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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: Power.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Power generation and usage classes
+*/
+
+#include "MemDebug.h"
+#include "Power.h"
+#include "Ship.h"
+#include "NetUtil.h"
+
+#include "Game.h"
+
+// +----------------------------------------------------------------------+
+
+static char* source_type[] = {
+ "sys.power.battery", "sys.power.auxilliary", "sys.power.fusion"
+};
+
+static int source_value[] = {
+ 1, 2, 4
+};
+
+PowerSource::PowerSource(SUBTYPE s, double max_out, double f_ratio)
+ : System(POWER_SOURCE, (int) s, "Power", source_value[s], 0),
+ max_output((float) max_out), fuel_ratio((float) f_ratio),
+ route_changed(false), requested_power_level(1.0f)
+{
+ name = Game::GetText(source_type[s]);
+ abrv = Game::GetText(Text(source_type[s]) + ".abrv");
+
+ if (fuel_ratio < 1) {
+ switch (subtype) { // enough to last for [n] hours at full power
+ case BATTERY: fuel_ratio = max_output * 5 * 3600 / 100; break;
+ case AUX: fuel_ratio = max_output * 50 * 3600 / 100; break;
+ case FUSION: fuel_ratio = max_output * 100 * 3600 / 100; break;
+ }
+ }
+
+ capacity = 100.0f;
+
+ if (subtype != BATTERY) {
+ emcon_power[0] = 10;
+ emcon_power[1] = 50;
+ emcon_power[2] = 100;
+ }
+}
+
+PowerSource::PowerSource(const PowerSource& p)
+ : System(p),
+ max_output(p.max_output), fuel_ratio(p.fuel_ratio),
+ route_changed(false), requested_power_level(1.0f)
+{
+ Mount(p);
+ SetAbbreviation(p.Abbreviation());
+}
+
+// +----------------------------------------------------------------------+
+
+void
+PowerSource::AddClient(System* client)
+{
+ if (client) {
+ int old_src_index = client->GetSourceIndex();
+
+ client->SetSourceIndex(GetID());
+ clients.append(client);
+ route_changed = true;
+
+ if (ship && old_src_index != GetID())
+ NetUtil::SendSysStatus(ship, client);
+ }
+}
+
+void
+PowerSource::RemoveClient(System* client)
+{
+ if (client && clients.contains(client)) {
+ client->SetSourceIndex(-1);
+ clients.remove(client);
+ route_changed = true;
+ }
+}
+
+// +----------------------------------------------------------------------+
+
+int
+PowerSource::Charge() const
+{
+ return (int) capacity;
+}
+
+void
+PowerSource::SetFuelRange(double hours)
+{
+ if (hours > 0)
+ fuel_ratio = (float) (max_output * hours * 3600 / 100);
+}
+
+// +----------------------------------------------------------------------+
+
+void
+PowerSource::ExecFrame(double seconds)
+{
+ if (seconds < 0.001)
+ seconds = 0.001;
+
+ if (capacity <= 0)
+ capacity = 0;
+
+ System::ExecFrame(seconds);
+
+ double energy_requested = 0;
+ double energy_avail = 0;
+ double total_distrib = 0;
+
+ // fuel leak?
+ if (availability < 0.4 && capacity > 0)
+ capacity -= (float) (0.03 * seconds);
+
+ if (IsPowerOn() && capacity > 0) {
+ energy_avail = max_output * seconds * power_level * availability;
+
+ if (power_level < requested_power_level) {
+ power_level += (float) (seconds * 0.03); // thirty seconds to charge up
+
+ if (power_level > requested_power_level)
+ power_level = (float) requested_power_level;
+ }
+ else if (power_level > requested_power_level) {
+ power_level -= (float) (seconds * 0.10); // ten seconds to power down
+
+ if (power_level < requested_power_level)
+ power_level = (float) requested_power_level;
+ }
+ }
+
+ ListIter<System> iter = clients;
+ while (++iter) {
+ System* sink = iter.value();
+
+ if (sink->IsPowerOn()) {
+ double joules = sink->GetRequest(seconds);
+
+ if (joules > 0) {
+ if (sink->IsPowerCritical()) {
+
+ if (joules > energy_avail)
+ joules = energy_avail;
+
+ energy_avail -= joules;
+ total_distrib += joules;
+ sink->Distribute(joules, seconds);
+ }
+ else {
+ energy_requested += joules;
+ }
+ }
+ }
+ else {
+ sink->Distribute(-0.2 * sink->GetCapacity() * seconds, seconds);
+ }
+ }
+
+ if (energy_avail > 0) {
+
+ // enough to go around:
+ if (energy_requested <= energy_avail) {
+ iter.reset();
+
+ while (++iter) {
+ System* sink = iter.value();
+
+ if (sink->IsPowerOn() && !sink->IsPowerCritical()) {
+ double joules = sink->GetRequest(seconds);
+ total_distrib += joules;
+ sink->Distribute(joules, seconds);
+ }
+ }
+ }
+
+ // load balancing:
+ else {
+ iter.reset();
+ while (++iter) {
+ System* sink = iter.value();
+
+ if (sink->IsPowerOn() && !sink->IsPowerCritical()) {
+ double request = sink->GetRequest(seconds);
+ double delivery = 0;
+
+ if (request > 0)
+ delivery = energy_avail * (request/energy_requested);
+
+ if (delivery > 0) {
+ total_distrib += delivery;
+ sink->Distribute(delivery, seconds);
+ }
+ }
+ }
+ }
+ }
+
+ if (IsPowerOn() && capacity > 0 && !Game::Paused()) {
+ // reactors always burn at least 10% of max (to maintain operating temp):
+ if (subtype != BATTERY) {
+ double baseline = 0.1 * max_output * seconds;
+
+ if (total_distrib < baseline)
+ total_distrib = baseline;
+ }
+
+ // expend fuel:
+ if (total_distrib > 0) {
+ double effective_fuel_ratio = fuel_ratio;
+
+ switch (Ship::GetFlightModel()) {
+ default:
+ case Ship::FM_STANDARD:
+ effective_fuel_ratio = 1 * fuel_ratio * (0.25 + 0.75 * availability);
+ break;
+
+ case Ship::FM_RELAXED:
+ effective_fuel_ratio = 3 * fuel_ratio * (0.25 + 0.75 * availability);
+ break;
+
+ case Ship::FM_ARCADE:
+ effective_fuel_ratio = 4 * fuel_ratio * (0.25 + 0.75 * availability);
+ break;
+ }
+
+ capacity -= (float) (total_distrib / effective_fuel_ratio);
+ }
+ }
+
+ else if (capacity <= 0) {
+ capacity = 0.0f;
+ PowerOff();
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+PowerSource::SetPowerLevel(double level)
+{
+ if (level > 100)
+ level = 100;
+ else if (level < 0)
+ level = 0;
+
+ level /= 100;
+
+ if (requested_power_level != level) {
+ // if the system is on emergency override power,
+ // do not let the EMCON system use this method
+ // to drop it back to normal power:
+ if (requested_power_level > 1 && level == 1) {
+ requested_power_level = 1.2f;
+ }
+
+ else {
+ requested_power_level = (float) level;
+ }
+ }
+}
+
+void
+PowerSource::SetOverride(bool over)
+{
+ bool changed = false;
+
+ if (over && requested_power_level != 1.2f) {
+ requested_power_level = 1.2f;
+ changed = true;
+ }
+
+ else if (!over && requested_power_level > 1) {
+ requested_power_level = 1.0f;
+ changed = true;
+ }
+
+ if (changed)
+ NetUtil::SendSysStatus(ship, this);
+}
+
+void
+PowerSource::DrainPower(double to_level)
+{
+ if (to_level >= 0 && to_level < power_level)
+ power_level = (float) to_level;
+}