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diff --git a/Doc/doxygen/html/_ship_8cpp.html b/Doc/doxygen/html/_ship_8cpp.html new file mode 100644 index 0000000..8981564 --- /dev/null +++ b/Doc/doxygen/html/_ship_8cpp.html @@ -0,0 +1,306 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml"> +<head> +<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> +<meta http-equiv="X-UA-Compatible" content="IE=9"/> +<title>Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/Ship.cpp File Reference</title> +<link href="tabs.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="jquery.js"></script> +<script type="text/javascript" src="dynsections.js"></script> +<link href="navtree.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="resize.js"></script> +<script type="text/javascript" src="navtree.js"></script> +<script type="text/javascript"> + 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class="SelectionMark"> </span>Macros</a></div> + +<!-- iframe showing the search results (closed by default) --> +<div id="MSearchResultsWindow"> +<iframe src="javascript:void(0)" frameborder="0" + name="MSearchResults" id="MSearchResults"> +</iframe> +</div> + +<div class="header"> + <div class="summary"> +<a href="#func-members">Functions</a> | +<a href="#var-members">Variables</a> </div> + <div class="headertitle"> +<div class="title">Ship.cpp File Reference</div> </div> +</div><!--header--> +<div class="contents"> +<div class="textblock"><code>#include "<a class="el" href="_mem_debug_8h_source.html">MemDebug.h</a>"</code><br/> +<code>#include "<a class="el" href="_ship_8h_source.html">Ship.h</a>"</code><br/> +<code>#include "<a class="el" href="_ship_a_i_8h_source.html">ShipAI.h</a>"</code><br/> +<code>#include "<a class="el" href="_ship_ctrl_8h_source.html">ShipCtrl.h</a>"</code><br/> +<code>#include "<a class="el" href="_ship_design_8h_source.html">ShipDesign.h</a>"</code><br/> +<code>#include "<a class="el" href="_ship_killer_8h_source.html">ShipKiller.h</a>"</code><br/> +<code>#include "<a class="el" href="_shot_8h_source.html">Shot.h</a>"</code><br/> +<code>#include "<a class="el" href="_drone_8h_source.html">Drone.h</a>"</code><br/> +<code>#include "<a class="el" href="_seeker_a_i_8h_source.html">SeekerAI.h</a>"</code><br/> +<code>#include "<a class="el" href="_hard_point_8h_source.html">HardPoint.h</a>"</code><br/> +<code>#include "<a class="el" href="_weapon_8h_source.html">Weapon.h</a>"</code><br/> +<code>#include "<a class="el" href="_weapon_group_8h_source.html">WeaponGroup.h</a>"</code><br/> +<code>#include "<a class="el" href="_shield_8h_source.html">Shield.h</a>"</code><br/> +<code>#include "<a class="el" href="_shield_rep_8h_source.html">ShieldRep.h</a>"</code><br/> +<code>#include "<a class="el" href="_computer_8h_source.html">Computer.h</a>"</code><br/> +<code>#include "<a class="el" href="_flight_comp_8h_source.html">FlightComp.h</a>"</code><br/> +<code>#include "<a class="el" href="_drive_8h_source.html">Drive.h</a>"</code><br/> +<code>#include "<a class="el" href="_quantum_drive_8h_source.html">QuantumDrive.h</a>"</code><br/> +<code>#include "<a class="el" href="_farcaster_8h_source.html">Farcaster.h</a>"</code><br/> +<code>#include "<a class="el" href="_thruster_8h_source.html">Thruster.h</a>"</code><br/> +<code>#include "<a class="el" href="_power_8h_source.html">Power.h</a>"</code><br/> +<code>#include "<a class="el" href="_flight_deck_8h_source.html">FlightDeck.h</a>"</code><br/> +<code>#include "<a class="el" href="_landing_gear_8h_source.html">LandingGear.h</a>"</code><br/> +<code>#include "Hangar.h."</code><br/> +<code>#include "<a class="el" href="_sensor_8h_source.html">Sensor.h</a>"</code><br/> +<code>#include "<a class="el" href="_contact_8h_source.html">Contact.h</a>"</code><br/> +<code>#include "<a class="el" href="_combat_unit_8h_source.html">CombatUnit.h</a>"</code><br/> +<code>#include "<a class="el" href="_element_8h_source.html">Element.h</a>"</code><br/> +<code>#include "<a class="el" href="_instruction_8h_source.html">Instruction.h</a>"</code><br/> +<code>#include "<a class="el" href="_radio_message_8h_source.html">RadioMessage.h</a>"</code><br/> +<code>#include "<a class="el" href="_radio_handler_8h_source.html">RadioHandler.h</a>"</code><br/> +<code>#include "<a class="el" href="_radio_traffic_8h_source.html">RadioTraffic.h</a>"</code><br/> +<code>#include "<a class="el" href="_nav_light_8h_source.html">NavLight.h</a>"</code><br/> +<code>#include "<a class="el" href="_nav_system_8h_source.html">NavSystem.h</a>"</code><br/> +<code>#include "<a class="el" href="_nav_a_i_8h_source.html">NavAI.h</a>"</code><br/> +<code>#include "<a class="el" href="_drop_ship_a_i_8h_source.html">DropShipAI.h</a>"</code><br/> +<code>#include "<a class="el" href="_explosion_8h_source.html">Explosion.h</a>"</code><br/> +<code>#include "<a class="el" href="_mission_event_8h_source.html">MissionEvent.h</a>"</code><br/> +<code>#include "<a class="el" href="_ship_solid_8h_source.html">ShipSolid.h</a>"</code><br/> +<code>#include "<a class="el" href="_sim_8h_source.html">Sim.h</a>"</code><br/> +<code>#include "<a class="el" href="_sim_event_8h_source.html">SimEvent.h</a>"</code><br/> +<code>#include "<a class="el" href="_star_system_8h_source.html">StarSystem.h</a>"</code><br/> +<code>#include "<a class="el" href="_terrain_region_8h_source.html">TerrainRegion.h</a>"</code><br/> +<code>#include "<a class="el" href="_terrain_8h_source.html">Terrain.h</a>"</code><br/> +<code>#include "<a class="el" href="_system_8h_source.html">System.h</a>"</code><br/> +<code>#include "<a class="el" href="_component_8h_source.html">Component.h</a>"</code><br/> +<code>#include "<a class="el" href="_key_map_8h_source.html">KeyMap.h</a>"</code><br/> +<code>#include "<a class="el" href="_radio_view_8h_source.html">RadioView.h</a>"</code><br/> +<code>#include "<a class="el" href="_audio_config_8h_source.html">AudioConfig.h</a>"</code><br/> +<code>#include "<a class="el" href="_camera_director_8h_source.html">CameraDirector.h</a>"</code><br/> +<code>#include "<a class="el" href="_h_u_d_view_8h_source.html">HUDView.h</a>"</code><br/> +<code>#include "<a class="el" href="_random_8h_source.html">Random.h</a>"</code><br/> +<code>#include "<a class="el" href="_radio_vox_8h_source.html">RadioVox.h</a>"</code><br/> +<code>#include "<a class="el" href="_net_game_8h_source.html">NetGame.h</a>"</code><br/> +<code>#include "<a class="el" href="_net_util_8h_source.html">NetUtil.h</a>"</code><br/> +<code>#include "<a class="el" href="_motion_controller_8h_source.html">MotionController.h</a>"</code><br/> +<code>#include "<a class="el" href="_keyboard_8h_source.html">Keyboard.h</a>"</code><br/> +<code>#include "<a class="el" href="_joystick_8h_source.html">Joystick.h</a>"</code><br/> +<code>#include "<a class="el" href="_bolt_8h_source.html">Bolt.h</a>"</code><br/> +<code>#include "<a class="el" href="_game_8h_source.html">Game.h</a>"</code><br/> +<code>#include "<a class="el" href="_solid_8h_source.html">Solid.h</a>"</code><br/> +<code>#include "<a class="el" href="_shadow_8h_source.html">Shadow.h</a>"</code><br/> +<code>#include "<a class="el" href="_skin_8h_source.html">Skin.h</a>"</code><br/> +<code>#include "<a class="el" href="_sprite_8h_source.html">Sprite.h</a>"</code><br/> +<code>#include "<a class="el" href="_light_8h_source.html">Light.h</a>"</code><br/> +<code>#include "<a class="el" href="_bitmap_8h_source.html">Bitmap.h</a>"</code><br/> +<code>#include "<a class="el" href="_button_8h_source.html">Button.h</a>"</code><br/> +<code>#include "<a class="el" href="_sound_8h_source.html">Sound.h</a>"</code><br/> +<code>#include "<a class="el" href="_data_loader_8h_source.html">DataLoader.h</a>"</code><br/> +<code>#include "<a class="el" href="_parser_8h_source.html">Parser.h</a>"</code><br/> +<code>#include "<a class="el" href="_reader_8h_source.html">Reader.h</a>"</code><br/> +</div> +<p><a href="_ship_8cpp_source.html">Go to the source code of this file.</a></p> +<table class="memberdecls"> +<tr class="heading"><td colspan="2"><h2><a name="func-members"></a> +Functions</h2></td></tr> +<tr class="memitem:a5275fece68028342c08cc947dc02415c"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="_ship_8cpp.html#a5275fece68028342c08cc947dc02415c">IsWeaponBlockedFriendly</a> (<a class="el" href="class_weapon.html">Weapon</a> *w, const <a class="el" href="class_sim_object.html">SimObject</a> *test)</td></tr> +</table><table class="memberdecls"> +<tr class="heading"><td colspan="2"><h2><a name="var-members"></a> +Variables</h2></td></tr> +<tr class="memitem:a79cd42293f3b777bf3bdcfb7fa85db83"><td class="memItemLeft" align="right" valign="top">const int </td><td class="memItemRight" valign="bottom"><a class="el" href="_ship_8cpp.html#a79cd42293f3b777bf3bdcfb7fa85db83">HIT_NOTHING</a> = 0</td></tr> +<tr class="memitem:a95e12dbf425cb112193e5854f978d5fe"><td class="memItemLeft" align="right" valign="top">const int </td><td class="memItemRight" valign="bottom"><a class="el" href="_ship_8cpp.html#a95e12dbf425cb112193e5854f978d5fe">HIT_HULL</a> = 1</td></tr> +<tr class="memitem:ab1e609780b05305789918469626d198a"><td class="memItemLeft" align="right" valign="top">const int </td><td class="memItemRight" valign="bottom"><a class="el" href="_ship_8cpp.html#ab1e609780b05305789918469626d198a">HIT_SHIELD</a> = 2</td></tr> +<tr class="memitem:ae0fe0430b3a9893c6810f175e299c2b8"><td class="memItemLeft" align="right" valign="top">const int </td><td class="memItemRight" valign="bottom"><a class="el" href="_ship_8cpp.html#ae0fe0430b3a9893c6810f175e299c2b8">HIT_BOTH</a> = 3</td></tr> +<tr class="memitem:a6a4f38ffba8bb35bea54f4670f5b9045"><td class="memItemLeft" align="right" valign="top">const int </td><td class="memItemRight" valign="bottom"><a class="el" href="_ship_8cpp.html#a6a4f38ffba8bb35bea54f4670f5b9045">HIT_TURRET</a> = 4</td></tr> +</table> +<hr/><h2>Function Documentation</h2> +<a class="anchor" id="a5275fece68028342c08cc947dc02415c"></a> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">bool IsWeaponBlockedFriendly </td> + <td>(</td> + <td class="paramtype"><a class="el" href="class_weapon.html">Weapon</a> * </td> + <td class="paramname"><em>w</em>, </td> + </tr> + <tr> + <td class="paramkey"></td> + <td></td> + <td class="paramtype">const <a class="el" href="class_sim_object.html">SimObject</a> * </td> + <td class="paramname"><em>test</em> </td> + </tr> + <tr> + <td></td> + <td>)</td> + <td></td><td></td> + </tr> + </table> +</div><div class="memdoc"> + +<p>Definition at line <a class="el" href="_ship_8cpp_source.html#l01922">1922</a> of file <a class="el" href="_ship_8cpp_source.html">Ship.cpp</a>.</p> + +</div> +</div> +<hr/><h2>Variable Documentation</h2> +<a class="anchor" id="ae0fe0430b3a9893c6810f175e299c2b8"></a> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">const int HIT_BOTH = 3</td> + </tr> + </table> +</div><div class="memdoc"> + +<p>Definition at line <a class="el" href="_ship_8cpp_source.html#l00104">104</a> of file <a class="el" href="_ship_8cpp_source.html">Ship.cpp</a>.</p> + +</div> +</div> +<a class="anchor" id="a95e12dbf425cb112193e5854f978d5fe"></a> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">const int HIT_HULL = 1</td> + </tr> + </table> +</div><div class="memdoc"> + +<p>Definition at line <a class="el" href="_ship_8cpp_source.html#l00102">102</a> of file <a class="el" href="_ship_8cpp_source.html">Ship.cpp</a>.</p> + +</div> +</div> +<a class="anchor" id="a79cd42293f3b777bf3bdcfb7fa85db83"></a> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">const int HIT_NOTHING = 0</td> + </tr> + </table> +</div><div class="memdoc"> + +<p>Definition at line <a class="el" href="_ship_8cpp_source.html#l00101">101</a> of file <a class="el" href="_ship_8cpp_source.html">Ship.cpp</a>.</p> + +</div> +</div> +<a class="anchor" id="ab1e609780b05305789918469626d198a"></a> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">const int HIT_SHIELD = 2</td> + </tr> + </table> +</div><div class="memdoc"> + +<p>Definition at line <a class="el" href="_ship_8cpp_source.html#l00103">103</a> of file <a class="el" href="_ship_8cpp_source.html">Ship.cpp</a>.</p> + +</div> +</div> +<a class="anchor" id="a6a4f38ffba8bb35bea54f4670f5b9045"></a> +<div class="memitem"> +<div class="memproto"> + <table class="memname"> + <tr> + <td class="memname">const int HIT_TURRET = 4</td> + </tr> + </table> +</div><div class="memdoc"> + +<p>Definition at line <a class="el" href="_ship_8cpp_source.html#l00105">105</a> of file <a class="el" href="_ship_8cpp_source.html">Ship.cpp</a>.</p> + +</div> +</div> +</div><!-- contents --> +</div><!-- doc-content --> +<!-- start footer part --> +<div id="nav-path" class="navpath"><!-- id is needed for treeview function! --> + <ul> + <li class="navelem"><a class="el" href="dir_ea1b58c809a5070716d7c602998a95b0.html">Stars45</a></li><li class="navelem"><a class="el" href="_ship_8cpp.html">Ship.cpp</a></li> + <li class="footer">Generated on Tue Jun 5 2012 20:47:33 for Starshatter_Open by + <a href="http://www.doxygen.org/index.html"> + <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.1 </li> + </ul> +</div> +</body> +</html> |