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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-09 19:00:23 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-09 19:00:23 +0000
commit69209c38968c6f4066a772e0a51a2928749217de (patch)
treeb325c535eff3dd27b811ca348e63ead8f86ff344 /Stars45/FighterTacticalAI.h
parentfd51dc1bbbcba496fa0d57963a5727a36e381118 (diff)
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Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares?
Diffstat (limited to 'Stars45/FighterTacticalAI.h')
-rw-r--r--Stars45/FighterTacticalAI.h52
1 files changed, 26 insertions, 26 deletions
diff --git a/Stars45/FighterTacticalAI.h b/Stars45/FighterTacticalAI.h
index d1f434f..edbc1ae 100644
--- a/Stars45/FighterTacticalAI.h
+++ b/Stars45/FighterTacticalAI.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: FighterTacticalAI.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: FighterTacticalAI.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Fighter-specific mid-level (tactical) AI
+ OVERVIEW
+ ========
+ Fighter-specific mid-level (tactical) AI
*/
#ifndef FighterTacticalAI_h
@@ -28,26 +28,26 @@ class WeaponGroup;
class FighterTacticalAI : public TacticalAI
{
public:
- FighterTacticalAI(ShipAI* ai);
- virtual ~FighterTacticalAI();
+ FighterTacticalAI(ShipAI* ai);
+ virtual ~FighterTacticalAI();
protected:
- virtual bool CheckFlightPlan();
- virtual bool IsStrikeComplete(Instruction* instr=0);
-
- virtual void SelectTarget();
- virtual void SelectTargetDirected(Ship* tgt=0);
- virtual void SelectTargetOpportunity();
- virtual void FindFormationSlot(int formation);
- virtual void FindThreat();
-
- virtual void SelectSecondaryForTarget(Ship* tgt);
- virtual int ListSecondariesForTarget(Ship* tgt, List<WeaponGroup>& weps);
-
- bool winchester[4];
- DWORD THREAT_REACTION_TIME;
- DWORD secondary_selection_time;
- int ai_level;
+ virtual bool CheckFlightPlan();
+ virtual bool IsStrikeComplete(Instruction* instr=0);
+
+ virtual void SelectTarget();
+ virtual void SelectTargetDirected(Ship* tgt=0);
+ virtual void SelectTargetOpportunity();
+ virtual void FindFormationSlot(int formation);
+ virtual void FindThreat();
+
+ virtual void SelectSecondaryForTarget(Ship* tgt);
+ virtual int ListSecondariesForTarget(Ship* tgt, List<WeaponGroup>& weps);
+
+ bool winchester[4];
+ DWORD THREAT_REACTION_TIME;
+ DWORD secondary_selection_time;
+ int ai_level;
};
// +--------------------------------------------------------------------+