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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
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Initial upload
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-rw-r--r--nGenEx/SoundCard.cpp103
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diff --git a/nGenEx/SoundCard.cpp b/nGenEx/SoundCard.cpp
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+/* Project nGenEx
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: SoundCard.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Abstract sound card class
+*/
+
+#include "MemDebug.h"
+#include "SoundCard.h"
+#include "Sound.h"
+
+// +--------------------------------------------------------------------+
+
+DWORD WINAPI SoundCardUpdateProc(LPVOID link);
+
+// +--------------------------------------------------------------------+
+
+SoundCard::SoundCard()
+ : status(SC_UNINITIALIZED), hthread(0), shutdown(false)
+{
+ DWORD thread_id = 0;
+ hthread = CreateThread(0, 4096, SoundCardUpdateProc,
+ (LPVOID) this, 0, &thread_id);
+}
+
+// +--------------------------------------------------------------------+
+
+SoundCard::~SoundCard()
+{
+ shutdown = true;
+
+ WaitForSingleObject(hthread, 500);
+ CloseHandle(hthread);
+ hthread = 0;
+
+ sounds.destroy();
+ status = SC_UNINITIALIZED;
+}
+
+// +--------------------------------------------------------------------+
+
+DWORD WINAPI SoundCardUpdateProc(LPVOID link)
+{
+ SoundCard* card = (SoundCard*) link;
+
+ if (card)
+ return card->UpdateThread();
+
+ return (DWORD) E_POINTER;
+}
+
+// +--------------------------------------------------------------------+
+
+DWORD
+SoundCard::UpdateThread()
+{
+ while (!shutdown) {
+ Update();
+ Sleep(50);
+ }
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+SoundCard::Update()
+{
+ AutoThreadSync a(sync);
+
+ ListIter<Sound> iter = sounds;
+ while (++iter) {
+ Sound* s = iter.value();
+
+ s->Update();
+
+ if (s->GetStatus() == Sound::DONE &&
+ !(s->GetFlags() & Sound::LOCKED)) {
+
+ delete iter.removeItem();
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+SoundCard::AddSound(Sound* s)
+{
+ AutoThreadSync a(sync);
+
+ if (!sounds.contains(s))
+ sounds.append(s);
+}
+