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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2012-05-31 14:46:27 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2012-05-31 14:46:27 +0000
commit8898ad9b25fca6afe2374d293a981db02a83d7e9 (patch)
tree8041e6eb069b6da70b83e82efdb998662140e716 /Doc/doxygen/html/_sim_8cpp.html
parent985b945e4b49b5d5a1394e93fc3a95289c05e449 (diff)
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Committing the documentation to svn to have it accessible online
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+ </div>
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+ <div class="headertitle">
+<div class="title">Sim.cpp File Reference</div> </div>
+</div><!--header-->
+<div class="contents">
+<div class="textblock"><code>#include &quot;<a class="el" href="_mem_debug_8h_source.html">MemDebug.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_sim_8h_source.html">Sim.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_sim_event_8h_source.html">SimEvent.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_sim_object_8h_source.html">SimObject.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_starshatter_8h_source.html">Starshatter.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_star_system_8h_source.html">StarSystem.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_contact_8h_source.html">Contact.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_ship_8h_source.html">Ship.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_ship_design_8h_source.html">ShipDesign.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_element_8h_source.html">Element.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_instruction_8h_source.html">Instruction.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_radio_traffic_8h_source.html">RadioTraffic.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_shot_8h_source.html">Shot.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_drone_8h_source.html">Drone.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_explosion_8h_source.html">Explosion.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_debris_8h_source.html">Debris.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_asteroid_8h_source.html">Asteroid.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_drive_8h_source.html">Drive.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_quantum_drive_8h_source.html">QuantumDrive.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_sensor_8h_source.html">Sensor.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_nav_light_8h_source.html">NavLight.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_shield_8h_source.html">Shield.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_weapon_8h_source.html">Weapon.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_weapon_group_8h_source.html">WeaponGroup.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_hangar_8h_source.html">Hangar.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_flight_deck_8h_source.html">FlightDeck.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_sky_8h_source.html">Sky.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_stars45_2_grid_8h_source.html">Grid.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_mfd_8h_source.html">MFD.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_audio_config_8h_source.html">AudioConfig.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_mission_8h_source.html">Mission.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_mission_event_8h_source.html">MissionEvent.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_camera_director_8h_source.html">CameraDirector.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_music_director_8h_source.html">MusicDirector.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_combatant_8h_source.html">Combatant.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_combat_group_8h_source.html">CombatGroup.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_combat_unit_8h_source.html">CombatUnit.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_h_u_d_view_8h_source.html">HUDView.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_seeker_a_i_8h_source.html">SeekerAI.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_ship_a_i_8h_source.html">ShipAI.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_power_8h_source.html">Power.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_callsign_8h_source.html">Callsign.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_game_screen_8h_source.html">GameScreen.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_terrain_8h_source.html">Terrain.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_terrain_patch_8h_source.html">TerrainPatch.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_net_game_8h_source.html">NetGame.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_net_client_config_8h_source.html">NetClientConfig.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_net_server_config_8h_source.html">NetServerConfig.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_net_player_8h_source.html">NetPlayer.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_net_util_8h_source.html">NetUtil.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_net_data_8h_source.html">NetData.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_game_8h_source.html">Game.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_sound_8h_source.html">Sound.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_bolt_8h_source.html">Bolt.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_solid_8h_source.html">Solid.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_sprite_8h_source.html">Sprite.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_light_8h_source.html">Light.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_bitmap_8h_source.html">Bitmap.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_data_loader_8h_source.html">DataLoader.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_parse_util_8h_source.html">ParseUtil.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_mouse_controller_8h_source.html">MouseController.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_player_8h_source.html">Player.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_random_8h_source.html">Random.h</a>&quot;</code><br/>
+<code>#include &quot;<a class="el" href="_video_8h_source.html">Video.h</a>&quot;</code><br/>
+</div>
+<p><a href="_sim_8cpp_source.html">Go to the source code of this file.</a></p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2><a name="nested-classes"></a>
+Classes</h2></td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_hyper.html">SimHyper</a></td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sim_splash.html">SimSplash</a></td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2><a name="func-members"></a>
+Functions</h2></td></tr>
+<tr class="memitem:a0bd5f6015a7f7b17a2f65a1bb7643be4"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="_sim_8cpp.html#a0bd5f6015a7f7b17a2f65a1bb7643be4">FormatGameTime</a> ()</td></tr>
+</table>
+<hr/><h2>Function Documentation</h2>
+<a class="anchor" id="a0bd5f6015a7f7b17a2f65a1bb7643be4"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">const char* FormatGameTime </td>
+ <td>(</td>
+ <td class="paramname"></td><td>)</td>
+ <td></td>
+ </tr>
+ </table>
+</div><div class="memdoc">
+
+<p>Definition at line <a class="el" href="_sim_8cpp_source.html#l03796">3796</a> of file <a class="el" href="_sim_8cpp_source.html">Sim.cpp</a>.</p>
+
+</div>
+</div>
+</div><!-- contents -->
+</div><!-- doc-content -->
+<!-- start footer part -->
+<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
+ <ul>
+ <li class="navelem"><a class="el" href="dir_ea1b58c809a5070716d7c602998a95b0.html">Stars45</a></li><li class="navelem"><a class="el" href="_sim_8cpp.html">Sim.cpp</a></li>
+ <li class="footer">Generated on Thu May 31 2012 16:31:42 for Starshatter_Open by
+ <a href="http://www.doxygen.org/index.html">
+ <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.1 </li>
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