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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: CampaignPlanAssignment.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ CampaignPlanAssignment creates combat assignments for
+ assets within each combat zone as the third step in
+ force tasking.
+*/
+
+#ifndef CampaignPlanAssignment_h
+#define CampaignPlanAssignment_h
+
+#include "Types.h"
+#include "CampaignPlan.h"
+
+// +--------------------------------------------------------------------+
+
+class CombatGroup;
+class CombatUnit;
+class CombatZone;
+
+// +--------------------------------------------------------------------+
+
+class CampaignPlanAssignment : public CampaignPlan
+{
+public:
+ static const char* TYPENAME() { return "CampaignPlanAssignment"; }
+
+ CampaignPlanAssignment(Campaign* c) : CampaignPlan(c) { }
+ virtual ~CampaignPlanAssignment() { }
+
+ // operations:
+ virtual void ExecFrame();
+
+protected:
+ virtual void ProcessCombatant(Combatant* c);
+ virtual void ProcessZone(Combatant* c, CombatZone* zone);
+ virtual void BuildZoneList(CombatGroup* g, CombatZone* zone, List<CombatGroup>& list);
+ virtual void BuildAssetList(const int* pref, List<CombatGroup>& avail, List<CombatGroup>& assets);
+};
+
+#endif CampaignPlanAssignment_h
+