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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2012-05-26 16:38:08 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2012-05-26 16:38:08 +0000
commit9a9de7689176de013872e5a6a5367f79202d0844 (patch)
treeaaf098cfd51175b9e1d675fd21373d0c3de5ef8d /nGenEx/Locale_ss.h
parent75f9af66439ec416634188eb3ef020df4e4752b7 (diff)
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Getting closer to getting magic to compile. The file renaming was necessary in order to remove a conflict between the WinSDK's locale.h and starshatter's own version.
Diffstat (limited to 'nGenEx/Locale_ss.h')
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1 files changed, 53 insertions, 0 deletions
diff --git a/nGenEx/Locale_ss.h b/nGenEx/Locale_ss.h
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+/* Project nGenEx
+ Destroyer Studios LLC
+ Copyright © 1997-2006. All Rights Reserved.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: Locale.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Description of locale by ISO language, country, and variant
+*/
+
+#ifndef Locale_h
+#define Locale_h
+
+#include "List.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class Locale
+{
+public:
+ static const char* TYPENAME() { return "Locale"; }
+
+ Locale(const char* language, const char* country=0, const char* variant=0);
+ ~Locale();
+
+ int operator == (const Locale& that) const;
+
+ // Operations:
+ static const List<Locale>& GetAllLocales();
+ static Locale* ParseLocale(const char* str);
+
+ // Property accessors:
+ const char* GetLanguage() const { return language; }
+ const char* GetCountry() const { return country; }
+ const char* GetVariant() const { return variant; }
+ const Text GetFullCode() const;
+ const Text GetDisplayName() const;
+
+
+protected:
+ static Locale* CreateLocale(const char* language, const char* country=0, const char* variant=0);
+ char language[8];
+ char country[8];
+ char variant[8];
+};
+
+#endif Locale_h
+