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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2012-05-31 14:46:27 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2012-05-31 14:46:27 +0000
commit8898ad9b25fca6afe2374d293a981db02a83d7e9 (patch)
tree8041e6eb069b6da70b83e82efdb998662140e716 /Doc/doxygen/html/class_weapon_group-members.html
parent985b945e4b49b5d5a1394e93fc3a95289c05e449 (diff)
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Committing the documentation to svn to have it accessible online
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+ <div id="projectname">Starshatter_Open
+ </div>
+ <div id="projectbrief">Open source Starshatter engine</div>
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+<div class="title">WeaponGroup Member List</div> </div>
+</div><!--header-->
+<div class="contents">
+
+<p>This is the complete list of members for <a class="el" href="class_weapon_group.html">WeaponGroup</a>, including all inherited members.</p>
+<table class="directory">
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#aea2b0fee514671a46c48bc4c8036e125">Abbreviation</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_group.html#a695fea4c930242150b27154b619fbfb7">abrv</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a1f9941952f64d03293b88af77685bf67">AddWeapon</a>(Weapon *w)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_group.html#a1fd81dbe92928db3088bc065ee13e80e">Ammo</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a03a5553270ed861166242dd9fe9853a7">ammo</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_group.html#a3d146891de3d4ab26a509dc043b47a3d">CanTarget</a>(DWORD tgt_class) const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a339c89d89bd15e1c4f8b7383f78b64f4">CheckAmmo</a>()</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_group.html#a0f9dbb1fad28e1ad41530cd1577a17fb">Contains</a>(const Weapon *w) const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a5d8421019c81dd64b59341e2fad5abaf">control</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_group.html#ad2c37ac4aa44974991f45cd44139fede">CycleWeapon</a>()</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#aa0049969818f56a8099ec00f90dc585c">DropTarget</a>()</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_group.html#a553d0a94100f6ff7ee678e3d030f3160">ExecFrame</a>(double factor)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a6154bc832f624b7bddaf9d58980f56b1">GetControlMode</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_group.html#a9eda1582e2bfc2f120c754855f8f10de">GetDesign</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#abc7fd6a903b12e141c6d25256a957ec7">GetFiringOrders</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_group.html#ae00ef0e63d6f825fcc3ad8c3bcd702f6">GetSelected</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a025b18a385dbda5a35a631e53f977d6d">GetSubTarget</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_group.html#a47ca73002791580b419cd6ec97185984">GetSweep</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a144a2499f4d8291ef6830e475ddb507f">GetTarget</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_group.html#a7d5c12a2c81059e22b58e47ef7c3e488">GetTrigger</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a03dbe6de96e914728e382c6b9175f4f7">GetWeapon</a>(int n) const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_group.html#a7ef898738d963c63c26de2d15196108a">GetWeapons</a>()</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a53096c072944fb4a7cdc03fa9f136e11">IsBeam</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_group.html#ad64f4d49f0311cc4fc96dd2050b3e5b1">IsDecoy</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#aa00dd2bf609bb78d14bcefdde7e1aa75">IsDrone</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_group.html#a6cb8a1b9bba7282b619ada6ae9dd92d3">IsMissile</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a659fa5a4e2c68e137459311e9adb2bbe">IsPrimary</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_group.html#a0694b9bcea6d2e9ed27464b263470fd0">IsProbe</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a733bb62e192b59bcdad913bf9af90981">mass</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_group.html#adace1feafd0ac931f983072c341f630c">Mass</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a8ffe9cf25f5297a999e33a4486bf6685">name</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_group.html#ac68d7397c764500656906f7c2e58c3e4">Name</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a9ed85b89e1ccd9248dc7ae2e1e51e761">NumWeapons</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_group.html#ac70e5285eba27ee0f6eaedbf4b39f368">orders</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a27ad8be3e768510d8c66309474d98a3e">PowerOff</a>()</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_group.html#ab3dad1699c270b17735229761d3cef09">PowerOn</a>()</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#afb4f7719d199903a9777a4608190ec36">resist</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_group.html#a41887963c5c7520759415761b3b853db">Resistance</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#addbb872b0dc8e17d8111bbf471edec77">selected</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_group.html#ae78067a806e89ffa1ac32a3863ac8feb">SelectWeapon</a>(int n)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a94bdc548fce47d17e8d99d4377556b1e">SetAbbreviation</a>(const char *a)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_group.html#aaa6ddea0c4243592fc8d34b4a7815d0a">SetControlMode</a>(int m)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a082203ad39b5e85cda3cc9d181ade890">SetFiringOrders</a>(int o)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_group.html#a77cd18c027b058fe77b16edb87ce4df6">SetName</a>(const char *n)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a77ca2fb1b6d6960cbaf276720f81df18">SetSweep</a>(int s)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_group.html#a3fa71b6748724860ecfe01872bfe9651">SetTarget</a>(SimObject *t, System *sub=0)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a2b3173c5c05a71b6f42de82bb1ca17a2">SetTrigger</a>(bool t=true)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_group.html#a93d8b25551d1221cf9c3e05dbdd7aaed">Status</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a30c17342e56af68427c312b31fb2da14">sweep</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_group.html#a4810d4060d446d36650d64bbec52ce79">trigger</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a5f4929fc1f9bfb58eed1c650843e5a34">TYPENAME</a>()</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_group.html#a0873c178eb5ad0116027d6e0eb07dabf">Value</a>() const </td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#abc5dbe4a15e0216ce20d404c3be3b448">WeaponGroup</a>(const char *name)</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="class_weapon_group.html#ac8cf1aba2ffed28a0697e6dffd06c996">weapons</a></td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="class_weapon_group.html#a8d9ad4188c23f2dc5657d11134f35548">~WeaponGroup</a>()</td><td class="entry"><a class="el" href="class_weapon_group.html">WeaponGroup</a></td><td class="entry"></td></tr>
+</table></div><!-- contents -->
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