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+ <div id="projectname">Starshatter_Open
+ </div>
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+<a href="#func-members">Functions</a> &#124;
+<a href="#var-members">Variables</a> </div>
+ <div class="headertitle">
+<div class="title">Ship.cpp File Reference</div> </div>
+</div><!--header-->
+<div class="contents">
+<div class="textblock"><code>#include &quot;<a class="el" href="_mem_debug_8h_source.html">MemDebug.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_ship_8h_source.html">Ship.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_ship_a_i_8h_source.html">ShipAI.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_ship_ctrl_8h_source.html">ShipCtrl.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_ship_design_8h_source.html">ShipDesign.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_ship_killer_8h_source.html">ShipKiller.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_shot_8h_source.html">Shot.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_drone_8h_source.html">Drone.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_seeker_a_i_8h_source.html">SeekerAI.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_hard_point_8h_source.html">HardPoint.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_weapon_8h_source.html">Weapon.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_weapon_group_8h_source.html">WeaponGroup.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_shield_8h_source.html">Shield.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_shield_rep_8h_source.html">ShieldRep.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_computer_8h_source.html">Computer.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_flight_comp_8h_source.html">FlightComp.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_drive_8h_source.html">Drive.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_quantum_drive_8h_source.html">QuantumDrive.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_farcaster_8h_source.html">Farcaster.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_thruster_8h_source.html">Thruster.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_power_8h_source.html">Power.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_flight_deck_8h_source.html">FlightDeck.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_landing_gear_8h_source.html">LandingGear.h</a>&quot;</code><br/>
+<code>#include &quot;Hangar.h.&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_sensor_8h_source.html">Sensor.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_contact_8h_source.html">Contact.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_combat_unit_8h_source.html">CombatUnit.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_element_8h_source.html">Element.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_instruction_8h_source.html">Instruction.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_radio_message_8h_source.html">RadioMessage.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_radio_handler_8h_source.html">RadioHandler.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_radio_traffic_8h_source.html">RadioTraffic.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_nav_light_8h_source.html">NavLight.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_nav_system_8h_source.html">NavSystem.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_nav_a_i_8h_source.html">NavAI.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_drop_ship_a_i_8h_source.html">DropShipAI.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_explosion_8h_source.html">Explosion.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_mission_event_8h_source.html">MissionEvent.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_ship_solid_8h_source.html">ShipSolid.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_sim_8h_source.html">Sim.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_sim_event_8h_source.html">SimEvent.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_star_system_8h_source.html">StarSystem.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_terrain_region_8h_source.html">TerrainRegion.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_terrain_8h_source.html">Terrain.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_system_8h_source.html">System.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_component_8h_source.html">Component.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_key_map_8h_source.html">KeyMap.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_radio_view_8h_source.html">RadioView.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_audio_config_8h_source.html">AudioConfig.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_camera_director_8h_source.html">CameraDirector.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_h_u_d_view_8h_source.html">HUDView.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_random_8h_source.html">Random.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_radio_vox_8h_source.html">RadioVox.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_net_game_8h_source.html">NetGame.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_net_util_8h_source.html">NetUtil.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_motion_controller_8h_source.html">MotionController.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_keyboard_8h_source.html">Keyboard.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_joystick_8h_source.html">Joystick.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_bolt_8h_source.html">Bolt.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_game_8h_source.html">Game.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_solid_8h_source.html">Solid.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_shadow_8h_source.html">Shadow.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_skin_8h_source.html">Skin.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_sprite_8h_source.html">Sprite.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_light_8h_source.html">Light.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_bitmap_8h_source.html">Bitmap.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_button_8h_source.html">Button.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_sound_8h_source.html">Sound.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_data_loader_8h_source.html">DataLoader.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_parser_8h_source.html">Parser.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_reader_8h_source.html">Reader.h</a>&quot;</code><br/>
+</div>
+<p><a href="_ship_8cpp_source.html">Go to the source code of this file.</a></p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2><a name="func-members"></a>
+Functions</h2></td></tr>
+<tr class="memitem:a5275fece68028342c08cc947dc02415c"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_ship_8cpp.html#a5275fece68028342c08cc947dc02415c">IsWeaponBlockedFriendly</a> (<a class="el" href="class_weapon.html">Weapon</a> *w, const <a class="el" href="class_sim_object.html">SimObject</a> *test)</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2><a name="var-members"></a>
+Variables</h2></td></tr>
+<tr class="memitem:a79cd42293f3b777bf3bdcfb7fa85db83"><td class="memItemLeft" align="right" valign="top">const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_ship_8cpp.html#a79cd42293f3b777bf3bdcfb7fa85db83">HIT_NOTHING</a> = 0</td></tr>
+<tr class="memitem:a95e12dbf425cb112193e5854f978d5fe"><td class="memItemLeft" align="right" valign="top">const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_ship_8cpp.html#a95e12dbf425cb112193e5854f978d5fe">HIT_HULL</a> = 1</td></tr>
+<tr class="memitem:ab1e609780b05305789918469626d198a"><td class="memItemLeft" align="right" valign="top">const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_ship_8cpp.html#ab1e609780b05305789918469626d198a">HIT_SHIELD</a> = 2</td></tr>
+<tr class="memitem:ae0fe0430b3a9893c6810f175e299c2b8"><td class="memItemLeft" align="right" valign="top">const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_ship_8cpp.html#ae0fe0430b3a9893c6810f175e299c2b8">HIT_BOTH</a> = 3</td></tr>
+<tr class="memitem:a6a4f38ffba8bb35bea54f4670f5b9045"><td class="memItemLeft" align="right" valign="top">const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_ship_8cpp.html#a6a4f38ffba8bb35bea54f4670f5b9045">HIT_TURRET</a> = 4</td></tr>
+</table>
+<hr/><h2>Function Documentation</h2>
+<a class="anchor" id="a5275fece68028342c08cc947dc02415c"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">bool IsWeaponBlockedFriendly </td>
+ <td>(</td>
+ <td class="paramtype"><a class="el" href="class_weapon.html">Weapon</a> *&#160;</td>
+ <td class="paramname"><em>w</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const <a class="el" href="class_sim_object.html">SimObject</a> *&#160;</td>
+ <td class="paramname"><em>test</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_ship_8cpp_source.html#l01922">1922</a> of file <a class="el" href="_ship_8cpp_source.html">Ship.cpp</a>.</p>
+
+</div>
+</div>
+<hr/><h2>Variable Documentation</h2>
+<a class="anchor" id="ae0fe0430b3a9893c6810f175e299c2b8"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const int HIT_BOTH = 3</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_ship_8cpp_source.html#l00104">104</a> of file <a class="el" href="_ship_8cpp_source.html">Ship.cpp</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a95e12dbf425cb112193e5854f978d5fe"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const int HIT_HULL = 1</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_ship_8cpp_source.html#l00102">102</a> of file <a class="el" href="_ship_8cpp_source.html">Ship.cpp</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a79cd42293f3b777bf3bdcfb7fa85db83"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const int HIT_NOTHING = 0</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_ship_8cpp_source.html#l00101">101</a> of file <a class="el" href="_ship_8cpp_source.html">Ship.cpp</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="ab1e609780b05305789918469626d198a"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const int HIT_SHIELD = 2</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_ship_8cpp_source.html#l00103">103</a> of file <a class="el" href="_ship_8cpp_source.html">Ship.cpp</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a6a4f38ffba8bb35bea54f4670f5b9045"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const int HIT_TURRET = 4</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_ship_8cpp_source.html#l00105">105</a> of file <a class="el" href="_ship_8cpp_source.html">Ship.cpp</a>.</p>
+
+</div>
+</div>
+</div><!-- contents -->
+</div><!-- doc-content -->
+<!-- start footer part -->
+<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
+ <ul>
+ <li class="navelem"><a class="el" href="dir_ea1b58c809a5070716d7c602998a95b0.html">Stars45</a></li><li class="navelem"><a class="el" href="_ship_8cpp.html">Ship.cpp</a></li>
+ <li class="footer">Generated on Tue Jun 5 2012 20:47:33 for Starshatter_Open by
+ <a href="http://www.doxygen.org/index.html">
+ <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.1 </li>
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