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author | FWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2011-12-09 19:00:23 +0000 |
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committer | FWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2011-12-09 19:00:23 +0000 |
commit | 69209c38968c6f4066a772e0a51a2928749217de (patch) | |
tree | b325c535eff3dd27b811ca348e63ead8f86ff344 /Stars45/GroundAI.h | |
parent | fd51dc1bbbcba496fa0d57963a5727a36e381118 (diff) | |
download | starshatter-69209c38968c6f4066a772e0a51a2928749217de.zip starshatter-69209c38968c6f4066a772e0a51a2928749217de.tar.gz starshatter-69209c38968c6f4066a772e0a51a2928749217de.tar.bz2 |
Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares?
Diffstat (limited to 'Stars45/GroundAI.h')
-rw-r--r-- | Stars45/GroundAI.h | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/Stars45/GroundAI.h b/Stars45/GroundAI.h index 9b8f5a5..bb9ff86 100644 --- a/Stars45/GroundAI.h +++ b/Stars45/GroundAI.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: GroundAI.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: GroundAI.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Ground Unit (low-level) Artifical Intelligence class
+ OVERVIEW
+ ========
+ Ground Unit (low-level) Artifical Intelligence class
*/
#ifndef GroundAI_h
@@ -29,29 +29,29 @@ class CarrierAI; // +--------------------------------------------------------------------+
class GroundAI : public Director,
- public SimObserver
+public SimObserver
{
public:
- GroundAI(SimObject* self);
- virtual ~GroundAI();
+ GroundAI(SimObject* self);
+ virtual ~GroundAI();
- virtual void ExecFrame(double seconds);
- virtual void SetTarget(SimObject* targ, System* sub=0);
- virtual SimObject* GetTarget() const { return target; }
- virtual System* GetSubTarget() const { return subtarget; }
- virtual int Type() const;
+ virtual void ExecFrame(double seconds);
+ virtual void SetTarget(SimObject* targ, System* sub=0);
+ virtual SimObject* GetTarget() const { return target; }
+ virtual System* GetSubTarget() const { return subtarget; }
+ virtual int Type() const;
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
+ virtual bool Update(SimObject* obj);
+ virtual const char* GetObserverName() const;
protected:
- virtual void SelectTarget();
+ virtual void SelectTarget();
- Ship* ship;
- SimObject* target;
- System* subtarget;
- double exec_time;
- CarrierAI* carrier_ai;
+ Ship* ship;
+ SimObject* target;
+ System* subtarget;
+ double exec_time;
+ CarrierAI* carrier_ai;
};
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