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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2012-05-31 14:46:27 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2012-05-31 14:46:27 +0000
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+<div class="title">TerrainApron.cpp</div> </div>
+</div><!--header-->
+<div class="contents">
+<a href="_terrain_apron_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/* Project Starshatter 4.5</span></div>
+<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> Destroyer Studios LLC</span></div>
+<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> Copyright © 1997-2005. All Rights Reserved.</span></div>
+<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"></span></div>
+<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> SUBSYSTEM: Stars.exe</span></div>
+<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> FILE: TerrainApron.cpp</span></div>
+<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> AUTHOR: John DiCamillo</span></div>
+<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"></span></div>
+<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"></span></div>
+<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> OVERVIEW</span></div>
+<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> ========</span></div>
+<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">*/</span></div>
+<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;</div>
+<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_mem_debug_8h.html">MemDebug.h</a>&quot;</span></div>
+<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_terrain_8h.html">Terrain.h</a>&quot;</span></div>
+<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_terrain_apron_8h.html">TerrainApron.h</a>&quot;</span></div>
+<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_terrain_region_8h.html">TerrainRegion.h</a>&quot;</span></div>
+<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;</div>
+<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_camera_view_8h.html">CameraView.h</a>&quot;</span></div>
+<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_bitmap_8h.html">Bitmap.h</a>&quot;</span></div>
+<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_data_loader_8h.html">DataLoader.h</a>&quot;</span></div>
+<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_game_8h.html">Game.h</a>&quot;</span></div>
+<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_light_8h.html">Light.h</a>&quot;</span></div>
+<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_scene_8h.html">Scene.h</a>&quot;</span></div>
+<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;</div>
+<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="comment">// +====================================================================+</span></div>
+<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div>
+<div class="line"><a name="l00028"></a><span class="lineno"><a class="code" href="_terrain_apron_8cpp.html#a452fd58b0e3c2931d0927755710e9c3b"> 28</a></span>&#160;<span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="_terrain_8cpp.html#a452fd58b0e3c2931d0927755710e9c3b">PATCH_SIZE</a> = 17;</div>
+<div class="line"><a name="l00029"></a><span class="lineno"><a class="code" href="_terrain_apron_8cpp.html#a0c20caf891fa82dd0ec8d424d38fffd5"> 29</a></span>&#160;<span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="_terrain_apron_8cpp.html#a0c20caf891fa82dd0ec8d424d38fffd5">HALF_PATCH_SIZE</a> = 8;</div>
+<div class="line"><a name="l00030"></a><span class="lineno"><a class="code" href="_terrain_apron_8cpp.html#a6165aa48b296495536465bdbdc99b888"> 30</a></span>&#160;<span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="_terrain_apron_8cpp.html#a6165aa48b296495536465bdbdc99b888">MAX_VERTS</a> = <a class="code" href="_terrain_8cpp.html#a452fd58b0e3c2931d0927755710e9c3b">PATCH_SIZE</a> * <a class="code" href="_terrain_8cpp.html#a452fd58b0e3c2931d0927755710e9c3b">PATCH_SIZE</a>;</div>
+<div class="line"><a name="l00031"></a><span class="lineno"><a class="code" href="_terrain_apron_8cpp.html#acdaa29bcd166daf9eae4e6c616e84c85"> 31</a></span>&#160;<span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="_terrain_apron_8cpp.html#acdaa29bcd166daf9eae4e6c616e84c85">NUM_INDICES_TRI</a> = 3;</div>
+<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;</div>
+<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;</div>
+<div class="line"><a name="l00035"></a><span class="lineno"><a class="code" href="class_terrain_apron.html#aa07b8d0638501c3a03a877127318190d"> 35</a></span>&#160;<a class="code" href="class_terrain_apron.html#aa07b8d0638501c3a03a877127318190d">TerrainApron::TerrainApron</a>(<a class="code" href="class_terrain.html">Terrain</a>* terr,<span class="keyword">const</span> <a class="code" href="class_bitmap.html">Bitmap</a>* patch, <span class="keyword">const</span> <a class="code" href="struct_rect.html">Rect</a>&amp; r,</div>
+<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;<span class="keyword">const</span> <a class="code" href="struct_point.html">Point</a>&amp; p1, <span class="keyword">const</span> <a class="code" href="struct_point.html">Point</a>&amp; p2)</div>
+<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;: terrain(terr), rect(r)</div>
+<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;{</div>
+<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; <a class="code" href="class_terrain_apron.html#a386a75fdb3dc2416882279f8cc39b917">size</a> = fabs(p2.<a class="code" href="struct_point.html#ab99c56589bc8ad5fa5071387110a5bc7">x</a> - p1.<a class="code" href="struct_point.html#ab99c56589bc8ad5fa5071387110a5bc7">x</a>);</div>
+<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160; <a class="code" href="class_terrain_apron.html#ae1ad3a3fd6f73685bb7cc65057a2b4cd">scale</a> = <a class="code" href="class_terrain_apron.html#a386a75fdb3dc2416882279f8cc39b917">size</a> / (<a class="code" href="_terrain_8cpp.html#a452fd58b0e3c2931d0927755710e9c3b">PATCH_SIZE</a>-1);</div>
+<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; <a class="code" href="class_terrain_apron.html#a5e8ff2dade70d30a93d8c672724c9f30">mtnscale</a> = 1.3 * (p2.<a class="code" href="struct_point.html#afa38be143ae800e6ad69ce8ed4df62d8">y</a> - p1.<a class="code" href="struct_point.html#afa38be143ae800e6ad69ce8ed4df62d8">y</a>);</div>
+<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; <a class="code" href="class_terrain_apron.html#a84a816500df495119cdc0cda1e2cfa62">base</a> = p1.<a class="code" href="struct_point.html#afa38be143ae800e6ad69ce8ed4df62d8">y</a>;</div>
+<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;</div>
+<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160; <a class="code" href="class_terrain_apron.html#a0978b483f1a4b9a88fe274243b64dcc7">terrain_width</a> = patch-&gt;<a class="code" href="class_bitmap.html#af98be2706939528725684068c28d2969">Width</a>();</div>
+<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;</div>
+<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; <a class="code" href="class_graphic.html#a9ce2c536ee7744836ddde006907df8e7">loc</a> = (p1 + p2) * 0.5;</div>
+<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160; <a class="code" href="class_graphic.html#a9ce2c536ee7744836ddde006907df8e7">loc</a>.<a class="code" href="struct_point.html#afa38be143ae800e6ad69ce8ed4df62d8">y</a> = <a class="code" href="class_terrain_apron.html#a84a816500df495119cdc0cda1e2cfa62">base</a>;</div>
+<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;</div>
+<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160; <a class="code" href="class_graphic.html#a375d4c28b1feb40e12fb5a7cbba6a59c">radius</a> = (float) (<a class="code" href="class_terrain_apron.html#a386a75fdb3dc2416882279f8cc39b917">size</a> * 0.75);</div>
+<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160; <a class="code" href="class_terrain_apron.html#af821c85868eec81e33f598e727c4f5b1">heights</a> = <span class="keyword">new</span>(__FILE__,__LINE__) <span class="keywordtype">float</span>[<a class="code" href="_terrain_apron_8cpp.html#a6165aa48b296495536465bdbdc99b888">MAX_VERTS</a>];</div>
+<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160;</div>
+<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160; <span class="keywordtype">float</span>* pHeight = <a class="code" href="class_terrain_apron.html#af821c85868eec81e33f598e727c4f5b1">heights</a>;</div>
+<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;</div>
+<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160; <span class="keywordtype">int</span> i, j;</div>
+<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;</div>
+<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; <a class="code" href="_terrain_8cpp.html#a452fd58b0e3c2931d0927755710e9c3b">PATCH_SIZE</a>; i++) {</div>
+<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160; <span class="keywordtype">int</span> ty = <a class="code" href="class_terrain_apron.html#a6cd4023003d38d43fafa207e6b1ad0a9">rect</a>.<a class="code" href="struct_rect.html#a1e37b6f8a4fb0d68ba22c8fffffab0a4">y</a> + i;</div>
+<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;</div>
+<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160; <span class="keywordflow">if</span> (ty &lt; 0)</div>
+<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160; ty = 0;</div>
+<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160;</div>
+<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160; <span class="keywordflow">if</span> (ty &gt; patch-&gt;<a class="code" href="class_bitmap.html#a2b8f07ee82c95736121aeef55a40cf6a">Height</a>()-1)</div>
+<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160; ty = patch-&gt;<a class="code" href="class_bitmap.html#a2b8f07ee82c95736121aeef55a40cf6a">Height</a>()-1;</div>
+<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160;</div>
+<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160; <span class="keywordflow">for</span> (j = 0; j &lt; <a class="code" href="_terrain_8cpp.html#a452fd58b0e3c2931d0927755710e9c3b">PATCH_SIZE</a>; j++) {</div>
+<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160; <span class="keywordtype">int</span> tx = <a class="code" href="class_terrain_apron.html#a6cd4023003d38d43fafa207e6b1ad0a9">rect</a>.<a class="code" href="struct_rect.html#a64d1ef14e429e1816539de4c54361e55">x</a> + (PATCH_SIZE-1 - j);</div>
+<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;</div>
+<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160; <span class="keywordflow">if</span> (tx &lt; 0)</div>
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+<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;</div>
+<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160; <span class="keywordflow">if</span> (tx &gt; patch-&gt;<a class="code" href="class_bitmap.html#af98be2706939528725684068c28d2969">Width</a>()-1)</div>
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+<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160; *pHeight++ = (float) (patch-&gt;<a class="code" href="class_bitmap.html#a62921f97cbeefa419e74fb0a760c8ffe">GetColor</a>(tx,ty).<a class="code" href="class_color.html#ae74d9df827e314c643c95112dea3d1d7">Red</a>() * <a class="code" href="class_terrain_apron.html#a5e8ff2dade70d30a93d8c672724c9f30">mtnscale</a>);</div>
+<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160; }</div>
+<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160; }</div>
+<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;}</div>
+<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160;</div>
+<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160;</div>
+<div class="line"><a name="l00081"></a><span class="lineno"><a class="code" href="class_terrain_apron.html#acfecc82f7821c5ba9740dc268a5d53c6"> 81</a></span>&#160;<a class="code" href="class_terrain_apron.html#acfecc82f7821c5ba9740dc268a5d53c6">TerrainApron::~TerrainApron</a>()</div>
+<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160;{</div>
+<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160; <span class="keyword">delete</span> [] <a class="code" href="class_terrain_apron.html#af821c85868eec81e33f598e727c4f5b1">heights</a>;</div>
+<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160;}</div>
+<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;</div>
+<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;</div>
+<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160;<span class="keywordtype">void</span></div>
+<div class="line"><a name="l00089"></a><span class="lineno"><a class="code" href="class_terrain_apron.html#a73af5496fa42415167a1e590fdbc59d2"> 89</a></span>&#160;<a class="code" href="class_terrain_apron.html#a73af5496fa42415167a1e590fdbc59d2">TerrainApron::SetScales</a>(<span class="keywordtype">double</span> s, <span class="keywordtype">double</span> m, <span class="keywordtype">double</span> b)</div>
+<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160;{</div>
+<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160; <a class="code" href="class_terrain_apron.html#ae1ad3a3fd6f73685bb7cc65057a2b4cd">scale</a> = s;</div>
+<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160; <a class="code" href="class_terrain_apron.html#a5e8ff2dade70d30a93d8c672724c9f30">mtnscale</a> = m;</div>
+<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160; <a class="code" href="class_terrain_apron.html#a84a816500df495119cdc0cda1e2cfa62">base</a> = b;</div>
+<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;}</div>
+<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160;</div>
+<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160;</div>
+<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160;<span class="keywordtype">bool</span></div>
+<div class="line"><a name="l00099"></a><span class="lineno"><a class="code" href="class_terrain_apron.html#ab53755fc38b7794fc7d56401114b8e18"> 99</a></span>&#160;<a class="code" href="class_terrain_apron.html#ab53755fc38b7794fc7d56401114b8e18">TerrainApron::BuildApron</a>()</div>
+<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160;{</div>
+<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160; <span class="keywordtype">int</span> i, j;</div>
+<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;</div>
+<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160; <span class="keywordtype">int</span> detail_size = <a class="code" href="_terrain_8cpp.html#a452fd58b0e3c2931d0927755710e9c3b">PATCH_SIZE</a>-1;</div>
+<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160; <span class="keywordtype">int</span> ds1 = <a class="code" href="_terrain_8cpp.html#a452fd58b0e3c2931d0927755710e9c3b">PATCH_SIZE</a>;</div>
+<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160; <span class="keywordtype">int</span> <a class="code" href="class_terrain_apron.html#acdd65d17072d475e52135d706de52d67">nverts</a> = <a class="code" href="_terrain_apron_8cpp.html#a6165aa48b296495536465bdbdc99b888">MAX_VERTS</a>;</div>
+<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160; <span class="keywordtype">int</span> <a class="code" href="class_terrain_apron.html#a2e743f76158e072d4d56e931060259df">npolys</a> = detail_size * detail_size * 2;</div>
+<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;</div>
+<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160; <a class="code" href="class_solid.html#af40b436e67a38f424ea63758efc063c4">model</a> = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_model.html">Model</a>;</div>
+<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160; <a class="code" href="class_solid.html#af40b436e67a38f424ea63758efc063c4">model</a>-&gt;<a class="code" href="class_model.html#a32219ab75165cac38abeca612ef09e83">SetLuminous</a>(<span class="keyword">true</span>);</div>
+<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160; <a class="code" href="class_solid.html#af40b436e67a38f424ea63758efc063c4">model</a>-&gt;<a class="code" href="class_model.html#a765c577214736ed5423833090c871c17">SetDynamic</a>(<span class="keyword">true</span>);</div>
+<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160;</div>
+<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160; <a class="code" href="struct_material.html">Material</a>* mtl = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="struct_material.html">Material</a>;</div>
+<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160; mtl-&gt;<a class="code" href="struct_material.html#a7ccfd56c0310ca12545afb515e81b85f">Ka</a> = <a class="code" href="class_color_value.html">ColorValue</a>(0.5f, 0.5f, 0.5f);</div>
+<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160; mtl-&gt;<a class="code" href="struct_material.html#a05b646c99f9ab5df7092109916b506a6">Kd</a> = <a class="code" href="class_color_value.html">ColorValue</a>(0.3f, 0.6f, 0.2f);</div>
+<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160; mtl-&gt;<a class="code" href="struct_material.html#a03326968d7c667605aa2f70f8a551444">Ks</a> = <a class="code" href="class_color.html#ad4282315e214e01f5c2cc046c3a3d8f4">Color::Black</a>;</div>
+<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160;</div>
+<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160; mtl-&gt;<a class="code" href="struct_material.html#a1d848bfac5c7f17f91557fd23c44b101">tex_diffuse</a> = <a class="code" href="class_terrain_apron.html#a1cb2c8cc6771ff888471639d1be4c92c">terrain</a>-&gt;<a class="code" href="class_terrain.html#a1eb2da509e7aeaa315cceb731c0e9500">ApronTexture</a>();</div>
+<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160; strcpy_s(mtl-&gt;<a class="code" href="struct_material.html#ae4469bbe1045ff827b5172edb07ec787">name</a>, <span class="stringliteral">&quot;Terrain Apron&quot;</span>);</div>
+<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160;</div>
+<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160; <a class="code" href="class_solid.html#af40b436e67a38f424ea63758efc063c4">model</a>-&gt;<a class="code" href="class_model.html#a33fd31e6556eb7c14299081302d7f387">GetMaterials</a>().<a class="code" href="class_list.html#ab3180edb4da02be2a4b62320071755b8">append</a>(mtl);</div>
+<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160;</div>
+<div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160; <a class="code" href="class_surface.html">Surface</a>* s = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_surface.html">Surface</a>;</div>
+<div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160; <a class="code" href="struct_vertex_set.html">VertexSet</a>* vset = 0;</div>
+<div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160;</div>
+<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160; <span class="keywordflow">if</span> (s) {</div>
+<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160; s-&gt;<a class="code" href="class_surface.html#ad8f51c63c108de0feccdd53bfcfae2f4">SetName</a>(<span class="stringliteral">&quot;default&quot;</span>);</div>
+<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160; s-&gt;<a class="code" href="class_surface.html#ad5dfc88bc9cc433dd4053997453646bb">CreateVerts</a>(nverts);</div>
+<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160; s-&gt;<a class="code" href="class_surface.html#a45ce266d6d69b040719a582f7e3c9567">CreatePolys</a>(npolys);</div>
+<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160; s-&gt;<a class="code" href="class_surface.html#a783c7765e41d541360da8deaa6d95093">AddIndices</a>(npolys*<a class="code" href="_terrain_apron_8cpp.html#acdaa29bcd166daf9eae4e6c616e84c85">NUM_INDICES_TRI</a>);</div>
+<div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160;</div>
+<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160; vset = s-&gt;<a class="code" href="class_surface.html#af2fac48e415e8fb46b4b5186b94c0a1b">GetVertexSet</a>();</div>
+<div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160;</div>
+<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160; ZeroMemory(vset-&gt;<a class="code" href="struct_vertex_set.html#ace261b0101f85d89b26e2fbfec6a8c28">loc</a>, nverts * <span class="keyword">sizeof</span>(<a class="code" href="struct_vec3.html">Vec3</a>));</div>
+<div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160; ZeroMemory(vset-&gt;<a class="code" href="struct_vertex_set.html#aba2d775c75be70d0d821281d2f02d788">diffuse</a>, nverts * <span class="keyword">sizeof</span>(DWORD));</div>
+<div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160; ZeroMemory(vset-&gt;<a class="code" href="struct_vertex_set.html#a2bf3f3497ac0ec9369021a36bd6f50a8">specular</a>, nverts * <span class="keyword">sizeof</span>(DWORD));</div>
+<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160; ZeroMemory(vset-&gt;<a class="code" href="struct_vertex_set.html#af62b2db3dc8405d7061691a67339604d">tu</a>, nverts * <span class="keyword">sizeof</span>(<span class="keywordtype">float</span>));</div>
+<div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160; ZeroMemory(vset-&gt;<a class="code" href="struct_vertex_set.html#a49d11e5c7d4b3026a5ee92052ff65a9f">tv</a>, nverts * <span class="keyword">sizeof</span>(<span class="keywordtype">float</span>));</div>
+<div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160; ZeroMemory(vset-&gt;<a class="code" href="struct_vertex_set.html#adba10fd9cb37e93c50aa52edab55e757">rw</a>, nverts * <span class="keyword">sizeof</span>(<span class="keywordtype">float</span>));</div>
+<div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160;</div>
+<div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160;</div>
+<div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160; <span class="comment">// initialize vertices</span></div>
+<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160; <a class="code" href="struct_vec3.html">Vec3</a>* pVert = vset-&gt;<a class="code" href="struct_vertex_set.html#ace261b0101f85d89b26e2fbfec6a8c28">loc</a>;</div>
+<div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160; <span class="keywordtype">float</span>* pTu = vset-&gt;<a class="code" href="struct_vertex_set.html#af62b2db3dc8405d7061691a67339604d">tu</a>;</div>
+<div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160; <span class="keywordtype">float</span>* pTv = vset-&gt;<a class="code" href="struct_vertex_set.html#a49d11e5c7d4b3026a5ee92052ff65a9f">tv</a>;</div>
+<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160; <span class="keywordtype">double</span> dt = (1.0/3.0) / (double) detail_size;</div>
+<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160; <span class="keywordtype">double</span> tu0 = (double) <a class="code" href="class_terrain_apron.html#a6cd4023003d38d43fafa207e6b1ad0a9">rect</a>.<a class="code" href="struct_rect.html#a64d1ef14e429e1816539de4c54361e55">x</a> / <a class="code" href="class_terrain_apron.html#a6cd4023003d38d43fafa207e6b1ad0a9">rect</a>.<a class="code" href="struct_rect.html#a36b6c8bb15c7706c3b2b3e91345e11f8">w</a> / 3.0 + (1.0/3.0);</div>
+<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160; <span class="keywordtype">double</span> tv0 = (double) <a class="code" href="class_terrain_apron.html#a6cd4023003d38d43fafa207e6b1ad0a9">rect</a>.<a class="code" href="struct_rect.html#a1e37b6f8a4fb0d68ba22c8fffffab0a4">y</a> / <a class="code" href="class_terrain_apron.html#a6cd4023003d38d43fafa207e6b1ad0a9">rect</a>.<a class="code" href="struct_rect.html#af9111a21106ba65952da60320ea91df6">h</a> / 3.0;</div>
+<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160;</div>
+<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160; for (i = 0; i &lt; ds1; i++) {</div>
+<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160; <span class="keywordflow">for</span> (j = 0; j &lt; ds1; j++) {</div>
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+<div class="line"><a name="l00152"></a><span class="lineno"> 152</span>&#160; (<span class="keywordtype">float</span>) (<a class="code" href="class_terrain_apron.html#af821c85868eec81e33f598e727c4f5b1">heights</a>[i*<a class="code" href="_terrain_8cpp.html#a452fd58b0e3c2931d0927755710e9c3b">PATCH_SIZE</a> + j]),</div>
+<div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160; (<span class="keywordtype">float</span>) (i* scale - (<a class="code" href="_terrain_apron_8cpp.html#a0c20caf891fa82dd0ec8d424d38fffd5">HALF_PATCH_SIZE</a>*scale)));</div>
+<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160;</div>
+<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160; *pTu++ = (float) (tu0 - j*dt);</div>
+<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160; *pTv++ = (float) (tv0 + i*dt);</div>
+<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160; }</div>
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+<div class="line"><a name="l00160"></a><span class="lineno"> 160</span>&#160; <span class="comment">// create the polys</span></div>
+<div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; <a class="code" href="class_terrain_apron.html#a2e743f76158e072d4d56e931060259df">npolys</a>; i++) {</div>
+<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160; <a class="code" href="struct_poly.html">Poly</a>* p = s-&gt;<a class="code" href="class_surface.html#a825c00815c558d148be44147e04367e4">GetPolys</a>() + i;</div>
+<div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160; p-&gt;<a class="code" href="struct_poly.html#a7c282f5bb936e91855269f710bcbcff7">nverts</a> = 3;</div>
+<div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160; p-&gt;<a class="code" href="struct_poly.html#a17e3c99c231b235ee402eb5ea6982d1b">vertex_set</a> = vset;</div>
+<div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160; p-&gt;<a class="code" href="struct_poly.html#adac6649f5a8a049c8da2c0b34b022bd1">material</a> = mtl;</div>
+<div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160; p-&gt;<a class="code" href="struct_poly.html#ae835e02d0cedbf5229bcb958688f9313">visible</a> = 1;</div>
+<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160; p-&gt;<a class="code" href="struct_poly.html#ad974f3a8d591a1dc5455d40f7c106dd5">sortval</a> = 0;</div>
+<div class="line"><a name="l00168"></a><span class="lineno"> 168</span>&#160; }</div>
+<div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160;</div>
+<div class="line"><a name="l00170"></a><span class="lineno"> 170</span>&#160; <span class="keywordtype">int</span> index = 0;</div>
+<div class="line"><a name="l00171"></a><span class="lineno"> 171</span>&#160;</div>
+<div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160; <span class="comment">// build main patch polys:</span></div>
+<div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; detail_size; i++) {</div>
+<div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160; <span class="keywordflow">for</span> (j = 0; j &lt; detail_size; j++) {</div>
+<div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160; <span class="comment">// first triangle</span></div>
+<div class="line"><a name="l00176"></a><span class="lineno"> 176</span>&#160; <a class="code" href="struct_poly.html">Poly</a>* p = s-&gt;<a class="code" href="class_surface.html#a825c00815c558d148be44147e04367e4">GetPolys</a>() + index++;</div>
+<div class="line"><a name="l00177"></a><span class="lineno"> 177</span>&#160; p-&gt;<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[0] = (ds1 * (i ) + (j ));</div>
+<div class="line"><a name="l00178"></a><span class="lineno"> 178</span>&#160; p-&gt;<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[1] = (ds1 * (i ) + (j+1));</div>
+<div class="line"><a name="l00179"></a><span class="lineno"> 179</span>&#160; p-&gt;<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[2] = (ds1 * (i+1) + (j+1));</div>
+<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160;</div>
+<div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160; <span class="comment">// second triangle</span></div>
+<div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160; p = s-&gt;<a class="code" href="class_surface.html#a825c00815c558d148be44147e04367e4">GetPolys</a>() + index++;</div>
+<div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160; p-&gt;<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[0] = (ds1 * (i ) + (j ));</div>
+<div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160; p-&gt;<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[1] = (ds1 * (i+1) + (j+1));</div>
+<div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160; p-&gt;<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>[2] = (ds1 * (i+1) + (j ));</div>
+<div class="line"><a name="l00186"></a><span class="lineno"> 186</span>&#160; }</div>
+<div class="line"><a name="l00187"></a><span class="lineno"> 187</span>&#160; }</div>
+<div class="line"><a name="l00188"></a><span class="lineno"> 188</span>&#160;</div>
+<div class="line"><a name="l00189"></a><span class="lineno"> 189</span>&#160; <span class="comment">// update the verts and colors of each poly:</span></div>
+<div class="line"><a name="l00190"></a><span class="lineno"> 190</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; <a class="code" href="class_terrain_apron.html#a2e743f76158e072d4d56e931060259df">npolys</a>; i++) {</div>
+<div class="line"><a name="l00191"></a><span class="lineno"> 191</span>&#160; <a class="code" href="struct_poly.html">Poly</a>* p = s-&gt;<a class="code" href="class_surface.html#a825c00815c558d148be44147e04367e4">GetPolys</a>() + i;</div>
+<div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160; <a class="code" href="struct_plane.html">Plane</a>&amp; plane = p-&gt;<a class="code" href="struct_poly.html#a5be012ca0623a37857a9ab897c6c731d">plane</a>;</div>
+<div class="line"><a name="l00193"></a><span class="lineno"> 193</span>&#160; WORD* v = p-&gt;<a class="code" href="struct_poly.html#a1b2335f28a4e7bb98956928ee0f0e00e">verts</a>;</div>
+<div class="line"><a name="l00194"></a><span class="lineno"> 194</span>&#160;</div>
+<div class="line"><a name="l00195"></a><span class="lineno"> 195</span>&#160; plane = <a class="code" href="struct_plane.html">Plane</a>(vset-&gt;<a class="code" href="struct_vertex_set.html#ace261b0101f85d89b26e2fbfec6a8c28">loc</a>[v[0]] + <a class="code" href="class_graphic.html#a9ce2c536ee7744836ddde006907df8e7">loc</a>,</div>
+<div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#ace261b0101f85d89b26e2fbfec6a8c28">loc</a>[v[1]] + <a class="code" href="class_graphic.html#a9ce2c536ee7744836ddde006907df8e7">loc</a>,</div>
+<div class="line"><a name="l00197"></a><span class="lineno"> 197</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#ace261b0101f85d89b26e2fbfec6a8c28">loc</a>[v[2]] + <a class="code" href="class_graphic.html#a9ce2c536ee7744836ddde006907df8e7">loc</a>);</div>
+<div class="line"><a name="l00198"></a><span class="lineno"> 198</span>&#160; }</div>
+<div class="line"><a name="l00199"></a><span class="lineno"> 199</span>&#160;</div>
+<div class="line"><a name="l00200"></a><span class="lineno"> 200</span>&#160; <span class="comment">// create continguous segments for each material:</span></div>
+<div class="line"><a name="l00201"></a><span class="lineno"> 201</span>&#160; s-&gt;<a class="code" href="class_surface.html#a9fd3cfb54fcadd7de7447019cf341dbf">Normalize</a>();</div>
+<div class="line"><a name="l00202"></a><span class="lineno"> 202</span>&#160;</div>
+<div class="line"><a name="l00203"></a><span class="lineno"> 203</span>&#160; <a class="code" href="class_segment.html">Segment</a>* segment = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="class_segment.html">Segment</a>(npolys, s-&gt;<a class="code" href="class_surface.html#a825c00815c558d148be44147e04367e4">GetPolys</a>(), mtl, <a class="code" href="class_solid.html#af40b436e67a38f424ea63758efc063c4">model</a>);</div>
+<div class="line"><a name="l00204"></a><span class="lineno"> 204</span>&#160; s-&gt;<a class="code" href="class_surface.html#a916cefb968876b6844c0059072589d13">GetSegments</a>().<a class="code" href="class_list.html#ab3180edb4da02be2a4b62320071755b8">append</a>(segment);</div>
+<div class="line"><a name="l00205"></a><span class="lineno"> 205</span>&#160;</div>
+<div class="line"><a name="l00206"></a><span class="lineno"> 206</span>&#160; <a class="code" href="class_solid.html#af40b436e67a38f424ea63758efc063c4">model</a>-&gt;<a class="code" href="class_model.html#ad03998d29bfa2a38e302a1581e2db8dd">AddSurface</a>(s);</div>
+<div class="line"><a name="l00207"></a><span class="lineno"> 207</span>&#160;</div>
+<div class="line"><a name="l00208"></a><span class="lineno"> 208</span>&#160;</div>
+<div class="line"><a name="l00209"></a><span class="lineno"> 209</span>&#160; <span class="comment">// copy vertex normals:</span></div>
+<div class="line"><a name="l00210"></a><span class="lineno"> 210</span>&#160; <a class="code" href="struct_vec3.html">Vec3</a> normal = <a class="code" href="struct_vec3.html">Vec3</a>(0, 1, 0);</div>
+<div class="line"><a name="l00211"></a><span class="lineno"> 211</span>&#160;</div>
+<div class="line"><a name="l00212"></a><span class="lineno"> 212</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; ds1; i++) {</div>
+<div class="line"><a name="l00213"></a><span class="lineno"> 213</span>&#160; <span class="keywordflow">for</span> (j = 0; j &lt; ds1; j++) {</div>
+<div class="line"><a name="l00214"></a><span class="lineno"> 214</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#a8ec6916c3e1db17ea271ccaa7a839b07">nrm</a>[i*ds1+j] = normal;</div>
+<div class="line"><a name="l00215"></a><span class="lineno"> 215</span>&#160; }</div>
+<div class="line"><a name="l00216"></a><span class="lineno"> 216</span>&#160; }</div>
+<div class="line"><a name="l00217"></a><span class="lineno"> 217</span>&#160; }</div>
+<div class="line"><a name="l00218"></a><span class="lineno"> 218</span>&#160;</div>
+<div class="line"><a name="l00219"></a><span class="lineno"> 219</span>&#160; <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
+<div class="line"><a name="l00220"></a><span class="lineno"> 220</span>&#160;}</div>
+<div class="line"><a name="l00221"></a><span class="lineno"> 221</span>&#160;</div>
+<div class="line"><a name="l00222"></a><span class="lineno"> 222</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00223"></a><span class="lineno"> 223</span>&#160;</div>
+<div class="line"><a name="l00224"></a><span class="lineno"> 224</span>&#160;<span class="keywordtype">int</span></div>
+<div class="line"><a name="l00225"></a><span class="lineno"><a class="code" href="class_terrain_apron.html#a99cee7f64f53bb68f112f1d3f05f51f4"> 225</a></span>&#160;<a class="code" href="class_terrain_apron.html#a99cee7f64f53bb68f112f1d3f05f51f4">TerrainApron::CollidesWith</a>(<a class="code" href="class_graphic.html">Graphic</a>&amp; o)</div>
+<div class="line"><a name="l00226"></a><span class="lineno"> 226</span>&#160;{</div>
+<div class="line"><a name="l00227"></a><span class="lineno"> 227</span>&#160; <span class="keywordflow">return</span> 0;</div>
+<div class="line"><a name="l00228"></a><span class="lineno"> 228</span>&#160;}</div>
+<div class="line"><a name="l00229"></a><span class="lineno"> 229</span>&#160;</div>
+<div class="line"><a name="l00230"></a><span class="lineno"> 230</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00231"></a><span class="lineno"> 231</span>&#160;</div>
+<div class="line"><a name="l00232"></a><span class="lineno"> 232</span>&#160;<span class="keywordtype">void</span></div>
+<div class="line"><a name="l00233"></a><span class="lineno"><a class="code" href="class_terrain_apron.html#add72e390e0f1278a2316be761be89dcc"> 233</a></span>&#160;<a class="code" href="class_terrain_apron.html#add72e390e0f1278a2316be761be89dcc">TerrainApron::Update</a>()</div>
+<div class="line"><a name="l00234"></a><span class="lineno"> 234</span>&#160;{</div>
+<div class="line"><a name="l00235"></a><span class="lineno"> 235</span>&#160;}</div>
+<div class="line"><a name="l00236"></a><span class="lineno"> 236</span>&#160;</div>
+<div class="line"><a name="l00237"></a><span class="lineno"> 237</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00238"></a><span class="lineno"> 238</span>&#160;</div>
+<div class="line"><a name="l00239"></a><span class="lineno"> 239</span>&#160;<span class="keywordtype">void</span></div>
+<div class="line"><a name="l00240"></a><span class="lineno"><a class="code" href="class_terrain_apron.html#a302922f0c42be8af1a204434a9089811"> 240</a></span>&#160;<a class="code" href="class_terrain_apron.html#a302922f0c42be8af1a204434a9089811">TerrainApron::Illuminate</a>(<a class="code" href="class_color.html">Color</a> ambient, <a class="code" href="class_list.html">List&lt;Light&gt;</a>&amp; lights)</div>
+<div class="line"><a name="l00241"></a><span class="lineno"> 241</span>&#160;{</div>
+<div class="line"><a name="l00242"></a><span class="lineno"> 242</span>&#160; <span class="keywordflow">if</span> (!<a class="code" href="class_solid.html#af40b436e67a38f424ea63758efc063c4">model</a> || <a class="code" href="class_solid.html#af40b436e67a38f424ea63758efc063c4">model</a>-&gt;<a class="code" href="class_model.html#a2eca281d394bec3ac1556b2a5f8fabaa">NumVerts</a>() &lt; 1) <span class="keywordflow">return</span>;</div>
+<div class="line"><a name="l00243"></a><span class="lineno"> 243</span>&#160; <a class="code" href="class_surface.html">Surface</a>* s = <a class="code" href="class_solid.html#af40b436e67a38f424ea63758efc063c4">model</a>-&gt;<a class="code" href="class_model.html#ace987f384a7f542279ba7efecfbd37e3">GetSurfaces</a>().<a class="code" href="class_list.html#a8aae283be6114a4234b851d5e796634a">first</a>();</div>
+<div class="line"><a name="l00244"></a><span class="lineno"> 244</span>&#160; <span class="keywordflow">if</span> (!s) <span class="keywordflow">return</span>;</div>
+<div class="line"><a name="l00245"></a><span class="lineno"> 245</span>&#160;</div>
+<div class="line"><a name="l00246"></a><span class="lineno"> 246</span>&#160; <span class="comment">// clear the solid lights to ambient:</span></div>
+<div class="line"><a name="l00247"></a><span class="lineno"> 247</span>&#160; <a class="code" href="struct_vertex_set.html">VertexSet</a>* vset = s-&gt;<a class="code" href="class_surface.html#af2fac48e415e8fb46b4b5186b94c0a1b">GetVertexSet</a>();</div>
+<div class="line"><a name="l00248"></a><span class="lineno"> 248</span>&#160; <span class="keywordtype">int</span> <a class="code" href="class_terrain_apron.html#acdd65d17072d475e52135d706de52d67">nverts</a> = vset-&gt;<a class="code" href="struct_vertex_set.html#a4942a5af779580847cfe7036b4ba5c3f">nverts</a>;</div>
+<div class="line"><a name="l00249"></a><span class="lineno"> 249</span>&#160; DWORD aval = ambient.<a class="code" href="class_color.html#a601f1ea0ac8b6f3d420021e6086b8a6a">Value</a>();</div>
+<div class="line"><a name="l00250"></a><span class="lineno"> 250</span>&#160;</div>
+<div class="line"><a name="l00251"></a><span class="lineno"> 251</span>&#160; <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; <a class="code" href="class_terrain_apron.html#acdd65d17072d475e52135d706de52d67">nverts</a>; i++) {</div>
+<div class="line"><a name="l00252"></a><span class="lineno"> 252</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#aba2d775c75be70d0d821281d2f02d788">diffuse</a>[i] = aval;</div>
+<div class="line"><a name="l00253"></a><span class="lineno"> 253</span>&#160; }</div>
+<div class="line"><a name="l00254"></a><span class="lineno"> 254</span>&#160;</div>
+<div class="line"><a name="l00255"></a><span class="lineno"> 255</span>&#160; <a class="code" href="class_terrain_region.html">TerrainRegion</a>* trgn = <a class="code" href="class_terrain_apron.html#a1cb2c8cc6771ff888471639d1be4c92c">terrain</a>-&gt;<a class="code" href="class_terrain.html#a455ff0ec4ab654d264dfe199f88ae36b">GetRegion</a>();</div>
+<div class="line"><a name="l00256"></a><span class="lineno"> 256</span>&#160; <span class="keywordtype">bool</span> eclipsed = <span class="keyword">false</span>;</div>
+<div class="line"><a name="l00257"></a><span class="lineno"> 257</span>&#160;</div>
+<div class="line"><a name="l00258"></a><span class="lineno"> 258</span>&#160; <span class="comment">// for each light:</span></div>
+<div class="line"><a name="l00259"></a><span class="lineno"> 259</span>&#160; <a class="code" href="class_list_iter.html">ListIter&lt;Light&gt;</a> iter = lights;</div>
+<div class="line"><a name="l00260"></a><span class="lineno"> 260</span>&#160; <span class="keywordflow">while</span> (++iter) {</div>
+<div class="line"><a name="l00261"></a><span class="lineno"> 261</span>&#160; <a class="code" href="class_light.html">Light</a>* light = iter.<a class="code" href="class_list_iter.html#a70cb1260924c01a38c4a68552120a5e0">value</a>();</div>
+<div class="line"><a name="l00262"></a><span class="lineno"> 262</span>&#160;</div>
+<div class="line"><a name="l00263"></a><span class="lineno"> 263</span>&#160; <span class="keywordflow">if</span> (light-&gt;<a class="code" href="class_light.html#a00c488439151ac75ae67b27fae08d284">CastsShadow</a>())</div>
+<div class="line"><a name="l00264"></a><span class="lineno"> 264</span>&#160; eclipsed = light-&gt;<a class="code" href="class_light.html#af1bdc26f6d1d7f0b0da9c58a3f6866fe">Location</a>().<a class="code" href="struct_point.html#afa38be143ae800e6ad69ce8ed4df62d8">y</a> &lt; -100;</div>
+<div class="line"><a name="l00265"></a><span class="lineno"> 265</span>&#160;</div>
+<div class="line"><a name="l00266"></a><span class="lineno"> 266</span>&#160; <span class="keywordflow">if</span> (!light-&gt;<a class="code" href="class_light.html#a00c488439151ac75ae67b27fae08d284">CastsShadow</a>() || !eclipsed) {</div>
+<div class="line"><a name="l00267"></a><span class="lineno"> 267</span>&#160; <a class="code" href="struct_vec3.html">Vec3</a> vl = light-&gt;<a class="code" href="class_light.html#af1bdc26f6d1d7f0b0da9c58a3f6866fe">Location</a>();</div>
+<div class="line"><a name="l00268"></a><span class="lineno"> 268</span>&#160; vl.<a class="code" href="struct_vec3.html#a269d13893a87a616b6709e5fc3d34d4f">Normalize</a>();</div>
+<div class="line"><a name="l00269"></a><span class="lineno"> 269</span>&#160;</div>
+<div class="line"><a name="l00270"></a><span class="lineno"> 270</span>&#160; <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; <a class="code" href="class_terrain_apron.html#acdd65d17072d475e52135d706de52d67">nverts</a>; i++) {</div>
+<div class="line"><a name="l00271"></a><span class="lineno"> 271</span>&#160; <a class="code" href="struct_vec3.html">Vec3</a>&amp; nrm = vset-&gt;<a class="code" href="struct_vertex_set.html#a8ec6916c3e1db17ea271ccaa7a839b07">nrm</a>[i];</div>
+<div class="line"><a name="l00272"></a><span class="lineno"> 272</span>&#160; <span class="keywordtype">double</span> val = 0;</div>
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+<div class="line"><a name="l00275"></a><span class="lineno"> 275</span>&#160; <span class="keywordtype">double</span> gain = vl * nrm;</div>
+<div class="line"><a name="l00276"></a><span class="lineno"> 276</span>&#160;</div>
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+<div class="line"><a name="l00280"></a><span class="lineno"> 280</span>&#160; <span class="keywordflow">if</span> (val &gt; 1)</div>
+<div class="line"><a name="l00281"></a><span class="lineno"> 281</span>&#160; val = 1;</div>
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+<div class="line"><a name="l00285"></a><span class="lineno"> 285</span>&#160; <span class="keywordflow">if</span> (val &gt; 0.01)</div>
+<div class="line"><a name="l00286"></a><span class="lineno"> 286</span>&#160; vset-&gt;<a class="code" href="struct_vertex_set.html#aba2d775c75be70d0d821281d2f02d788">diffuse</a>[i] = ((light-&gt;<a class="code" href="class_light.html#a5868e2a9de93df1ee1338920990acc9f">GetColor</a>().<a class="code" href="class_color.html#a33e1288ed19c3a5bd1854fafe37dc541">dim</a>(val)) + vset-&gt;<a class="code" href="struct_vertex_set.html#aba2d775c75be70d0d821281d2f02d788">diffuse</a>[i]).Value();</div>
+<div class="line"><a name="l00287"></a><span class="lineno"> 287</span>&#160; }</div>
+<div class="line"><a name="l00288"></a><span class="lineno"> 288</span>&#160; }</div>
+<div class="line"><a name="l00289"></a><span class="lineno"> 289</span>&#160; }</div>
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+<div class="line"><a name="l00291"></a><span class="lineno"> 291</span>&#160; <a class="code" href="class_solid.html#a357eb8304578288cbec5118ce3708114">InvalidateSurfaceData</a>();</div>
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+<div class="line"><a name="l00293"></a><span class="lineno"> 293</span>&#160;</div>
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+<div class="line"><a name="l00295"></a><span class="lineno"> 295</span>&#160;</div>
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+<div class="line"><a name="l00297"></a><span class="lineno"><a class="code" href="class_terrain_apron.html#a80911abb13dbdbb5eb89ff0ac97eb098"> 297</a></span>&#160;<a class="code" href="class_terrain_apron.html#a80911abb13dbdbb5eb89ff0ac97eb098">TerrainApron::Render</a>(<a class="code" href="class_video.html">Video</a>* video, DWORD flags)</div>
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+<div class="line"><a name="l00299"></a><span class="lineno"> 299</span>&#160; <span class="keywordflow">if</span> (!video || (flags &amp; <a class="code" href="class_graphic.html#a9916b73164fa91ae51d5d1964a19923ba29558b48b11569eddf097dde625072af">RENDER_ADDITIVE</a>) || (flags &amp; <a class="code" href="class_graphic.html#a9916b73164fa91ae51d5d1964a19923baf8ce820255bbf2c5498560e237e7f95a">RENDER_ADD_LIGHT</a>)) <span class="keywordflow">return</span>;</div>
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+<div class="line"><a name="l00302"></a><span class="lineno"> 302</span>&#160; <a class="code" href="class_terrain_apron.html#ab53755fc38b7794fc7d56401114b8e18">BuildApron</a>();</div>
+<div class="line"><a name="l00303"></a><span class="lineno"> 303</span>&#160;</div>
+<div class="line"><a name="l00304"></a><span class="lineno"> 304</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_graphic.html#ab3a0ecdf867c61704fdca3d2414ace21">scene</a>) {</div>
+<div class="line"><a name="l00305"></a><span class="lineno"> 305</span>&#160; <a class="code" href="class_terrain_apron.html#a302922f0c42be8af1a204434a9089811">Illuminate</a>(<a class="code" href="class_graphic.html#ab3a0ecdf867c61704fdca3d2414ace21">scene</a>-&gt;<a class="code" href="class_scene.html#ae07a7c30fa3db8add389570ffd76703a">Ambient</a>(), <a class="code" href="class_graphic.html#ab3a0ecdf867c61704fdca3d2414ace21">scene</a>-&gt;<a class="code" href="class_scene.html#a3ad8b17aed8bc3d675e0452e7a626152">Lights</a>());</div>
+<div class="line"><a name="l00306"></a><span class="lineno"> 306</span>&#160; }</div>
+<div class="line"><a name="l00307"></a><span class="lineno"> 307</span>&#160;</div>
+<div class="line"><a name="l00308"></a><span class="lineno"> 308</span>&#160; <span class="keywordtype">double</span> visibility = <a class="code" href="class_terrain_apron.html#a1cb2c8cc6771ff888471639d1be4c92c">terrain</a>-&gt;<a class="code" href="class_terrain.html#a455ff0ec4ab654d264dfe199f88ae36b">GetRegion</a>()-&gt;<a class="code" href="class_terrain_region.html#a55a8c2741d1e2f7fd6ad3551b78f4e25">GetWeather</a>().<a class="code" href="class_weather.html#a9c5719167d3e530924c14c1bb42193af">Visibility</a>();</div>
+<div class="line"><a name="l00309"></a><span class="lineno"> 309</span>&#160; FLOAT fog_density = (FLOAT) (<a class="code" href="class_terrain_apron.html#a1cb2c8cc6771ff888471639d1be4c92c">terrain</a>-&gt;<a class="code" href="class_terrain.html#a455ff0ec4ab654d264dfe199f88ae36b">GetRegion</a>()-&gt;<a class="code" href="class_terrain_region.html#aaedebb8826beb26c7d1ff40fc884d4ee">FogDensity</a>() * 2.5e-5 * 1/visibility);</div>
+<div class="line"><a name="l00310"></a><span class="lineno"> 310</span>&#160;</div>
+<div class="line"><a name="l00311"></a><span class="lineno"> 311</span>&#160; video-&gt;<a class="code" href="class_video.html#ad6d15be603f17d68b69c9be8c5a91cbc">SetRenderState</a>(<a class="code" href="class_video.html#a6714be092b4fd2a23735f8e5325f52b9a46b369ce2c6d214557aa84a385b35a20">Video::LIGHTING_ENABLE</a>, <span class="keyword">false</span>);</div>
+<div class="line"><a name="l00312"></a><span class="lineno"> 312</span>&#160; video-&gt;<a class="code" href="class_video.html#ad6d15be603f17d68b69c9be8c5a91cbc">SetRenderState</a>(<a class="code" href="class_video.html#a6714be092b4fd2a23735f8e5325f52b9acb00af309eb074384b035f4949b67701">Video::SPECULAR_ENABLE</a>, <span class="keyword">false</span>);</div>
+<div class="line"><a name="l00313"></a><span class="lineno"> 313</span>&#160; video-&gt;<a class="code" href="class_video.html#ad6d15be603f17d68b69c9be8c5a91cbc">SetRenderState</a>(<a class="code" href="class_video.html#a6714be092b4fd2a23735f8e5325f52b9adff6f9efb1d3c44099bdd6c379c785a1">Video::FOG_ENABLE</a>, <span class="keyword">true</span>);</div>
+<div class="line"><a name="l00314"></a><span class="lineno"> 314</span>&#160; video-&gt;<a class="code" href="class_video.html#ad6d15be603f17d68b69c9be8c5a91cbc">SetRenderState</a>(<a class="code" href="class_video.html#a6714be092b4fd2a23735f8e5325f52b9ad4bf22671a842645b5cd6d2fa24cb8c6">Video::FOG_COLOR</a>, <a class="code" href="class_terrain_apron.html#a1cb2c8cc6771ff888471639d1be4c92c">terrain</a>-&gt;<a class="code" href="class_terrain.html#a455ff0ec4ab654d264dfe199f88ae36b">GetRegion</a>()-&gt;<a class="code" href="class_terrain_region.html#a3d5b73132615deb41bd204a099cce3e0">FogColor</a>().<a class="code" href="class_color.html#a601f1ea0ac8b6f3d420021e6086b8a6a">Value</a>());</div>
+<div class="line"><a name="l00315"></a><span class="lineno"> 315</span>&#160; video-&gt;<a class="code" href="class_video.html#ad6d15be603f17d68b69c9be8c5a91cbc">SetRenderState</a>(<a class="code" href="class_video.html#a6714be092b4fd2a23735f8e5325f52b9a06b98ef0e0a0ea6f75c07c312cd27507">Video::FOG_DENSITY</a>, *((DWORD*) &amp;fog_density));</div>
+<div class="line"><a name="l00316"></a><span class="lineno"> 316</span>&#160;</div>
+<div class="line"><a name="l00317"></a><span class="lineno"> 317</span>&#160; <a class="code" href="class_terrain_apron.html#a80911abb13dbdbb5eb89ff0ac97eb098">Solid::Render</a>(video, flags);</div>
+<div class="line"><a name="l00318"></a><span class="lineno"> 318</span>&#160;</div>
+<div class="line"><a name="l00319"></a><span class="lineno"> 319</span>&#160; video-&gt;<a class="code" href="class_video.html#ad6d15be603f17d68b69c9be8c5a91cbc">SetRenderState</a>(<a class="code" href="class_video.html#a6714be092b4fd2a23735f8e5325f52b9a46b369ce2c6d214557aa84a385b35a20">Video::LIGHTING_ENABLE</a>, <span class="keyword">true</span>);</div>
+<div class="line"><a name="l00320"></a><span class="lineno"> 320</span>&#160; video-&gt;<a class="code" href="class_video.html#ad6d15be603f17d68b69c9be8c5a91cbc">SetRenderState</a>(<a class="code" href="class_video.html#a6714be092b4fd2a23735f8e5325f52b9acb00af309eb074384b035f4949b67701">Video::SPECULAR_ENABLE</a>, <span class="keyword">true</span>);</div>
+<div class="line"><a name="l00321"></a><span class="lineno"> 321</span>&#160; video-&gt;<a class="code" href="class_video.html#ad6d15be603f17d68b69c9be8c5a91cbc">SetRenderState</a>(<a class="code" href="class_video.html#a6714be092b4fd2a23735f8e5325f52b9adff6f9efb1d3c44099bdd6c379c785a1">Video::FOG_ENABLE</a>, <span class="keyword">false</span>);</div>
+<div class="line"><a name="l00322"></a><span class="lineno"> 322</span>&#160;}</div>
+<div class="line"><a name="l00323"></a><span class="lineno"> 323</span>&#160;</div>
+<div class="line"><a name="l00324"></a><span class="lineno"> 324</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00325"></a><span class="lineno"> 325</span>&#160;</div>
+<div class="line"><a name="l00326"></a><span class="lineno"> 326</span>&#160;<span class="keywordtype">int</span></div>
+<div class="line"><a name="l00327"></a><span class="lineno"><a class="code" href="class_terrain_apron.html#a39278c642f69061bfefa8f74804f1d5d"> 327</a></span>&#160;<a class="code" href="class_terrain_apron.html#a39278c642f69061bfefa8f74804f1d5d">TerrainApron::CheckRayIntersection</a>(<a class="code" href="struct_point.html">Point</a> Q, <a class="code" href="struct_point.html">Point</a> w, <span class="keywordtype">double</span> len, <a class="code" href="struct_point.html">Point</a>&amp; ipt, <span class="keywordtype">bool</span> ttpas)</div>
+<div class="line"><a name="l00328"></a><span class="lineno"> 328</span>&#160;{</div>
+<div class="line"><a name="l00329"></a><span class="lineno"> 329</span>&#160; <span class="comment">// compute leading edge of ray:</span></div>
+<div class="line"><a name="l00330"></a><span class="lineno"> 330</span>&#160; <a class="code" href="struct_point.html">Point</a> sun = Q + w*len;</div>
+<div class="line"><a name="l00331"></a><span class="lineno"> 331</span>&#160;</div>
+<div class="line"><a name="l00332"></a><span class="lineno"> 332</span>&#160; <span class="keywordflow">if</span> (sun.<a class="code" href="struct_point.html#afa38be143ae800e6ad69ce8ed4df62d8">y</a> &lt; <a class="code" href="class_graphic.html#a9ce2c536ee7744836ddde006907df8e7">loc</a>.<a class="code" href="struct_point.html#afa38be143ae800e6ad69ce8ed4df62d8">y</a>)</div>
+<div class="line"><a name="l00333"></a><span class="lineno"> 333</span>&#160; <span class="keywordflow">return</span> 1;</div>
+<div class="line"><a name="l00334"></a><span class="lineno"> 334</span>&#160;</div>
+<div class="line"><a name="l00335"></a><span class="lineno"> 335</span>&#160; <span class="keywordflow">return</span> 0;</div>
+<div class="line"><a name="l00336"></a><span class="lineno"> 336</span>&#160;}</div>
+</div><!-- fragment --></div><!-- contents -->
+</div><!-- doc-content -->
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+ <ul>
+ <li class="navelem"><a class="el" href="dir_ea1b58c809a5070716d7c602998a95b0.html">Stars45</a></li><li class="navelem"><a class="el" href="_terrain_apron_8cpp.html">TerrainApron.cpp</a></li>
+ <li class="footer">Generated on Thu May 31 2012 16:31:17 for Starshatter_Open by
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