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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-09 19:00:23 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-09 19:00:23 +0000
commit69209c38968c6f4066a772e0a51a2928749217de (patch)
treeb325c535eff3dd27b811ca348e63ead8f86ff344 /Stars45/CarrierAI.h
parentfd51dc1bbbcba496fa0d57963a5727a36e381118 (diff)
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Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares?
Diffstat (limited to 'Stars45/CarrierAI.h')
-rw-r--r--Stars45/CarrierAI.h48
1 files changed, 24 insertions, 24 deletions
diff --git a/Stars45/CarrierAI.h b/Stars45/CarrierAI.h
index 651c8f5..4354840 100644
--- a/Stars45/CarrierAI.h
+++ b/Stars45/CarrierAI.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: CarrierAI.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: CarrierAI.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- "Air Boss" AI class for managing carrier fighter squadrons
+ OVERVIEW
+ ========
+ "Air Boss" AI class for managing carrier fighter squadrons
*/
#ifndef CarrierAI_h
@@ -33,29 +33,29 @@ class FlightPlanner;
class CarrierAI : public Director
{
public:
- CarrierAI(Ship* s, int level);
- virtual ~CarrierAI();
+ CarrierAI(Ship* s, int level);
+ virtual ~CarrierAI();
- virtual void ExecFrame(double seconds);
+ virtual void ExecFrame(double seconds);
protected:
- virtual bool CheckPatrolCoverage();
- virtual bool CheckHostileElements();
+ virtual bool CheckPatrolCoverage();
+ virtual bool CheckHostileElements();
- virtual bool CreateStrike(Element* elem);
+ virtual bool CreateStrike(Element* elem);
- virtual Element* CreatePackage(int squad, int size, int code, const char* target=0, const char* loadname=0);
- virtual bool LaunchElement(Element* elem);
+ virtual Element* CreatePackage(int squad, int size, int code, const char* target=0, const char* loadname=0);
+ virtual bool LaunchElement(Element* elem);
- Sim* sim;
- Ship* ship;
- Hangar* hangar;
- FlightPlanner* flight_planner;
- int exec_time;
- int hold_time;
- int ai_level;
+ Sim* sim;
+ Ship* ship;
+ Hangar* hangar;
+ FlightPlanner* flight_planner;
+ int exec_time;
+ int hold_time;
+ int ai_level;
- Element* patrol_elem[4];
+ Element* patrol_elem[4];
};
// +--------------------------------------------------------------------+