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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2005. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: TerrainHaze.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+*/
+
+#include "MemDebug.h"
+#include "Terrain.h"
+#include "TerrainHaze.h"
+#include "TerrainRegion.h"
+
+#include "Light.h"
+#include "CameraView.h"
+#include "Bitmap.h"
+#include "DataLoader.h"
+#include "Game.h"
+
+// +====================================================================+
+
+static Bitmap terrain_texture;
+
+// +--------------------------------------------------------------------+
+
+TerrainHaze::TerrainHaze()
+ : tregion(0)
+{
+}
+
+// +--------------------------------------------------------------------+
+
+TerrainHaze::~TerrainHaze()
+{
+}
+
+// +--------------------------------------------------------------------+
+
+void
+TerrainHaze::Render(Video* video, DWORD flags)
+{
+ if (flags & RENDER_ADDITIVE)
+ return;
+
+ if (model) {
+ if (!Luminous()) {
+ SetLuminous(true);
+ model->SetDynamic(true);
+ }
+
+ Surface* surface = model->GetSurfaces().first();
+
+ if (!surface) return;
+
+ int i;
+ DWORD sky = 0;
+ DWORD fog = 0;
+
+ if (tregion) {
+ sky = tregion->SkyColor().Value();
+ fog = tregion->FogColor().Value();
+ }
+
+ // clear the solid lights to ambient:
+ VertexSet* vset = surface->GetVertexSet();
+
+ for (i = 0; i < vset->nverts; i++) {
+ if (vset->loc[i].y > 0)
+ vset->diffuse[i] = sky;
+ else
+ vset->diffuse[i] = fog;
+ }
+
+ InvalidateSurfaceData();
+ Solid::Render(video, flags);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+int
+TerrainHaze::CheckRayIntersection(Point Q, Point w, double len, Point& ipt, bool ttpas)
+{
+ return 0;
+}