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+ <div id="projectname">Starshatter_Open
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+ <div id="projectbrief">Open source Starshatter engine</div>
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+<div class="title">Sky.cpp</div> </div>
+</div><!--header-->
+<div class="contents">
+<a href="_sky_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/* Project Starshatter 4.5</span></div>
+<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> Destroyer Studios LLC</span></div>
+<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> Copyright © 1997-2004. All Rights Reserved.</span></div>
+<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"></span></div>
+<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> SUBSYSTEM: Stars.exe</span></div>
+<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> FILE: Sky.cpp</span></div>
+<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> AUTHOR: John DiCamillo</span></div>
+<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"></span></div>
+<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"></span></div>
+<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> OVERVIEW</span></div>
+<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> ========</span></div>
+<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> Celestial sphere, stars, planets, space dust...</span></div>
+<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">*/</span></div>
+<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;</div>
+<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_mem_debug_8h.html">MemDebug.h</a>&quot;</span></div>
+<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_sky_8h.html">Sky.h</a>&quot;</span></div>
+<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_star_system_8h.html">StarSystem.h</a>&quot;</span></div>
+<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;</div>
+<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_game_8h.html">Game.h</a>&quot;</span></div>
+<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_bitmap_8h.html">Bitmap.h</a>&quot;</span></div>
+<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_data_loader_8h.html">DataLoader.h</a>&quot;</span></div>
+<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_light_8h.html">Light.h</a>&quot;</span></div>
+<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_random_8h.html">Random.h</a>&quot;</span></div>
+<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;</div>
+<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="keywordtype">void</span> <a class="code" href="_list_8inl.html#a76779b0ba1af4da2cfb8cf309b39372b">Print</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* ftm, ...);</div>
+<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;</div>
+<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div>
+<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="comment">// +====================================================================+</span></div>
+<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;</div>
+<div class="line"><a name="l00030"></a><span class="lineno"><a class="code" href="class_stars.html#ab3f9976bac2a65a8c0519b4fd6378823"> 30</a></span>&#160;<a class="code" href="class_stars.html#ab3f9976bac2a65a8c0519b4fd6378823">Stars::Stars</a>(<span class="keywordtype">int</span> nstars)</div>
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+<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; <a class="code" href="class_stars.html#a6b04f78f4a94a2ad8e856abe8cb9dc1f">vset</a> = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="struct_vertex_set.html">VertexSet</a>(nstars);</div>
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+<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; <a class="code" href="class_color_value.html">ColorValue</a> val = <a class="code" href="class_color_value.html">ColorValue</a>((<span class="keywordtype">float</span>) <a class="code" href="_random_8cpp.html#a93eaa94ec1af8703c6427ed5431ec61c">Random</a>(0.7, 0.8),</div>
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+<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;</div>
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+<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;</div>
+<div class="line"><a name="l00055"></a><span class="lineno"><a class="code" href="class_stars.html#aa836bb85dc0c33a9f7de0075cb1b668a"> 55</a></span>&#160;<a class="code" href="class_stars.html#aa836bb85dc0c33a9f7de0075cb1b668a">Stars::~Stars</a>()</div>
+<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;{</div>
+<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160; <span class="keyword">delete</span> [] <a class="code" href="class_stars.html#a0936169be33abb4d7a04ce240a61b998">colors</a>;</div>
+<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160; <span class="keyword">delete</span> <a class="code" href="class_stars.html#a6b04f78f4a94a2ad8e856abe8cb9dc1f">vset</a>;</div>
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+<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160;</div>
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+<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160;<span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">double</span> BOUNDARYx2 = BOUNDARY * 2;</div>
+<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;</div>
+<div class="line"><a name="l00092"></a><span class="lineno"><a class="code" href="class_dust.html#adfb6f6bcf6febb379c2c0b7a5d32c884"> 92</a></span>&#160;<a class="code" href="class_dust.html#adfb6f6bcf6febb379c2c0b7a5d32c884">Dust::Dust</a>(<span class="keywordtype">int</span> ndust, <span class="keywordtype">bool</span> b)</div>
+<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160;: really_hidden(false), bright(b)</div>
+<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;{</div>
+<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160; <a class="code" href="class_graphic.html#a375d4c28b1feb40e12fb5a7cbba6a59c">radius</a> = (float) BOUNDARYx2;</div>
+<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160; <a class="code" href="class_graphic.html#a3a427eeadbeeacedc27c09a07c30769e">luminous</a> = <span class="keyword">true</span>;</div>
+<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160; <a class="code" href="class_dust.html#aa48f15bc931a744f877a968a6a42dbeb">vset</a> = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="struct_vertex_set.html">VertexSet</a>(ndust);</div>
+<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160;</div>
+<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160; <a class="code" href="class_dust.html#a70a3b1c1aabac31a4aa4f223c77af4f3">Reset</a>(<a class="code" href="struct_point.html">Point</a>(0, 0, 0));</div>
+<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160; strcpy_s(<a class="code" href="class_graphic.html#a04c19c760ee2e12335ee14352dffd9f4">name</a>, <span class="stringliteral">&quot;Dust&quot;</span>);</div>
+<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160;}</div>
+<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;</div>
+<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160;</div>
+<div class="line"><a name="l00105"></a><span class="lineno"><a class="code" href="class_dust.html#a90ba0bd99932918285bebfef395dd554"> 105</a></span>&#160;<a class="code" href="class_dust.html#a90ba0bd99932918285bebfef395dd554">Dust::~Dust</a>()</div>
+<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;{</div>
+<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160; <span class="keyword">delete</span> <a class="code" href="class_dust.html#aa48f15bc931a744f877a968a6a42dbeb">vset</a>;</div>
+<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160;}</div>
+<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160;</div>
+<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160;</div>
+<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;<span class="keywordtype">void</span></div>
+<div class="line"><a name="l00113"></a><span class="lineno"><a class="code" href="class_dust.html#a70a3b1c1aabac31a4aa4f223c77af4f3"> 113</a></span>&#160;<a class="code" href="class_dust.html#a70a3b1c1aabac31a4aa4f223c77af4f3">Dust::Reset</a>(<span class="keyword">const</span> <a class="code" href="struct_point.html">Point</a>&amp; ref)</div>
+<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160;{</div>
+<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160; BYTE c = 0;</div>
+<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160;</div>
+<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160; <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; <a class="code" href="class_dust.html#aa48f15bc931a744f877a968a6a42dbeb">vset</a>-&gt;<a class="code" href="struct_vertex_set.html#a4942a5af779580847cfe7036b4ba5c3f">nverts</a>; i++) {</div>
+<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160; <a class="code" href="class_dust.html#aa48f15bc931a744f877a968a6a42dbeb">vset</a>-&gt;<a class="code" href="struct_vertex_set.html#ace261b0101f85d89b26e2fbfec6a8c28">loc</a>[i] = <a class="code" href="struct_vec3.html">Vec3</a>( <a class="code" href="_random_8cpp.html#a93eaa94ec1af8703c6427ed5431ec61c">Random</a>(-BOUNDARY, BOUNDARY),</div>
+<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160; <a class="code" href="_random_8cpp.html#a93eaa94ec1af8703c6427ed5431ec61c">Random</a>(-BOUNDARY, BOUNDARY),</div>
+<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160; <a class="code" href="_random_8cpp.html#a93eaa94ec1af8703c6427ed5431ec61c">Random</a>(-BOUNDARY, BOUNDARY) );</div>
+<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160;</div>
+<div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_dust.html#a9e582de6d14c222a4dcfcf590e975d63">bright</a>)</div>
+<div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160; c = (BYTE) <a class="code" href="_random_8cpp.html#a93eaa94ec1af8703c6427ed5431ec61c">Random</a>(96,200);</div>
+<div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160; <span class="keywordflow">else</span></div>
+<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160; c = (BYTE) <a class="code" href="_random_8cpp.html#a93eaa94ec1af8703c6427ed5431ec61c">Random</a>(64,156);</div>
+<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160;</div>
+<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160; <a class="code" href="class_dust.html#aa48f15bc931a744f877a968a6a42dbeb">vset</a>-&gt;<a class="code" href="struct_vertex_set.html#aba2d775c75be70d0d821281d2f02d788">diffuse</a>[i] = <a class="code" href="class_color.html">Color</a>(c,c,c).<a class="code" href="class_color.html#a601f1ea0ac8b6f3d420021e6086b8a6a">Value</a>();</div>
+<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160; <a class="code" href="class_dust.html#aa48f15bc931a744f877a968a6a42dbeb">vset</a>-&gt;<a class="code" href="struct_vertex_set.html#a2bf3f3497ac0ec9369021a36bd6f50a8">specular</a>[i] = 0;</div>
+<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160; }</div>
+<div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160;}</div>
+<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160;</div>
+<div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160;</div>
+<div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160;<span class="keywordtype">void</span></div>
+<div class="line"><a name="l00135"></a><span class="lineno"><a class="code" href="class_dust.html#ad3d0e1b9daf3064388a5ae54a2545a3e"> 135</a></span>&#160;<a class="code" href="class_dust.html#ad3d0e1b9daf3064388a5ae54a2545a3e">Dust::ExecFrame</a>(<span class="keywordtype">double</span> factor, <span class="keyword">const</span> <a class="code" href="struct_point.html">Point</a>&amp; ref)</div>
+<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160;{</div>
+<div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_game.html#ae43d0f946685592ccfa06c85d2efdd51">Game::TimeCompression</a>() &gt; 4) {</div>
+<div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160; <a class="code" href="class_dust.html#a0f403a894f0ebc3c15a10a75b896958b">Hide</a>();</div>
+<div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160; <span class="keywordflow">return</span>;</div>
+<div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160; }</div>
+<div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160;</div>
+<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160; <a class="code" href="class_dust.html#aa175d590067ea5dad728a17abb86bb24">Show</a>();</div>
+<div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160;</div>
+<div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160; <a class="code" href="struct_point.html">Point</a> delta = ref - <a class="code" href="class_graphic.html#a9ce2c536ee7744836ddde006907df8e7">loc</a>;</div>
+<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160; <span class="keywordtype">double</span> dlen = delta.<a class="code" href="struct_point.html#a8ebcce847b8c214b7351904ce60f5518">length</a>();</div>
+<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160;</div>
+<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160; <span class="keywordflow">if</span> (dlen &lt; 0.0001)</div>
+<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160; <span class="keywordflow">return</span>;</div>
+<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160;</div>
+<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160; <span class="keywordflow">if</span> (dlen &gt; BOUNDARY) {</div>
+<div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160; <a class="code" href="class_dust.html#a70a3b1c1aabac31a4aa4f223c77af4f3">Reset</a>(ref);</div>
+<div class="line"><a name="l00152"></a><span class="lineno"> 152</span>&#160; }</div>
+<div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160; <span class="keywordflow">else</span> {</div>
+<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160; <span class="comment">// wrap around if necessary to keep in view</span></div>
+<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160; <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; <a class="code" href="class_dust.html#aa48f15bc931a744f877a968a6a42dbeb">vset</a>-&gt;<a class="code" href="struct_vertex_set.html#a4942a5af779580847cfe7036b4ba5c3f">nverts</a>; i++) {</div>
+<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160; <a class="code" href="struct_vec3.html">Vec3</a> v = <a class="code" href="class_dust.html#aa48f15bc931a744f877a968a6a42dbeb">vset</a>-&gt;<a class="code" href="struct_vertex_set.html#ace261b0101f85d89b26e2fbfec6a8c28">loc</a>[i];</div>
+<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160;</div>
+<div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160; v -= delta;</div>
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+<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160; <span class="keywordflow">if</span> (v.<a class="code" href="struct_vec3.html#abc1d241232cb04aa98217a942402ae68">y</a> &gt; BOUNDARY) v.<a class="code" href="struct_vec3.html#abc1d241232cb04aa98217a942402ae68">y</a> -= (float) BOUNDARYx2;</div>
+<div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160; <span class="keywordflow">if</span> (v.<a class="code" href="struct_vec3.html#abc1d241232cb04aa98217a942402ae68">y</a> &lt; -BOUNDARY) v.<a class="code" href="struct_vec3.html#abc1d241232cb04aa98217a942402ae68">y</a> += (float) BOUNDARYx2;</div>
+<div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160; <span class="keywordflow">if</span> (v.<a class="code" href="struct_vec3.html#a64f3f00cd2dd9076999eeb2f05210388">z</a> &gt; BOUNDARY) v.<a class="code" href="struct_vec3.html#a64f3f00cd2dd9076999eeb2f05210388">z</a> -= (float) BOUNDARYx2;</div>
+<div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160; <span class="keywordflow">if</span> (v.<a class="code" href="struct_vec3.html#a64f3f00cd2dd9076999eeb2f05210388">z</a> &lt; -BOUNDARY) v.<a class="code" href="struct_vec3.html#a64f3f00cd2dd9076999eeb2f05210388">z</a> += (float) BOUNDARYx2;</div>
+<div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160;</div>
+<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160; <a class="code" href="class_dust.html#aa48f15bc931a744f877a968a6a42dbeb">vset</a>-&gt;<a class="code" href="struct_vertex_set.html#ace261b0101f85d89b26e2fbfec6a8c28">loc</a>[i] = v;</div>
+<div class="line"><a name="l00168"></a><span class="lineno"> 168</span>&#160; }</div>
+<div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160; }</div>
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+<div class="line"><a name="l00171"></a><span class="lineno"> 171</span>&#160; <a class="code" href="class_graphic.html#af8bec5b637e4925c65fb77d8234fb266">MoveTo</a>(ref);</div>
+<div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160;}</div>
+<div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160;</div>
+<div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160;</div>
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+<div class="line"><a name="l00177"></a><span class="lineno"><a class="code" href="class_dust.html#a0101202d268198f4603c297ab9b0b97a"> 177</a></span>&#160;<a class="code" href="class_dust.html#a0101202d268198f4603c297ab9b0b97a">Dust::Render</a>(<a class="code" href="class_video.html">Video</a>* video, DWORD flags)</div>
+<div class="line"><a name="l00178"></a><span class="lineno"> 178</span>&#160;{</div>
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+<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160; <span class="keywordflow">return</span>;</div>
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+<div class="line"><a name="l00186"></a><span class="lineno"> 186</span>&#160; video-&gt;<a class="code" href="class_video.html#ad6d15be603f17d68b69c9be8c5a91cbc">SetRenderState</a>(<a class="code" href="class_video.html#a6714be092b4fd2a23735f8e5325f52b9a240866190646df699d835d32fc49f751">Video::Z_ENABLE</a>, <span class="keyword">false</span>);</div>
+<div class="line"><a name="l00187"></a><span class="lineno"> 187</span>&#160; video-&gt;<a class="code" href="class_video.html#ad6d15be603f17d68b69c9be8c5a91cbc">SetRenderState</a>(<a class="code" href="class_video.html#a6714be092b4fd2a23735f8e5325f52b9a32da909c8f68ab975737b5942251ebcb">Video::Z_WRITE_ENABLE</a>, <span class="keyword">false</span>);</div>
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+<div class="line"><a name="l00193"></a><span class="lineno"> 193</span>&#160;}</div>
+<div class="line"><a name="l00194"></a><span class="lineno"> 194</span>&#160;</div>
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+<div class="line"><a name="l00199"></a><span class="lineno"> 199</span>&#160;{</div>
+<div class="line"><a name="l00200"></a><span class="lineno"> 200</span>&#160; <a class="code" href="class_graphic.html#af103ab0a666852c310e05c5ab2e71df4">hidden</a> = <span class="keyword">true</span>;</div>
+<div class="line"><a name="l00201"></a><span class="lineno"> 201</span>&#160; <a class="code" href="class_dust.html#a4e1777780536562d1908fed329a4548a">really_hidden</a> = <span class="keyword">true</span>;</div>
+<div class="line"><a name="l00202"></a><span class="lineno"> 202</span>&#160;}</div>
+<div class="line"><a name="l00203"></a><span class="lineno"> 203</span>&#160;</div>
+<div class="line"><a name="l00204"></a><span class="lineno"> 204</span>&#160;<span class="keywordtype">void</span></div>
+<div class="line"><a name="l00205"></a><span class="lineno"><a class="code" href="class_dust.html#aa175d590067ea5dad728a17abb86bb24"> 205</a></span>&#160;<a class="code" href="class_dust.html#aa175d590067ea5dad728a17abb86bb24">Dust::Show</a>()</div>
+<div class="line"><a name="l00206"></a><span class="lineno"> 206</span>&#160;{</div>
+<div class="line"><a name="l00207"></a><span class="lineno"> 207</span>&#160; <a class="code" href="class_graphic.html#af103ab0a666852c310e05c5ab2e71df4">hidden</a> = <span class="keyword">false</span>;</div>
+<div class="line"><a name="l00208"></a><span class="lineno"> 208</span>&#160; <a class="code" href="class_dust.html#a4e1777780536562d1908fed329a4548a">really_hidden</a> = <span class="keyword">false</span>;</div>
+<div class="line"><a name="l00209"></a><span class="lineno"> 209</span>&#160;}</div>
+<div class="line"><a name="l00210"></a><span class="lineno"> 210</span>&#160;</div>
+<div class="line"><a name="l00211"></a><span class="lineno"> 211</span>&#160;<span class="comment">// +====================================================================+</span></div>
+<div class="line"><a name="l00212"></a><span class="lineno"> 212</span>&#160;</div>
+<div class="line"><a name="l00213"></a><span class="lineno"><a class="code" href="class_planet_rep.html#a081114b3402bb176cf3e5873454df1ef"> 213</a></span>&#160;<a class="code" href="class_planet_rep.html#a081114b3402bb176cf3e5873454df1ef">PlanetRep::PlanetRep</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* surface_name, <span class="keyword">const</span> <span class="keywordtype">char</span>* glow_name,</div>
+<div class="line"><a name="l00214"></a><span class="lineno"> 214</span>&#160;<span class="keywordtype">double</span> rad, <span class="keyword">const</span> <a class="code" href="struct_vec3.html">Vec3</a>&amp; pos, <span class="keywordtype">double</span> tscale,</div>
+<div class="line"><a name="l00215"></a><span class="lineno"> 215</span>&#160;<span class="keyword">const</span> <span class="keywordtype">char</span>* rngname, <span class="keywordtype">double</span> minrad, <span class="keywordtype">double</span> maxrad,</div>
+<div class="line"><a name="l00216"></a><span class="lineno"> 216</span>&#160;<a class="code" href="class_color.html">Color</a> atmos, <span class="keyword">const</span> <span class="keywordtype">char</span>* gloss_name)</div>
+<div class="line"><a name="l00217"></a><span class="lineno"> 217</span>&#160;: mtl_surf(0), mtl_limb(0), mtl_ring(0), star_system(0)</div>
+<div class="line"><a name="l00218"></a><span class="lineno"> 218</span>&#160;{</div>
+<div class="line"><a name="l00219"></a><span class="lineno"> 219</span>&#160; <a class="code" href="class_graphic.html#a9ce2c536ee7744836ddde006907df8e7">loc</a> = pos;</div>
+<div class="line"><a name="l00220"></a><span class="lineno"> 220</span>&#160;</div>
+<div class="line"><a name="l00221"></a><span class="lineno"> 221</span>&#160; <a class="code" href="class_graphic.html#a375d4c28b1feb40e12fb5a7cbba6a59c">radius</a> = (float) rad;</div>
+<div class="line"><a name="l00222"></a><span class="lineno"> 222</span>&#160; <a class="code" href="class_planet_rep.html#a5c31bf45879743e3349a1e3f52e3058a">has_ring</a> = 0;</div>
+<div class="line"><a name="l00223"></a><span class="lineno"> 223</span>&#160; <a class="code" href="class_planet_rep.html#ae1901c0f0225485d42b189a49180cc4c">ring_verts</a> = -1;</div>
+<div class="line"><a name="l00224"></a><span class="lineno"> 224</span>&#160; <a class="code" href="class_planet_rep.html#a1a5f4a2aa395ef77a0d3576654060322">ring_polys</a> = -1;</div>
+<div class="line"><a name="l00225"></a><span class="lineno"> 225</span>&#160; <a class="code" href="class_planet_rep.html#aa2afdad9537068c5aef789dfefacce5f">ring_rad</a> = 0;</div>
+<div class="line"><a name="l00226"></a><span class="lineno"> 226</span>&#160; <a class="code" href="class_planet_rep.html#a168faf5b96dca1b5de53b7dc4f3dbd59">body_rad</a> = rad;</div>
+<div class="line"><a name="l00227"></a><span class="lineno"> 227</span>&#160; <a class="code" href="class_planet_rep.html#a68c93933143e55dfb115daf1fbccca15">daytime</a> = <span class="keyword">false</span>;</div>
+<div class="line"><a name="l00228"></a><span class="lineno"> 228</span>&#160; <a class="code" href="class_planet_rep.html#a1dd2c0068733ce3bf8a76417c888f981">atmosphere</a> = atmos;</div>
+<div class="line"><a name="l00229"></a><span class="lineno"> 229</span>&#160; <a class="code" href="class_planet_rep.html#a757b48c11a313389a63253b840d210c0">star_system</a> = 0;</div>
+<div class="line"><a name="l00230"></a><span class="lineno"> 230</span>&#160;</div>
+<div class="line"><a name="l00231"></a><span class="lineno"> 231</span>&#160; <span class="keywordflow">if</span> (!surface_name || !*surface_name) {</div>
+<div class="line"><a name="l00232"></a><span class="lineno"> 232</span>&#160; <a class="code" href="_list_8inl.html#a76779b0ba1af4da2cfb8cf309b39372b">Print</a>(<span class="stringliteral">&quot; invalid Planet patch - no surface texture specified\n&quot;</span>);</div>
+<div class="line"><a name="l00233"></a><span class="lineno"> 233</span>&#160; <span class="keywordflow">return</span>;</div>
+<div class="line"><a name="l00234"></a><span class="lineno"> 234</span>&#160; }</div>
+<div class="line"><a name="l00235"></a><span class="lineno"> 235</span>&#160;</div>
+<div class="line"><a name="l00236"></a><span class="lineno"> 236</span>&#160; <a class="code" href="_list_8inl.html#a76779b0ba1af4da2cfb8cf309b39372b">Print</a>(<span class="stringliteral">&quot; constructing Planet patch %s\n&quot;</span>, surface_name);</div>
+<div class="line"><a name="l00237"></a><span class="lineno"> 237</span>&#160; strncpy(<a class="code" href="class_graphic.html#a04c19c760ee2e12335ee14352dffd9f4">name</a>, surface_name, 31);</div>
+<div class="line"><a name="l00238"></a><span class="lineno"> 238</span>&#160; <a class="code" href="class_graphic.html#a04c19c760ee2e12335ee14352dffd9f4">name</a>[31] = 0;</div>
+<div class="line"><a name="l00239"></a><span class="lineno"> 239</span>&#160;</div>
+<div class="line"><a name="l00240"></a><span class="lineno"> 240</span>&#160; <a class="code" href="class_bitmap.html">Bitmap</a>* bmp_surf = 0;</div>
+<div class="line"><a name="l00241"></a><span class="lineno"> 241</span>&#160; <a class="code" href="class_bitmap.html">Bitmap</a>* bmp_spec = 0;</div>
+<div class="line"><a name="l00242"></a><span class="lineno"> 242</span>&#160; <a class="code" href="class_bitmap.html">Bitmap</a>* bmp_glow = 0;</div>
+<div class="line"><a name="l00243"></a><span class="lineno"> 243</span>&#160; <a class="code" href="class_bitmap.html">Bitmap</a>* bmp_ring = 0;</div>
+<div class="line"><a name="l00244"></a><span class="lineno"> 244</span>&#160; <a class="code" href="class_bitmap.html">Bitmap</a>* bmp_limb = 0;</div>
+<div class="line"><a name="l00245"></a><span class="lineno"> 245</span>&#160;</div>
+<div class="line"><a name="l00246"></a><span class="lineno"> 246</span>&#160; <a class="code" href="class_data_loader.html">DataLoader</a>* loader = <a class="code" href="class_data_loader.html#a6870b699410ca41cbc38ae5e55dc63aa">DataLoader::GetLoader</a>();</div>
+<div class="line"><a name="l00247"></a><span class="lineno"> 247</span>&#160; loader-&gt;<a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(surface_name, bmp_surf, <a class="code" href="class_bitmap.html#a4dbb72be7b89e14d176ce2f2c46553d3a13c50716ac0a07be3635a2b42dcd187e">Bitmap::BMP_SOLID</a>, <span class="keyword">true</span>);</div>
+<div class="line"><a name="l00248"></a><span class="lineno"> 248</span>&#160;</div>
+<div class="line"><a name="l00249"></a><span class="lineno"> 249</span>&#160; <span class="keywordflow">if</span> (glow_name &amp;&amp; *glow_name) {</div>
+<div class="line"><a name="l00250"></a><span class="lineno"> 250</span>&#160; <a class="code" href="_list_8inl.html#a76779b0ba1af4da2cfb8cf309b39372b">Print</a>(<span class="stringliteral">&quot; loading glow texture %s\n&quot;</span>, glow_name);</div>
+<div class="line"><a name="l00251"></a><span class="lineno"> 251</span>&#160; loader-&gt;<a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(glow_name, bmp_glow, <a class="code" href="class_bitmap.html#a4dbb72be7b89e14d176ce2f2c46553d3a13c50716ac0a07be3635a2b42dcd187e">Bitmap::BMP_SOLID</a>, <span class="keyword">true</span>);</div>
+<div class="line"><a name="l00252"></a><span class="lineno"> 252</span>&#160; }</div>
+<div class="line"><a name="l00253"></a><span class="lineno"> 253</span>&#160;</div>
+<div class="line"><a name="l00254"></a><span class="lineno"> 254</span>&#160; <span class="keywordflow">if</span> (gloss_name &amp;&amp; *gloss_name) {</div>
+<div class="line"><a name="l00255"></a><span class="lineno"> 255</span>&#160; <a class="code" href="_list_8inl.html#a76779b0ba1af4da2cfb8cf309b39372b">Print</a>(<span class="stringliteral">&quot; loading gloss texture %s\n&quot;</span>, gloss_name);</div>
+<div class="line"><a name="l00256"></a><span class="lineno"> 256</span>&#160; loader-&gt;<a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(gloss_name, bmp_spec, <a class="code" href="class_bitmap.html#a4dbb72be7b89e14d176ce2f2c46553d3a13c50716ac0a07be3635a2b42dcd187e">Bitmap::BMP_SOLID</a>, <span class="keyword">true</span>);</div>
+<div class="line"><a name="l00257"></a><span class="lineno"> 257</span>&#160; }</div>
+<div class="line"><a name="l00258"></a><span class="lineno"> 258</span>&#160;</div>
+<div class="line"><a name="l00259"></a><span class="lineno"> 259</span>&#160; <a class="code" href="class_planet_rep.html#afe1826db94eb5393d6f5582e30c381b4">mtl_surf</a> = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="struct_material.html">Material</a>;</div>
+<div class="line"><a name="l00260"></a><span class="lineno"> 260</span>&#160;</div>
+<div class="line"><a name="l00261"></a><span class="lineno"> 261</span>&#160; <a class="code" href="class_planet_rep.html#afe1826db94eb5393d6f5582e30c381b4">mtl_surf</a>-&gt;<a class="code" href="struct_material.html#a7ccfd56c0310ca12545afb515e81b85f">Ka</a> = <a class="code" href="class_color.html#a593417e6ffd2a11fdf1618c2438d57cb">Color::LightGray</a>;</div>
+<div class="line"><a name="l00262"></a><span class="lineno"> 262</span>&#160; <a class="code" href="class_planet_rep.html#afe1826db94eb5393d6f5582e30c381b4">mtl_surf</a>-&gt;<a class="code" href="struct_material.html#a05b646c99f9ab5df7092109916b506a6">Kd</a> = <a class="code" href="class_color.html#a85c6885383e69ed18d7c7f633c7ea110">Color::White</a>;</div>
+<div class="line"><a name="l00263"></a><span class="lineno"> 263</span>&#160; <a class="code" href="class_planet_rep.html#afe1826db94eb5393d6f5582e30c381b4">mtl_surf</a>-&gt;<a class="code" href="struct_material.html#ae0c2078b3d06c40fb9f875328e48458b">Ke</a> = bmp_glow ? <a class="code" href="class_color.html#a85c6885383e69ed18d7c7f633c7ea110">Color::White</a> : <a class="code" href="class_color.html#ad4282315e214e01f5c2cc046c3a3d8f4">Color::Black</a>;</div>
+<div class="line"><a name="l00264"></a><span class="lineno"> 264</span>&#160; <a class="code" href="class_planet_rep.html#afe1826db94eb5393d6f5582e30c381b4">mtl_surf</a>-&gt;<a class="code" href="struct_material.html#a03326968d7c667605aa2f70f8a551444">Ks</a> = bmp_spec ? <a class="code" href="class_color.html#a593417e6ffd2a11fdf1618c2438d57cb">Color::LightGray</a> : <a class="code" href="class_color.html#ad4282315e214e01f5c2cc046c3a3d8f4">Color::Black</a>;</div>
+<div class="line"><a name="l00265"></a><span class="lineno"> 265</span>&#160; <a class="code" href="class_planet_rep.html#afe1826db94eb5393d6f5582e30c381b4">mtl_surf</a>-&gt;<a class="code" href="struct_material.html#a40f9d86ecf678d45c4334f5d57a6cba7">power</a> = 25.0f;</div>
+<div class="line"><a name="l00266"></a><span class="lineno"> 266</span>&#160; <a class="code" href="class_planet_rep.html#afe1826db94eb5393d6f5582e30c381b4">mtl_surf</a>-&gt;<a class="code" href="struct_material.html#a1d848bfac5c7f17f91557fd23c44b101">tex_diffuse</a> = bmp_surf;</div>
+<div class="line"><a name="l00267"></a><span class="lineno"> 267</span>&#160; <a class="code" href="class_planet_rep.html#afe1826db94eb5393d6f5582e30c381b4">mtl_surf</a>-&gt;<a class="code" href="struct_material.html#a97ced80ac2d8c1f0ef775477990af075">tex_specular</a> = bmp_spec;</div>
+<div class="line"><a name="l00268"></a><span class="lineno"> 268</span>&#160; <a class="code" href="class_planet_rep.html#afe1826db94eb5393d6f5582e30c381b4">mtl_surf</a>-&gt;<a class="code" href="struct_material.html#a9fa2bcd7f6ed2b43050629b55b87f030">tex_emissive</a> = bmp_glow;</div>
+<div class="line"><a name="l00269"></a><span class="lineno"> 269</span>&#160; <a class="code" href="class_planet_rep.html#afe1826db94eb5393d6f5582e30c381b4">mtl_surf</a>-&gt;<a class="code" href="struct_material.html#a53984e10e1834eceb1b74d18a0f01021">blend</a> = <a class="code" href="struct_material.html#a03682b58e2fa63d7dde835c731ad15d5aba76a5434b835451b8dd25d629c2607c">Material::MTL_SOLID</a>;</div>
+<div class="line"><a name="l00270"></a><span class="lineno"> 270</span>&#160;</div>
+<div class="line"><a name="l00271"></a><span class="lineno"> 271</span>&#160; <span class="keywordflow">if</span> (bmp_spec &amp;&amp; <a class="code" href="class_video.html#a3a178149c81d82e7f456f558056fb4a9">Video::GetInstance</a>()-&gt;<a class="code" href="class_video.html#a164f7e84a83480f34870665aa0b4c6df">IsSpecMapEnabled</a>()) {</div>
+<div class="line"><a name="l00272"></a><span class="lineno"> 272</span>&#160; <span class="keywordflow">if</span> (glow_name &amp;&amp; strstr(glow_name, <span class="stringliteral">&quot;light&quot;</span>))</div>
+<div class="line"><a name="l00273"></a><span class="lineno"> 273</span>&#160; strcpy_s(<a class="code" href="class_planet_rep.html#afe1826db94eb5393d6f5582e30c381b4">mtl_surf</a>-&gt;<a class="code" href="struct_material.html#aec6903f5ffa2346a7fcf5c51ed870d68">shader</a>, <span class="stringliteral">&quot;SimplePix/PlanetSurfNightLight&quot;</span>);</div>
+<div class="line"><a name="l00274"></a><span class="lineno"> 274</span>&#160;</div>
+<div class="line"><a name="l00275"></a><span class="lineno"> 275</span>&#160; <span class="keywordflow">else</span> <span class="keywordflow">if</span> (glow_name)</div>
+<div class="line"><a name="l00276"></a><span class="lineno"> 276</span>&#160; strcpy_s(<a class="code" href="class_planet_rep.html#afe1826db94eb5393d6f5582e30c381b4">mtl_surf</a>-&gt;<a class="code" href="struct_material.html#aec6903f5ffa2346a7fcf5c51ed870d68">shader</a>, <span class="stringliteral">&quot;SimplePix/PlanetSurf&quot;</span>);</div>
+<div class="line"><a name="l00277"></a><span class="lineno"> 277</span>&#160; }</div>
+<div class="line"><a name="l00278"></a><span class="lineno"> 278</span>&#160;</div>
+<div class="line"><a name="l00279"></a><span class="lineno"> 279</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_planet_rep.html#a1dd2c0068733ce3bf8a76417c888f981">atmosphere</a> != <a class="code" href="class_color.html#ad4282315e214e01f5c2cc046c3a3d8f4">Color::Black</a>) {</div>
+<div class="line"><a name="l00280"></a><span class="lineno"> 280</span>&#160; <a class="code" href="class_planet_rep.html#ac163e3c5900ca111162c8980c258498a">mtl_limb</a> = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="struct_material.html">Material</a>;</div>
+<div class="line"><a name="l00281"></a><span class="lineno"> 281</span>&#160;</div>
+<div class="line"><a name="l00282"></a><span class="lineno"> 282</span>&#160; <a class="code" href="class_planet_rep.html#ac163e3c5900ca111162c8980c258498a">mtl_limb</a>-&gt;<a class="code" href="struct_material.html#a7ccfd56c0310ca12545afb515e81b85f">Ka</a> = <a class="code" href="class_planet_rep.html#a1dd2c0068733ce3bf8a76417c888f981">atmosphere</a>;</div>
+<div class="line"><a name="l00283"></a><span class="lineno"> 283</span>&#160;</div>
+<div class="line"><a name="l00284"></a><span class="lineno"> 284</span>&#160; strcpy_s(<a class="code" href="class_planet_rep.html#ac163e3c5900ca111162c8980c258498a">mtl_limb</a>-&gt;<a class="code" href="struct_material.html#aec6903f5ffa2346a7fcf5c51ed870d68">shader</a>, <span class="stringliteral">&quot;PlanetLimb&quot;</span>);</div>
+<div class="line"><a name="l00285"></a><span class="lineno"> 285</span>&#160;</div>
+<div class="line"><a name="l00286"></a><span class="lineno"> 286</span>&#160; <a class="code" href="_list_8inl.html#a76779b0ba1af4da2cfb8cf309b39372b">Print</a>(<span class="stringliteral">&quot; loading atmospheric limb texture PlanetLimb.pcx\n&quot;</span>);</div>
+<div class="line"><a name="l00287"></a><span class="lineno"> 287</span>&#160; loader-&gt;<a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(<span class="stringliteral">&quot;PlanetLimb.pcx&quot;</span>, bmp_limb, <a class="code" href="class_bitmap.html#a4dbb72be7b89e14d176ce2f2c46553d3a1dc3dfd11746b297870849f79bc4bf75">Bitmap::BMP_TRANSLUCENT</a>, <span class="keyword">true</span>);</div>
+<div class="line"><a name="l00288"></a><span class="lineno"> 288</span>&#160; <a class="code" href="class_planet_rep.html#ac163e3c5900ca111162c8980c258498a">mtl_limb</a>-&gt;<a class="code" href="struct_material.html#a1d848bfac5c7f17f91557fd23c44b101">tex_diffuse</a> = bmp_limb;</div>
+<div class="line"><a name="l00289"></a><span class="lineno"> 289</span>&#160; <a class="code" href="class_planet_rep.html#ac163e3c5900ca111162c8980c258498a">mtl_limb</a>-&gt;<a class="code" href="struct_material.html#a53984e10e1834eceb1b74d18a0f01021">blend</a> = <a class="code" href="struct_material.html#a03682b58e2fa63d7dde835c731ad15d5a1edca6b8a06e4a7b19a7c332aec4a40d">Material::MTL_TRANSLUCENT</a>;</div>
+<div class="line"><a name="l00290"></a><span class="lineno"> 290</span>&#160; }</div>
+<div class="line"><a name="l00291"></a><span class="lineno"> 291</span>&#160;</div>
+<div class="line"><a name="l00292"></a><span class="lineno"> 292</span>&#160; <span class="keywordflow">if</span> (maxrad &gt; 0 &amp;&amp; minrad &gt; 0) {</div>
+<div class="line"><a name="l00293"></a><span class="lineno"> 293</span>&#160; <a class="code" href="class_planet_rep.html#a5c31bf45879743e3349a1e3f52e3058a">has_ring</a> = 1;</div>
+<div class="line"><a name="l00294"></a><span class="lineno"> 294</span>&#160; <a class="code" href="class_graphic.html#a375d4c28b1feb40e12fb5a7cbba6a59c">radius</a> = (float) maxrad;</div>
+<div class="line"><a name="l00295"></a><span class="lineno"> 295</span>&#160; <a class="code" href="class_planet_rep.html#aa2afdad9537068c5aef789dfefacce5f">ring_rad</a> = (maxrad + minrad)/2;</div>
+<div class="line"><a name="l00296"></a><span class="lineno"> 296</span>&#160; loader-&gt;<a class="code" href="class_data_loader.html#a43a83c4d22b32e2035fd1c8af7dea3e1">LoadTexture</a>(rngname, bmp_ring, <a class="code" href="class_bitmap.html#a4dbb72be7b89e14d176ce2f2c46553d3a13c50716ac0a07be3635a2b42dcd187e">Bitmap::BMP_SOLID</a>, <span class="keyword">true</span>);</div>
+<div class="line"><a name="l00297"></a><span class="lineno"> 297</span>&#160;</div>
+<div class="line"><a name="l00298"></a><span class="lineno"> 298</span>&#160; <a class="code" href="class_planet_rep.html#a657af64b07c4578e2f8554c3af705e5c">mtl_ring</a> = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="struct_material.html">Material</a>;</div>
+<div class="line"><a name="l00299"></a><span class="lineno"> 299</span>&#160;</div>
+<div class="line"><a name="l00300"></a><span class="lineno"> 300</span>&#160; <a class="code" href="class_planet_rep.html#a657af64b07c4578e2f8554c3af705e5c">mtl_ring</a>-&gt;<a class="code" href="struct_material.html#a7ccfd56c0310ca12545afb515e81b85f">Ka</a> = <a class="code" href="class_color.html#a593417e6ffd2a11fdf1618c2438d57cb">Color::LightGray</a>;</div>
+<div class="line"><a name="l00301"></a><span class="lineno"> 301</span>&#160; <a class="code" href="class_planet_rep.html#a657af64b07c4578e2f8554c3af705e5c">mtl_ring</a>-&gt;<a class="code" href="struct_material.html#a05b646c99f9ab5df7092109916b506a6">Kd</a> = <a class="code" href="class_color.html#a85c6885383e69ed18d7c7f633c7ea110">Color::White</a>;</div>
+<div class="line"><a name="l00302"></a><span class="lineno"> 302</span>&#160; <a class="code" href="class_planet_rep.html#a657af64b07c4578e2f8554c3af705e5c">mtl_ring</a>-&gt;<a class="code" href="struct_material.html#a03326968d7c667605aa2f70f8a551444">Ks</a> = <a class="code" href="class_color.html#af2dd026627915f6b0ed9763d0023b28b">Color::Gray</a>;</div>
+<div class="line"><a name="l00303"></a><span class="lineno"> 303</span>&#160; <a class="code" href="class_planet_rep.html#a657af64b07c4578e2f8554c3af705e5c">mtl_ring</a>-&gt;<a class="code" href="struct_material.html#ae0c2078b3d06c40fb9f875328e48458b">Ke</a> = <a class="code" href="class_color.html#ad4282315e214e01f5c2cc046c3a3d8f4">Color::Black</a>;</div>
+<div class="line"><a name="l00304"></a><span class="lineno"> 304</span>&#160; <a class="code" href="class_planet_rep.html#a657af64b07c4578e2f8554c3af705e5c">mtl_ring</a>-&gt;<a class="code" href="struct_material.html#a40f9d86ecf678d45c4334f5d57a6cba7">power</a> = 30.0f;</div>
+<div class="line"><a name="l00305"></a><span class="lineno"> 305</span>&#160; <a class="code" href="class_planet_rep.html#a657af64b07c4578e2f8554c3af705e5c">mtl_ring</a>-&gt;<a class="code" href="struct_material.html#a1d848bfac5c7f17f91557fd23c44b101">tex_diffuse</a> = bmp_ring;</div>
+<div class="line"><a name="l00306"></a><span class="lineno"> 306</span>&#160; <a class="code" href="class_planet_rep.html#a657af64b07c4578e2f8554c3af705e5c">mtl_ring</a>-&gt;<a class="code" href="struct_material.html#a53984e10e1834eceb1b74d18a0f01021">blend</a> = <a class="code" href="struct_material.html#a03682b58e2fa63d7dde835c731ad15d5a1edca6b8a06e4a7b19a7c332aec4a40d">Material::MTL_TRANSLUCENT</a>;</div>
+<div class="line"><a name="l00307"></a><span class="lineno"> 307</span>&#160; }</div>
+<div class="line"><a name="l00308"></a><span class="lineno"> 308</span>&#160;</div>
+<div class="line"><a name="l00309"></a><span class="lineno"> 309</span>&#160; <span class="keywordflow">if</span> (rad &gt; 2e6 &amp;&amp; rad &lt; 1e8)</div>
+<div class="line"><a name="l00310"></a><span class="lineno"> 310</span>&#160; <a class="code" href="class_planet_rep.html#a97073ed255cdb753dc6c3cf2f0f4bedb">CreateSphere</a>(rad, 24, 32, minrad, maxrad, 48, tscale);</div>
+<div class="line"><a name="l00311"></a><span class="lineno"> 311</span>&#160; <span class="keywordflow">else</span></div>
+<div class="line"><a name="l00312"></a><span class="lineno"> 312</span>&#160; <a class="code" href="class_planet_rep.html#a97073ed255cdb753dc6c3cf2f0f4bedb">CreateSphere</a>(rad, 16, 24, minrad, maxrad, 48, tscale);</div>
+<div class="line"><a name="l00313"></a><span class="lineno"> 313</span>&#160;}</div>
+<div class="line"><a name="l00314"></a><span class="lineno"> 314</span>&#160;</div>
+<div class="line"><a name="l00315"></a><span class="lineno"> 315</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00316"></a><span class="lineno"> 316</span>&#160;</div>
+<div class="line"><a name="l00317"></a><span class="lineno"><a class="code" href="class_planet_rep.html#a16772113741c3a191ebb90a1a0679fa6"> 317</a></span>&#160;<a class="code" href="class_planet_rep.html#a16772113741c3a191ebb90a1a0679fa6">PlanetRep::~PlanetRep</a>()</div>
+<div class="line"><a name="l00318"></a><span class="lineno"> 318</span>&#160;{</div>
+<div class="line"><a name="l00319"></a><span class="lineno"> 319</span>&#160;}</div>
+<div class="line"><a name="l00320"></a><span class="lineno"> 320</span>&#160;</div>
+<div class="line"><a name="l00321"></a><span class="lineno"> 321</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00322"></a><span class="lineno"> 322</span>&#160;</div>
+<div class="line"><a name="l00323"></a><span class="lineno"> 323</span>&#160;<span class="keywordtype">void</span></div>
+<div class="line"><a name="l00324"></a><span class="lineno"><a class="code" href="class_planet_rep.html#a97073ed255cdb753dc6c3cf2f0f4bedb"> 324</a></span>&#160;<a class="code" href="class_planet_rep.html#a97073ed255cdb753dc6c3cf2f0f4bedb">PlanetRep::CreateSphere</a>(<span class="keywordtype">double</span> radius, <span class="keywordtype">int</span> nrings, <span class="keywordtype">int</span> nsections,</div>
+<div class="line"><a name="l00325"></a><span class="lineno"> 325</span>&#160;<span class="keywordtype">double</span> minrad, <span class="keywordtype">double</span> maxrad, <span class="keywordtype">int</span> rsections,</div>
+<div class="line"><a name="l00326"></a><span class="lineno"> 326</span>&#160;<span class="keywordtype">double</span> tscale)</div>
+<div class="line"><a name="l00327"></a><span class="lineno"> 327</span>&#160;{</div>
+<div class="line"><a name="l00328"></a><span class="lineno"> 328</span>&#160; <span class="keyword">const</span> <span class="keywordtype">int</span> sect_verts = nsections + 1;</div>
+<div class="line"><a name="l00329"></a><span class="lineno"> 329</span>&#160;</div>
+<div class="line"><a name="l00330"></a><span class="lineno"> 330</span>&#160; <a class="code" href="class_solid.html#af40b436e67a38f424ea63758efc063c4">model</a> = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_model.html">Model</a>;</div>
+<div class="line"><a name="l00331"></a><span class="lineno"> 331</span>&#160; <a class="code" href="class_solid.html#ab4ccd613c87cff8fde6e13b9c4e3be97">own_model</a> = 1;</div>
+<div class="line"><a name="l00332"></a><span class="lineno"> 332</span>&#160;</div>
+<div class="line"><a name="l00333"></a><span class="lineno"> 333</span>&#160; <a class="code" href="class_surface.html">Surface</a>* surface = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_surface.html">Surface</a>;</div>
+<div class="line"><a name="l00334"></a><span class="lineno"> 334</span>&#160;</div>
+<div class="line"><a name="l00335"></a><span class="lineno"> 335</span>&#160; <span class="keywordtype">int</span> i, j, m, n;</div>
+<div class="line"><a name="l00336"></a><span class="lineno"> 336</span>&#160;</div>
+<div class="line"><a name="l00337"></a><span class="lineno"> 337</span>&#160; <span class="keywordtype">int</span> npolys = (nrings + 2) * nsections;</div>
+<div class="line"><a name="l00338"></a><span class="lineno"> 338</span>&#160; <span class="keywordtype">int</span> nverts = (nrings + 3) * sect_verts;</div>
+<div class="line"><a name="l00339"></a><span class="lineno"> 339</span>&#160;</div>
+<div class="line"><a name="l00340"></a><span class="lineno"> 340</span>&#160; <span class="keywordtype">int</span> ppolys = npolys;</div>
+<div class="line"><a name="l00341"></a><span class="lineno"> 341</span>&#160; <span class="keywordtype">int</span> pverts = nverts;</div>
+<div class="line"><a name="l00342"></a><span class="lineno"> 342</span>&#160;</div>
+<div class="line"><a name="l00343"></a><span class="lineno"> 343</span>&#160; <span class="keywordtype">int</span> apolys = 0;</div>
+<div class="line"><a name="l00344"></a><span class="lineno"> 344</span>&#160; <span class="keywordtype">int</span> averts = 0;</div>
+<div class="line"><a name="l00345"></a><span class="lineno"> 345</span>&#160;</div>
+<div class="line"><a name="l00346"></a><span class="lineno"> 346</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_planet_rep.html#a1dd2c0068733ce3bf8a76417c888f981">atmosphere</a> != <a class="code" href="class_color.html#ad4282315e214e01f5c2cc046c3a3d8f4">Color::Black</a>) {</div>
+<div class="line"><a name="l00347"></a><span class="lineno"> 347</span>&#160; apolys = npolys;</div>
+<div class="line"><a name="l00348"></a><span class="lineno"> 348</span>&#160; averts = nverts;</div>
+<div class="line"><a name="l00349"></a><span class="lineno"> 349</span>&#160;</div>
+<div class="line"><a name="l00350"></a><span class="lineno"> 350</span>&#160; npolys *= 2;</div>
+<div class="line"><a name="l00351"></a><span class="lineno"> 351</span>&#160; nverts *= 2;</div>
+<div class="line"><a name="l00352"></a><span class="lineno"> 352</span>&#160; }</div>
+<div class="line"><a name="l00353"></a><span class="lineno"> 353</span>&#160;</div>
+<div class="line"><a name="l00354"></a><span class="lineno"> 354</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_planet_rep.html#a5c31bf45879743e3349a1e3f52e3058a">has_ring</a>) {</div>
+<div class="line"><a name="l00355"></a><span class="lineno"> 355</span>&#160; <a class="code" href="class_planet_rep.html#ae1901c0f0225485d42b189a49180cc4c">ring_verts</a> = nverts;</div>
+<div class="line"><a name="l00356"></a><span class="lineno"> 356</span>&#160; <a class="code" href="class_planet_rep.html#a1a5f4a2aa395ef77a0d3576654060322">ring_polys</a> = npolys;</div>
+<div class="line"><a name="l00357"></a><span class="lineno"> 357</span>&#160;</div>
+<div class="line"><a name="l00358"></a><span class="lineno"> 358</span>&#160; npolys += rsections * 3; <span class="comment">// top, bottom, edge</span></div>
+<div class="line"><a name="l00359"></a><span class="lineno"> 359</span>&#160; nverts += rsections * 6;</div>
+<div class="line"><a name="l00360"></a><span class="lineno"> 360</span>&#160; }</div>
+<div class="line"><a name="l00361"></a><span class="lineno"> 361</span>&#160;</div>
+<div class="line"><a name="l00362"></a><span class="lineno"> 362</span>&#160; surface-&gt;<a class="code" href="class_surface.html#ad8f51c63c108de0feccdd53bfcfae2f4">SetName</a>(<a class="code" href="class_graphic.html#a04c19c760ee2e12335ee14352dffd9f4">name</a>);</div>
+<div class="line"><a name="l00363"></a><span class="lineno"> 363</span>&#160; surface-&gt;<a class="code" href="class_surface.html#ad5dfc88bc9cc433dd4053997453646bb">CreateVerts</a>(nverts);</div>
+<div class="line"><a name="l00364"></a><span class="lineno"> 364</span>&#160; surface-&gt;<a class="code" href="class_surface.html#a45ce266d6d69b040719a582f7e3c9567">CreatePolys</a>(npolys);</div>
+<div class="line"><a name="l00365"></a><span class="lineno"> 365</span>&#160;</div>
+<div class="line"><a name="l00366"></a><span class="lineno"> 366</span>&#160; <a class="code" href="struct_vertex_set.html">VertexSet</a>* vset = surface-&gt;<a class="code" href="class_surface.html#af2fac48e415e8fb46b4b5186b94c0a1b">GetVertexSet</a>();</div>
+<div class="line"><a name="l00367"></a><span class="lineno"> 367</span>&#160;</div>
+<div class="line"><a name="l00368"></a><span class="lineno"> 368</span>&#160; <span class="keywordflow">if</span> (!vset || vset-&gt;<a class="code" href="struct_vertex_set.html#a4942a5af779580847cfe7036b4ba5c3f">nverts</a> &lt; nverts) {</div>
+<div class="line"><a name="l00369"></a><span class="lineno"> 369</span>&#160; <a class="code" href="_list_8inl.html#a76779b0ba1af4da2cfb8cf309b39372b">::Print</a>(<span class="stringliteral">&quot;WARNING: insufficient memory for planet &#39;%s&#39;\n&quot;</span>, <a class="code" href="class_graphic.html#a04c19c760ee2e12335ee14352dffd9f4">name</a>);</div>
+<div class="line"><a name="l00370"></a><span class="lineno"> 370</span>&#160; <span class="keywordflow">return</span>;</div>
+<div class="line"><a name="l00371"></a><span class="lineno"> 371</span>&#160; }</div>
+<div class="line"><a name="l00372"></a><span class="lineno"> 372</span>&#160;</div>
+<div class="line"><a name="l00373"></a><span class="lineno"> 373</span>&#160; <a class="code" href="struct_poly.html">Poly</a>* polys = surface-&gt;<a class="code" href="class_surface.html#a825c00815c558d148be44147e04367e4">GetPolys</a>();</div>
+<div class="line"><a name="l00374"></a><span class="lineno"> 374</span>&#160;</div>
+<div class="line"><a name="l00375"></a><span class="lineno"> 375</span>&#160; <span class="keywordflow">if</span> (!polys) {</div>
+<div class="line"><a name="l00376"></a><span class="lineno"> 376</span>&#160; <a class="code" href="_list_8inl.html#a76779b0ba1af4da2cfb8cf309b39372b">::Print</a>(<span class="stringliteral">&quot;WARNING: insufficient memory for planet &#39;%s&#39;\n&quot;</span>, <a class="code" href="class_graphic.html#a04c19c760ee2e12335ee14352dffd9f4">name</a>);</div>
+<div class="line"><a name="l00377"></a><span class="lineno"> 377</span>&#160; <span class="keywordflow">return</span>;</div>
+<div class="line"><a name="l00378"></a><span class="lineno"> 378</span>&#160; }</div>
+<div class="line"><a name="l00379"></a><span class="lineno"> 379</span>&#160;</div>
+<div class="line"><a name="l00380"></a><span class="lineno"> 380</span>&#160; ZeroMemory(polys, <span class="keyword">sizeof</span>(<a class="code" href="struct_poly.html">Poly</a>) * npolys);</div>
+<div class="line"><a name="l00381"></a><span class="lineno"> 381</span>&#160;</div>
+<div class="line"><a name="l00382"></a><span class="lineno"> 382</span>&#160; <span class="comment">// Generate vertex points for planetary rings:</span></div>
+<div class="line"><a name="l00383"></a><span class="lineno"> 383</span>&#160; <span class="keywordtype">double</span> dtheta = <a class="code" href="_geometry_8h.html#a952eac791b596a61bba0a133a3bb439f">PI</a> / (nrings + 2);</div>
+<div class="line"><a name="l00384"></a><span class="lineno"> 384</span>&#160; <span class="keywordtype">double</span> dphi = 2 * <a class="code" href="_geometry_8h.html#a952eac791b596a61bba0a133a3bb439f">PI</a> / nsections;</div>
+<div class="line"><a name="l00385"></a><span class="lineno"> 385</span>&#160; <span class="keywordtype">double</span> theta = 0;</div>
+<div class="line"><a name="l00386"></a><span class="lineno"> 386</span>&#160; n = 0; <span class="comment">// vertex being generated</span></div>
+<div class="line"><a name="l00387"></a><span class="lineno"> 387</span>&#160;</div>
+<div class="line"><a name="l00388"></a><span class="lineno"> 388</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; nrings+3; i++) {</div>
+<div class="line"><a name="l00389"></a><span class="lineno"> 389</span>&#160; <span class="keywordtype">double</span> y = radius * cos(theta); <span class="comment">// y is the same for entire ring</span></div>
+<div class="line"><a name="l00390"></a><span class="lineno"> 390</span>&#160; <span class="keywordtype">double</span> v = theta / <a class="code" href="_geometry_8h.html#a952eac791b596a61bba0a133a3bb439f">PI</a>; <span class="comment">// v is the same for entire ring</span></div>
+<div class="line"><a name="l00391"></a><span class="lineno"> 391</span>&#160; <span class="keywordtype">double</span> rsintheta = radius * sin(theta);</div>
+<div class="line"><a name="l00392"></a><span class="lineno"> 392</span>&#160; <span class="keywordtype">double</span> phi = 0;</div>
+<div class="line"><a name="l00393"></a><span class="lineno"> 393</span>&#160;</div>
+<div class="line"><a name="l00394"></a><span class="lineno"> 394</span>&#160; <span class="keywordflow">for</span> (j = 0; j &lt; sect_verts; j++) {</div>
+<div class="line"><a name="l00395"></a><span class="lineno"> 395</span>&#160; <span class="keywordtype">double</span> x = rsintheta * sin(phi);</div>
+<div class="line"><a name="l00396"></a><span class="lineno"> 396</span>&#160; <span class="keywordtype">double</span> z = rsintheta * cos(phi);</div>
+<div class="line"><a name="l00397"></a><span class="lineno"> 397</span>&#160;</div>
+<div class="line"><a name="l00398"></a><span class="lineno"> 398</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#ace261b0101f85d89b26e2fbfec6a8c28">loc</a>[n] = <a class="code" href="struct_vec3.html">Vec3</a>(x, y, z);</div>
+<div class="line"><a name="l00399"></a><span class="lineno"> 399</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#a8ec6916c3e1db17ea271ccaa7a839b07">nrm</a>[n] = <a class="code" href="struct_vec3.html">Vec3</a>(x, y, z);</div>
+<div class="line"><a name="l00400"></a><span class="lineno"> 400</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#af62b2db3dc8405d7061691a67339604d">tu</a>[n] = (float) (tscale * (1 - (phi/(2.0*<a class="code" href="_geometry_8h.html#a952eac791b596a61bba0a133a3bb439f">PI</a>))));</div>
+<div class="line"><a name="l00401"></a><span class="lineno"> 401</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#a49d11e5c7d4b3026a5ee92052ff65a9f">tv</a>[n] = (float) (tscale * v);</div>
+<div class="line"><a name="l00402"></a><span class="lineno"> 402</span>&#160;</div>
+<div class="line"><a name="l00403"></a><span class="lineno"> 403</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#a8ec6916c3e1db17ea271ccaa7a839b07">nrm</a>[n].<a class="code" href="struct_vec3.html#a269d13893a87a616b6709e5fc3d34d4f">Normalize</a>();</div>
+<div class="line"><a name="l00404"></a><span class="lineno"> 404</span>&#160;</div>
+<div class="line"><a name="l00405"></a><span class="lineno"> 405</span>&#160; phi += dphi;</div>
+<div class="line"><a name="l00406"></a><span class="lineno"> 406</span>&#160; n++;</div>
+<div class="line"><a name="l00407"></a><span class="lineno"> 407</span>&#160; }</div>
+<div class="line"><a name="l00408"></a><span class="lineno"> 408</span>&#160;</div>
+<div class="line"><a name="l00409"></a><span class="lineno"> 409</span>&#160; theta += dtheta;</div>
+<div class="line"><a name="l00410"></a><span class="lineno"> 410</span>&#160; }</div>
+<div class="line"><a name="l00411"></a><span class="lineno"> 411</span>&#160;</div>
+<div class="line"><a name="l00412"></a><span class="lineno"> 412</span>&#160; <span class="comment">// Generate vertex points for rings:</span></div>
+<div class="line"><a name="l00413"></a><span class="lineno"> 413</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_planet_rep.html#a5c31bf45879743e3349a1e3f52e3058a">has_ring</a>) {</div>
+<div class="line"><a name="l00414"></a><span class="lineno"> 414</span>&#160; n = <a class="code" href="class_planet_rep.html#ae1901c0f0225485d42b189a49180cc4c">ring_verts</a>;</div>
+<div class="line"><a name="l00415"></a><span class="lineno"> 415</span>&#160;</div>
+<div class="line"><a name="l00416"></a><span class="lineno"> 416</span>&#160; <span class="keywordtype">double</span> dphi = 2.0 * <a class="code" href="_geometry_8h.html#a952eac791b596a61bba0a133a3bb439f">PI</a> / rsections;</div>
+<div class="line"><a name="l00417"></a><span class="lineno"> 417</span>&#160; <span class="keywordtype">double</span> y = 0; <span class="comment">// y is the same for entire ring</span></div>
+<div class="line"><a name="l00418"></a><span class="lineno"> 418</span>&#160;</div>
+<div class="line"><a name="l00419"></a><span class="lineno"> 419</span>&#160; <span class="comment">// top of ring:</span></div>
+<div class="line"><a name="l00420"></a><span class="lineno"> 420</span>&#160; <span class="keywordtype">double</span> phi = 0;</div>
+<div class="line"><a name="l00421"></a><span class="lineno"> 421</span>&#160; <span class="keywordflow">for</span> (j = 0; j &lt; rsections; j++) {</div>
+<div class="line"><a name="l00422"></a><span class="lineno"> 422</span>&#160; <span class="keywordtype">double</span> x = minrad * sin(phi);</div>
+<div class="line"><a name="l00423"></a><span class="lineno"> 423</span>&#160; <span class="keywordtype">double</span> z = minrad * cos(phi);</div>
+<div class="line"><a name="l00424"></a><span class="lineno"> 424</span>&#160;</div>
+<div class="line"><a name="l00425"></a><span class="lineno"> 425</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#ace261b0101f85d89b26e2fbfec6a8c28">loc</a>[n] = <a class="code" href="struct_vec3.html">Vec3</a>(x, y, z);</div>
+<div class="line"><a name="l00426"></a><span class="lineno"> 426</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#a8ec6916c3e1db17ea271ccaa7a839b07">nrm</a>[n] = <a class="code" href="struct_vec3.html">Vec3</a>(0, 1, 0);</div>
+<div class="line"><a name="l00427"></a><span class="lineno"> 427</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#af62b2db3dc8405d7061691a67339604d">tu</a>[n] = (j &amp; 1) ? 1.0f : 0.0f;</div>
+<div class="line"><a name="l00428"></a><span class="lineno"> 428</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#a49d11e5c7d4b3026a5ee92052ff65a9f">tv</a>[n] = 0.0f;</div>
+<div class="line"><a name="l00429"></a><span class="lineno"> 429</span>&#160; n++;</div>
+<div class="line"><a name="l00430"></a><span class="lineno"> 430</span>&#160;</div>
+<div class="line"><a name="l00431"></a><span class="lineno"> 431</span>&#160; x = maxrad * sin(phi);</div>
+<div class="line"><a name="l00432"></a><span class="lineno"> 432</span>&#160; z = maxrad * cos(phi);</div>
+<div class="line"><a name="l00433"></a><span class="lineno"> 433</span>&#160;</div>
+<div class="line"><a name="l00434"></a><span class="lineno"> 434</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#ace261b0101f85d89b26e2fbfec6a8c28">loc</a>[n] = <a class="code" href="struct_vec3.html">Vec3</a>(x, y, z);</div>
+<div class="line"><a name="l00435"></a><span class="lineno"> 435</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#a8ec6916c3e1db17ea271ccaa7a839b07">nrm</a>[n] = <a class="code" href="struct_vec3.html">Vec3</a>(0, 1, 0);</div>
+<div class="line"><a name="l00436"></a><span class="lineno"> 436</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#af62b2db3dc8405d7061691a67339604d">tu</a>[n] = (j &amp; 1) ? 1.0f : 0.0f;</div>
+<div class="line"><a name="l00437"></a><span class="lineno"> 437</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#a49d11e5c7d4b3026a5ee92052ff65a9f">tv</a>[n] = 1.0f;</div>
+<div class="line"><a name="l00438"></a><span class="lineno"> 438</span>&#160; n++;</div>
+<div class="line"><a name="l00439"></a><span class="lineno"> 439</span>&#160;</div>
+<div class="line"><a name="l00440"></a><span class="lineno"> 440</span>&#160; phi += dphi;</div>
+<div class="line"><a name="l00441"></a><span class="lineno"> 441</span>&#160; }</div>
+<div class="line"><a name="l00442"></a><span class="lineno"> 442</span>&#160;</div>
+<div class="line"><a name="l00443"></a><span class="lineno"> 443</span>&#160; <span class="comment">// bottom of ring:</span></div>
+<div class="line"><a name="l00444"></a><span class="lineno"> 444</span>&#160; phi = 0;</div>
+<div class="line"><a name="l00445"></a><span class="lineno"> 445</span>&#160; <span class="keywordflow">for</span> (j = 0; j &lt; rsections; j++) {</div>
+<div class="line"><a name="l00446"></a><span class="lineno"> 446</span>&#160; <span class="keywordtype">double</span> x = minrad * sin(phi);</div>
+<div class="line"><a name="l00447"></a><span class="lineno"> 447</span>&#160; <span class="keywordtype">double</span> z = minrad * cos(phi);</div>
+<div class="line"><a name="l00448"></a><span class="lineno"> 448</span>&#160;</div>
+<div class="line"><a name="l00449"></a><span class="lineno"> 449</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#ace261b0101f85d89b26e2fbfec6a8c28">loc</a>[n] = <a class="code" href="struct_vec3.html">Vec3</a>(x, y, z);</div>
+<div class="line"><a name="l00450"></a><span class="lineno"> 450</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#a8ec6916c3e1db17ea271ccaa7a839b07">nrm</a>[n] = <a class="code" href="struct_vec3.html">Vec3</a>(0, -1, 0);</div>
+<div class="line"><a name="l00451"></a><span class="lineno"> 451</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#af62b2db3dc8405d7061691a67339604d">tu</a>[n] = (j &amp; 1) ? 1.0f : 0.0f;</div>
+<div class="line"><a name="l00452"></a><span class="lineno"> 452</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#a49d11e5c7d4b3026a5ee92052ff65a9f">tv</a>[n] = 0.0f;</div>
+<div class="line"><a name="l00453"></a><span class="lineno"> 453</span>&#160; n++;</div>
+<div class="line"><a name="l00454"></a><span class="lineno"> 454</span>&#160;</div>
+<div class="line"><a name="l00455"></a><span class="lineno"> 455</span>&#160; x = maxrad * sin(phi);</div>
+<div class="line"><a name="l00456"></a><span class="lineno"> 456</span>&#160; z = maxrad * cos(phi);</div>
+<div class="line"><a name="l00457"></a><span class="lineno"> 457</span>&#160;</div>
+<div class="line"><a name="l00458"></a><span class="lineno"> 458</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#ace261b0101f85d89b26e2fbfec6a8c28">loc</a>[n] = <a class="code" href="struct_vec3.html">Vec3</a>(x, y, z);</div>
+<div class="line"><a name="l00459"></a><span class="lineno"> 459</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#a8ec6916c3e1db17ea271ccaa7a839b07">nrm</a>[n] = <a class="code" href="struct_vec3.html">Vec3</a>(0, -1, 0);</div>
+<div class="line"><a name="l00460"></a><span class="lineno"> 460</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#af62b2db3dc8405d7061691a67339604d">tu</a>[n] = (j &amp; 1) ? 1.0f : 0.0f;</div>
+<div class="line"><a name="l00461"></a><span class="lineno"> 461</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#a49d11e5c7d4b3026a5ee92052ff65a9f">tv</a>[n] = 1.0f;</div>
+<div class="line"><a name="l00462"></a><span class="lineno"> 462</span>&#160; n++;</div>
+<div class="line"><a name="l00463"></a><span class="lineno"> 463</span>&#160;</div>
+<div class="line"><a name="l00464"></a><span class="lineno"> 464</span>&#160; phi += dphi;</div>
+<div class="line"><a name="l00465"></a><span class="lineno"> 465</span>&#160; }</div>
+<div class="line"><a name="l00466"></a><span class="lineno"> 466</span>&#160;</div>
+<div class="line"><a name="l00467"></a><span class="lineno"> 467</span>&#160; <span class="comment">// edge of ring:</span></div>
+<div class="line"><a name="l00468"></a><span class="lineno"> 468</span>&#160; phi = 0;</div>
+<div class="line"><a name="l00469"></a><span class="lineno"> 469</span>&#160; <span class="keywordflow">for</span> (j = 0; j &lt; rsections; j++) {</div>
+<div class="line"><a name="l00470"></a><span class="lineno"> 470</span>&#160; <span class="keywordtype">double</span> x = maxrad * sin(phi);</div>
+<div class="line"><a name="l00471"></a><span class="lineno"> 471</span>&#160; <span class="keywordtype">double</span> z = maxrad * cos(phi);</div>
+<div class="line"><a name="l00472"></a><span class="lineno"> 472</span>&#160;</div>
+<div class="line"><a name="l00473"></a><span class="lineno"> 473</span>&#160; <a class="code" href="struct_point.html">Point</a> normal = <a class="code" href="struct_point.html">Point</a>(x,0,z);</div>
+<div class="line"><a name="l00474"></a><span class="lineno"> 474</span>&#160; normal.<a class="code" href="struct_point.html#a6efd403e2a6c0aa686e278d244d5e525">Normalize</a>();</div>
+<div class="line"><a name="l00475"></a><span class="lineno"> 475</span>&#160;</div>
+<div class="line"><a name="l00476"></a><span class="lineno"> 476</span>&#160; <span class="keywordtype">double</span> thickness = maxrad/333;</div>
+<div class="line"><a name="l00477"></a><span class="lineno"> 477</span>&#160;</div>
+<div class="line"><a name="l00478"></a><span class="lineno"> 478</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#ace261b0101f85d89b26e2fbfec6a8c28">loc</a>[n] = <a class="code" href="struct_vec3.html">Vec3</a>(x, y+thickness, z);</div>
+<div class="line"><a name="l00479"></a><span class="lineno"> 479</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#a8ec6916c3e1db17ea271ccaa7a839b07">nrm</a>[n] = normal;</div>
+<div class="line"><a name="l00480"></a><span class="lineno"> 480</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#af62b2db3dc8405d7061691a67339604d">tu</a>[n] = (j &amp; 1) ? 1.0f : 0.0f;</div>
+<div class="line"><a name="l00481"></a><span class="lineno"> 481</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#a49d11e5c7d4b3026a5ee92052ff65a9f">tv</a>[n] = 1.0f;</div>
+<div class="line"><a name="l00482"></a><span class="lineno"> 482</span>&#160; n++;</div>
+<div class="line"><a name="l00483"></a><span class="lineno"> 483</span>&#160;</div>
+<div class="line"><a name="l00484"></a><span class="lineno"> 484</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#ace261b0101f85d89b26e2fbfec6a8c28">loc</a>[n] = <a class="code" href="struct_vec3.html">Vec3</a>(x, y-thickness, z);</div>
+<div class="line"><a name="l00485"></a><span class="lineno"> 485</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#a8ec6916c3e1db17ea271ccaa7a839b07">nrm</a>[n] = normal;</div>
+<div class="line"><a name="l00486"></a><span class="lineno"> 486</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#af62b2db3dc8405d7061691a67339604d">tu</a>[n] = (j &amp; 1) ? 1.0f : 0.0f;</div>
+<div class="line"><a name="l00487"></a><span class="lineno"> 487</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#a49d11e5c7d4b3026a5ee92052ff65a9f">tv</a>[n] = 1.0f;</div>
+<div class="line"><a name="l00488"></a><span class="lineno"> 488</span>&#160; n++;</div>
+<div class="line"><a name="l00489"></a><span class="lineno"> 489</span>&#160;</div>
+<div class="line"><a name="l00490"></a><span class="lineno"> 490</span>&#160; phi += dphi;</div>
+<div class="line"><a name="l00491"></a><span class="lineno"> 491</span>&#160; }</div>
+<div class="line"><a name="l00492"></a><span class="lineno"> 492</span>&#160; }</div>
+<div class="line"><a name="l00493"></a><span class="lineno"> 493</span>&#160;</div>
+<div class="line"><a name="l00494"></a><span class="lineno"> 494</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; npolys; i++) {</div>
+<div class="line"><a name="l00495"></a><span class="lineno"> 495</span>&#160; polys[i].<a class="code" href="struct_poly.html#a7c282f5bb936e91855269f710bcbcff7">nverts</a> = 3;</div>
+<div class="line"><a name="l00496"></a><span class="lineno"> 496</span>&#160; polys[i].<a class="code" href="struct_poly.html#a17e3c99c231b235ee402eb5ea6982d1b">vertex_set</a> = vset;</div>
+<div class="line"><a name="l00497"></a><span class="lineno"> 497</span>&#160; polys[i].<a class="code" href="struct_poly.html#adac6649f5a8a049c8da2c0b34b022bd1">material</a> = <a class="code" href="class_planet_rep.html#afe1826db94eb5393d6f5582e30c381b4">mtl_surf</a>;</div>
+<div class="line"><a name="l00498"></a><span class="lineno"> 498</span>&#160; }</div>
+<div class="line"><a name="l00499"></a><span class="lineno"> 499</span>&#160;</div>
+<div class="line"><a name="l00500"></a><span class="lineno"> 500</span>&#160; <span class="comment">// Generate triangles for top and bottom caps.</span></div>
+<div class="line"><a name="l00501"></a><span class="lineno"> 501</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; nsections; i++) {</div>
+<div class="line"><a name="l00502"></a><span class="lineno"> 502</span>&#160; <a class="code" href="struct_poly.html">Poly</a>&amp; p0 = polys[i];</div>
+<div class="line"><a name="l00503"></a><span class="lineno"> 503</span>&#160; p0.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[2] = i;</div>
+<div class="line"><a name="l00504"></a><span class="lineno"> 504</span>&#160; p0.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[1] = sect_verts + i;</div>
+<div class="line"><a name="l00505"></a><span class="lineno"> 505</span>&#160; p0.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[0] = sect_verts + ((i+1) % sect_verts);</div>
+<div class="line"><a name="l00506"></a><span class="lineno"> 506</span>&#160; </div>
+<div class="line"><a name="l00507"></a><span class="lineno"> 507</span>&#160; <a class="code" href="struct_poly.html">Poly</a>&amp; p1 = polys[ppolys - nsections + i];</div>
+<div class="line"><a name="l00508"></a><span class="lineno"> 508</span>&#160; p1.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[2] = pverts - 1 - i;</div>
+<div class="line"><a name="l00509"></a><span class="lineno"> 509</span>&#160; p1.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[1] = pverts - 1 - sect_verts - i;</div>
+<div class="line"><a name="l00510"></a><span class="lineno"> 510</span>&#160; p1.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[0] = pverts - 2 - sect_verts - i;</div>
+<div class="line"><a name="l00511"></a><span class="lineno"> 511</span>&#160;</div>
+<div class="line"><a name="l00512"></a><span class="lineno"> 512</span>&#160; surface-&gt;<a class="code" href="class_surface.html#a783c7765e41d541360da8deaa6d95093">AddIndices</a>(6);</div>
+<div class="line"><a name="l00513"></a><span class="lineno"> 513</span>&#160; }</div>
+<div class="line"><a name="l00514"></a><span class="lineno"> 514</span>&#160;</div>
+<div class="line"><a name="l00515"></a><span class="lineno"> 515</span>&#160; <span class="comment">// Generate triangles for the planetary rings</span></div>
+<div class="line"><a name="l00516"></a><span class="lineno"> 516</span>&#160; m = sect_verts; <span class="comment">// first vertex in current ring</span></div>
+<div class="line"><a name="l00517"></a><span class="lineno"> 517</span>&#160; n = nsections; <span class="comment">// triangle being generated, skip the top cap</span></div>
+<div class="line"><a name="l00518"></a><span class="lineno"> 518</span>&#160;</div>
+<div class="line"><a name="l00519"></a><span class="lineno"> 519</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; nrings; i++) {</div>
+<div class="line"><a name="l00520"></a><span class="lineno"> 520</span>&#160; <span class="keywordflow">for</span> (j = 0; j &lt; nsections; j++) {</div>
+<div class="line"><a name="l00521"></a><span class="lineno"> 521</span>&#160; <a class="code" href="struct_poly.html">Poly</a>&amp; p0 = polys[n];</div>
+<div class="line"><a name="l00522"></a><span class="lineno"> 522</span>&#160; p0.<a class="code" href="struct_poly.html#a7c282f5bb936e91855269f710bcbcff7">nverts</a> = 4;</div>
+<div class="line"><a name="l00523"></a><span class="lineno"> 523</span>&#160; p0.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[3] = m + j;</div>
+<div class="line"><a name="l00524"></a><span class="lineno"> 524</span>&#160; p0.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[2] = m + (sect_verts) + j;</div>
+<div class="line"><a name="l00525"></a><span class="lineno"> 525</span>&#160; p0.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[1] = m + (sect_verts) + ((j + 1) % (sect_verts));</div>
+<div class="line"><a name="l00526"></a><span class="lineno"> 526</span>&#160; p0.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[0] = m + ((j + 1) % (sect_verts));</div>
+<div class="line"><a name="l00527"></a><span class="lineno"> 527</span>&#160; n++;</div>
+<div class="line"><a name="l00528"></a><span class="lineno"> 528</span>&#160;</div>
+<div class="line"><a name="l00529"></a><span class="lineno"> 529</span>&#160; surface-&gt;<a class="code" href="class_surface.html#a783c7765e41d541360da8deaa6d95093">AddIndices</a>(6);</div>
+<div class="line"><a name="l00530"></a><span class="lineno"> 530</span>&#160; }</div>
+<div class="line"><a name="l00531"></a><span class="lineno"> 531</span>&#160;</div>
+<div class="line"><a name="l00532"></a><span class="lineno"> 532</span>&#160; m += sect_verts;</div>
+<div class="line"><a name="l00533"></a><span class="lineno"> 533</span>&#160; }</div>
+<div class="line"><a name="l00534"></a><span class="lineno"> 534</span>&#160;</div>
+<div class="line"><a name="l00535"></a><span class="lineno"> 535</span>&#160; <span class="keywordflow">if</span> (averts &amp;&amp; apolys &amp;&amp; <a class="code" href="class_planet_rep.html#ac163e3c5900ca111162c8980c258498a">mtl_limb</a>) {</div>
+<div class="line"><a name="l00536"></a><span class="lineno"> 536</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; pverts; i++) {</div>
+<div class="line"><a name="l00537"></a><span class="lineno"> 537</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#ace261b0101f85d89b26e2fbfec6a8c28">loc</a>[averts + i] = vset-&gt;<a class="code" href="struct_vertex_set.html#ace261b0101f85d89b26e2fbfec6a8c28">loc</a>[i];</div>
+<div class="line"><a name="l00538"></a><span class="lineno"> 538</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#a8ec6916c3e1db17ea271ccaa7a839b07">nrm</a>[averts + i] = vset-&gt;<a class="code" href="struct_vertex_set.html#a8ec6916c3e1db17ea271ccaa7a839b07">nrm</a>[i];</div>
+<div class="line"><a name="l00539"></a><span class="lineno"> 539</span>&#160; }</div>
+<div class="line"><a name="l00540"></a><span class="lineno"> 540</span>&#160;</div>
+<div class="line"><a name="l00541"></a><span class="lineno"> 541</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; ppolys; i++) {</div>
+<div class="line"><a name="l00542"></a><span class="lineno"> 542</span>&#160; <a class="code" href="struct_poly.html">Poly</a>&amp; p0 = polys[i];</div>
+<div class="line"><a name="l00543"></a><span class="lineno"> 543</span>&#160; <a class="code" href="struct_poly.html">Poly</a>&amp; p1 = polys[apolys + i];</div>
+<div class="line"><a name="l00544"></a><span class="lineno"> 544</span>&#160;</div>
+<div class="line"><a name="l00545"></a><span class="lineno"> 545</span>&#160; p1.<a class="code" href="struct_poly.html#a17e3c99c231b235ee402eb5ea6982d1b">vertex_set</a> = vset;</div>
+<div class="line"><a name="l00546"></a><span class="lineno"> 546</span>&#160; p1.<a class="code" href="struct_poly.html#adac6649f5a8a049c8da2c0b34b022bd1">material</a> = <a class="code" href="class_planet_rep.html#ac163e3c5900ca111162c8980c258498a">mtl_limb</a>;</div>
+<div class="line"><a name="l00547"></a><span class="lineno"> 547</span>&#160;</div>
+<div class="line"><a name="l00548"></a><span class="lineno"> 548</span>&#160; p1.<a class="code" href="struct_poly.html#a7c282f5bb936e91855269f710bcbcff7">nverts</a> = p0.<a class="code" href="struct_poly.html#a7c282f5bb936e91855269f710bcbcff7">nverts</a>;</div>
+<div class="line"><a name="l00549"></a><span class="lineno"> 549</span>&#160; p1.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[0] = p0.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[0];</div>
+<div class="line"><a name="l00550"></a><span class="lineno"> 550</span>&#160; p1.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[1] = p0.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[1];</div>
+<div class="line"><a name="l00551"></a><span class="lineno"> 551</span>&#160; p1.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[2] = p0.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[2];</div>
+<div class="line"><a name="l00552"></a><span class="lineno"> 552</span>&#160; p1.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[3] = p0.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[3];</div>
+<div class="line"><a name="l00553"></a><span class="lineno"> 553</span>&#160;</div>
+<div class="line"><a name="l00554"></a><span class="lineno"> 554</span>&#160; surface-&gt;<a class="code" href="class_surface.html#a783c7765e41d541360da8deaa6d95093">AddIndices</a>(p1.<a class="code" href="struct_poly.html#a7c282f5bb936e91855269f710bcbcff7">nverts</a> == 3 ? 3 : 6);</div>
+<div class="line"><a name="l00555"></a><span class="lineno"> 555</span>&#160; }</div>
+<div class="line"><a name="l00556"></a><span class="lineno"> 556</span>&#160; }</div>
+<div class="line"><a name="l00557"></a><span class="lineno"> 557</span>&#160;</div>
+<div class="line"><a name="l00558"></a><span class="lineno"> 558</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_planet_rep.html#a5c31bf45879743e3349a1e3f52e3058a">has_ring</a>) {</div>
+<div class="line"><a name="l00559"></a><span class="lineno"> 559</span>&#160; <span class="comment">// Generate quads for the rings</span></div>
+<div class="line"><a name="l00560"></a><span class="lineno"> 560</span>&#160; m = <a class="code" href="class_planet_rep.html#ae1901c0f0225485d42b189a49180cc4c">ring_verts</a>; <span class="comment">// first vertex in top of ring, after planet verts</span></div>
+<div class="line"><a name="l00561"></a><span class="lineno"> 561</span>&#160; n = <a class="code" href="class_planet_rep.html#a1a5f4a2aa395ef77a0d3576654060322">ring_polys</a>; <span class="comment">// quad being generated, after planet polys</span></div>
+<div class="line"><a name="l00562"></a><span class="lineno"> 562</span>&#160;</div>
+<div class="line"><a name="l00563"></a><span class="lineno"> 563</span>&#160; <span class="comment">// top of ring:</span></div>
+<div class="line"><a name="l00564"></a><span class="lineno"> 564</span>&#160; <span class="keywordflow">for</span> (j = 0; j &lt; rsections; j++) {</div>
+<div class="line"><a name="l00565"></a><span class="lineno"> 565</span>&#160; <a class="code" href="struct_poly.html">Poly</a>&amp; p0 = polys[n];</div>
+<div class="line"><a name="l00566"></a><span class="lineno"> 566</span>&#160; p0.<a class="code" href="struct_poly.html#a7c282f5bb936e91855269f710bcbcff7">nverts</a> = 4;</div>
+<div class="line"><a name="l00567"></a><span class="lineno"> 567</span>&#160; p0.<a class="code" href="struct_poly.html#adac6649f5a8a049c8da2c0b34b022bd1">material</a> = <a class="code" href="class_planet_rep.html#a657af64b07c4578e2f8554c3af705e5c">mtl_ring</a>;</div>
+<div class="line"><a name="l00568"></a><span class="lineno"> 568</span>&#160;</div>
+<div class="line"><a name="l00569"></a><span class="lineno"> 569</span>&#160; p0.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[3] = m + 2*j;</div>
+<div class="line"><a name="l00570"></a><span class="lineno"> 570</span>&#160; p0.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[2] = m + 2*j + 1;</div>
+<div class="line"><a name="l00571"></a><span class="lineno"> 571</span>&#160; p0.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[1] = m + ((2*j + 3) % (rsections*2));</div>
+<div class="line"><a name="l00572"></a><span class="lineno"> 572</span>&#160; p0.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[0] = m + ((2*j + 2) % (rsections*2));</div>
+<div class="line"><a name="l00573"></a><span class="lineno"> 573</span>&#160;</div>
+<div class="line"><a name="l00574"></a><span class="lineno"> 574</span>&#160; surface-&gt;<a class="code" href="class_surface.html#a783c7765e41d541360da8deaa6d95093">AddIndices</a>(6);</div>
+<div class="line"><a name="l00575"></a><span class="lineno"> 575</span>&#160;</div>
+<div class="line"><a name="l00576"></a><span class="lineno"> 576</span>&#160; n++;</div>
+<div class="line"><a name="l00577"></a><span class="lineno"> 577</span>&#160; }</div>
+<div class="line"><a name="l00578"></a><span class="lineno"> 578</span>&#160;</div>
+<div class="line"><a name="l00579"></a><span class="lineno"> 579</span>&#160; <span class="comment">// bottom of ring:</span></div>
+<div class="line"><a name="l00580"></a><span class="lineno"> 580</span>&#160; <span class="comment">// first vertex in bottom of ring, after top ring verts</span></div>
+<div class="line"><a name="l00581"></a><span class="lineno"> 581</span>&#160; m = <a class="code" href="class_planet_rep.html#ae1901c0f0225485d42b189a49180cc4c">ring_verts</a> + 2*rsections;</div>
+<div class="line"><a name="l00582"></a><span class="lineno"> 582</span>&#160;</div>
+<div class="line"><a name="l00583"></a><span class="lineno"> 583</span>&#160; <span class="keywordflow">for</span> (j = 0; j &lt; rsections; j++) {</div>
+<div class="line"><a name="l00584"></a><span class="lineno"> 584</span>&#160; <a class="code" href="struct_poly.html">Poly</a>&amp; p0 = polys[n];</div>
+<div class="line"><a name="l00585"></a><span class="lineno"> 585</span>&#160; p0.<a class="code" href="struct_poly.html#a7c282f5bb936e91855269f710bcbcff7">nverts</a> = 4;</div>
+<div class="line"><a name="l00586"></a><span class="lineno"> 586</span>&#160; p0.<a class="code" href="struct_poly.html#adac6649f5a8a049c8da2c0b34b022bd1">material</a> = <a class="code" href="class_planet_rep.html#a657af64b07c4578e2f8554c3af705e5c">mtl_ring</a>;</div>
+<div class="line"><a name="l00587"></a><span class="lineno"> 587</span>&#160;</div>
+<div class="line"><a name="l00588"></a><span class="lineno"> 588</span>&#160; p0.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[0] = m + 2*j;</div>
+<div class="line"><a name="l00589"></a><span class="lineno"> 589</span>&#160; p0.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[1] = m + 2*j + 1;</div>
+<div class="line"><a name="l00590"></a><span class="lineno"> 590</span>&#160; p0.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[2] = m + ((2*j + 3) % (rsections*2));</div>
+<div class="line"><a name="l00591"></a><span class="lineno"> 591</span>&#160; p0.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[3] = m + ((2*j + 2) % (rsections*2));</div>
+<div class="line"><a name="l00592"></a><span class="lineno"> 592</span>&#160;</div>
+<div class="line"><a name="l00593"></a><span class="lineno"> 593</span>&#160; surface-&gt;<a class="code" href="class_surface.html#a783c7765e41d541360da8deaa6d95093">AddIndices</a>(6);</div>
+<div class="line"><a name="l00594"></a><span class="lineno"> 594</span>&#160;</div>
+<div class="line"><a name="l00595"></a><span class="lineno"> 595</span>&#160; n++;</div>
+<div class="line"><a name="l00596"></a><span class="lineno"> 596</span>&#160; }</div>
+<div class="line"><a name="l00597"></a><span class="lineno"> 597</span>&#160;</div>
+<div class="line"><a name="l00598"></a><span class="lineno"> 598</span>&#160; <span class="comment">// edge of ring:</span></div>
+<div class="line"><a name="l00599"></a><span class="lineno"> 599</span>&#160; <span class="comment">// first vertex in edge of ring, after bottom ring verts</span></div>
+<div class="line"><a name="l00600"></a><span class="lineno"> 600</span>&#160; m = <a class="code" href="class_planet_rep.html#ae1901c0f0225485d42b189a49180cc4c">ring_verts</a> + 4*rsections;</div>
+<div class="line"><a name="l00601"></a><span class="lineno"> 601</span>&#160;</div>
+<div class="line"><a name="l00602"></a><span class="lineno"> 602</span>&#160; <span class="keywordflow">for</span> (j = 0; j &lt; rsections; j++) {</div>
+<div class="line"><a name="l00603"></a><span class="lineno"> 603</span>&#160; <a class="code" href="struct_poly.html">Poly</a>&amp; p0 = polys[n];</div>
+<div class="line"><a name="l00604"></a><span class="lineno"> 604</span>&#160; p0.<a class="code" href="struct_poly.html#a7c282f5bb936e91855269f710bcbcff7">nverts</a> = 4;</div>
+<div class="line"><a name="l00605"></a><span class="lineno"> 605</span>&#160; p0.<a class="code" href="struct_poly.html#adac6649f5a8a049c8da2c0b34b022bd1">material</a> = <a class="code" href="class_planet_rep.html#a657af64b07c4578e2f8554c3af705e5c">mtl_ring</a>;</div>
+<div class="line"><a name="l00606"></a><span class="lineno"> 606</span>&#160;</div>
+<div class="line"><a name="l00607"></a><span class="lineno"> 607</span>&#160; p0.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[3] = m + 2*j;</div>
+<div class="line"><a name="l00608"></a><span class="lineno"> 608</span>&#160; p0.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[2] = m + 2*j + 1;</div>
+<div class="line"><a name="l00609"></a><span class="lineno"> 609</span>&#160; p0.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[1] = m + ((2*j + 3) % (rsections*2));</div>
+<div class="line"><a name="l00610"></a><span class="lineno"> 610</span>&#160; p0.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[0] = m + ((2*j + 2) % (rsections*2));</div>
+<div class="line"><a name="l00611"></a><span class="lineno"> 611</span>&#160;</div>
+<div class="line"><a name="l00612"></a><span class="lineno"> 612</span>&#160; surface-&gt;<a class="code" href="class_surface.html#a783c7765e41d541360da8deaa6d95093">AddIndices</a>(6);</div>
+<div class="line"><a name="l00613"></a><span class="lineno"> 613</span>&#160;</div>
+<div class="line"><a name="l00614"></a><span class="lineno"> 614</span>&#160; n++;</div>
+<div class="line"><a name="l00615"></a><span class="lineno"> 615</span>&#160; }</div>
+<div class="line"><a name="l00616"></a><span class="lineno"> 616</span>&#160; }</div>
+<div class="line"><a name="l00617"></a><span class="lineno"> 617</span>&#160;</div>
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+<div class="line"><a name="l00620"></a><span class="lineno"> 620</span>&#160;</div>
+<div class="line"><a name="l00621"></a><span class="lineno"> 621</span>&#160; <span class="keywordflow">for</span> (n = 0; n &lt; npolys; n++) {</div>
+<div class="line"><a name="l00622"></a><span class="lineno"> 622</span>&#160; <a class="code" href="struct_poly.html">Poly</a>&amp; poly = polys[n];</div>
+<div class="line"><a name="l00623"></a><span class="lineno"> 623</span>&#160; poly.<a class="code" href="struct_poly.html#a5be012ca0623a37857a9ab897c6c731d">plane</a> = <a class="code" href="struct_plane.html">Plane</a>(vset-&gt;<a class="code" href="struct_vertex_set.html#ace261b0101f85d89b26e2fbfec6a8c28">loc</a>[poly.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[0]],</div>
+<div class="line"><a name="l00624"></a><span class="lineno"> 624</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#ace261b0101f85d89b26e2fbfec6a8c28">loc</a>[poly.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[2]],</div>
+<div class="line"><a name="l00625"></a><span class="lineno"> 625</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#ace261b0101f85d89b26e2fbfec6a8c28">loc</a>[poly.<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[1]]);</div>
+<div class="line"><a name="l00626"></a><span class="lineno"> 626</span>&#160;</div>
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+<div class="line"><a name="l00632"></a><span class="lineno"> 632</span>&#160;</div>
+<div class="line"><a name="l00633"></a><span class="lineno"> 633</span>&#160; segment-&gt;<a class="code" href="class_segment.html#aa56fe5f47ddde76648a7aac53934eda8">npolys</a> = 1;</div>
+<div class="line"><a name="l00634"></a><span class="lineno"> 634</span>&#160; segment-&gt;<a class="code" href="class_segment.html#a5d14ea63073c220aa084bdaf961269a3">polys</a> = &amp;polys[n];</div>
+<div class="line"><a name="l00635"></a><span class="lineno"> 635</span>&#160; segment-&gt;<a class="code" href="class_segment.html#a315eceab50f153e784630d1705ddf706">material</a> = segment-&gt;<a class="code" href="class_segment.html#a5d14ea63073c220aa084bdaf961269a3">polys</a>-&gt;<a class="code" href="struct_poly.html#adac6649f5a8a049c8da2c0b34b022bd1">material</a>;</div>
+<div class="line"><a name="l00636"></a><span class="lineno"> 636</span>&#160;</div>
+<div class="line"><a name="l00637"></a><span class="lineno"> 637</span>&#160; surface-&gt;<a class="code" href="class_surface.html#a916cefb968876b6844c0059072589d13">GetSegments</a>().<a class="code" href="class_list.html#ab3180edb4da02be2a4b62320071755b8">append</a>(segment);</div>
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+<div class="line"><a name="l00639"></a><span class="lineno"> 639</span>&#160; }</div>
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+<div class="line"><a name="l00642"></a><span class="lineno"> 642</span>&#160;}</div>
+<div class="line"><a name="l00643"></a><span class="lineno"> 643</span>&#160;</div>
+<div class="line"><a name="l00644"></a><span class="lineno"> 644</span>&#160;</div>
+<div class="line"><a name="l00645"></a><span class="lineno"> 645</span>&#160;<span class="keywordtype">int</span></div>
+<div class="line"><a name="l00646"></a><span class="lineno"><a class="code" href="class_planet_rep.html#a3990a476e88ff7f2349b1c242a97b946"> 646</a></span>&#160;<a class="code" href="class_planet_rep.html#a3990a476e88ff7f2349b1c242a97b946">PlanetRep::CheckRayIntersection</a>(<a class="code" href="struct_point.html">Point</a> Q, <a class="code" href="struct_point.html">Point</a> w, <span class="keywordtype">double</span> len, <a class="code" href="struct_point.html">Point</a>&amp; ipt,</div>
+<div class="line"><a name="l00647"></a><span class="lineno"> 647</span>&#160;<span class="keywordtype">bool</span> treat_translucent_polys_as_solid)</div>
+<div class="line"><a name="l00648"></a><span class="lineno"> 648</span>&#160;{</div>
+<div class="line"><a name="l00649"></a><span class="lineno"> 649</span>&#160; <span class="comment">// compute leading edge of ray:</span></div>
+<div class="line"><a name="l00650"></a><span class="lineno"> 650</span>&#160; <a class="code" href="struct_point.html">Point</a> dst = Q + w*len;</div>
+<div class="line"><a name="l00651"></a><span class="lineno"> 651</span>&#160;</div>
+<div class="line"><a name="l00652"></a><span class="lineno"> 652</span>&#160; <span class="comment">// check right angle spherical distance:</span></div>
+<div class="line"><a name="l00653"></a><span class="lineno"> 653</span>&#160; <a class="code" href="struct_point.html">Point</a> d0 = <a class="code" href="class_graphic.html#a9ce2c536ee7744836ddde006907df8e7">loc</a> - Q;</div>
+<div class="line"><a name="l00654"></a><span class="lineno"> 654</span>&#160; <a class="code" href="struct_point.html">Point</a> d1 = d0.<a class="code" href="struct_point.html#ae600bcc9fe480e782a05fade3b78f8c0">cross</a>(w);</div>
+<div class="line"><a name="l00655"></a><span class="lineno"> 655</span>&#160; <span class="keywordtype">double</span> dlen = d1.<a class="code" href="struct_point.html#a8ebcce847b8c214b7351904ce60f5518">length</a>(); <span class="comment">// distance of point from line</span></div>
+<div class="line"><a name="l00656"></a><span class="lineno"> 656</span>&#160;</div>
+<div class="line"><a name="l00657"></a><span class="lineno"> 657</span>&#160; <span class="keywordflow">if</span> (dlen &gt; <a class="code" href="class_planet_rep.html#a168faf5b96dca1b5de53b7dc4f3dbd59">body_rad</a>) <span class="comment">// clean miss</span></div>
+<div class="line"><a name="l00658"></a><span class="lineno"> 658</span>&#160; <span class="keywordflow">return</span> 0; <span class="comment">// (no impact)</span></div>
+<div class="line"><a name="l00659"></a><span class="lineno"> 659</span>&#160;</div>
+<div class="line"><a name="l00660"></a><span class="lineno"> 660</span>&#160; <span class="comment">// possible collision course...</span></div>
+<div class="line"><a name="l00661"></a><span class="lineno"> 661</span>&#160; <a class="code" href="struct_point.html">Point</a> d2 = Q + w * (d0 * w);</div>
+<div class="line"><a name="l00662"></a><span class="lineno"> 662</span>&#160;</div>
+<div class="line"><a name="l00663"></a><span class="lineno"> 663</span>&#160; <span class="comment">// so check the leading edge:</span></div>
+<div class="line"><a name="l00664"></a><span class="lineno"> 664</span>&#160; <a class="code" href="struct_point.html">Point</a> delta0 = dst - <a class="code" href="class_graphic.html#a9ce2c536ee7744836ddde006907df8e7">loc</a>;</div>
+<div class="line"><a name="l00665"></a><span class="lineno"> 665</span>&#160;</div>
+<div class="line"><a name="l00666"></a><span class="lineno"> 666</span>&#160; <span class="keywordflow">if</span> (delta0.length() &gt; <a class="code" href="class_graphic.html#a375d4c28b1feb40e12fb5a7cbba6a59c">radius</a>) {</div>
+<div class="line"><a name="l00667"></a><span class="lineno"> 667</span>&#160; <span class="comment">// and the endpoints:</span></div>
+<div class="line"><a name="l00668"></a><span class="lineno"> 668</span>&#160; <a class="code" href="struct_point.html">Point</a> delta1 = d2 - Q;</div>
+<div class="line"><a name="l00669"></a><span class="lineno"> 669</span>&#160; <a class="code" href="struct_point.html">Point</a> delta2 = dst - Q;</div>
+<div class="line"><a name="l00670"></a><span class="lineno"> 670</span>&#160;</div>
+<div class="line"><a name="l00671"></a><span class="lineno"> 671</span>&#160; <span class="comment">// if d2 is not between Q and dst, we missed:</span></div>
+<div class="line"><a name="l00672"></a><span class="lineno"> 672</span>&#160; <span class="keywordflow">if</span> (delta1 * delta2 &lt; 0 ||</div>
+<div class="line"><a name="l00673"></a><span class="lineno"> 673</span>&#160; delta1.<a class="code" href="struct_point.html#a8ebcce847b8c214b7351904ce60f5518">length</a>() &gt; delta2.<a class="code" href="struct_point.html#a8ebcce847b8c214b7351904ce60f5518">length</a>()) {</div>
+<div class="line"><a name="l00674"></a><span class="lineno"> 674</span>&#160; <span class="keywordflow">return</span> 0;</div>
+<div class="line"><a name="l00675"></a><span class="lineno"> 675</span>&#160; }</div>
+<div class="line"><a name="l00676"></a><span class="lineno"> 676</span>&#160; }</div>
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+<div class="line"><a name="l00678"></a><span class="lineno"> 678</span>&#160; <span class="keywordflow">return</span> 1;</div>
+<div class="line"><a name="l00679"></a><span class="lineno"> 679</span>&#160;}</div>
+<div class="line"><a name="l00680"></a><span class="lineno"> 680</span>&#160;</div>
+<div class="line"><a name="l00681"></a><span class="lineno"> 681</span>&#160;<span class="keywordtype">void</span></div>
+<div class="line"><a name="l00682"></a><span class="lineno"><a class="code" href="class_planet_rep.html#aefe244290b8f215f6d043d9342823073"> 682</a></span>&#160;<a class="code" href="class_planet_rep.html#aefe244290b8f215f6d043d9342823073">PlanetRep::SetDaytime</a>(<span class="keywordtype">bool</span> d)</div>
+<div class="line"><a name="l00683"></a><span class="lineno"> 683</span>&#160;{</div>
+<div class="line"><a name="l00684"></a><span class="lineno"> 684</span>&#160; <a class="code" href="class_planet_rep.html#a68c93933143e55dfb115daf1fbccca15">daytime</a> = d;</div>
+<div class="line"><a name="l00685"></a><span class="lineno"> 685</span>&#160;</div>
+<div class="line"><a name="l00686"></a><span class="lineno"> 686</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_planet_rep.html#a68c93933143e55dfb115daf1fbccca15">daytime</a>) {</div>
+<div class="line"><a name="l00687"></a><span class="lineno"> 687</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_planet_rep.html#afe1826db94eb5393d6f5582e30c381b4">mtl_surf</a>) <a class="code" href="class_planet_rep.html#afe1826db94eb5393d6f5582e30c381b4">mtl_surf</a>-&gt;<a class="code" href="struct_material.html#a53984e10e1834eceb1b74d18a0f01021">blend</a> = <a class="code" href="struct_material.html#a03682b58e2fa63d7dde835c731ad15d5a1f20b657606a788ea3f63d0b71e7a59f">Material::MTL_ADDITIVE</a>;</div>
+<div class="line"><a name="l00688"></a><span class="lineno"> 688</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_planet_rep.html#a657af64b07c4578e2f8554c3af705e5c">mtl_ring</a>) <a class="code" href="class_planet_rep.html#a657af64b07c4578e2f8554c3af705e5c">mtl_ring</a>-&gt;<a class="code" href="struct_material.html#a53984e10e1834eceb1b74d18a0f01021">blend</a> = <a class="code" href="struct_material.html#a03682b58e2fa63d7dde835c731ad15d5a1f20b657606a788ea3f63d0b71e7a59f">Material::MTL_ADDITIVE</a>;</div>
+<div class="line"><a name="l00689"></a><span class="lineno"> 689</span>&#160; }</div>
+<div class="line"><a name="l00690"></a><span class="lineno"> 690</span>&#160;</div>
+<div class="line"><a name="l00691"></a><span class="lineno"> 691</span>&#160; <span class="keywordflow">else</span> {</div>
+<div class="line"><a name="l00692"></a><span class="lineno"> 692</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_planet_rep.html#afe1826db94eb5393d6f5582e30c381b4">mtl_surf</a>) <a class="code" href="class_planet_rep.html#afe1826db94eb5393d6f5582e30c381b4">mtl_surf</a>-&gt;<a class="code" href="struct_material.html#a53984e10e1834eceb1b74d18a0f01021">blend</a> = <a class="code" href="struct_material.html#a03682b58e2fa63d7dde835c731ad15d5aba76a5434b835451b8dd25d629c2607c">Material::MTL_SOLID</a>;</div>
+<div class="line"><a name="l00693"></a><span class="lineno"> 693</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_planet_rep.html#a657af64b07c4578e2f8554c3af705e5c">mtl_ring</a>) <a class="code" href="class_planet_rep.html#a657af64b07c4578e2f8554c3af705e5c">mtl_ring</a>-&gt;<a class="code" href="struct_material.html#a53984e10e1834eceb1b74d18a0f01021">blend</a> = <a class="code" href="struct_material.html#a03682b58e2fa63d7dde835c731ad15d5a1edca6b8a06e4a7b19a7c332aec4a40d">Material::MTL_TRANSLUCENT</a>;</div>
+<div class="line"><a name="l00694"></a><span class="lineno"> 694</span>&#160; }</div>
+<div class="line"><a name="l00695"></a><span class="lineno"> 695</span>&#160;}</div>
+<div class="line"><a name="l00696"></a><span class="lineno"> 696</span>&#160;</div>
+<div class="line"><a name="l00697"></a><span class="lineno"> 697</span>&#160;<span class="keywordtype">void</span></div>
+<div class="line"><a name="l00698"></a><span class="lineno"><a class="code" href="class_planet_rep.html#a0d8aa8d74ad147f2b94cdab8cba3112a"> 698</a></span>&#160;<a class="code" href="class_planet_rep.html#a0d8aa8d74ad147f2b94cdab8cba3112a">PlanetRep::SetStarSystem</a>(<a class="code" href="class_star_system.html">StarSystem</a>* system)</div>
+<div class="line"><a name="l00699"></a><span class="lineno"> 699</span>&#160;{</div>
+<div class="line"><a name="l00700"></a><span class="lineno"> 700</span>&#160; <a class="code" href="class_planet_rep.html#a757b48c11a313389a63253b840d210c0">star_system</a> = system;</div>
+<div class="line"><a name="l00701"></a><span class="lineno"> 701</span>&#160;}</div>
+<div class="line"><a name="l00702"></a><span class="lineno"> 702</span>&#160;</div>
+<div class="line"><a name="l00703"></a><span class="lineno"> 703</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00704"></a><span class="lineno"> 704</span>&#160;</div>
+<div class="line"><a name="l00705"></a><span class="lineno"> 705</span>&#160;<span class="keywordtype">void</span></div>
+<div class="line"><a name="l00706"></a><span class="lineno"><a class="code" href="class_planet_rep.html#a4a567b5979fd9206eee7527b86f05ebb"> 706</a></span>&#160;<a class="code" href="class_planet_rep.html#a4a567b5979fd9206eee7527b86f05ebb">PlanetRep::Render</a>(<a class="code" href="class_video.html">Video</a>* video, DWORD flags)</div>
+<div class="line"><a name="l00707"></a><span class="lineno"> 707</span>&#160;{</div>
+<div class="line"><a name="l00708"></a><span class="lineno"> 708</span>&#160; <a class="code" href="class_planet_rep.html#a4a567b5979fd9206eee7527b86f05ebb">Solid::Render</a>(video, flags);</div>
+<div class="line"><a name="l00709"></a><span class="lineno"> 709</span>&#160;</div>
+<div class="line"><a name="l00710"></a><span class="lineno"> 710</span>&#160; <span class="comment">/***</span></div>
+<div class="line"><a name="l00711"></a><span class="lineno"> 711</span>&#160;<span class="comment"> *** DEBUG</span></div>
+<div class="line"><a name="l00712"></a><span class="lineno"> 712</span>&#160;<span class="comment"> ***</span></div>
+<div class="line"><a name="l00713"></a><span class="lineno"> 713</span>&#160;<span class="comment"></span></div>
+<div class="line"><a name="l00714"></a><span class="lineno"> 714</span>&#160;<span class="comment">Matrix orient = Orientation();</span></div>
+<div class="line"><a name="l00715"></a><span class="lineno"> 715</span>&#160;<span class="comment">orient.Transpose();</span></div>
+<div class="line"><a name="l00716"></a><span class="lineno"> 716</span>&#160;<span class="comment"></span></div>
+<div class="line"><a name="l00717"></a><span class="lineno"> 717</span>&#160;<span class="comment">video-&gt;SetObjTransform(orient, Location());</span></div>
+<div class="line"><a name="l00718"></a><span class="lineno"> 718</span>&#160;<span class="comment"></span></div>
+<div class="line"><a name="l00719"></a><span class="lineno"> 719</span>&#160;<span class="comment">Surface* surf = model-&gt;GetSurfaces().first();</span></div>
+<div class="line"><a name="l00720"></a><span class="lineno"> 720</span>&#160;<span class="comment">Poly* polys = surf-&gt;GetPolys();</span></div>
+<div class="line"><a name="l00721"></a><span class="lineno"> 721</span>&#160;<span class="comment"></span></div>
+<div class="line"><a name="l00722"></a><span class="lineno"> 722</span>&#160;<span class="comment">for (int i = 0; i &lt; 5; i++)</span></div>
+<div class="line"><a name="l00723"></a><span class="lineno"> 723</span>&#160;<span class="comment"> video-&gt;DrawPolyOutline(polys + i);</span></div>
+<div class="line"><a name="l00724"></a><span class="lineno"> 724</span>&#160;<span class="comment">/***/</span></div>
+<div class="line"><a name="l00725"></a><span class="lineno"> 725</span>&#160;}</div>
+<div class="line"><a name="l00726"></a><span class="lineno"> 726</span>&#160;</div>
+</div><!-- fragment --></div><!-- contents -->
+</div><!-- doc-content -->
+<!-- start footer part -->
+<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
+ <ul>
+ <li class="navelem"><a class="el" href="dir_ea1b58c809a5070716d7c602998a95b0.html">Stars45</a></li><li class="navelem"><a class="el" href="_sky_8cpp.html">Sky.cpp</a></li>
+ <li class="footer">Generated on Tue Jun 5 2012 20:47:11 for Starshatter_Open by
+ <a href="http://www.doxygen.org/index.html">
+ <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.1 </li>
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