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author | FWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2011-12-10 12:50:52 +0000 |
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committer | FWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2011-12-10 12:50:52 +0000 |
commit | 1de226a8c893323011e29456184a421778ebefed (patch) | |
tree | 5494ef4a789d003f7ca3b5a16409006de550e592 /nGenEx/EventDispatch.h | |
parent | d3b07c0545c32f8ab9d0bc77af2aea4f37de37b3 (diff) | |
download | starshatter-1de226a8c893323011e29456184a421778ebefed.zip starshatter-1de226a8c893323011e29456184a421778ebefed.tar.gz starshatter-1de226a8c893323011e29456184a421778ebefed.tar.bz2 |
Adding a little helper to allow quicker turnaround. If you create an environment variable with the name "STARSHATTERPATH" pointing to the directory where Starshatter is installed (C:\Matrix Games\Starshatter by default), builds will automatically be copied there once compilation is finished.
Diffstat (limited to 'nGenEx/EventDispatch.h')
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