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+ <div id="projectname">Starshatter_Open
+ </div>
+ <div id="projectbrief">Open source Starshatter engine</div>
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+<a href="#enum-members">Enumerations</a> &#124;
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+ <div class="headertitle">
+<div class="title">Starshatter.cpp File Reference</div> </div>
+</div><!--header-->
+<div class="contents">
+<div class="textblock"><code>#include &quot;<a class="el" href="_mem_debug_8h_source.html">MemDebug.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_starshatter_8h_source.html">Starshatter.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_menu_screen_8h_source.html">MenuScreen.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_load_screen_8h_source.html">LoadScreen.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_plan_screen_8h_source.html">PlanScreen.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_cmpn_screen_8h_source.html">CmpnScreen.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_audio_config_8h_source.html">AudioConfig.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_music_director_8h_source.html">MusicDirector.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_h_u_d_sounds_8h_source.html">HUDSounds.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_player_8h_source.html">Player.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_shot_8h_source.html">Shot.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_drive_8h_source.html">Drive.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_landing_gear_8h_source.html">LandingGear.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_explosion_8h_source.html">Explosion.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_flight_deck_8h_source.html">FlightDeck.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_nav_light_8h_source.html">NavLight.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_debris_8h_source.html">Debris.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_contact_8h_source.html">Contact.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_quantum_drive_8h_source.html">QuantumDrive.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_sensor_8h_source.html">Sensor.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_power_8h_source.html">Power.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_system_design_8h_source.html">SystemDesign.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_weapon_design_8h_source.html">WeaponDesign.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_campaign_8h_source.html">Campaign.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_campaign_save_game_8h_source.html">CampaignSaveGame.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_combat_roster_8h_source.html">CombatRoster.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_combat_zone_8h_source.html">CombatZone.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_campaign_plan_8h_source.html">CampaignPlan.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_galaxy_8h_source.html">Galaxy.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_star_system_8h_source.html">StarSystem.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_mission_8h_source.html">Mission.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_sim_8h_source.html">Sim.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_sim_event_8h_source.html">SimEvent.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_element_8h_source.html">Element.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_ship_8h_source.html">Ship.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_ship_ctrl_8h_source.html">ShipCtrl.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_ship_design_8h_source.html">ShipDesign.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_h_u_d_view_8h_source.html">HUDView.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_mfd_8h_source.html">MFD.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_radio_message_8h_source.html">RadioMessage.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_radio_traffic_8h_source.html">RadioTraffic.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_radio_vox_8h_source.html">RadioVox.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_camera_director_8h_source.html">CameraDirector.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_mod_config_8h_source.html">ModConfig.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_key_map_8h_source.html">KeyMap.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_game_screen_8h_source.html">GameScreen.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_quantum_view_8h_source.html">QuantumView.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_quit_view_8h_source.html">QuitView.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_radio_view_8h_source.html">RadioView.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_tactical_view_8h_source.html">TacticalView.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_display_view_8h_source.html">DisplayView.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_load_dlg_8h_source.html">LoadDlg.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_tac_ref_dlg_8h_source.html">TacRefDlg.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_cmp_load_dlg_8h_source.html">CmpLoadDlg.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_terrain_8h_source.html">Terrain.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_net_client_config_8h_source.html">NetClientConfig.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_net_server_config_8h_source.html">NetServerConfig.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_net_layer_8h_source.html">NetLayer.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_net_lobby_client_8h_source.html">NetLobbyClient.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_net_lobby_server_8h_source.html">NetLobbyServer.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_net_game_8h_source.html">NetGame.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_net_util_8h_source.html">NetUtil.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_parse_util_8h_source.html">ParseUtil.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_token_8h_source.html">Token.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_machine_info_8h_source.html">MachineInfo.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_game_8h_source.html">Game.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_video_factory_8h_source.html">VideoFactory.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_screen_8h_source.html">Screen.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_window_8h_source.html">Window.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_active_window_8h_source.html">ActiveWindow.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_button_8h_source.html">Button.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_camera_view_8h_source.html">CameraView.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_img_view_8h_source.html">ImgView.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_fade_view_8h_source.html">FadeView.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_color_8h_source.html">Color.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_bitmap_8h_source.html">Bitmap.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_font_8h_source.html">Font.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_font_mgr_8h_source.html">FontMgr.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_keyboard_8h_source.html">Keyboard.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_joystick_8h_source.html">Joystick.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_mouse_controller_8h_source.html">MouseController.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_mouse_8h_source.html">Mouse.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_track_i_r_8h_source.html">TrackIR.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_event_dispatch_8h_source.html">EventDispatch.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_multi_controller_8h_source.html">MultiController.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_archive_8h_source.html">Archive.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_data_loader_8h_source.html">DataLoader.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_random_8h_source.html">Random.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_stars45_2resource_8h_source.html">Resource.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_universe_8h_source.html">Universe.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_video_8h_source.html">Video.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_video_settings_8h_source.html">VideoSettings.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_web_browser_8h_source.html">WebBrowser.h</a>&quot;</code><br/>
+</div>
+<p><a href="_starshatter_8cpp_source.html">Go to the source code of this file.</a></p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2><a name="enum-members"></a>
+Enumerations</h2></td></tr>
+<tr class="memitem:a7890bb01852887d1316641fdf7390aa2"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_starshatter_8cpp.html#a7890bb01852887d1316641fdf7390aa2">CHAT_MODES</a> { <a class="el" href="_starshatter_8cpp.html#a7890bb01852887d1316641fdf7390aa2af03f4d452137c425054bce1765c43e85">CHAT_BROADCAST</a> = 1,
+<a class="el" href="_starshatter_8cpp.html#a7890bb01852887d1316641fdf7390aa2ae57e557911b8a7708036b89ee1168b37">CHAT_TEAM</a> = 2,
+<a class="el" href="_starshatter_8cpp.html#a7890bb01852887d1316641fdf7390aa2a9eef2d286240cd4ae32a31f81394906a">CHAT_WING</a> = 3,
+<a class="el" href="_starshatter_8cpp.html#a7890bb01852887d1316641fdf7390aa2ac7790dde3cb4f96f6e2bb716e609a70f">CHAT_UNIT</a> = 4
+ }</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2><a name="var-members"></a>
+Variables</h2></td></tr>
+<tr class="memitem:a6d82b10a1f8a818bf74414051f27e14b"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_starshatter_8cpp.html#a6d82b10a1f8a818bf74414051f27e14b">quick_mode</a> = 0</td></tr>
+<tr class="memitem:ad8a50a2fe20384bc44ce77695dfe8a75"><td class="memItemLeft" align="right" valign="top">char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_starshatter_8cpp.html#ad8a50a2fe20384bc44ce77695dfe8a75">quick_mission_name</a> [64]</td></tr>
+<tr class="memitem:a419c521a489a39153a11758e38b7b8ea"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_mission.html">Mission</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_starshatter_8cpp.html#a419c521a489a39153a11758e38b7b8ea">quick_mission</a> = 0</td></tr>
+</table>
+<hr/><h2>Enumeration Type Documentation</h2>
+<a class="anchor" id="a7890bb01852887d1316641fdf7390aa2"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">enum <a class="el" href="_starshatter_8cpp.html#a7890bb01852887d1316641fdf7390aa2">CHAT_MODES</a></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+<dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
+<tr><td valign="top"><em><a class="anchor" id="a7890bb01852887d1316641fdf7390aa2af03f4d452137c425054bce1765c43e85"></a>CHAT_BROADCAST</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign="top"><em><a class="anchor" id="a7890bb01852887d1316641fdf7390aa2ae57e557911b8a7708036b89ee1168b37"></a>CHAT_TEAM</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign="top"><em><a class="anchor" id="a7890bb01852887d1316641fdf7390aa2a9eef2d286240cd4ae32a31f81394906a"></a>CHAT_WING</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign="top"><em><a class="anchor" id="a7890bb01852887d1316641fdf7390aa2ac7790dde3cb4f96f6e2bb716e609a70f"></a>CHAT_UNIT</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dd>
+</dl>
+
+<p>Definition at line <a class="el" href="_starshatter_8cpp_source.html#l00137">137</a> of file <a class="el" href="_starshatter_8cpp_source.html">Starshatter.cpp</a>.</p>
+
+</div>
+</div>
+<hr/><h2>Variable Documentation</h2>
+<a class="anchor" id="a419c521a489a39153a11758e38b7b8ea"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="class_mission.html">Mission</a>* quick_mission = 0</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_starshatter_8cpp_source.html#l00120">120</a> of file <a class="el" href="_starshatter_8cpp_source.html">Starshatter.cpp</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="ad8a50a2fe20384bc44ce77695dfe8a75"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">char quick_mission_name[64]</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_starshatter_8cpp_source.html#l00119">119</a> of file <a class="el" href="_starshatter_8cpp_source.html">Starshatter.cpp</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a6d82b10a1f8a818bf74414051f27e14b"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">int quick_mode = 0</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_starshatter_8cpp_source.html#l00118">118</a> of file <a class="el" href="_starshatter_8cpp_source.html">Starshatter.cpp</a>.</p>
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