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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: NetUser.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ This class represents a user connecting to the multiplayer lobby
+*/
+
+
+#ifndef NetUser_h
+#define NetUser_h
+
+#include "Types.h"
+#include "NetAddr.h"
+#include "NetLobby.h"
+#include "Color.h"
+
+// +-------------------------------------------------------------------+
+
+class Player;
+
+// +-------------------------------------------------------------------+
+
+class NetUser
+{
+public:
+ static const char* TYPENAME() { return "NetUser"; }
+
+ NetUser(const char* name);
+ NetUser(const Player* player);
+ virtual ~NetUser();
+
+ int operator == (const NetUser& u) const { return this == &u; }
+
+ const Text& Name() const { return name; }
+ const Text& Pass() const { return pass; }
+ const NetAddr& GetAddress() const { return addr; }
+ Color GetColor() const { return color; }
+ const Text& GetSessionID() const { return session_id; }
+ DWORD GetNetID() const { return netid; }
+ bool IsHost() const { return host; }
+
+ int AuthLevel() const { return auth_level; }
+ int AuthState() const { return auth_state; }
+ const char* Salt() const { return salt; }
+ bool IsAuthOK() const;
+
+ const Text& Squadron() const { return squadron; }
+ const Text& Signature() const { return signature; }
+ int Rank() const { return rank; }
+ int FlightTime() const { return flight_time; }
+ int Missions() const { return missions; }
+ int Kills() const { return kills; }
+ int Losses() const { return losses; }
+
+ void SetName(const char* n) { name = n; }
+ void SetPass(const char* p) { pass = p; }
+ void SetAddress(const NetAddr& a)
+ { addr = a; }
+
+ void SetColor(Color c) { color = c; }
+ void SetNetID(DWORD id) { netid = id; }
+ void SetSessionID(Text s) { session_id = s; }
+ void SetHost(bool h) { host = h; }
+
+ void SetAuthLevel(int n) { auth_level = n; }
+ void SetAuthState(int n) { auth_state = n; }
+ void SetSalt(const char* s) { strcpy(salt, s);}
+
+ void SetSquadron(const char* s) { squadron = s; }
+ void SetSignature(const char* s){ signature = s; }
+ void SetRank(int n) { rank = n; }
+ void SetFlightTime(int n) { flight_time = n;}
+ void SetMissions(int n) { missions = n; }
+ void SetKills(int n) { kills = n; }
+ void SetLosses(int n) { losses = n; }
+
+ Text GetDescription();
+
+protected:
+ Text name;
+ Text pass;
+ Text session_id;
+ NetAddr addr;
+ DWORD netid;
+ Color color;
+ bool host;
+
+ // authentication:
+ int auth_state;
+ int auth_level;
+ char salt[33];
+
+ // stats:
+ Text squadron;
+ Text signature;
+ int rank;
+ int flight_time;
+ int missions;
+ int kills;
+ int losses;
+};
+
+// +-------------------------------------------------------------------+
+
+#endif NetUser_h \ No newline at end of file