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-rw-r--r--nGenEx/Game.cpp2
-rw-r--r--nGenEx/Solid.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/nGenEx/Game.cpp b/nGenEx/Game.cpp
index a7c6563..3bc45bd 100644
--- a/nGenEx/Game.cpp
+++ b/nGenEx/Game.cpp
@@ -266,7 +266,7 @@ Game::Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow)
Panic(" D3D not available under WinNT 4");
status = INIT_FAILED;
} else if (MachineInfo::GetDirectXVersion() < MachineInfo::DX_9) {
- Panic(" Insufficient DirectX detected (Dx9 IS REQUIRED)");
+ Panic(" Insufficient DirectX detected (Dx9 IS REQUIRED)");
status = INIT_FAILED;
}
diff --git a/nGenEx/Solid.cpp b/nGenEx/Solid.cpp
index a0306c7..b7fa6f0 100644
--- a/nGenEx/Solid.cpp
+++ b/nGenEx/Solid.cpp
@@ -2104,7 +2104,7 @@ Surface::OptimizeMesh()
// create target vertex set:
VertexSet* vset = new(__FILE__,__LINE__) VertexSet(used);
- v = 0;
+ int v = 0;
// compress verts:
for (int i = 0; i < nverts; i++) {