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author | FWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2011-12-09 19:00:23 +0000 |
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committer | FWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2011-12-09 19:00:23 +0000 |
commit | 69209c38968c6f4066a772e0a51a2928749217de (patch) | |
tree | b325c535eff3dd27b811ca348e63ead8f86ff344 /Stars45/HUDSounds.h | |
parent | fd51dc1bbbcba496fa0d57963a5727a36e381118 (diff) | |
download | starshatter-69209c38968c6f4066a772e0a51a2928749217de.zip starshatter-69209c38968c6f4066a772e0a51a2928749217de.tar.gz starshatter-69209c38968c6f4066a772e0a51a2928749217de.tar.bz2 |
Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares?
Diffstat (limited to 'Stars45/HUDSounds.h')
-rw-r--r-- | Stars45/HUDSounds.h | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/Stars45/HUDSounds.h b/Stars45/HUDSounds.h index 99a40b9..2959029 100644 --- a/Stars45/HUDSounds.h +++ b/Stars45/HUDSounds.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: HUDSounds.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: HUDSounds.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- HUDSounds singleton class utility
+ OVERVIEW
+ ========
+ HUDSounds singleton class utility
*/
#ifndef HUDSounds_h
@@ -22,24 +22,24 @@ class HUDSounds
{
public:
- enum SOUNDS {
- SND_MFD_MODE,
- SND_NAV_MODE,
- SND_WEP_MODE,
- SND_WEP_DISP,
- SND_HUD_MODE,
- SND_HUD_WIDGET,
- SND_SHIELD_LEVEL,
- SND_RED_ALERT,
- SND_TAC_ACCEPT,
- SND_TAC_REJECT
- };
-
- static void Initialize();
- static void Close();
-
- static void PlaySound(int n);
- static void StopSound(int n);
+ enum SOUNDS {
+ SND_MFD_MODE,
+ SND_NAV_MODE,
+ SND_WEP_MODE,
+ SND_WEP_DISP,
+ SND_HUD_MODE,
+ SND_HUD_WIDGET,
+ SND_SHIELD_LEVEL,
+ SND_RED_ALERT,
+ SND_TAC_ACCEPT,
+ SND_TAC_REJECT
+ };
+
+ static void Initialize();
+ static void Close();
+
+ static void PlaySound(int n);
+ static void StopSound(int n);
};
#endif HUDSounds_h
|