e4a552b5c">terrain_patch</a>.<a class="code" href="class_bitmap.html#a5c9a06025a22eeca5be357b643855eaa">HiPixels</a>();</div>
+<div class="line"><a name="l00287"></a><span class="lineno"> 287</span>&#160; BYTE* alt = <span class="keyword">new</span>(__FILE__,__LINE__) BYTE[h*w];</div>
+<div class="line"><a name="l00288"></a><span class="lineno"> 288</span>&#160; <span class="keywordtype">int</span> nverts = w * h;</div>
+<div class="line"><a name="l00289"></a><span class="lineno"> 289</span>&#160; <span class="keywordtype">double</span> <a class="code" href="class_terrain.html#a025b4585e2b06834dbd524670ec6656e">scale</a> = <a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_terrain_region.html#aea3e93fd14ddbccdc7a3ffce39ef6638">MountainScale</a>() / (<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_terrain_region.html#a5b2ed07b71ccc15b3ba23310e711e207">LateralScale</a>() * 2.0);</div>
+<div class="line"><a name="l00290"></a><span class="lineno"> 290</span>&#160;</div>
+<div class="line"><a name="l00291"></a><span class="lineno"> 291</span>&#160; <a class="code" href="class_terrain.html#ad3749179e49ec0c3405322f33bc4f84f">terrain_normals</a> = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="struct_vec3_b.html">Vec3B</a>[nverts];</div>
+<div class="line"><a name="l00292"></a><span class="lineno"> 292</span>&#160;</div>
+<div class="line"><a name="l00293"></a><span class="lineno"> 293</span>&#160; ZeroMemory(<a class="code" href="class_terrain.html#ad3749179e49ec0c3405322f33bc4f84f">terrain_normals</a>, <span class="keyword">sizeof</span>(<a class="code" href="struct_vec3_b.html">Vec3B</a>) * nverts);</div>
+<div class="line"><a name="l00294"></a><span class="lineno"> 294</span>&#160;</div>
+<div class="line"><a name="l00295"></a><span class="lineno"> 295</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; w; i++) {</div>
+<div class="line"><a name="l00296"></a><span class="lineno"> 296</span>&#160; alt [ i] = 0;</div>
+<div class="line"><a name="l00297"></a><span class="lineno"> 297</span>&#160; alt [(h-1)*w + i] = 0;</div>
+<div class="line"><a name="l00298"></a><span class="lineno"> 298</span>&#160; <a class="code" href="class_terrain.html#ad3749179e49ec0c3405322f33bc4f84f">terrain_normals</a>[ i] = <a class="code" href="struct_vec3_b.html">Vec3B</a>(128,128,255);</div>
+<div class="line"><a name="l00299"></a><span class="lineno"> 299</span>&#160; terrain_normals[(h-1)*w + i] = <a class="code" href="struct_vec3_b.html">Vec3B</a>(128,128,255);</div>
+<div class="line"><a name="l00300"></a><span class="lineno"> 300</span>&#160; }</div>
+<div class="line"><a name="l00301"></a><span class="lineno"> 301</span>&#160;</div>
+<div class="line"><a name="l00302"></a><span class="lineno"> 302</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; h; i++) {</div>
+<div class="line"><a name="l00303"></a><span class="lineno"> 303</span>&#160; alt [i*w ] = 0;</div>
+<div class="line"><a name="l00304"></a><span class="lineno"> 304</span>&#160; alt [i*w + (w-1)] = 0;</div>
+<div class="line"><a name="l00305"></a><span class="lineno"> 305</span>&#160; <a class="code" href="class_terrain.html#ad3749179e49ec0c3405322f33bc4f84f">terrain_normals</a>[i*w ] = <a class="code" href="struct_vec3_b.html">Vec3B</a>(128,128,255);</div>
+<div class="line"><a name="l00306"></a><span class="lineno"> 306</span>&#160; terrain_normals[i*w + (w-1)] = <a class="code" href="struct_vec3_b.html">Vec3B</a>(128,128,255);</div>
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+<div class="line"><a name="l00308"></a><span class="lineno"> 308</span>&#160;</div>
+<div class="line"><a name="l00309"></a><span class="lineno"> 309</span>&#160; <span class="keywordflow">for</span> (y = 1; y &lt; h-1; y++) {</div>
+<div class="line"><a name="l00310"></a><span class="lineno"> 310</span>&#160; <span class="keywordflow">for</span> (x = 1; x &lt; w-1; x++) {</div>
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+<div class="line"><a name="l00312"></a><span class="lineno"> 312</span>&#160; }</div>
+<div class="line"><a name="l00313"></a><span class="lineno"> 313</span>&#160; }</div>
+<div class="line"><a name="l00314"></a><span class="lineno"> 314</span>&#160;</div>
+<div class="line"><a name="l00315"></a><span class="lineno"> 315</span>&#160; <span class="keywordflow">for</span> (y = 1; y &lt; h-1; y++) {</div>
+<div class="line"><a name="l00316"></a><span class="lineno"> 316</span>&#160; <span class="keywordflow">for</span> (x = 1; x &lt; w-1; x++) {</div>
+<div class="line"><a name="l00317"></a><span class="lineno"> 317</span>&#160; <span class="keywordtype">double</span> dx = (alt[y*w + (x-1)] - alt[y*w + (x+1)]) * scale +</div>
+<div class="line"><a name="l00318"></a><span class="lineno"> 318</span>&#160; (alt[(y-1)*w + (x-1)] - alt[(y-1)*w + (x+1)]) * scale * 0.5 +</div>
+<div class="line"><a name="l00319"></a><span class="lineno"> 319</span>&#160; (alt[(y+1)*w + (x-1)] - alt[(y+1)*w + (x+1)]) * scale * 0.5;</div>
+<div class="line"><a name="l00320"></a><span class="lineno"> 320</span>&#160;</div>
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+<div class="line"><a name="l00322"></a><span class="lineno"> 322</span>&#160; (alt[(y-1)*w + (x-1)] - alt[(y+1)*w + (x-1)]) * scale * 0.5 +</div>
+<div class="line"><a name="l00323"></a><span class="lineno"> 323</span>&#160; (alt[(y-1)*w + (x+1)] - alt[(y+1)*w + (x+1)]) * scale * 0.5;</div>
+<div class="line"><a name="l00324"></a><span class="lineno"> 324</span>&#160;</div>
+<div class="line"><a name="l00325"></a><span class="lineno"> 325</span>&#160; <a class="code" href="struct_point.html">Point</a> norm(dx,dy,1);</div>
+<div class="line"><a name="l00326"></a><span class="lineno"> 326</span>&#160; norm.<a class="code" href="struct_point.html#a6efd403e2a6c0aa686e278d244d5e525">Normalize</a>();</div>
+<div class="line"><a name="l00327"></a><span class="lineno"> 327</span>&#160;</div>
+<div class="line"><a name="l00328"></a><span class="lineno"> 328</span>&#160; <a class="code" href="struct_vec3_b.html">Vec3B</a>* tnorm = &amp;<a class="code" href="class_terrain.html#ad3749179e49ec0c3405322f33bc4f84f">terrain_normals</a>[y*w + x];</div>
+<div class="line"><a name="l00329"></a><span class="lineno"> 329</span>&#160;</div>
+<div class="line"><a name="l00330"></a><span class="lineno"> 330</span>&#160; tnorm-&gt;<a class="code" href="struct_vec3_b.html#adde019b4bfccd945c9d45390c438c899">x</a> = (BYTE) (norm.<a class="code" href="struct_point.html#ab99c56589bc8ad5fa5071387110a5bc7">x</a> * 127 + 128);</div>
+<div class="line"><a name="l00331"></a><span class="lineno"> 331</span>&#160; tnorm-&gt;<a class="code" href="struct_vec3_b.html#a817714c27846a743121e49392b9a1976">y</a> = (BYTE) (norm.<a class="code" href="struct_point.html#afa38be143ae800e6ad69ce8ed4df62d8">y</a> * 127 + 128);</div>
+<div class="line"><a name="l00332"></a><span class="lineno"> 332</span>&#160; tnorm-&gt;<a class="code" href="struct_vec3_b.html#a989153b1fa76599dd3ea313529853675">z</a> = (BYTE) (norm.<a class="code" href="struct_point.html#a05ba3b1dfcb19430582ae953cbbfbded">z</a> * 127 + 128);</div>
+<div class="line"><a name="l00333"></a><span class="lineno"> 333</span>&#160;</div>
+<div class="line"><a name="l00334"></a><span class="lineno"> 334</span>&#160; <span class="keywordtype">double</span> foo = dx/dy;</div>
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+<div class="line"><a name="l00336"></a><span class="lineno"> 336</span>&#160; }</div>
+<div class="line"><a name="l00337"></a><span class="lineno"> 337</span>&#160;</div>
+<div class="line"><a name="l00338"></a><span class="lineno"> 338</span>&#160; <span class="keyword">delete</span> [] alt;</div>
+<div class="line"><a name="l00339"></a><span class="lineno"> 339</span>&#160;}</div>
+<div class="line"><a name="l00340"></a><span class="lineno"> 340</span>&#160;</div>
+<div class="line"><a name="l00341"></a><span class="lineno"> 341</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00342"></a><span class="lineno"> 342</span>&#160;</div>
+<div class="line"><a name="l00343"></a><span class="lineno"> 343</span>&#160;<span class="keywordtype">void</span></div>
+<div class="line"><a name="l00344"></a><span class="lineno"><a class="code" href="class_terrain.html#aa7f250c333c17bfb85c561ca73557840"> 344</a></span>&#160;<a class="code" href="class_terrain.html#aa7f250c333c17bfb85c561ca73557840">Terrain::Activate</a>(<a class="code" href="class_scene.html">Scene</a>&amp; scene)</div>
+<div class="line"><a name="l00345"></a><span class="lineno"> 345</span>&#160;{</div>
+<div class="line"><a name="l00346"></a><span class="lineno"> 346</span>&#160; <span class="keywordtype">int</span> i, j;</div>
+<div class="line"><a name="l00347"></a><span class="lineno"> 347</span>&#160;</div>
+<div class="line"><a name="l00348"></a><span class="lineno"> 348</span>&#160; <a class="code" href="class_star_system.html">StarSystem</a>* system = <a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_orbital.html#af121e86b589190a5676f898a736a386c">System</a>();</div>
+<div class="line"><a name="l00349"></a><span class="lineno"> 349</span>&#160; <span class="keywordflow">if</span> (system)</div>
+<div class="line"><a name="l00350"></a><span class="lineno"> 350</span>&#160; <a class="code" href="class_terrain.html#a13931fe92a2063a3c1d9a8c1370aa816">datapath</a> = system-&gt;<a class="code" href="class_star_system.html#a08b68489ba0fef8a944d207068313f0a">GetDataPath</a>();</div>
+<div class="line"><a name="l00351"></a><span class="lineno"> 351</span>&#160;</div>
+<div class="line"><a name="l00352"></a><span class="lineno"> 352</span>&#160; <a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_terrain_region.html#a55a8c2741d1e2f7fd6ad3551b78f4e25">GetWeather</a>().<a class="code" href="class_weather.html#a7ad4c8a19ac2bd7b484e42ca4515c2f4">Update</a>();</div>
+<div class="line"><a name="l00353"></a><span class="lineno"> 353</span>&#160;</div>
+<div class="line"><a name="l00354"></a><span class="lineno"> 354</span>&#160; <span class="keywordflow">if</span> (!<a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a>)</div>
+<div class="line"><a name="l00355"></a><span class="lineno"> 355</span>&#160; <a class="code" href="class_terrain.html#a54d619ea6eb7c0038c73c219ac67b1ce">BuildTerrain</a>();</div>
+<div class="line"><a name="l00356"></a><span class="lineno"> 356</span>&#160;</div>
+<div class="line"><a name="l00357"></a><span class="lineno"> 357</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a>) {</div>
+<div class="line"><a name="l00358"></a><span class="lineno"> 358</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>; i++)</div>
+<div class="line"><a name="l00359"></a><span class="lineno"> 359</span>&#160; <span class="keywordflow">for</span> (j = 0; j &lt; <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>; j++)</div>
+<div class="line"><a name="l00360"></a><span class="lineno"> 360</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a>[i*subdivisions+j])</div>
+<div class="line"><a name="l00361"></a><span class="lineno"> 361</span>&#160; scene.<a class="code" href="class_scene.html#a2ef1e98afaf344348e0d58b1a26a3729">AddGraphic</a>(<a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a>[i*subdivisions+j]);</div>
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+<div class="line"><a name="l00365"></a><span class="lineno"> 365</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>; i++)</div>
+<div class="line"><a name="l00366"></a><span class="lineno"> 366</span>&#160; <span class="keywordflow">for</span> (j = 0; j &lt; <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>; j++)</div>
+<div class="line"><a name="l00367"></a><span class="lineno"> 367</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#abdedf49eeccfea93295fa865f28dc8c1">water_patches</a>[i*subdivisions+j])</div>
+<div class="line"><a name="l00368"></a><span class="lineno"> 368</span>&#160; scene.<a class="code" href="class_scene.html#a2ef1e98afaf344348e0d58b1a26a3729">AddGraphic</a>(<a class="code" href="class_terrain.html#abdedf49eeccfea93295fa865f28dc8c1">water_patches</a>[i*subdivisions+j]);</div>
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+<div class="line"><a name="l00377"></a><span class="lineno"> 377</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a3cbe00a1767c9c081d4570d33b52dc09">clouds</a>) {</div>
+<div class="line"><a name="l00378"></a><span class="lineno"> 378</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; <a class="code" href="class_terrain.html#a7093ea3c4d3bc60c453c62881ecc94d4">nclouds</a>; i++)</div>
+<div class="line"><a name="l00379"></a><span class="lineno"> 379</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a3cbe00a1767c9c081d4570d33b52dc09">clouds</a>[i])</div>
+<div class="line"><a name="l00380"></a><span class="lineno"> 380</span>&#160; scene.<a class="code" href="class_scene.html#a2ef1e98afaf344348e0d58b1a26a3729">AddGraphic</a>(<a class="code" href="class_terrain.html#a3cbe00a1767c9c081d4570d33b52dc09">clouds</a>[i]);</div>
+<div class="line"><a name="l00381"></a><span class="lineno"> 381</span>&#160; }</div>
+<div class="line"><a name="l00382"></a><span class="lineno"> 382</span>&#160;}</div>
+<div class="line"><a name="l00383"></a><span class="lineno"> 383</span>&#160;</div>
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+<div class="line"><a name="l00385"></a><span class="lineno"><a class="code" href="class_terrain.html#a8214ee15806a1947ea439a367e5f1556"> 385</a></span>&#160;<a class="code" href="class_terrain.html#a8214ee15806a1947ea439a367e5f1556">Terrain::Deactivate</a>(<a class="code" href="class_scene.html">Scene</a>&amp; scene)</div>
+<div class="line"><a name="l00386"></a><span class="lineno"> 386</span>&#160;{</div>
+<div class="line"><a name="l00387"></a><span class="lineno"> 387</span>&#160; <span class="keywordtype">int</span> i, j;</div>
+<div class="line"><a name="l00388"></a><span class="lineno"> 388</span>&#160;</div>
+<div class="line"><a name="l00389"></a><span class="lineno"> 389</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a>) {</div>
+<div class="line"><a name="l00390"></a><span class="lineno"> 390</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>; i++) {</div>
+<div class="line"><a name="l00391"></a><span class="lineno"> 391</span>&#160; <span class="keywordflow">for</span> (j = 0; j &lt; <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>; j++) {</div>
+<div class="line"><a name="l00392"></a><span class="lineno"> 392</span>&#160; <a class="code" href="class_terrain_patch.html">TerrainPatch</a>* p = <a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a>[i*subdivisions+j];</div>
+<div class="line"><a name="l00393"></a><span class="lineno"> 393</span>&#160;</div>
+<div class="line"><a name="l00394"></a><span class="lineno"> 394</span>&#160; <span class="keywordflow">if</span> (p) {</div>
+<div class="line"><a name="l00395"></a><span class="lineno"> 395</span>&#160; p-&gt;<a class="code" href="class_solid.html#ab7fc329a579a0a729095fa683e0bbb88">DeletePrivateData</a>();</div>
+<div class="line"><a name="l00396"></a><span class="lineno"> 396</span>&#160; scene.<a class="code" href="class_scene.html#a34357a38e17276d4eba0dcc241a74438">DelGraphic</a>(p);</div>
+<div class="line"><a name="l00397"></a><span class="lineno"> 397</span>&#160; }</div>
+<div class="line"><a name="l00398"></a><span class="lineno"> 398</span>&#160; }</div>
+<div class="line"><a name="l00399"></a><span class="lineno"> 399</span>&#160; }</div>
+<div class="line"><a name="l00400"></a><span class="lineno"> 400</span>&#160; }</div>
+<div class="line"><a name="l00401"></a><span class="lineno"> 401</span>&#160;</div>
+<div class="line"><a name="l00402"></a><span class="lineno"> 402</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#abdedf49eeccfea93295fa865f28dc8c1">water_patches</a>) {</div>
+<div class="line"><a name="l00403"></a><span class="lineno"> 403</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>; i++) {</div>
+<div class="line"><a name="l00404"></a><span class="lineno"> 404</span>&#160; <span class="keywordflow">for</span> (j = 0; j &lt; <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>; j++) {</div>
+<div class="line"><a name="l00405"></a><span class="lineno"> 405</span>&#160; <a class="code" href="class_terrain_patch.html">TerrainPatch</a>* p = <a class="code" href="class_terrain.html#abdedf49eeccfea93295fa865f28dc8c1">water_patches</a>[i*subdivisions+j];</div>
+<div class="line"><a name="l00406"></a><span class="lineno"> 406</span>&#160;</div>
+<div class="line"><a name="l00407"></a><span class="lineno"> 407</span>&#160; <span class="keywordflow">if</span> (p) {</div>
+<div class="line"><a name="l00408"></a><span class="lineno"> 408</span>&#160; p-&gt;<a class="code" href="class_solid.html#ab7fc329a579a0a729095fa683e0bbb88">DeletePrivateData</a>();</div>
+<div class="line"><a name="l00409"></a><span class="lineno"> 409</span>&#160; scene.<a class="code" href="class_scene.html#a34357a38e17276d4eba0dcc241a74438">DelGraphic</a>(p);</div>
+<div class="line"><a name="l00410"></a><span class="lineno"> 410</span>&#160; }</div>
+<div class="line"><a name="l00411"></a><span class="lineno"> 411</span>&#160; }</div>
+<div class="line"><a name="l00412"></a><span class="lineno"> 412</span>&#160; }</div>
+<div class="line"><a name="l00413"></a><span class="lineno"> 413</span>&#160; }</div>
+<div class="line"><a name="l00414"></a><span class="lineno"> 414</span>&#160;</div>
+<div class="line"><a name="l00415"></a><span class="lineno"> 415</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a0d3df88fa6aeef6cef644517fa88c423">aprons</a>) {</div>
+<div class="line"><a name="l00416"></a><span class="lineno"> 416</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; 8; i++)</div>
+<div class="line"><a name="l00417"></a><span class="lineno"> 417</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a0d3df88fa6aeef6cef644517fa88c423">aprons</a>[i])</div>
+<div class="line"><a name="l00418"></a><span class="lineno"> 418</span>&#160; scene.<a class="code" href="class_scene.html#a34357a38e17276d4eba0dcc241a74438">DelGraphic</a>(<a class="code" href="class_terrain.html#a0d3df88fa6aeef6cef644517fa88c423">aprons</a>[i]);</div>
+<div class="line"><a name="l00419"></a><span class="lineno"> 419</span>&#160; }</div>
+<div class="line"><a name="l00420"></a><span class="lineno"> 420</span>&#160;</div>
+<div class="line"><a name="l00421"></a><span class="lineno"> 421</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a3cbe00a1767c9c081d4570d33b52dc09">clouds</a>) {</div>
+<div class="line"><a name="l00422"></a><span class="lineno"> 422</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; <a class="code" href="class_terrain.html#a7093ea3c4d3bc60c453c62881ecc94d4">nclouds</a>; i++)</div>
+<div class="line"><a name="l00423"></a><span class="lineno"> 423</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a3cbe00a1767c9c081d4570d33b52dc09">clouds</a>[i])</div>
+<div class="line"><a name="l00424"></a><span class="lineno"> 424</span>&#160; scene.<a class="code" href="class_scene.html#a34357a38e17276d4eba0dcc241a74438">DelGraphic</a>(<a class="code" href="class_terrain.html#a3cbe00a1767c9c081d4570d33b52dc09">clouds</a>[i]);</div>
+<div class="line"><a name="l00425"></a><span class="lineno"> 425</span>&#160; }</div>
+<div class="line"><a name="l00426"></a><span class="lineno"> 426</span>&#160;</div>
+<div class="line"><a name="l00427"></a><span class="lineno"> 427</span>&#160; <a class="code" href="class_star_system.html">StarSystem</a>* system = <a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_orbital.html#af121e86b589190a5676f898a736a386c">System</a>();</div>
+<div class="line"><a name="l00428"></a><span class="lineno"> 428</span>&#160;</div>
+<div class="line"><a name="l00429"></a><span class="lineno"> 429</span>&#160; <span class="comment">// restore sunlight color and brightness on exit:</span></div>
+<div class="line"><a name="l00430"></a><span class="lineno"> 430</span>&#160; <span class="keywordflow">if</span> (system) {</div>
+<div class="line"><a name="l00431"></a><span class="lineno"> 431</span>&#160; system-&gt;<a class="code" href="class_star_system.html#a1ba672e22ba8f97e09c8c6d29e9c885f">RestoreTrueSunColor</a>();</div>
+<div class="line"><a name="l00432"></a><span class="lineno"> 432</span>&#160; }</div>
+<div class="line"><a name="l00433"></a><span class="lineno"> 433</span>&#160;}</div>
+<div class="line"><a name="l00434"></a><span class="lineno"> 434</span>&#160;</div>
+<div class="line"><a name="l00435"></a><span class="lineno"> 435</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00436"></a><span class="lineno"> 436</span>&#160;</div>
+<div class="line"><a name="l00437"></a><span class="lineno"> 437</span>&#160;<span class="keywordtype">void</span></div>
+<div class="line"><a name="l00438"></a><span class="lineno"><a class="code" href="class_terrain.html#a4e1c8beee52570971dc41a4554c4f2dc"> 438</a></span>&#160;<a class="code" href="class_terrain.html#a4e1c8beee52570971dc41a4554c4f2dc">Terrain::ExecFrame</a>(<span class="keywordtype">double</span> seconds)</div>
+<div class="line"><a name="l00439"></a><span class="lineno"> 439</span>&#160;{</div>
+<div class="line"><a name="l00440"></a><span class="lineno"> 440</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a59b3ac88d4e48a2f75aba38ee0238699">water</a>) {</div>
+<div class="line"><a name="l00441"></a><span class="lineno"> 441</span>&#160; <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; 6; i++) {</div>
+<div class="line"><a name="l00442"></a><span class="lineno"> 442</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a59b3ac88d4e48a2f75aba38ee0238699">water</a>[i])</div>
+<div class="line"><a name="l00443"></a><span class="lineno"> 443</span>&#160; <a class="code" href="class_terrain.html#a59b3ac88d4e48a2f75aba38ee0238699">water</a>[i]-&gt;<a class="code" href="class_water.html#a2afc107caf58cec0f159ee6391dcbb2c">CalcWaves</a>(seconds);</div>
+<div class="line"><a name="l00444"></a><span class="lineno"> 444</span>&#160; }</div>
+<div class="line"><a name="l00445"></a><span class="lineno"> 445</span>&#160; }</div>
+<div class="line"><a name="l00446"></a><span class="lineno"> 446</span>&#160;}</div>
+<div class="line"><a name="l00447"></a><span class="lineno"> 447</span>&#160;</div>
+<div class="line"><a name="l00448"></a><span class="lineno"> 448</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00449"></a><span class="lineno"> 449</span>&#160;</div>
+<div class="line"><a name="l00450"></a><span class="lineno"> 450</span>&#160;<span class="keywordtype">void</span></div>
+<div class="line"><a name="l00451"></a><span class="lineno"><a class="code" href="class_terrain.html#a2f4c513bede0a53b27bce1c31a1986f6"> 451</a></span>&#160;<a class="code" href="class_terrain.html#a2f4c513bede0a53b27bce1c31a1986f6">Terrain::SelectDetail</a>(<a class="code" href="class_projector.html">Projector</a>* projector)</div>
+<div class="line"><a name="l00452"></a><span class="lineno"> 452</span>&#160;{</div>
+<div class="line"><a name="l00453"></a><span class="lineno"> 453</span>&#160; <span class="keywordflow">if</span> (!<a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a>)</div>
+<div class="line"><a name="l00454"></a><span class="lineno"> 454</span>&#160; <span class="keywordflow">return</span>;</div>
+<div class="line"><a name="l00455"></a><span class="lineno"> 455</span>&#160;</div>
+<div class="line"><a name="l00456"></a><span class="lineno"> 456</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#ab5164b3d057ba2296a31cca51dda5f05">detail_frame</a> &gt;= <a class="code" href="class_game.html#ae6e2f4be1af7243aa7eb8ad615eb3e06">Game::Frame</a>())</div>
+<div class="line"><a name="l00457"></a><span class="lineno"> 457</span>&#160; <span class="keywordflow">return</span>;</div>
+<div class="line"><a name="l00458"></a><span class="lineno"> 458</span>&#160;</div>
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+<div class="line"><a name="l00460"></a><span class="lineno"> 460</span>&#160; <span class="keywordtype">int</span> x, z;</div>
+<div class="line"><a name="l00461"></a><span class="lineno"> 461</span>&#160;</div>
+<div class="line"><a name="l00462"></a><span class="lineno"> 462</span>&#160; <span class="keywordflow">for</span> (z = 0; z &lt; <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>; z++) {</div>
+<div class="line"><a name="l00463"></a><span class="lineno"> 463</span>&#160; <span class="keywordflow">for</span> (x = 0; x &lt; <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>; x++) {</div>
+<div class="line"><a name="l00464"></a><span class="lineno"> 464</span>&#160; <a class="code" href="class_terrain_patch.html">TerrainPatch</a>* patch = <a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a>[z*subdivisions + x];</div>
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+<div class="line"><a name="l00466"></a><span class="lineno"> 466</span>&#160; <a class="code" href="struct_point.html">Point</a> loc = patch-&gt;<a class="code" href="class_graphic.html#a0b6627c441a7e4e8d5a1ef04bd03880b">Location</a>();</div>
+<div class="line"><a name="l00467"></a><span class="lineno"> 467</span>&#160; <span class="keywordtype">float</span> radius = patch-&gt;<a class="code" href="class_graphic.html#a523f7cb9e66d36edefc3ec12802da621">Radius</a>();</div>
+<div class="line"><a name="l00468"></a><span class="lineno"> 468</span>&#160;</div>
+<div class="line"><a name="l00469"></a><span class="lineno"> 469</span>&#160; <span class="keywordflow">if</span> (loc.<a class="code" href="struct_point.html#a8ebcce847b8c214b7351904ce60f5518">length</a>() &lt; 2*radius) {</div>
+<div class="line"><a name="l00470"></a><span class="lineno"> 470</span>&#160; ndetail = <a class="code" href="class_terrain.html#a03094c790fb07743fef9f54dd87cb5c1">detail_level</a>;</div>
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+<div class="line"><a name="l00472"></a><span class="lineno"> 472</span>&#160;</div>
+<div class="line"><a name="l00473"></a><span class="lineno"> 473</span>&#160; <span class="keywordflow">else</span> {</div>
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+<div class="line"><a name="l00475"></a><span class="lineno"> 475</span>&#160;</div>
+<div class="line"><a name="l00476"></a><span class="lineno"> 476</span>&#160; <span class="keywordflow">for</span> (<span class="keywordtype">int</span> level = 1; level &lt;= <a class="code" href="class_terrain.html#a03094c790fb07743fef9f54dd87cb5c1">detail_level</a>; level++) {</div>
+<div class="line"><a name="l00477"></a><span class="lineno"> 477</span>&#160; <span class="keywordtype">double</span> feature_size = radius / (1 &lt;&lt; level);</div>
+<div class="line"><a name="l00478"></a><span class="lineno"> 478</span>&#160;</div>
+<div class="line"><a name="l00479"></a><span class="lineno"> 479</span>&#160; <span class="keywordflow">if</span> (projector-&gt;<a class="code" href="class_projector.html#aae65ad2916acf6c48cd118d639509131">ApparentRadius</a>(loc, (<span class="keywordtype">float</span>) feature_size) &gt; threshold)</div>
+<div class="line"><a name="l00480"></a><span class="lineno"> 480</span>&#160; ndetail = level;</div>
+<div class="line"><a name="l00481"></a><span class="lineno"> 481</span>&#160; }</div>
+<div class="line"><a name="l00482"></a><span class="lineno"> 482</span>&#160; }</div>
+<div class="line"><a name="l00483"></a><span class="lineno"> 483</span>&#160;</div>
+<div class="line"><a name="l00484"></a><span class="lineno"> 484</span>&#160; patch-&gt;<a class="code" href="class_terrain_patch.html#a756f6122c9aa13b6b45d0bb2457dd868">SetDetailLevel</a>(ndetail);</div>
+<div class="line"><a name="l00485"></a><span class="lineno"> 485</span>&#160;</div>
+<div class="line"><a name="l00486"></a><span class="lineno"> 486</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#abdedf49eeccfea93295fa865f28dc8c1">water_patches</a>) {</div>
+<div class="line"><a name="l00487"></a><span class="lineno"> 487</span>&#160; patch = <a class="code" href="class_terrain.html#abdedf49eeccfea93295fa865f28dc8c1">water_patches</a>[z*subdivisions + x];</div>
+<div class="line"><a name="l00488"></a><span class="lineno"> 488</span>&#160; <span class="keywordflow">if</span> (patch)</div>
+<div class="line"><a name="l00489"></a><span class="lineno"> 489</span>&#160; patch-&gt;<a class="code" href="class_terrain_patch.html#a756f6122c9aa13b6b45d0bb2457dd868">SetDetailLevel</a>(ndetail);</div>
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+<div class="line"><a name="l00491"></a><span class="lineno"> 491</span>&#160; }</div>
+<div class="line"><a name="l00492"></a><span class="lineno"> 492</span>&#160; }</div>
+<div class="line"><a name="l00493"></a><span class="lineno"> 493</span>&#160;</div>
+<div class="line"><a name="l00494"></a><span class="lineno"> 494</span>&#160; <span class="comment">// compute fog fade level:</span></div>
+<div class="line"><a name="l00495"></a><span class="lineno"> 495</span>&#160; <span class="keywordtype">double</span> hour = <a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_terrain_region.html#a0c3595e3a1a7c4bb705902c04dbf60ae">DayPhase</a>();</div>
+<div class="line"><a name="l00496"></a><span class="lineno"> 496</span>&#160;</div>
+<div class="line"><a name="l00497"></a><span class="lineno"> 497</span>&#160; <span class="keywordflow">if</span> (hour &lt; 12)</div>
+<div class="line"><a name="l00498"></a><span class="lineno"> 498</span>&#160; <a class="code" href="class_terrain.html#aeb7f553c7ac2be7ea4cc9e4caca2e07b">fog_fade</a> = (hour) / 12.0;</div>
+<div class="line"><a name="l00499"></a><span class="lineno"> 499</span>&#160; <span class="keywordflow">else</span></div>
+<div class="line"><a name="l00500"></a><span class="lineno"> 500</span>&#160; <a class="code" href="class_terrain.html#aeb7f553c7ac2be7ea4cc9e4caca2e07b">fog_fade</a> = (24-hour) / 12.0;</div>
+<div class="line"><a name="l00501"></a><span class="lineno"> 501</span>&#160;</div>
+<div class="line"><a name="l00502"></a><span class="lineno"> 502</span>&#160; <a class="code" href="class_terrain.html#aeb7f553c7ac2be7ea4cc9e4caca2e07b">fog_fade</a> = <a class="code" href="class_terrain.html#aeb7f553c7ac2be7ea4cc9e4caca2e07b">fog_fade</a> * (1-<a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_terrain_region.html#a3493c232061b337c775d16c6852b35b4">HazeFade</a>()) + <a class="code" href="class_terrain.html#a6db9e80954cbadde8e467270b5e527d1">region</a>-&gt;<a class="code" href="class_terrain_region.html#a3493c232061b337c775d16c6852b35b4">HazeFade</a>();</div>
+<div class="line"><a name="l00503"></a><span class="lineno"> 503</span>&#160;</div>
+<div class="line"><a name="l00504"></a><span class="lineno"> 504</span>&#160; <a class="code" href="class_terrain.html#ab5164b3d057ba2296a31cca51dda5f05">detail_frame</a> = <a class="code" href="class_game.html#ae6e2f4be1af7243aa7eb8ad615eb3e06">Game::Frame</a>();</div>
+<div class="line"><a name="l00505"></a><span class="lineno"> 505</span>&#160;}</div>
+<div class="line"><a name="l00506"></a><span class="lineno"> 506</span>&#160;</div>
+<div class="line"><a name="l00507"></a><span class="lineno"> 507</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00508"></a><span class="lineno"> 508</span>&#160;</div>
+<div class="line"><a name="l00509"></a><span class="lineno"> 509</span>&#160;<span class="keywordtype">double</span></div>
+<div class="line"><a name="l00510"></a><span class="lineno"><a class="code" href="class_terrain.html#a23567e7f11df8e0885e4729fd7984606"> 510</a></span>&#160;<a class="code" href="class_terrain.html#a23567e7f11df8e0885e4729fd7984606">Terrain::Height</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y)<span class="keyword"> const</span></div>
+<div class="line"><a name="l00511"></a><span class="lineno"> 511</span>&#160;<span class="keyword"></span>{</div>
+<div class="line"><a name="l00512"></a><span class="lineno"> 512</span>&#160; <span class="keywordtype">double</span> h = 0;</div>
+<div class="line"><a name="l00513"></a><span class="lineno"> 513</span>&#160;</div>
+<div class="line"><a name="l00514"></a><span class="lineno"> 514</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a>) {</div>
+<div class="line"><a name="l00515"></a><span class="lineno"> 515</span>&#160; <span class="keywordtype">int</span> ix = (int) floor(x / (<a class="code" href="class_terrain.html#aa43f058e1a572f4b919b5d901355c01a">patch_size</a> * <a class="code" href="class_terrain.html#a025b4585e2b06834dbd524670ec6656e">scale</a>));</div>
+<div class="line"><a name="l00516"></a><span class="lineno"> 516</span>&#160; <span class="keywordtype">int</span> iy = (int) floor(y / (<a class="code" href="class_terrain.html#aa43f058e1a572f4b919b5d901355c01a">patch_size</a> * scale));</div>
+<div class="line"><a name="l00517"></a><span class="lineno"> 517</span>&#160;</div>
+<div class="line"><a name="l00518"></a><span class="lineno"> 518</span>&#160; <span class="keywordtype">double</span> px = x - ix * <a class="code" href="class_terrain.html#aa43f058e1a572f4b919b5d901355c01a">patch_size</a> * <a class="code" href="class_terrain.html#a025b4585e2b06834dbd524670ec6656e">scale</a>;</div>
+<div class="line"><a name="l00519"></a><span class="lineno"> 519</span>&#160; <span class="keywordtype">double</span> py = y - iy * <a class="code" href="class_terrain.html#aa43f058e1a572f4b919b5d901355c01a">patch_size</a> * <a class="code" href="class_terrain.html#a025b4585e2b06834dbd524670ec6656e">scale</a>;</div>
+<div class="line"><a name="l00520"></a><span class="lineno"> 520</span>&#160;</div>
+<div class="line"><a name="l00521"></a><span class="lineno"> 521</span>&#160; ix = <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>/2 - ix;</div>
+<div class="line"><a name="l00522"></a><span class="lineno"> 522</span>&#160; iy = <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>/2 + iy;</div>
+<div class="line"><a name="l00523"></a><span class="lineno"> 523</span>&#160;</div>
+<div class="line"><a name="l00524"></a><span class="lineno"> 524</span>&#160; <a class="code" href="class_terrain_patch.html">TerrainPatch</a>* patch = 0;</div>
+<div class="line"><a name="l00525"></a><span class="lineno"> 525</span>&#160;</div>
+<div class="line"><a name="l00526"></a><span class="lineno"> 526</span>&#160; <span class="keywordflow">if</span> (ix &gt;= 0 &amp;&amp; ix &lt; <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a> &amp;&amp;</div>
+<div class="line"><a name="l00527"></a><span class="lineno"> 527</span>&#160; iy &gt;= 0 &amp;&amp; iy &lt; <a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>)</div>
+<div class="line"><a name="l00528"></a><span class="lineno"> 528</span>&#160; patch = <a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a>[iy*<a class="code" href="class_terrain.html#a430e1b944a60f464e2e2853cfeeacc28">subdivisions</a>+ix];</div>
+<div class="line"><a name="l00529"></a><span class="lineno"> 529</span>&#160;</div>
+<div class="line"><a name="l00530"></a><span class="lineno"> 530</span>&#160; <span class="keywordflow">if</span> (patch)</div>
+<div class="line"><a name="l00531"></a><span class="lineno"> 531</span>&#160; h = patch-&gt;<a class="code" href="class_terrain_patch.html#ab157e48084f36bccc5092f1f51101e48">Height</a>(px, py);</div>
+<div class="line"><a name="l00532"></a><span class="lineno"> 532</span>&#160; }</div>
+<div class="line"><a name="l00533"></a><span class="lineno"> 533</span>&#160;</div>
+<div class="line"><a name="l00534"></a><span class="lineno"> 534</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_terrain.html#abdedf49eeccfea93295fa865f28dc8c1">water_patches</a> &amp;&amp; h &lt; 30)</div>
+<div class="line"><a name="l00535"></a><span class="lineno"> 535</span>&#160; h = 30;</div>
+<div class="line"><a name="l00536"></a><span class="lineno"> 536</span>&#160;</div>
+<div class="line"><a name="l00537"></a><span class="lineno"> 537</span>&#160; <span class="keywordflow">return</span> h;</div>
+<div class="line"><a name="l00538"></a><span class="lineno"> 538</span>&#160;}</div>
+<div class="line"><a name="l00539"></a><span class="lineno"> 539</span>&#160;</div>
+<div class="line"><a name="l00540"></a><span class="lineno"> 540</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00541"></a><span class="lineno"> 541</span>&#160;</div>
+<div class="line"><a name="l00542"></a><span class="lineno"> 542</span>&#160;<span class="keywordtype">void</span></div>
+<div class="line"><a name="l00543"></a><span class="lineno"><a class="code" href="class_terrain.html#a8740f1bd9645761937c45a86c7922813"> 543</a></span>&#160;<a class="code" href="class_terrain.html#a8740f1bd9645761937c45a86c7922813">Terrain::SetDetailLevel</a>(<span class="keywordtype">int</span> detail)</div>
+<div class="line"><a name="l00544"></a><span class="lineno"> 544</span>&#160;{</div>
+<div class="line"><a name="l00545"></a><span class="lineno"> 545</span>&#160; <span class="keywordflow">if</span> (detail &gt;= 1 &amp;&amp; detail &lt;= 4) {</div>
+<div class="line"><a name="l00546"></a><span class="lineno"> 546</span>&#160;</div>
+<div class="line"><a name="l00547"></a><span class="lineno"> 547</span>&#160; <span class="comment">// limit detail on low memory machines:</span></div>
+<div class="line"><a name="l00548"></a><span class="lineno"> 548</span>&#160; <span class="keywordflow">if</span> (detail &gt; 3 &amp;&amp; <a class="code" href="class_machine_info.html#adbb7b027abe044cf021ba334cf31bf0c">MachineInfo::GetTotalRam</a>() &lt; 64)</div>
+<div class="line"><a name="l00549"></a><span class="lineno"> 549</span>&#160; detail = 3;</div>
+<div class="line"><a name="l00550"></a><span class="lineno"> 550</span>&#160;</div>
+<div class="line"><a name="l00551"></a><span class="lineno"> 551</span>&#160; <a class="code" href="class_terrain.html#a03094c790fb07743fef9f54dd87cb5c1">detail_level</a> = detail;</div>
+<div class="line"><a name="l00552"></a><span class="lineno"> 552</span>&#160; }</div>
+<div class="line"><a name="l00553"></a><span class="lineno"> 553</span>&#160;}</div>
+<div class="line"><a name="l00554"></a><span class="lineno"> 554</span>&#160;</div>
+<div class="line"><a name="l00555"></a><span class="lineno"> 555</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00556"></a><span class="lineno"> 556</span>&#160;</div>
+<div class="line"><a name="l00557"></a><span class="lineno"> 557</span>&#160;<span class="keywordtype">bool</span></div>
+<div class="line"><a name="l00558"></a><span class="lineno"><a class="code" href="class_terrain.html#a40d040fa6552b0b66986d44d11357c9a"> 558</a></span>&#160;<a class="code" href="class_terrain.html#a40d040fa6552b0b66986d44d11357c9a">Terrain::IsFirstPatch</a>(<a class="code" href="class_terrain_patch.html">TerrainPatch</a>* p)<span class="keyword"> const</span></div>
+<div class="line"><a name="l00559"></a><span class="lineno"> 559</span>&#160;<span class="keyword"></span>{</div>
+<div class="line"><a name="l00560"></a><span class="lineno"> 560</span>&#160; <span class="keywordflow">return</span> (<a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a> &amp;&amp; *<a class="code" href="class_terrain.html#a14c1ad247f317795d33c6cd9654d9d14">patches</a> == p);</div>
+<div class="line"><a name="l00561"></a><span class="lineno"> 561</span>&#160;}</div>
+</div><!-- fragment --></div><!-- contents -->
+</div><!-- doc-content -->
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+<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
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+ <li class="navelem"><a class="el" href="dir_ea1b58c809a5070716d7c602998a95b0.html">Stars45</a></li><li class="navelem"><a class="el" href="_terrain_8cpp.html">Terrain.cpp</a></li>
+ <li class="footer">Generated on Tue Jun 5 2012 20:47:14 for Starshatter_Open by
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