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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 16:00:07 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 16:00:07 +0000
commit78e29455c5cb4acce769498a5a32be6a3c6085b4 (patch)
treec71549e69f306cfc302d4c76b48cf99afd7f2f76 /Opcode/OPC_RayAABBOverlap.h
parente33e19d0587146859d48a134ec9fd94e7b7ba5cd (diff)
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Fixing up faulty references to class "Point" to "IcePoint"
Diffstat (limited to 'Opcode/OPC_RayAABBOverlap.h')
-rw-r--r--Opcode/OPC_RayAABBOverlap.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/Opcode/OPC_RayAABBOverlap.h b/Opcode/OPC_RayAABBOverlap.h
index 4330652..b64661f 100644
--- a/Opcode/OPC_RayAABBOverlap.h
+++ b/Opcode/OPC_RayAABBOverlap.h
@@ -1,7 +1,7 @@
// Opcode 1.1: ray-AABB overlap tests based on Woo's code
// Opcode 1.2: ray-AABB overlap tests based on the separating axis theorem
//
-// The point of intersection is not computed anymore. The distance to impact is not needed anymore
+// The IcePoint of intersection is not computed anymore. The distance to impact is not needed anymore
// since we now have two different queries for segments or rays.
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -12,7 +12,7 @@
* \return true on overlap
*/
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-inline_ BOOL RayCollider::SegmentAABBOverlap(const Point& center, const Point& extents)
+inline_ BOOL RayCollider::SegmentAABBOverlap(const IcePoint& center, const IcePoint& extents)
{
// Stats
mNbRayBVTests++;
@@ -37,7 +37,7 @@ inline_ BOOL RayCollider::SegmentAABBOverlap(const Point& center, const Point& e
* \return true on overlap
*/
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-inline_ BOOL RayCollider::RayAABBOverlap(const Point& center, const Point& extents)
+inline_ BOOL RayCollider::RayAABBOverlap(const IcePoint& center, const IcePoint& extents)
{
// Stats
mNbRayBVTests++;