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+<div class="title">Drone.cpp</div> </div>
+</div><!--header-->
+<div class="contents">
+<a href="_drone_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/* Project Starshatter 4.5</span></div>
+<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> Destroyer Studios LLC</span></div>
+<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> Copyright © 1997-2004. All Rights Reserved.</span></div>
+<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"></span></div>
+<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> SUBSYSTEM: Stars.exe</span></div>
+<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> FILE: Drone.cpp</span></div>
+<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> AUTHOR: John DiCamillo</span></div>
+<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"></span></div>
+<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"></span></div>
+<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> OVERVIEW</span></div>
+<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> ========</span></div>
+<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> Laser and Missile class</span></div>
+<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">*/</span></div>
+<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;</div>
+<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_mem_debug_8h.html">MemDebug.h</a>&quot;</span></div>
+<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_drone_8h.html">Drone.h</a>&quot;</span></div>
+<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_weapon_8h.html">Weapon.h</a>&quot;</span></div>
+<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_ship_8h.html">Ship.h</a>&quot;</span></div>
+<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_sim_8h.html">Sim.h</a>&quot;</span></div>
+<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_explosion_8h.html">Explosion.h</a>&quot;</span></div>
+<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;</div>
+<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_game_8h.html">Game.h</a>&quot;</span></div>
+<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_bolt_8h.html">Bolt.h</a>&quot;</span></div>
+<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_sprite_8h.html">Sprite.h</a>&quot;</span></div>
+<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_solid_8h.html">Solid.h</a>&quot;</span></div>
+<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_light_8h.html">Light.h</a>&quot;</span></div>
+<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_bitmap_8h.html">Bitmap.h</a>&quot;</span></div>
+<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_data_loader_8h.html">DataLoader.h</a>&quot;</span></div>
+<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_sound_8h.html">Sound.h</a>&quot;</span></div>
+<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;</div>
+<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;</div>
+<div class="line"><a name="l00033"></a><span class="lineno"><a class="code" href="class_drone.html#aaf3b1a93e1dd6c3a8ebc4a41e6dbdb4d"> 33</a></span>&#160;<a class="code" href="class_drone.html#aaf3b1a93e1dd6c3a8ebc4a41e6dbdb4d">Drone::Drone</a>(<span class="keyword">const</span> <a class="code" href="struct_point.html">Point</a>&amp; pos, <span class="keyword">const</span> <a class="code" href="class_camera.html">Camera</a>&amp; shot_cam, <a class="code" href="class_weapon_design.html">WeaponDesign</a>* dsn, <span class="keyword">const</span> <a class="code" href="class_ship.html">Ship</a>* ship)</div>
+<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;: <a class="code" href="class_shot.html">Shot</a>(pos, shot_cam, dsn, ship), </div>
+<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;decoy_type(0), iff_code(0)</div>
+<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;{</div>
+<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160; <a class="code" href="class_physical.html#a6c0701c3b48649aab8fa7c4ccd00e21c">obj_type</a> = <a class="code" href="class_sim_object.html#a43f6bd6f43c6e7798b4f7ac729c53982ae13513f3708d04b53ead6fb2e85facad">SimObject::SIM_DRONE</a>;</div>
+<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;</div>
+<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; <span class="keywordflow">if</span> (dsn) {</div>
+<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160; <a class="code" href="class_drone.html#a21200e8e253d8d3a04f6df7ab69f7f2d">decoy_type</a> = dsn-&gt;<a class="code" href="class_weapon_design.html#a86a5d85ebad0ec34066203d47f016738">decoy_type</a>;</div>
+<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; <a class="code" href="class_drone.html#afff8e6cf3ce34be34a13cf94d669cba6">probe</a> = dsn-&gt;<a class="code" href="class_weapon_design.html#a42f815954880e7d55b4844f88049ab33">probe</a>;</div>
+<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; <a class="code" href="class_physical.html#a8e2b75659beeba7ed86a6f1199260c1c">integrity</a> = dsn-&gt;<a class="code" href="class_weapon_design.html#a2407e30e98c80d009cd87ae7daf1e337">integrity</a>;</div>
+<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160; sprintf_s(<a class="code" href="class_physical.html#a8494a16d51ebf60bba3961b2a9101b8d">name</a>, <span class="stringliteral">&quot;Drone %04d&quot;</span>, <a class="code" href="class_physical.html#a46304a3da17a2d7704e8cca3b09a798a">Identity</a>());</div>
+<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160; }</div>
+<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;}</div>
+<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;</div>
+<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;</div>
+<div class="line"><a name="l00049"></a><span class="lineno"><a class="code" href="class_drone.html#a667075abb1eb5c54be6418884a387d14"> 49</a></span>&#160;<a class="code" href="class_drone.html#a667075abb1eb5c54be6418884a387d14">Drone::~Drone</a>()</div>
+<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;{</div>
+<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160;}</div>
+<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;</div>
+<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;</div>
+<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;<span class="keywordtype">void</span></div>
+<div class="line"><a name="l00056"></a><span class="lineno"><a class="code" href="class_drone.html#a31f3b6713576368eef852fc434c28a26"> 56</a></span>&#160;<a class="code" href="class_drone.html#a31f3b6713576368eef852fc434c28a26">Drone::SeekTarget</a>(<a class="code" href="class_sim_object.html">SimObject</a>* target, <a class="code" href="class_system.html">System</a>* sub)</div>
+<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160;{</div>
+<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160; <span class="keywordflow">if</span> (!<a class="code" href="class_drone.html#afff8e6cf3ce34be34a13cf94d669cba6">probe</a>)</div>
+<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160; <a class="code" href="class_drone.html#a31f3b6713576368eef852fc434c28a26">Shot::SeekTarget</a>(target, sub);</div>
+<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160;}</div>
+<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160;</div>
+<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160;</div>
+<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160;<span class="keywordtype">void</span></div>
+<div class="line"><a name="l00065"></a><span class="lineno"><a class="code" href="class_drone.html#a07d926c67ff72adf8f3d928325b4dfb2"> 65</a></span>&#160;<a class="code" href="class_drone.html#a07d926c67ff72adf8f3d928325b4dfb2">Drone::ExecFrame</a>(<span class="keywordtype">double</span> seconds)</div>
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+<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160;}</div>
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+<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160;</div>
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+<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160;</div>
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+<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
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+<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160;<span class="keyword"></span>{</div>
+<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_drone.html#a21200e8e253d8d3a04f6df7ab69f7f2d">decoy_type</a> == 0 &amp;&amp; !<a class="code" href="class_drone.html#afff8e6cf3ce34be34a13cf94d669cba6">probe</a>)</div>
+<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160; <span class="keywordflow">return</span> 1e3;</div>
+<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;</div>
+<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160; <span class="keywordflow">return</span> 0;</div>
+<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160;}</div>
+<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160;</div>
+<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;</div>
+<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160;<span class="keyword">const</span> <span class="keywordtype">char</span>*</div>
+<div class="line"><a name="l00109"></a><span class="lineno"><a class="code" href="class_drone.html#a82d6b0d2ac220b35101852c5d41b10d7"> 109</a></span>&#160;<a class="code" href="class_drone.html#a82d6b0d2ac220b35101852c5d41b10d7">Drone::ClassName</a>()<span class="keyword"> const</span></div>
+<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;<span class="keyword"></span>{</div>
+<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160; <span class="keywordflow">return</span> <a class="code" href="class_drone.html#a82d6b0d2ac220b35101852c5d41b10d7">Ship::ClassName</a>(<a class="code" href="class_drone.html#a21200e8e253d8d3a04f6df7ab69f7f2d">decoy_type</a>);</div>
+<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;}</div>
+<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160;</div>
+<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160;<span class="keywordtype">int</span></div>
+<div class="line"><a name="l00115"></a><span class="lineno"><a class="code" href="class_drone.html#a6604f2715d3791ff038ac0e8f6a170b0"> 115</a></span>&#160;<a class="code" href="class_drone.html#a6604f2715d3791ff038ac0e8f6a170b0">Drone::Class</a>()<span class="keyword"> const</span></div>
+<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160;<span class="keyword"></span>{</div>
+<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160; <span class="keywordflow">return</span> <a class="code" href="class_drone.html#a21200e8e253d8d3a04f6df7ab69f7f2d">decoy_type</a>;</div>
+<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;}</div>
+<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160;</div>
+<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160;</div>
+<div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160;<span class="keywordtype">int</span></div>
+<div class="line"><a name="l00123"></a><span class="lineno"><a class="code" href="class_drone.html#a0fbf022e9c6b2888a57378d12034f88a"> 123</a></span>&#160;<a class="code" href="class_drone.html#a0fbf022e9c6b2888a57378d12034f88a">Drone::HitBy</a>(<a class="code" href="class_shot.html">Shot</a>* shot, <a class="code" href="struct_point.html">Point</a>&amp; impact)</div>
+<div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160;{</div>
+<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_physical.html#a6b8e2705ced511545378e49b14573fdc">life</a> == 0 || !shot-&gt;<a class="code" href="class_shot.html#aa994a48c4c0b2fb43585425cbe35cc76">IsArmed</a>()) <span class="keywordflow">return</span> 0;</div>
+<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160;</div>
+<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160; <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="_ship_8cpp.html#a79cd42293f3b777bf3bdcfb7fa85db83">HIT_NOTHING</a> = 0;</div>
+<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160; <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="_ship_8cpp.html#a95e12dbf425cb112193e5854f978d5fe">HIT_HULL</a> = 1;</div>
+<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160;</div>
+<div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160; <a class="code" href="struct_point.html">Point</a> hull_impact;</div>
+<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160; <span class="keywordtype">int</span> hit_type = <a class="code" href="_ship_8cpp.html#a79cd42293f3b777bf3bdcfb7fa85db83">HIT_NOTHING</a>;</div>
+<div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160; <a class="code" href="struct_point.html">Point</a> shot_loc = shot-&gt;<a class="code" href="class_physical.html#a18d7b806f29edde8af178ae9a6d0ad90">Location</a>();</div>
+<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160; <a class="code" href="struct_point.html">Point</a> shot_org = shot-&gt;<a class="code" href="class_shot.html#a1f18e924060cfee069d70aad7dae8918">Origin</a>();</div>
+<div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160; <a class="code" href="struct_point.html">Point</a> delta = shot_loc - <a class="code" href="class_physical.html#a18d7b806f29edde8af178ae9a6d0ad90">Location</a>();</div>
+<div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160; <span class="keywordtype">double</span> dlen = delta.<a class="code" href="struct_point.html#a8ebcce847b8c214b7351904ce60f5518">length</a>();</div>
+<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160; <span class="keywordtype">double</span> dscale = 1;</div>
+<div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160; <span class="keywordtype">float</span> scale = <a class="code" href="class_shot.html#ae5f9e7482d41b8558c4b9b8ae1b55de6">design</a>-&gt;<a class="code" href="class_weapon_design.html#a8172e152f75b151de8c0542f4d5a5fb9">explosion_scale</a>;</div>
+<div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160; <a class="code" href="class_sim.html">Sim</a>* sim = <a class="code" href="class_sim.html#a14b48a472bca6d04230c789fc4beab4c">Sim::GetSim</a>();</div>
+<div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160;</div>
+<div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160; <span class="keywordflow">if</span> (scale &lt;= 0)</div>
+<div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160; scale = <a class="code" href="class_shot.html#ae5f9e7482d41b8558c4b9b8ae1b55de6">design</a>-&gt;<a class="code" href="class_weapon_design.html#adb663c96dfe802265e62969e650c2078">scale</a>;</div>
+<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160;</div>
+<div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160; <span class="comment">// MISSILE PROCESSING ------------------------------------------------</span></div>
+<div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160;</div>
+<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160; <span class="keywordflow">if</span> (shot-&gt;<a class="code" href="class_shot.html#afb51286dcc48eebaf872a4b6b8d377f7">IsMissile</a>()) {</div>
+<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160; <span class="keywordflow">if</span> (dlen &lt; 10 * <a class="code" href="class_physical.html#a31367f0054fd23eeb6458c42bb663fc7">Radius</a>()) {</div>
+<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160; hull_impact = impact = shot_loc;</div>
+<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160; sim-&gt;<a class="code" href="class_sim.html#a8f5346837d72f71721dc1ce211852cf6">CreateExplosion</a>(impact, <a class="code" href="class_physical.html#a60c5e5f05f780f8accae363e9748131c">Velocity</a>(), <a class="code" href="class_explosion.html#a7eeb34fbe7487028b0ab617c366f8989a28ac04c07d0244d81fd50fe05448cd21">Explosion::HULL_FLASH</a>, 0.3f * scale, scale, <a class="code" href="class_sim_object.html#ad157797b86f44e754880b3115e99ee2b">region</a>);</div>
+<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160; sim-&gt;<a class="code" href="class_sim.html#a8f5346837d72f71721dc1ce211852cf6">CreateExplosion</a>(impact, <a class="code" href="struct_point.html">Point</a>(), <a class="code" href="class_explosion.html#a7eeb34fbe7487028b0ab617c366f8989a44ba1922a447d4efc65f8d6f7b173087">Explosion::SHOT_BLAST</a>, 2.0f, scale, <a class="code" href="class_sim_object.html#ad157797b86f44e754880b3115e99ee2b">region</a>);</div>
+<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160; hit_type = <a class="code" href="_ship_8cpp.html#a95e12dbf425cb112193e5854f978d5fe">HIT_HULL</a>;</div>
+<div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160; }</div>
+<div class="line"><a name="l00152"></a><span class="lineno"> 152</span>&#160; }</div>
+<div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160;</div>
+<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160; <span class="comment">// ENERGY WEP PROCESSING ---------------------------------------------</span></div>
+<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160;</div>
+<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160; <span class="keywordflow">else</span> {</div>
+<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160; <span class="keywordflow">if</span> (shot-&gt;<a class="code" href="class_shot.html#a15f636f9c361fb08ea3c4e95db14ed53">IsBeam</a>()) {</div>
+<div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160; <span class="comment">// check right angle spherical distance:</span></div>
+<div class="line"><a name="l00159"></a><span class="lineno"> 159</span>&#160; <a class="code" href="struct_point.html">Point</a> d0 = <a class="code" href="class_physical.html#a18d7b806f29edde8af178ae9a6d0ad90">Location</a>() - shot_org;</div>
+<div class="line"><a name="l00160"></a><span class="lineno"> 160</span>&#160; <a class="code" href="struct_point.html">Point</a> w = shot_loc - shot_org; w.<a class="code" href="struct_point.html#a6efd403e2a6c0aa686e278d244d5e525">Normalize</a>();</div>
+<div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160; <a class="code" href="struct_point.html">Point</a> test = shot_org + w * (d0 * w);</div>
+<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160; <a class="code" href="struct_point.html">Point</a> d1 = test - <a class="code" href="class_physical.html#a18d7b806f29edde8af178ae9a6d0ad90">Location</a>();</div>
+<div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160; <span class="keywordtype">double</span> dlen = d1.length(); <span class="comment">// distance of point from line</span></div>
+<div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160;</div>
+<div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160; <span class="keywordflow">if</span> (dlen &lt; 2*<a class="code" href="class_physical.html#a31367f0054fd23eeb6458c42bb663fc7">Radius</a>()) {</div>
+<div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160; hull_impact = impact = test;</div>
+<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160; shot-&gt;<a class="code" href="class_shot.html#a4d60ed9eb5ecfbd15c79f5607ee3f218">SetBeamPoints</a>(shot_org, impact);</div>
+<div class="line"><a name="l00168"></a><span class="lineno"> 168</span>&#160; sim-&gt;<a class="code" href="class_sim.html#a8f5346837d72f71721dc1ce211852cf6">CreateExplosion</a>(impact, <a class="code" href="class_physical.html#a60c5e5f05f780f8accae363e9748131c">Velocity</a>(), <a class="code" href="class_explosion.html#a7eeb34fbe7487028b0ab617c366f8989a058159a17fe9bf1c41687037c7ae0ee1">Explosion::BEAM_FLASH</a>, 0.30f * scale, scale, <a class="code" href="class_sim_object.html#ad157797b86f44e754880b3115e99ee2b">region</a>);</div>
+<div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160; hit_type = <a class="code" href="_ship_8cpp.html#a95e12dbf425cb112193e5854f978d5fe">HIT_HULL</a>;</div>
+<div class="line"><a name="l00170"></a><span class="lineno"> 170</span>&#160; }</div>
+<div class="line"><a name="l00171"></a><span class="lineno"> 171</span>&#160; }</div>
+<div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160; <span class="keywordflow">else</span> <span class="keywordflow">if</span> (dlen &lt; 2*<a class="code" href="class_physical.html#a31367f0054fd23eeb6458c42bb663fc7">Radius</a>()) {</div>
+<div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160; hull_impact = impact = shot_loc;</div>
+<div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160; sim-&gt;<a class="code" href="class_sim.html#a8f5346837d72f71721dc1ce211852cf6">CreateExplosion</a>(impact, <a class="code" href="class_physical.html#a60c5e5f05f780f8accae363e9748131c">Velocity</a>(), <a class="code" href="class_explosion.html#a7eeb34fbe7487028b0ab617c366f8989a28ac04c07d0244d81fd50fe05448cd21">Explosion::HULL_FLASH</a>, 0.30f * scale, scale, <a class="code" href="class_sim_object.html#ad157797b86f44e754880b3115e99ee2b">region</a>);</div>
+<div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160; hit_type = <a class="code" href="_ship_8cpp.html#a95e12dbf425cb112193e5854f978d5fe">HIT_HULL</a>;</div>
+<div class="line"><a name="l00176"></a><span class="lineno"> 176</span>&#160; }</div>
+<div class="line"><a name="l00177"></a><span class="lineno"> 177</span>&#160; }</div>
+<div class="line"><a name="l00178"></a><span class="lineno"> 178</span>&#160;</div>
+<div class="line"><a name="l00179"></a><span class="lineno"> 179</span>&#160; <span class="comment">// DAMAGE RESOLUTION -------------------------------------------------</span></div>
+<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160;</div>
+<div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160; <span class="keywordflow">if</span> (hit_type != HIT_NOTHING) {</div>
+<div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160; <span class="keywordtype">double</span> effective_damage = shot-&gt;<a class="code" href="class_shot.html#abd298f2cfc98db7e7151f200d695952e">Damage</a>() * dscale;</div>
+<div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160;</div>
+<div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160; <span class="keywordflow">if</span> (shot-&gt;<a class="code" href="class_shot.html#a15f636f9c361fb08ea3c4e95db14ed53">IsBeam</a>()) {</div>
+<div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160; effective_damage *= <a class="code" href="class_game.html#ab5b2d0ac9efee1e7576ecd4cc8d105f3">Game::FrameTime</a>();</div>
+<div class="line"><a name="l00186"></a><span class="lineno"> 186</span>&#160; }</div>
+<div class="line"><a name="l00187"></a><span class="lineno"> 187</span>&#160; <span class="keywordflow">else</span> {</div>
+<div class="line"><a name="l00188"></a><span class="lineno"> 188</span>&#160; <a class="code" href="class_physical.html#a021f0362ffa486a3b46bd727e83a5839">ApplyTorque</a>(shot-&gt;<a class="code" href="class_physical.html#a60c5e5f05f780f8accae363e9748131c">Velocity</a>() * (float) effective_damage * 1e-6f);</div>
+<div class="line"><a name="l00189"></a><span class="lineno"> 189</span>&#160; }</div>
+<div class="line"><a name="l00190"></a><span class="lineno"> 190</span>&#160;</div>
+<div class="line"><a name="l00191"></a><span class="lineno"> 191</span>&#160; <span class="keywordflow">if</span> (effective_damage &gt; 0)</div>
+<div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160; <a class="code" href="class_physical.html#a90321d772170e0ff0745667aad65cf65">Physical::InflictDamage</a>(effective_damage);</div>
+<div class="line"><a name="l00193"></a><span class="lineno"> 193</span>&#160; }</div>
+<div class="line"><a name="l00194"></a><span class="lineno"> 194</span>&#160;</div>
+<div class="line"><a name="l00195"></a><span class="lineno"> 195</span>&#160; <span class="keywordflow">return</span> hit_type;</div>
+<div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160;}</div>
+</div><!-- fragment --></div><!-- contents -->
+</div><!-- doc-content -->
+<!-- start footer part -->
+<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
+ <ul>
+ <li class="navelem"><a class="el" href="dir_ea1b58c809a5070716d7c602998a95b0.html">Stars45</a></li><li class="navelem"><a class="el" href="_drone_8cpp.html">Drone.cpp</a></li>
+ <li class="footer">Generated on Thu May 31 2012 16:31:06 for Starshatter_Open by
+ <a href="http://www.doxygen.org/index.html">
+ <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.1 </li>
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