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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
commite33e19d0587146859d48a134ec9fd94e7b7ba5cd (patch)
tree69d048c8801858d2756ab3a487090a7a1b74bf14 /Stars45/MsnDlg.cpp
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Initial upload
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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: MsnDlg.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Mission Briefing Dialog Active Window class
+*/
+
+#include "MemDebug.h"
+#include "MsnDlg.h"
+#include "PlanScreen.h"
+#include "Starshatter.h"
+#include "Campaign.h"
+#include "Mission.h"
+#include "Instruction.h"
+#include "Ship.h"
+#include "ShipDesign.h"
+#include "StarSystem.h"
+
+#include "NetLobby.h"
+
+#include "Game.h"
+#include "FormWindow.h"
+#include "FormatUtil.h"
+#include "Keyboard.h"
+#include "Mouse.h"
+#include "Button.h"
+#include "ListBox.h"
+#include "Slider.h"
+#include "ParseUtil.h"
+
+// +--------------------------------------------------------------------+
+
+MsnDlg::MsnDlg(PlanScreen* mgr)
+ : plan_screen(mgr),
+ commit(0), cancel(0), campaign(0), mission(0),
+ pkg_index(-1), info(0)
+{
+ campaign = Campaign::GetCampaign();
+
+ if (campaign)
+ mission = campaign->GetMission();
+
+ mission_name = 0;
+ mission_system = 0;
+ mission_sector = 0;
+ mission_time_start = 0;
+ mission_time_target = 0;
+ mission_time_target_label = 0;
+
+ sit_button = 0;
+ pkg_button = 0;
+ nav_button = 0;
+ wep_button = 0;
+ commit = 0;
+ cancel = 0;
+}
+
+MsnDlg::~MsnDlg()
+{
+}
+
+// +--------------------------------------------------------------------+
+
+void
+MsnDlg::RegisterMsnControls(FormWindow* win)
+{
+ mission_name = win->FindControl(200);
+ mission_system = win->FindControl(202);
+ mission_sector = win->FindControl(204);
+ mission_time_start = win->FindControl(206);
+ mission_time_target = win->FindControl(208);
+ mission_time_target_label = win->FindControl(207);
+
+ sit_button = (Button*) win->FindControl(900);
+ pkg_button = (Button*) win->FindControl(901);
+ nav_button = (Button*) win->FindControl(902);
+ wep_button = (Button*) win->FindControl(903);
+ commit = (Button*) win->FindControl(1);
+ cancel = (Button*) win->FindControl(2);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+MsnDlg::ShowMsnDlg()
+{
+ campaign = Campaign::GetCampaign();
+
+ mission = 0;
+ pkg_index = -1;
+
+ if (campaign) {
+ mission = campaign->GetMission();
+
+ if (!mission)
+ ::Print("ERROR - MsnDlg::Show() no mission.\n");
+ else
+ ::Print("MsnDlg::Show() mission id = %d name = '%s'\n",
+ mission->Identity(),
+ mission->Name());
+ }
+ else {
+ ::Print("ERROR - MsnDlg::Show() no campaign.\n");
+ }
+
+ if (mission_name) {
+ if (mission)
+ mission_name->SetText(mission->Name());
+ else
+ mission_name->SetText(Game::GetText("MsnDlg.no-mission"));
+ }
+
+ if (mission_system) {
+ mission_system->SetText("");
+
+ if (mission) {
+ StarSystem* sys = mission->GetStarSystem();
+
+ if (sys)
+ mission_system->SetText(sys->Name());
+ }
+ }
+
+ if (mission_sector) {
+ mission_sector->SetText("");
+
+ if (mission) {
+ mission_sector->SetText(mission->GetRegion());
+ }
+ }
+
+ if (mission_time_start) {
+ if (mission) {
+ char txt[32];
+ FormatDayTime(txt, mission->Start());
+ mission_time_start->SetText(txt);
+ }
+ }
+
+ if (mission_time_target) {
+ int time_on_target = CalcTimeOnTarget();
+
+ if (time_on_target) {
+ char txt[32];
+ FormatDayTime(txt, time_on_target);
+ mission_time_target->SetText(txt);
+ mission_time_target_label->SetText(Game::GetText("MsnDlg.target"));
+ }
+ else {
+ mission_time_target->SetText("");
+ mission_time_target_label->SetText("");
+ }
+ }
+
+
+ if (sit_button) {
+ sit_button->SetButtonState(plan_screen->IsMsnObjShown());
+ sit_button->SetEnabled(true);
+ }
+
+ if (pkg_button) {
+ pkg_button->SetButtonState(plan_screen->IsMsnPkgShown());
+ pkg_button->SetEnabled(true);
+ }
+
+ if (nav_button) {
+ nav_button->SetButtonState(plan_screen->IsNavShown());
+ nav_button->SetEnabled(true);
+ }
+
+ if (wep_button) {
+ wep_button->SetButtonState(plan_screen->IsMsnWepShown());
+ wep_button->SetEnabled(true);
+ }
+
+ bool mission_ok = true;
+
+ if (!mission || !mission->IsOK()) {
+ mission_ok = false;
+
+ if (sit_button) sit_button->SetEnabled(false);
+ if (pkg_button) pkg_button->SetEnabled(false);
+ if (nav_button) nav_button->SetEnabled(false);
+ if (wep_button) wep_button->SetEnabled(false);
+ }
+ else {
+ MissionElement* player_elem = mission->GetPlayer();
+
+ if (wep_button && player_elem)
+ wep_button->SetEnabled(player_elem->Loadouts().size() > 0);
+ }
+
+ if (wep_button && NetLobby::GetInstance())
+ wep_button->SetEnabled(false);
+
+ commit->SetEnabled(mission_ok);
+ cancel->SetEnabled(true);
+}
+
+// +--------------------------------------------------------------------+
+
+int
+MsnDlg::CalcTimeOnTarget()
+{
+ if (mission) {
+ MissionElement* element = mission->GetElements()[0];
+ if (element) {
+ Point loc = element->Location();
+ loc.SwapYZ(); // navpts use Z for altitude, element loc uses Y for altitude.
+
+ int mission_time = mission->Start();
+
+ int i = 0;
+ ListIter<Instruction> navpt = element->NavList();
+ while (++navpt) {
+ int action = navpt->Action();
+
+ double dist = Point(loc - navpt->Location()).length();
+
+ int etr = 0;
+
+ if (navpt->Speed() > 0)
+ etr = (int) (dist / navpt->Speed());
+ else
+ etr = (int) (dist / 500);
+
+ mission_time += etr;
+
+ loc = navpt->Location();
+ i++;
+
+ if (action >= Instruction::ESCORT) { // this is the target!
+ return mission_time;
+ }
+ }
+ }
+ }
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+MsnDlg::OnTabButton(AWEvent* event)
+{
+ if (event->window == sit_button) {
+ plan_screen->ShowMsnObjDlg();
+ }
+
+ if (event->window == pkg_button) {
+ plan_screen->ShowMsnPkgDlg();
+ }
+
+ if (event->window == nav_button) {
+ plan_screen->ShowNavDlg();
+ }
+
+ if (event->window == wep_button) {
+ plan_screen->ShowMsnWepDlg();
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+MsnDlg::OnCommit(AWEvent* event)
+{
+ Starshatter* stars = Starshatter::GetInstance();
+
+ if (stars) {
+ Mouse::Show(false);
+ stars->SetGameMode(Starshatter::LOAD_MODE);
+ }
+
+ else
+ Game::Panic("MsnDlg::OnCommit() - Game instance not found");
+}
+
+void
+MsnDlg::OnCancel(AWEvent* event)
+{
+ Starshatter* stars = Starshatter::GetInstance();
+
+ if (stars) {
+ Mouse::Show(false);
+
+ if (campaign && (campaign->IsDynamic() || campaign->IsTraining()))
+ stars->SetGameMode(Starshatter::CMPN_MODE);
+ else
+ stars->SetGameMode(Starshatter::MENU_MODE);
+ }
+
+ else
+ Game::Panic("MsnDlg::OnCancel() - Game instance not found");
+}