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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
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-rw-r--r--Stars45/HardPoint.cpp104
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diff --git a/Stars45/HardPoint.cpp b/Stars45/HardPoint.cpp
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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: HardPoint.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ HardPoint class
+*/
+
+#include "MemDebug.h"
+#include "HardPoint.h"
+#include "Weapon.h"
+#include "WeaponDesign.h"
+#include "Shot.h"
+#include "Ship.h"
+#include "Sim.h"
+
+// +----------------------------------------------------------------------+
+
+HardPoint::HardPoint(Vec3 muzzle_loc, double az, double el)
+ : aim_azimuth((float) az), aim_elevation((float) el), muzzle(muzzle_loc)
+{
+ ZeroMemory(designs, sizeof(designs));
+}
+
+// +----------------------------------------------------------------------+
+
+HardPoint::HardPoint(const HardPoint& h)
+ : aim_azimuth(h.aim_azimuth), aim_elevation(h.aim_elevation), muzzle(h.muzzle),
+ mount_rel(h.mount_rel), radius(h.radius), hull_factor(h.hull_factor)
+{
+ CopyMemory(designs, h.designs, sizeof(designs));
+}
+
+// +--------------------------------------------------------------------+
+
+HardPoint::~HardPoint()
+{
+}
+
+// +--------------------------------------------------------------------+
+
+void
+HardPoint::Mount(Point loc, float rad, float hull)
+{
+ mount_rel = loc;
+ radius = rad;
+ hull_factor = hull;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+HardPoint::AddDesign(WeaponDesign* d)
+{
+ for (int i = 0; i < MAX_DESIGNS; i++) {
+ if (!designs[i]) {
+ designs[i] = d;
+ return;
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+Weapon*
+HardPoint::CreateWeapon(int type_index)
+{
+ if (type_index >= 0 && type_index < MAX_DESIGNS && designs[type_index]) {
+ Vec3 zero_pt = Vec3(0.0f, 0.0f, 0.0f);
+ Vec3* muzzle_pt = &zero_pt;
+
+ if (designs[type_index]->turret.length() == 0)
+ muzzle_pt = &muzzle;
+
+ Weapon* missile = new(__FILE__,__LINE__) Weapon(designs[type_index],
+ 1,
+ muzzle_pt,
+ aim_azimuth,
+ aim_elevation);
+ missile->SetAbbreviation(GetAbbreviation());
+ missile->Mount(mount_rel, radius, hull_factor);
+ return missile;
+ }
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+double
+HardPoint::GetCarryMass(int type_index)
+{
+ if (type_index >= 0 && type_index < MAX_DESIGNS && designs[type_index])
+ return designs[type_index]->carry_mass;
+
+ return 0;
+}
+