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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: FighterAI.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Fighter (low-level) Artifical Intelligence class
+*/
+
+#ifndef FighterAI_h
+#define FighterAI_h
+
+#include "Types.h"
+#include "ShipAI.h"
+
+// +--------------------------------------------------------------------+
+
+class Ship;
+class Shot;
+class InboundSlot;
+
+// +--------------------------------------------------------------------+
+
+class FighterAI : public ShipAI
+{
+public:
+ FighterAI(SimObject* s);
+ virtual ~FighterAI();
+
+ virtual void ExecFrame(double seconds);
+ virtual int Subframe() const { return true; }
+
+ // convert the goal point from world to local coords:
+ virtual void FindObjective();
+ virtual void FindObjectiveNavPoint();
+
+protected:
+ // behaviors:
+ virtual Steer AvoidTerrain();
+ virtual Steer SeekTarget();
+ virtual Steer EvadeThreat();
+ virtual Point ClosingVelocity();
+
+ // accumulate behaviors:
+ virtual void Navigator();
+
+ // steering functions:
+ virtual Steer Seek(const Point& point);
+ virtual Steer SeekFormationSlot();
+
+ // fire on target if appropriate:
+ virtual void FireControl();
+ virtual void HelmControl();
+ virtual void ThrottleControl();
+
+ virtual double CalcDefensePerimeter(Ship* starship);
+ virtual void ReturnToBase(Ship* controller);
+
+ Shot* decoy_missile;
+ double missile_time;
+ int terrain_warning;
+ int drop_state;
+ char dir_info[32];
+ double brakes;
+ double z_shift;
+ double time_to_dock;
+ InboundSlot* inbound;
+ int rtb_code;
+ bool evading;
+ DWORD jink_time;
+ Point jink;
+ bool over_threshold;
+ bool form_up;
+ bool go_manual;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif FighterAI_h
+