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+ <div class="headertitle">
+<div class="title">NetGameClient.cpp File Reference</div> </div>
+</div><!--header-->
+<div class="contents">
+<div class="textblock"><code>#include &quot;<a class="el" href="_mem_debug_8h_source.html">MemDebug.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_net_game_client_8h_source.html">NetGameClient.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_net_client_config_8h_source.html">NetClientConfig.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_net_lobby_8h_source.html">NetLobby.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_net_player_8h_source.html">NetPlayer.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_net_data_8h_source.html">NetData.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_net_util_8h_source.html">NetUtil.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_ship_8h_source.html">Ship.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_ship_design_8h_source.html">ShipDesign.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_shield_8h_source.html">Shield.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_shot_8h_source.html">Shot.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_sim_8h_source.html">Sim.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_sim_event_8h_source.html">SimEvent.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_weapon_8h_source.html">Weapon.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_element_8h_source.html">Element.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_explosion_8h_source.html">Explosion.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_h_u_d_view_8h_source.html">HUDView.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_radio_view_8h_source.html">RadioView.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_instruction_8h_source.html">Instruction.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_hangar_8h_source.html">Hangar.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_flight_deck_8h_source.html">FlightDeck.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_mission_8h_source.html">Mission.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_net_msg_8h_source.html">NetMsg.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_net_host_8h_source.html">NetHost.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_net_layer_8h_source.html">NetLayer.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_net_peer_8h_source.html">NetPeer.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_game_8h_source.html">Game.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_light_8h_source.html">Light.h</a>&quot;</code><br/>
+</div>
+<p><a href="_net_game_client_8cpp_source.html">Go to the source code of this file.</a></p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2><a name="func-members"></a>
+Functions</h2></td></tr>
+<tr class="memitem:a0bd5f6015a7f7b17a2f65a1bb7643be4"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_net_game_client_8cpp.html#a0bd5f6015a7f7b17a2f65a1bb7643be4">FormatGameTime</a> ()</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2><a name="var-members"></a>
+Variables</h2></td></tr>
+<tr class="memitem:a7d2fbc737b32c8b6a120fafe89d02c26"><td class="memItemLeft" align="right" valign="top">const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_net_game_client_8cpp.html#a7d2fbc737b32c8b6a120fafe89d02c26">MAX_NET_FPS</a> = 20</td></tr>
+<tr class="memitem:a1c0f08f915d828b1b53bdeb087472dba"><td class="memItemLeft" align="right" valign="top">const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_net_game_client_8cpp.html#a1c0f08f915d828b1b53bdeb087472dba">MIN_NET_FRAME</a> = 1000 / <a class="el" href="_net_lobby_8cpp.html#a7d2fbc737b32c8b6a120fafe89d02c26">MAX_NET_FPS</a></td></tr>
+</table>
+<hr/><h2>Function Documentation</h2>
+<a class="anchor" id="a0bd5f6015a7f7b17a2f65a1bb7643be4"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const char* FormatGameTime </td>
+ <td>(</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_sim_8cpp_source.html#l03796">3796</a> of file <a class="el" href="_sim_8cpp_source.html">Sim.cpp</a>.</p>
+
+</div>
+</div>
+<hr/><h2>Variable Documentation</h2>
+<a class="anchor" id="a7d2fbc737b32c8b6a120fafe89d02c26"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const int MAX_NET_FPS = 20</td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_net_game_client_8cpp_source.html#l00048">48</a> of file <a class="el" href="_net_game_client_8cpp_source.html">NetGameClient.cpp</a>.</p>
+
+</div>
+</div>
+<a class="anchor" id="a1c0f08f915d828b1b53bdeb087472dba"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const int MIN_NET_FRAME = 1000 / <a class="el" href="_net_lobby_8cpp.html#a7d2fbc737b32c8b6a120fafe89d02c26">MAX_NET_FPS</a></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_net_game_client_8cpp_source.html#l00049">49</a> of file <a class="el" href="_net_game_client_8cpp_source.html">NetGameClient.cpp</a>.</p>
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