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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: ModConfig.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Mod file deployment configuration and manager
+*/
+
+
+#ifndef ModConfig_h
+#define ModConfig_h
+
+#include "Types.h"
+#include "Bitmap.h"
+#include "Text.h"
+#include "List.h"
+
+// +-------------------------------------------------------------------+
+
+class ModConfig;
+class ModInfo;
+class ModCampaign;
+
+// +-------------------------------------------------------------------+
+
+class ModConfig
+{
+public:
+ static const char* TYPENAME() { return "ModConfig"; }
+
+ ModConfig();
+ ~ModConfig();
+
+ int operator == (const ModConfig& cfg) const { return this == &cfg; }
+
+ static void Initialize();
+ static void Close();
+ static ModConfig* GetInstance();
+
+ void Load();
+ void Save();
+ void FindMods();
+
+ bool IsDeployed(const char* name);
+ void Deploy();
+ void Undeploy();
+ void Redeploy();
+
+ // these methods change the configuration only
+ // you must Redeploy() to have them take effect:
+
+ void EnableMod(const char* name);
+ void DisableMod(const char* name);
+ void IncreaseModPriority(int mod_index);
+ void DecreaseModPriority(int mod_index);
+
+ List<Text>& EnabledMods() { return enabled; }
+ List<Text>& DisabledMods() { return disabled; }
+ List<ModInfo>& GetModInfoList() { return mods; }
+
+ ModInfo* GetModInfo(const char* filename);
+
+private:
+ List<Text> enabled;
+ List<Text> disabled;
+ List<ModInfo> mods;
+};
+
+#endif ModConfig_h \ No newline at end of file