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author | FWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2011-12-08 14:53:40 +0000 |
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committer | FWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2011-12-08 14:53:40 +0000 |
commit | e33e19d0587146859d48a134ec9fd94e7b7ba5cd (patch) | |
tree | 69d048c8801858d2756ab3a487090a7a1b74bf14 /Stars45/CarrierAI.h | |
download | starshatter-e33e19d0587146859d48a134ec9fd94e7b7ba5cd.zip starshatter-e33e19d0587146859d48a134ec9fd94e7b7ba5cd.tar.gz starshatter-e33e19d0587146859d48a134ec9fd94e7b7ba5cd.tar.bz2 |
Initial upload
Diffstat (limited to 'Stars45/CarrierAI.h')
-rw-r--r-- | Stars45/CarrierAI.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/Stars45/CarrierAI.h b/Stars45/CarrierAI.h new file mode 100644 index 0000000..651c8f5 --- /dev/null +++ b/Stars45/CarrierAI.h @@ -0,0 +1,64 @@ +/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: CarrierAI.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ "Air Boss" AI class for managing carrier fighter squadrons
+*/
+
+#ifndef CarrierAI_h
+#define CarrierAI_h
+
+#include "Types.h"
+#include "Director.h"
+
+// +--------------------------------------------------------------------+
+
+class Sim;
+class Ship;
+class ShipAI;
+class Instruction;
+class Hangar;
+class Element;
+class FlightPlanner;
+
+// +--------------------------------------------------------------------+
+
+class CarrierAI : public Director
+{
+public:
+ CarrierAI(Ship* s, int level);
+ virtual ~CarrierAI();
+
+ virtual void ExecFrame(double seconds);
+
+protected:
+ virtual bool CheckPatrolCoverage();
+ virtual bool CheckHostileElements();
+
+ virtual bool CreateStrike(Element* elem);
+
+ virtual Element* CreatePackage(int squad, int size, int code, const char* target=0, const char* loadname=0);
+ virtual bool LaunchElement(Element* elem);
+
+ Sim* sim;
+ Ship* ship;
+ Hangar* hangar;
+ FlightPlanner* flight_planner;
+ int exec_time;
+ int hold_time;
+ int ai_level;
+
+ Element* patrol_elem[4];
+};
+
+// +--------------------------------------------------------------------+
+
+#endif CarrierAI_h
+
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