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+<div class="title">Debris.cpp</div> </div>
+</div><!--header-->
+<div class="contents">
+<a href="_debris_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/* Project Starshatter 4.5</span></div>
+<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> Destroyer Studios LLC</span></div>
+<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> Copyright © 1997-2004. All Rights Reserved.</span></div>
+<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"></span></div>
+<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> SUBSYSTEM: Stars.exe</span></div>
+<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> FILE: Debris.cpp</span></div>
+<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> AUTHOR: John DiCamillo</span></div>
+<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"></span></div>
+<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"></span></div>
+<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> OVERVIEW</span></div>
+<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> ========</span></div>
+<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> Debris Sprite animation class</span></div>
+<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">*/</span></div>
+<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;</div>
+<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_mem_debug_8h.html">MemDebug.h</a>&quot;</span></div>
+<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_debris_8h.html">Debris.h</a>&quot;</span></div>
+<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_shot_8h.html">Shot.h</a>&quot;</span></div>
+<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_explosion_8h.html">Explosion.h</a>&quot;</span></div>
+<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_sim_8h.html">Sim.h</a>&quot;</span></div>
+<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_star_system_8h.html">StarSystem.h</a>&quot;</span></div>
+<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_terrain_8h.html">Terrain.h</a>&quot;</span></div>
+<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;</div>
+<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_solid_8h.html">Solid.h</a>&quot;</span></div>
+<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_bitmap_8h.html">Bitmap.h</a>&quot;</span></div>
+<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_data_loader_8h.html">DataLoader.h</a>&quot;</span></div>
+<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_game_8h.html">Game.h</a>&quot;</span></div>
+<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_random_8h.html">Random.h</a>&quot;</span></div>
+<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;</div>
+<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;</div>
+<div class="line"><a name="l00031"></a><span class="lineno"><a class="code" href="class_debris.html#a40d5499761199516ae73b696f49d91cf"> 31</a></span>&#160;<a class="code" href="class_debris.html#a40d5499761199516ae73b696f49d91cf">Debris::Debris</a>(<a class="code" href="class_model.html">Model</a>* model, <span class="keyword">const</span> <a class="code" href="struct_vec3.html">Vec3</a>&amp; pos, <span class="keyword">const</span> <a class="code" href="struct_vec3.html">Vec3</a>&amp; vel, <span class="keywordtype">double</span> m)</div>
+<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;: <a class="code" href="class_sim_object.html">SimObject</a>(<span class="stringliteral">&quot;Debris&quot;</span>, <a class="code" href="class_sim_object.html">SimObject</a>::SIM_DEBRIS) </div>
+<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;{</div>
+<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160; <a class="code" href="class_physical.html#aaab110c0381fdc000018c6a65b9ef657">MoveTo</a>(pos);</div>
+<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;</div>
+<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; <a class="code" href="class_physical.html#a02b1afe5e027120d1e8dc445ee80143e">velocity</a> = vel;</div>
+<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160; <a class="code" href="class_physical.html#a7c68f6e32d5725d6ae0099400f7c0b6e">mass</a> = (float) m;</div>
+<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; <a class="code" href="class_physical.html#a8e2b75659beeba7ed86a6f1199260c1c">integrity</a> = <a class="code" href="class_physical.html#a7c68f6e32d5725d6ae0099400f7c0b6e">mass</a> * 10.0f;</div>
+<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; <a class="code" href="class_physical.html#a6b8e2705ced511545378e49b14573fdc">life</a> = 300;</div>
+<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;</div>
+<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; <a class="code" href="class_solid.html">Solid</a>* solid = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_solid.html">Solid</a>;</div>
+<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;</div>
+<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160; <span class="keywordflow">if</span> (solid) {</div>
+<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160; solid-&gt;<a class="code" href="class_solid.html#af3523ca7f8df117565e53bd087ae60f7">UseModel</a>(model);</div>
+<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160; solid-&gt;<a class="code" href="class_graphic.html#af8bec5b637e4925c65fb77d8234fb266">MoveTo</a>(pos);</div>
+<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;</div>
+<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160; <a class="code" href="class_physical.html#a3adbf31fe8d940401e6b12ccb275432e">rep</a> = solid;</div>
+<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;</div>
+<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160; <a class="code" href="class_physical.html#a339bd272f6c690c23b64eb9419d039ec">radius</a> = solid-&gt;<a class="code" href="class_graphic.html#a523f7cb9e66d36edefc3ec12802da621">Radius</a>();</div>
+<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160; }</div>
+<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160;</div>
+<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160; <a class="code" href="struct_point.html">Point</a> torque = <a class="code" href="_random_8cpp.html#aeb4ebff61da6d09ff9f1db02369e427f">RandomVector</a>(<a class="code" href="class_physical.html#ad352c259640eecc358bf7d7e07552bbe">Mass</a>()/2);</div>
+<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;</div>
+<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_physical.html#ad352c259640eecc358bf7d7e07552bbe">Mass</a>() &lt; 10)</div>
+<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160; torque *= (rand() / 3200);</div>
+<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160; <span class="keywordflow">else</span> <span class="keywordflow">if</span> (<a class="code" href="class_physical.html#ad352c259640eecc358bf7d7e07552bbe">Mass</a>() &gt; 10e3)</div>
+<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160; torque *= 0.25;</div>
+<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160; <span class="keywordflow">else</span> <span class="keywordflow">if</span> (<a class="code" href="class_physical.html#ad352c259640eecc358bf7d7e07552bbe">Mass</a>() &gt; 10e6)</div>
+<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160; torque *= 0.005;</div>
+<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160;</div>
+<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160; <a class="code" href="class_physical.html#a021f0362ffa486a3b46bd727e83a5839">ApplyTorque</a>(torque);</div>
+<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160;}</div>
+<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160;</div>
+<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160;</div>
+<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;<span class="keywordtype">int</span></div>
+<div class="line"><a name="l00067"></a><span class="lineno"><a class="code" href="class_debris.html#a895946cbf5b3a8af12e95bb5c42ecca8"> 67</a></span>&#160;<a class="code" href="class_debris.html#a895946cbf5b3a8af12e95bb5c42ecca8">Debris::HitBy</a>(<a class="code" href="class_shot.html">Shot</a>* shot, <a class="code" href="struct_point.html">Point</a>&amp; impact)</div>
+<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160;{</div>
+<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160; <span class="keywordflow">if</span> (!shot-&gt;<a class="code" href="class_shot.html#aa994a48c4c0b2fb43585425cbe35cc76">IsArmed</a>()) <span class="keywordflow">return</span> 0;</div>
+<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;</div>
+<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160; <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="_ship_8cpp.html#a79cd42293f3b777bf3bdcfb7fa85db83">HIT_NOTHING</a> = 0;</div>
+<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160; <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="_ship_8cpp.html#a95e12dbf425cb112193e5854f978d5fe">HIT_HULL</a> = 1;</div>
+<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160;</div>
+<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160; <a class="code" href="struct_point.html">Point</a> hull_impact;</div>
+<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160; <span class="keywordtype">int</span> hit_type = <a class="code" href="_ship_8cpp.html#a79cd42293f3b777bf3bdcfb7fa85db83">HIT_NOTHING</a>;</div>
+<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160; <span class="keywordtype">bool</span> hit_hull = <span class="keyword">true</span>;</div>
+<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160; <a class="code" href="struct_point.html">Point</a> shot_loc = shot-&gt;<a class="code" href="class_physical.html#a18d7b806f29edde8af178ae9a6d0ad90">Location</a>();</div>
+<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160; <a class="code" href="struct_point.html">Point</a> delta = shot_loc - <a class="code" href="class_physical.html#a18d7b806f29edde8af178ae9a6d0ad90">Location</a>();</div>
+<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160; <span class="keywordtype">double</span> dlen = delta.<a class="code" href="struct_point.html#a8ebcce847b8c214b7351904ce60f5518">length</a>();</div>
+<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160; <span class="keywordtype">double</span> dscale = 1;</div>
+<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160; <span class="keywordtype">float</span> scale = 1.0f;</div>
+<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160; <a class="code" href="class_sim.html">Sim</a>* sim = <a class="code" href="class_sim.html#a14b48a472bca6d04230c789fc4beab4c">Sim::GetSim</a>();</div>
+<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160;</div>
+<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160; <span class="comment">// MISSILE PROCESSING ------------------------------------------------</span></div>
+<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;</div>
+<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160; <span class="keywordflow">if</span> (shot-&gt;<a class="code" href="class_shot.html#afb51286dcc48eebaf872a4b6b8d377f7">IsMissile</a>()) {</div>
+<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160; <span class="keywordflow">if</span> (dlen &lt; <a class="code" href="class_physical.html#a31367f0054fd23eeb6458c42bb663fc7">Radius</a>()) {</div>
+<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160; hull_impact = impact = shot_loc;</div>
+<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160; sim-&gt;<a class="code" href="class_sim.html#a8f5346837d72f71721dc1ce211852cf6">CreateExplosion</a>(impact, <a class="code" href="class_physical.html#a60c5e5f05f780f8accae363e9748131c">Velocity</a>(), <a class="code" href="class_explosion.html#a7eeb34fbe7487028b0ab617c366f8989a28ac04c07d0244d81fd50fe05448cd21">Explosion::HULL_FLASH</a>, 0.3f * scale, scale, <a class="code" href="class_sim_object.html#ad157797b86f44e754880b3115e99ee2b">region</a>, <span class="keyword">this</span>);</div>
+<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160; sim-&gt;<a class="code" href="class_sim.html#a8f5346837d72f71721dc1ce211852cf6">CreateExplosion</a>(impact, <a class="code" href="struct_point.html">Point</a>(), <a class="code" href="class_explosion.html#a7eeb34fbe7487028b0ab617c366f8989a44ba1922a447d4efc65f8d6f7b173087">Explosion::SHOT_BLAST</a>, 2.0f, scale, <a class="code" href="class_sim_object.html#ad157797b86f44e754880b3115e99ee2b">region</a>);</div>
+<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160; hit_type = <a class="code" href="_ship_8cpp.html#a95e12dbf425cb112193e5854f978d5fe">HIT_HULL</a>;</div>
+<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160; }</div>
+<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160; }</div>
+<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;</div>
+<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160; <span class="comment">// ENERGY WEP PROCESSING ---------------------------------------------</span></div>
+<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160;</div>
+<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160; <span class="keywordflow">else</span> {</div>
+<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160;</div>
+<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160; <a class="code" href="class_solid.html">Solid</a>* solid = (<a class="code" href="class_solid.html">Solid</a>*) <a class="code" href="class_physical.html#a3adbf31fe8d940401e6b12ccb275432e">rep</a>;</div>
+<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160;</div>
+<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160; <a class="code" href="struct_point.html">Point</a> shot_loc = shot-&gt;<a class="code" href="class_physical.html#a18d7b806f29edde8af178ae9a6d0ad90">Location</a>();</div>
+<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160; <a class="code" href="struct_point.html">Point</a> shot_vpn = shot_loc - shot-&gt;<a class="code" href="class_shot.html#a1f18e924060cfee069d70aad7dae8918">Origin</a>();</div>
+<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160; <span class="keywordtype">double</span> shot_len = shot_vpn.<a class="code" href="struct_point.html#a6efd403e2a6c0aa686e278d244d5e525">Normalize</a>();</div>
+<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160; <span class="keywordflow">if</span> (shot_len == 0) shot_len = 1000;</div>
+<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160;</div>
+<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160; <span class="comment">// impact:</span></div>
+<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160; <span class="keywordflow">if</span> (solid) {</div>
+<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160; <span class="keywordflow">if</span> (solid-&gt;<a class="code" href="class_solid.html#a964632366bfef0116e8ab4d540ba597f">CheckRayIntersection</a>(shot-&gt;<a class="code" href="class_shot.html#a1f18e924060cfee069d70aad7dae8918">Origin</a>(), shot_vpn, shot_len, impact)) {</div>
+<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160; <span class="comment">// trim beam shots to impact point:</span></div>
+<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160; <span class="keywordflow">if</span> (shot-&gt;<a class="code" href="class_shot.html#a15f636f9c361fb08ea3c4e95db14ed53">IsBeam</a>())</div>
+<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160; shot-&gt;<a class="code" href="class_shot.html#a4d60ed9eb5ecfbd15c79f5607ee3f218">SetBeamPoints</a>(shot-&gt;<a class="code" href="class_shot.html#a1f18e924060cfee069d70aad7dae8918">Origin</a>(), impact);</div>
+<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;</div>
+<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160; hull_impact = impact;</div>
+<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160;</div>
+<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160; <span class="keywordflow">if</span> (shot-&gt;<a class="code" href="class_shot.html#a15f636f9c361fb08ea3c4e95db14ed53">IsBeam</a>())</div>
+<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160; sim-&gt;<a class="code" href="class_sim.html#a8f5346837d72f71721dc1ce211852cf6">CreateExplosion</a>(impact, <a class="code" href="class_physical.html#a60c5e5f05f780f8accae363e9748131c">Velocity</a>(), <a class="code" href="class_explosion.html#a7eeb34fbe7487028b0ab617c366f8989a058159a17fe9bf1c41687037c7ae0ee1">Explosion::BEAM_FLASH</a>, 0.30f * scale, scale, <a class="code" href="class_sim_object.html#ad157797b86f44e754880b3115e99ee2b">region</a>, <span class="keyword">this</span>);</div>
+<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160; <span class="keywordflow">else</span></div>
+<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160; sim-&gt;<a class="code" href="class_sim.html#a8f5346837d72f71721dc1ce211852cf6">CreateExplosion</a>(impact, <a class="code" href="class_physical.html#a60c5e5f05f780f8accae363e9748131c">Velocity</a>(), <a class="code" href="class_explosion.html#a7eeb34fbe7487028b0ab617c366f8989a28ac04c07d0244d81fd50fe05448cd21">Explosion::HULL_FLASH</a>, 0.30f * scale, scale, <a class="code" href="class_sim_object.html#ad157797b86f44e754880b3115e99ee2b">region</a>, <span class="keyword">this</span>);</div>
+<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160;</div>
+<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160; <a class="code" href="struct_point.html">Point</a> burst_vel = hull_impact - <a class="code" href="class_physical.html#a18d7b806f29edde8af178ae9a6d0ad90">Location</a>();</div>
+<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160; burst_vel.<a class="code" href="struct_point.html#a6efd403e2a6c0aa686e278d244d5e525">Normalize</a>();</div>
+<div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160; burst_vel *= <a class="code" href="class_physical.html#a31367f0054fd23eeb6458c42bb663fc7">Radius</a>() * 0.5;</div>
+<div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160; burst_vel += <a class="code" href="class_physical.html#a60c5e5f05f780f8accae363e9748131c">Velocity</a>();</div>
+<div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160;</div>
+<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160; sim-&gt;<a class="code" href="class_sim.html#a8f5346837d72f71721dc1ce211852cf6">CreateExplosion</a>(hull_impact, burst_vel, <a class="code" href="class_explosion.html#a7eeb34fbe7487028b0ab617c366f8989a4b3435eb2bafe732a7d8c8804171535a">Explosion::HULL_BURST</a>, 0.50f * scale, scale, <a class="code" href="class_sim_object.html#ad157797b86f44e754880b3115e99ee2b">region</a>, <span class="keyword">this</span>);</div>
+<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160;</div>
+<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160; hit_type = <a class="code" href="_ship_8cpp.html#a95e12dbf425cb112193e5854f978d5fe">HIT_HULL</a>;</div>
+<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160; hit_hull = <span class="keyword">true</span>;</div>
+<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160; }</div>
+<div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160; }</div>
+<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160;</div>
+<div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160; <span class="keywordflow">else</span> {</div>
+<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160; <span class="keywordflow">if</span> (dlen &lt; <a class="code" href="class_physical.html#a31367f0054fd23eeb6458c42bb663fc7">Radius</a>()) {</div>
+<div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160; hull_impact = impact = shot_loc;</div>
+<div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160;</div>
+<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160; <span class="keywordflow">if</span> (shot-&gt;<a class="code" href="class_shot.html#a15f636f9c361fb08ea3c4e95db14ed53">IsBeam</a>())</div>
+<div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160; sim-&gt;<a class="code" href="class_sim.html#a8f5346837d72f71721dc1ce211852cf6">CreateExplosion</a>(impact, <a class="code" href="class_physical.html#a60c5e5f05f780f8accae363e9748131c">Velocity</a>(), <a class="code" href="class_explosion.html#a7eeb34fbe7487028b0ab617c366f8989a058159a17fe9bf1c41687037c7ae0ee1">Explosion::BEAM_FLASH</a>, 0.30f * scale, scale, <a class="code" href="class_sim_object.html#ad157797b86f44e754880b3115e99ee2b">region</a>, <span class="keyword">this</span>);</div>
+<div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160; <span class="keywordflow">else</span></div>
+<div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160; sim-&gt;<a class="code" href="class_sim.html#a8f5346837d72f71721dc1ce211852cf6">CreateExplosion</a>(impact, <a class="code" href="class_physical.html#a60c5e5f05f780f8accae363e9748131c">Velocity</a>(), <a class="code" href="class_explosion.html#a7eeb34fbe7487028b0ab617c366f8989a28ac04c07d0244d81fd50fe05448cd21">Explosion::HULL_FLASH</a>, 0.30f * scale, scale, <a class="code" href="class_sim_object.html#ad157797b86f44e754880b3115e99ee2b">region</a>, <span class="keyword">this</span>);</div>
+<div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160;</div>
+<div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160; hit_type = <a class="code" href="_ship_8cpp.html#a95e12dbf425cb112193e5854f978d5fe">HIT_HULL</a>;</div>
+<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160; }</div>
+<div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160; }</div>
+<div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160; }</div>
+<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160;</div>
+<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160; <span class="comment">// DAMAGE RESOLUTION -------------------------------------------------</span></div>
+<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160;</div>
+<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160; <span class="keywordflow">if</span> (hit_type != HIT_NOTHING) {</div>
+<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160; <span class="keywordtype">double</span> effective_damage = shot-&gt;<a class="code" href="class_shot.html#abd298f2cfc98db7e7151f200d695952e">Damage</a>() * dscale;</div>
+<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160;</div>
+<div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160; <span class="keywordflow">if</span> (shot-&gt;<a class="code" href="class_shot.html#a15f636f9c361fb08ea3c4e95db14ed53">IsBeam</a>()) {</div>
+<div class="line"><a name="l00152"></a><span class="lineno"> 152</span>&#160; effective_damage *= <a class="code" href="class_game.html#ab5b2d0ac9efee1e7576ecd4cc8d105f3">Game::FrameTime</a>();</div>
+<div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160; }</div>
+<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160; <span class="keywordflow">else</span> {</div>
+<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160; <a class="code" href="class_physical.html#a021f0362ffa486a3b46bd727e83a5839">ApplyTorque</a>(shot-&gt;<a class="code" href="class_physical.html#a60c5e5f05f780f8accae363e9748131c">Velocity</a>() * (float) effective_damage * 1e-6f);</div>
+<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160; }</div>
+<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160;</div>
+<div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160; <span class="keywordflow">if</span> (effective_damage &gt; 0)</div>
+<div class="line"><a name="l00159"></a><span class="lineno"> 159</span>&#160; <a class="code" href="class_physical.html#a90321d772170e0ff0745667aad65cf65">Physical::InflictDamage</a>(effective_damage);</div>
+<div class="line"><a name="l00160"></a><span class="lineno"> 160</span>&#160; }</div>
+<div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160;</div>
+<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160; <span class="keywordflow">return</span> hit_type;</div>
+<div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160;}</div>
+<div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160;</div>
+<div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160;</div>
+<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160;<span class="keywordtype">void</span></div>
+<div class="line"><a name="l00168"></a><span class="lineno"><a class="code" href="class_debris.html#a509596fde89a901af58ffffd3c19dabd"> 168</a></span>&#160;<a class="code" href="class_debris.html#a509596fde89a901af58ffffd3c19dabd">Debris::ExecFrame</a>(<span class="keywordtype">double</span> seconds)</div>
+<div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160;{</div>
+<div class="line"><a name="l00170"></a><span class="lineno"> 170</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_sim_object.html#aa15b8215840833436f14f22919cf01f5">GetRegion</a>()-&gt;<a class="code" href="class_physical.html#a2ce9ae48d2e4f4fb434bdc4083746068">Type</a>() == <a class="code" href="class_sim_region.html#aefc2bfdca9e1982aad4450de4693d9c4a8a13dc26cc70eaf1810f1ab3e36ed298">SimRegion::AIR_SPACE</a>) {</div>
+<div class="line"><a name="l00171"></a><span class="lineno"> 171</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_debris.html#a0ba3acd2078a883d2487dc9bb2f1e582">AltitudeAGL</a>() &lt; <a class="code" href="class_physical.html#a31367f0054fd23eeb6458c42bb663fc7">Radius</a>()) {</div>
+<div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160; <a class="code" href="class_physical.html#a02b1afe5e027120d1e8dc445ee80143e">velocity</a> = <a class="code" href="struct_point.html">Point</a>();</div>
+<div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160; <a class="code" href="class_physical.html#aed93819206c4ca747edf57ba36e930e2">arcade_velocity</a> = <a class="code" href="struct_point.html">Point</a>();</div>
+<div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160;</div>
+<div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160; <a class="code" href="class_terrain.html">Terrain</a>* terrain = <a class="code" href="class_sim_object.html#ad157797b86f44e754880b3115e99ee2b">region</a>-&gt;<a class="code" href="class_sim_region.html#a7fa8f1f9c7a3bd663a120c02752fec61">GetTerrain</a>();</div>
+<div class="line"><a name="l00176"></a><span class="lineno"> 176</span>&#160;</div>
+<div class="line"><a name="l00177"></a><span class="lineno"> 177</span>&#160; <span class="keywordflow">if</span> (terrain) {</div>
+<div class="line"><a name="l00178"></a><span class="lineno"> 178</span>&#160; <a class="code" href="struct_point.html">Point</a> loc = <a class="code" href="class_physical.html#a18d7b806f29edde8af178ae9a6d0ad90">Location</a>();</div>
+<div class="line"><a name="l00179"></a><span class="lineno"> 179</span>&#160; <a class="code" href="class_physical.html#aaab110c0381fdc000018c6a65b9ef657">MoveTo</a>(<a class="code" href="struct_point.html">Point</a>(loc.<a class="code" href="struct_point.html#ab99c56589bc8ad5fa5071387110a5bc7">x</a>, terrain-&gt;<a class="code" href="class_terrain.html#a23567e7f11df8e0885e4729fd7984606">Height</a>(loc.<a class="code" href="struct_point.html#ab99c56589bc8ad5fa5071387110a5bc7">x</a>, loc.<a class="code" href="struct_point.html#a05ba3b1dfcb19430582ae953cbbfbded">z</a>), loc.<a class="code" href="struct_point.html#a05ba3b1dfcb19430582ae953cbbfbded">z</a>));</div>
+<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160; }</div>
+<div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160; }</div>
+<div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160; <span class="keywordflow">else</span> {</div>
+<div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_physical.html#a7c68f6e32d5725d6ae0099400f7c0b6e">mass</a> &gt; 100) {</div>
+<div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160; <a class="code" href="class_orbital.html">Orbital</a>* primary = <a class="code" href="class_sim_object.html#aa15b8215840833436f14f22919cf01f5">GetRegion</a>()-&gt;<a class="code" href="class_sim_region.html#ad52327391a276684dbf74f67ba45ed48">GetOrbitalRegion</a>()-&gt;<a class="code" href="class_orbital.html#aa7cf93072adb036d37ccb2dbc685056a">Primary</a>();</div>
+<div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160;</div>
+<div class="line"><a name="l00186"></a><span class="lineno"> 186</span>&#160; <span class="keyword">const</span> <span class="keywordtype">double</span> GRAV = 6.673e-11;</div>
+<div class="line"><a name="l00187"></a><span class="lineno"> 187</span>&#160; <span class="keywordtype">double</span> m0 = primary-&gt;<a class="code" href="class_orbital.html#ac4e84df755fd74cbfed5f872a500b943">Mass</a>();</div>
+<div class="line"><a name="l00188"></a><span class="lineno"> 188</span>&#160; <span class="keywordtype">double</span> r = primary-&gt;<a class="code" href="class_orbital.html#ae0fff0f5550afec3e1c0d5562f9ac489">Radius</a>();</div>
+<div class="line"><a name="l00189"></a><span class="lineno"> 189</span>&#160;</div>
+<div class="line"><a name="l00190"></a><span class="lineno"> 190</span>&#160; <a class="code" href="class_physical.html#a38c066fefef072c683edd9939a9ac2e9">SetDrag</a>(0.001);</div>
+<div class="line"><a name="l00191"></a><span class="lineno"> 191</span>&#160; <a class="code" href="class_physical.html#a27342f7cf678159a9c56a1c9c4e8d918">SetGravity</a>(6 * GRAV * m0 / (r*r)); <span class="comment">// accentuate gravity</span></div>
+<div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160; <a class="code" href="class_physical.html#a21d9cb466d59d3854164f0124290d5e2">SetBaseDensity</a>(1.0f);</div>
+<div class="line"><a name="l00193"></a><span class="lineno"> 193</span>&#160; }</div>
+<div class="line"><a name="l00194"></a><span class="lineno"> 194</span>&#160;</div>
+<div class="line"><a name="l00195"></a><span class="lineno"> 195</span>&#160; <a class="code" href="class_physical.html#a8e2aba22eb7fae7db322ba0b21b05758">AeroFrame</a>(seconds);</div>
+<div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160; }</div>
+<div class="line"><a name="l00197"></a><span class="lineno"> 197</span>&#160; }</div>
+<div class="line"><a name="l00198"></a><span class="lineno"> 198</span>&#160; <span class="keywordflow">else</span> {</div>
+<div class="line"><a name="l00199"></a><span class="lineno"> 199</span>&#160; <a class="code" href="class_debris.html#a509596fde89a901af58ffffd3c19dabd">Physical::ExecFrame</a>(seconds);</div>
+<div class="line"><a name="l00200"></a><span class="lineno"> 200</span>&#160; }</div>
+<div class="line"><a name="l00201"></a><span class="lineno"> 201</span>&#160;}</div>
+<div class="line"><a name="l00202"></a><span class="lineno"> 202</span>&#160;</div>
+<div class="line"><a name="l00203"></a><span class="lineno"> 203</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00204"></a><span class="lineno"> 204</span>&#160;</div>
+<div class="line"><a name="l00205"></a><span class="lineno"> 205</span>&#160;<span class="keywordtype">double</span></div>
+<div class="line"><a name="l00206"></a><span class="lineno"><a class="code" href="class_debris.html#a0ba3acd2078a883d2487dc9bb2f1e582"> 206</a></span>&#160;<a class="code" href="class_debris.html#a0ba3acd2078a883d2487dc9bb2f1e582">Debris::AltitudeAGL</a>()<span class="keyword"> const</span></div>
+<div class="line"><a name="l00207"></a><span class="lineno"> 207</span>&#160;<span class="keyword"></span>{</div>
+<div class="line"><a name="l00208"></a><span class="lineno"> 208</span>&#160; <a class="code" href="struct_point.html">Point</a> loc = <a class="code" href="class_physical.html#a18d7b806f29edde8af178ae9a6d0ad90">Location</a>();</div>
+<div class="line"><a name="l00209"></a><span class="lineno"> 209</span>&#160; <span class="keywordtype">double</span> altitude_agl = loc.<a class="code" href="struct_point.html#afa38be143ae800e6ad69ce8ed4df62d8">y</a>;</div>
+<div class="line"><a name="l00210"></a><span class="lineno"> 210</span>&#160;</div>
+<div class="line"><a name="l00211"></a><span class="lineno"> 211</span>&#160; <a class="code" href="class_terrain.html">Terrain</a>* terrain = <a class="code" href="class_sim_object.html#ad157797b86f44e754880b3115e99ee2b">region</a>-&gt;<a class="code" href="class_sim_region.html#a7fa8f1f9c7a3bd663a120c02752fec61">GetTerrain</a>();</div>
+<div class="line"><a name="l00212"></a><span class="lineno"> 212</span>&#160;</div>
+<div class="line"><a name="l00213"></a><span class="lineno"> 213</span>&#160; <span class="keywordflow">if</span> (terrain)</div>
+<div class="line"><a name="l00214"></a><span class="lineno"> 214</span>&#160; altitude_agl -= terrain-&gt;<a class="code" href="class_terrain.html#a23567e7f11df8e0885e4729fd7984606">Height</a>(loc.<a class="code" href="struct_point.html#ab99c56589bc8ad5fa5071387110a5bc7">x</a>, loc.<a class="code" href="struct_point.html#a05ba3b1dfcb19430582ae953cbbfbded">z</a>);</div>
+<div class="line"><a name="l00215"></a><span class="lineno"> 215</span>&#160;</div>
+<div class="line"><a name="l00216"></a><span class="lineno"> 216</span>&#160; <span class="keywordflow">if</span> (!_finite(altitude_agl))</div>
+<div class="line"><a name="l00217"></a><span class="lineno"> 217</span>&#160; altitude_agl = 0;</div>
+<div class="line"><a name="l00218"></a><span class="lineno"> 218</span>&#160;</div>
+<div class="line"><a name="l00219"></a><span class="lineno"> 219</span>&#160; <span class="keywordflow">return</span> altitude_agl;</div>
+<div class="line"><a name="l00220"></a><span class="lineno"> 220</span>&#160;}</div>
+</div><!-- fragment --></div><!-- contents -->
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+ <li class="navelem"><a class="el" href="dir_ea1b58c809a5070716d7c602998a95b0.html">Stars45</a></li><li class="navelem"><a class="el" href="_debris_8cpp.html">Debris.cpp</a></li>
+ <li class="footer">Generated on Tue Jun 5 2012 20:46:51 for Starshatter_Open by
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