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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 18:12:44 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 18:12:44 +0000
commit64ee4a54f4730cdf777d75694ab48280f543ac88 (patch)
treea353aa76807bd451c518f70b95c5880f807898cf
parent4e117fe61651631c7b7427ed584ef3b1f9a7df69 (diff)
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More scoping fixes
-rw-r--r--Stars45/CampaignMissionStarship.cpp6
-rw-r--r--Stars45/CampaignSaveGame.cpp2
-rw-r--r--Stars45/CarrierAI.cpp2
-rw-r--r--Stars45/CmdIntelDlg.cpp10
-rw-r--r--Stars45/CmdMissionsDlg.cpp2
-rw-r--r--Stars45/CmdTheaterDlg.cpp2
-rw-r--r--Stars45/CombatGroup.cpp2
-rw-r--r--Stars45/EngDlg.cpp2
-rw-r--r--Stars45/FlightDeck.cpp8
-rw-r--r--Stars45/FltDlg.cpp15
-rw-r--r--Stars45/Grid.cpp2
-rw-r--r--Stars45/HUDView.cpp21
-rw-r--r--Stars45/Hangar.cpp2
-rw-r--r--Stars45/Hoop.cpp2
-rw-r--r--Stars45/JoyDlg.cpp2
-rw-r--r--Stars45/LandingGear.cpp3
-rw-r--r--Stars45/MapView.cpp8
-rw-r--r--Stars45/Mfd.cpp3
-rw-r--r--Stars45/Mission.cpp4
-rw-r--r--Stars45/MissionTemplate.cpp2
-rw-r--r--Stars45/MsnWepDlg.cpp6
-rw-r--r--Stars45/NetData.cpp14
-rw-r--r--Stars45/NetGame.cpp2
-rw-r--r--Stars45/NetGameClient.cpp2
-rw-r--r--Stars45/NetGameServer.cpp2
-rw-r--r--Stars45/Player.cpp2
-rw-r--r--Stars45/PlayerDlg.cpp10
-rw-r--r--Stars45/RadioView.cpp6
-rw-r--r--Stars45/ShieldRep.cpp2
-rw-r--r--Stars45/Ship.cpp38
-rw-r--r--Stars45/ShipDesign.cpp20
-rw-r--r--Stars45/ShipKiller.cpp2
-rw-r--r--Stars45/Sim.cpp6
-rw-r--r--Stars45/StarSystem.cpp2
-rw-r--r--Stars45/Stars.vcxproj5
-rw-r--r--Stars45/TerrainApron.cpp2
-rw-r--r--Stars45/TerrainPatch.cpp6
-rw-r--r--Stars45/TerrainRegion.cpp14
-rw-r--r--Stars45/Trail.cpp2
-rw-r--r--Stars45/VidDlg.cpp6
-rw-r--r--Stars45/WeaponDesign.cpp4
-rw-r--r--Stars45/Weather.cpp4
42 files changed, 133 insertions, 124 deletions
diff --git a/Stars45/CampaignMissionStarship.cpp b/Stars45/CampaignMissionStarship.cpp
index f0c935f..184ad00 100644
--- a/Stars45/CampaignMissionStarship.cpp
+++ b/Stars45/CampaignMissionStarship.cpp
@@ -550,7 +550,7 @@ CampaignMissionStarship::CreateSingleElement(CombatGroup* g, CombatUnit* u)
elem->AddObjective(obj);
}
}
- else if (u->Type() & Ship::STARSHIPS != 0) {
+ else if ((u->Type() & Ship::STARSHIPS) != 0) {
elem->SetMissionRole(Mission::FLEET);
}
@@ -834,7 +834,7 @@ CampaignMissionStarship::CreateTargetsAssault()
player_lead->AddNavPoint(instr);
- for (i = 1; i < player_group_elements.size(); i++) {
+ for (int i = 1; i < player_group_elements.size(); i++) {
MissionElement* pge = player_group_elements[i];
RLoc rloc2;
@@ -921,7 +921,7 @@ CampaignMissionStarship::CreateTargetsPatrol()
if (n)
player->AddNavPoint(n);
- for (i = 1; i < player_group_elements.size(); i++) {
+ for (int i = 1; i < player_group_elements.size(); i++) {
MissionElement* elem = player_group_elements[i];
n = new(__FILE__,__LINE__) Instruction(region,
diff --git a/Stars45/CampaignSaveGame.cpp b/Stars45/CampaignSaveGame.cpp
index 5584f8f..0278573 100644
--- a/Stars45/CampaignSaveGame.cpp
+++ b/Stars45/CampaignSaveGame.cpp
@@ -528,7 +528,7 @@ CampaignSaveGame::Load(const char* filename)
}
// if no next campaign found, start over from the beginning:
- for (i = 0; i < list.size() && !found; i++) {
+ for (int i = 0; i < list.size() && !found; i++) {
Campaign* c = list.at(i);
if (c->IsDynamic()) {
diff --git a/Stars45/CarrierAI.cpp b/Stars45/CarrierAI.cpp
index 8f584b9..ffd6ea0 100644
--- a/Stars45/CarrierAI.cpp
+++ b/Stars45/CarrierAI.cpp
@@ -348,7 +348,7 @@ CarrierAI::CreatePackage(int squadron, int size, int code, const char* target, c
int npackage = 0;
int slots[4];
- for (i = 0; i < 4; i++)
+ for (int i = 0; i < 4; i++)
slots[i] = -1;
for (int slot = 0; slot < hangar->SquadronSize(squadron); slot++) {
diff --git a/Stars45/CmdIntelDlg.cpp b/Stars45/CmdIntelDlg.cpp
index a08e816..67e5424 100644
--- a/Stars45/CmdIntelDlg.cpp
+++ b/Stars45/CmdIntelDlg.cpp
@@ -186,14 +186,14 @@ CmdIntelDlg::ExecFrame()
CombatEvent* info = events[i];
const char* unread = info->Visited() ? " " : "*";
- int i = lst_news->AddItemWithData(unread, (DWORD) info) - 1;
+ int j = lst_news->AddItemWithData(unread, (DWORD) info) - 1;
char dateline[32];
FormatDayTime(dateline, info->Time());
- lst_news->SetItemText(i, 1, dateline);
- lst_news->SetItemText(i, 2, info->Title());
- lst_news->SetItemText(i, 3, info->Region());
- lst_news->SetItemText(i, 4, Game::GetText(info->SourceName()));
+ lst_news->SetItemText(j, 1, dateline);
+ lst_news->SetItemText(j, 2, info->Title());
+ lst_news->SetItemText(j, 3, info->Region());
+ lst_news->SetItemText(j, 4, Game::GetText(info->SourceName()));
if (!info->Visited())
auto_scroll = true;
diff --git a/Stars45/CmdMissionsDlg.cpp b/Stars45/CmdMissionsDlg.cpp
index 2df5ebd..0295d68 100644
--- a/Stars45/CmdMissionsDlg.cpp
+++ b/Stars45/CmdMissionsDlg.cpp
@@ -207,7 +207,7 @@ CmdMissionsDlg::ExecFrame()
lst_missions->ClearItems();
seln = -1;
- for (i = 0; i < missions.size(); i++) {
+ for (int i = 0; i < missions.size(); i++) {
MissionInfo* info = missions[i];
lst_missions->AddItemWithData(info->name, info->id);
diff --git a/Stars45/CmdTheaterDlg.cpp b/Stars45/CmdTheaterDlg.cpp
index 74d351d..8b1f087 100644
--- a/Stars45/CmdTheaterDlg.cpp
+++ b/Stars45/CmdTheaterDlg.cpp
@@ -98,7 +98,7 @@ CmdTheaterDlg::RegisterControls()
if (map_theater)
map_view = new(__FILE__,__LINE__) MapView(map_theater);
- for (i = 0; i < 3; i++) {
+ for (int i = 0; i < 3; i++) {
view_btn[i] = (Button*) FindControl(401 + i);
REGISTER_CLIENT(EID_CLICK, view_btn[i], CmdTheaterDlg, OnView);
}
diff --git a/Stars45/CombatGroup.cpp b/Stars45/CombatGroup.cpp
index 2e8e270..c18f13e 100644
--- a/Stars45/CombatGroup.cpp
+++ b/Stars45/CombatGroup.cpp
@@ -401,7 +401,7 @@ CombatGroup::Clone(bool deep)
}
if (deep) {
- for (i = 0; i < components.size(); i++) {
+ for (int i = 0; i < components.size(); i++) {
CombatGroup* g = components[i]->Clone(deep);
clone->AddComponent(g);
diff --git a/Stars45/EngDlg.cpp b/Stars45/EngDlg.cpp
index 9af1fce..810f29a 100644
--- a/Stars45/EngDlg.cpp
+++ b/Stars45/EngDlg.cpp
@@ -634,7 +634,7 @@ EngDlg::OnSource(AWEvent* event)
selected_source = ship->Reactors()[source_index];
}
- for (i = 0; i < 4; i++) {
+ for (int i = 0; i < 4; i++) {
clients[i]->ClearSelection();
}
diff --git a/Stars45/FlightDeck.cpp b/Stars45/FlightDeck.cpp
index fe1f5db..4048923 100644
--- a/Stars45/FlightDeck.cpp
+++ b/Stars45/FlightDeck.cpp
@@ -212,10 +212,10 @@ FlightDeck::FlightDeck(const FlightDeck& s)
slots[i].filter = s.slots[i].filter;
}
- for (i = 0; i < NUM_APPROACH_PTS; i++)
+ for (int i = 0; i < NUM_APPROACH_PTS; i++)
approach_rel[i] = s.approach_rel[i];
- for (i = 0; i < 2; i++)
+ for (int i = 0; i < 2; i++)
runway_rel[i] = s.runway_rel[i];
if (s.light) {
@@ -510,7 +510,7 @@ FlightDeck::ExecFrame(double seconds)
}
if (advance_queue) {
- for (i = 0; i < num_slots; i++) {
+ for (int i = 0; i < num_slots; i++) {
FlightDeckSlot* slot = &slots[i];
if (slot->state == QUEUED && slot->sequence > 1)
slot->sequence--;
@@ -688,7 +688,7 @@ FlightDeck::Orient(const Physical* rep)
for (int i = 0; i < num_approach_pts; i++)
approach_point[i] = (approach_rel[i] * orientation) + loc;
- for (i = 0; i < num_slots; i++)
+ for (int i = 0; i < num_slots; i++)
slots[i].spot_loc = (slots[i].spot_rel * orientation) + loc;
if (IsRecoveryDeck()) {
diff --git a/Stars45/FltDlg.cpp b/Stars45/FltDlg.cpp
index 6a89b86..874d825 100644
--- a/Stars45/FltDlg.cpp
+++ b/Stars45/FltDlg.cpp
@@ -185,12 +185,13 @@ FltDlg::UpdateSelection()
Hangar* hangar = ship->GetHangar();
int seln = filter_list->GetSelectedIndex();
char txt[32];
+ int item;
// selected squadron:
if (seln < hangar->NumSquadrons()) {
int nslots = hangar->SquadronSize(seln);
- for (int item = 0; item < hangar_list->NumItems(); item++) {
+ for (item = 0; item < hangar_list->NumItems(); item++) {
int i = hangar_list->GetItemData(item);
const HangarSlot* s = hangar->GetSlot(seln, i);
@@ -253,7 +254,7 @@ FltDlg::UpdateSelection()
// selected pending filter:
else if (seln == hangar->NumSquadrons()) {
- for (int item = 0; item < hangar_list->NumItems(); item++) {
+ for (item = 0; item < hangar_list->NumItems(); item++) {
int f = hangar_list->GetItemData(item, 1);
int i = hangar_list->GetItemData(item, 2);
@@ -316,7 +317,7 @@ FltDlg::UpdateSelection()
else if (seln == hangar->NumSquadrons()+1) {
int last_index = -1;
- for (int item = 0; item < hangar_list->NumItems(); item++) {
+ for (item = 0; item < hangar_list->NumItems(); item++) {
int squadron = hangar_list->GetItemData(item, 1);
int slot = hangar_list->GetItemData(item, 2);
@@ -717,10 +718,10 @@ FltDlg::OnPackage(AWEvent* event)
int npackage = 0;
int slots[4];
- for (i = 0; i < 4; i++)
+ for (int i = 0; i < 4; i++)
slots[i] = -1;
- for (i = 0; i < hangar_list->NumItems(); i++) {
+ for (int i = 0; i < hangar_list->NumItems(); i++) {
if (hangar_list->IsSelected(i)) {
int nslot = hangar_list->GetItemData(i);
hangar->GotoAlert(squad, nslot, deck, elem, load, true);
@@ -799,10 +800,10 @@ FltDlg::OnAlert(AWEvent* event)
int nalert = 0;
int slots[4];
- for (i = 0; i < 4; i++)
+ for (int i = 0; i < 4; i++)
slots[i] = -1;
- for (i = 0; i < hangar_list->NumItems(); i++) {
+ for (int i = 0; i < hangar_list->NumItems(); i++) {
if (hangar_list->IsSelected(i)) {
int nslot = hangar_list->GetItemData(i);
slots[nalert] = nslot;
diff --git a/Stars45/Grid.cpp b/Stars45/Grid.cpp
index b4b75c9..3101e0f 100644
--- a/Stars45/Grid.cpp
+++ b/Stars45/Grid.cpp
@@ -64,7 +64,7 @@ void Grid::Render(Video* video, DWORD flags)
c = 0;
- for (i = 0; i <= size; i += step) {
+ for (int i = 0; i <= size; i += step) {
Point p1(-size, 0, i); p1 += Location();
Point p2( size, 0, i); p2 += Location();
Point p3(-size, 0, -i); p3 += Location();
diff --git a/Stars45/HUDView.cpp b/Stars45/HUDView.cpp
index 486ec19..cf035a2 100644
--- a/Stars45/HUDView.cpp
+++ b/Stars45/HUDView.cpp
@@ -255,7 +255,8 @@ HUDView::DrawHUDText(int index, const char* txt, Rect& rect, int align, int upca
if (n > 250) n = 250;
- for (int i = 0; i < n; i++) {
+ int i;
+ for (i = 0; i < n; i++) {
if (upcase && islower(txt[i]))
txt_buf[i] = toupper(txt[i]);
else
@@ -635,7 +636,7 @@ HUDView::~HUDView()
mfd[i] = 0;
}
- for (i = 0; i < 32; i++) {
+ for (int i = 0; i < 32; i++) {
GRAPHIC_DESTROY(hud_sprite[i]);
}
@@ -1705,7 +1706,7 @@ HUDView::DrawPitchLadder()
pitch_ladder[15]->SetAngle(roll_angle);
}
- for (i = 1; i <= 15; i++) {
+ for (int i = 1; i <= 15; i++) {
double angle = i * 5 * DEGREES;
if (i > 12)
@@ -2881,7 +2882,7 @@ HUDView::DrawMessages()
if (!message_queue_empty) {
// advance message pipeline:
- for (i = 0; i < MAX_MSG; i++) {
+ for (int i = 0; i < MAX_MSG; i++) {
if (msg_time[0] == 0) {
for (int j = 0; j < MAX_MSG-1; j++) {
msg_time[j] = msg_time[j+1];
@@ -2894,7 +2895,7 @@ HUDView::DrawMessages()
}
// draw messages:
- for (i = 0; i < MAX_MSG; i++) {
+ for (int i = 0; i < MAX_MSG; i++) {
int index = TXT_MSG_1 + i;
if (msg_time[i] > 0) {
@@ -3473,7 +3474,7 @@ HUDView::Refresh()
Video* video = Video::GetInstance();
- for (i = 0; i < 31; i++) {
+ for (int i = 0; i < 31; i++) {
Sprite* s = pitch_ladder[i];
if (s && !s->Hidden()) {
@@ -3779,7 +3780,7 @@ HUDView::ExecFrame()
for (int i = 0; i < 3; i++)
mfd[i]->Hide();
- for (i = 0; i < 31; i++)
+ for (int i = 0; i < 31; i++)
pitch_ladder[i]->Hide();
DrawILS();
@@ -3974,7 +3975,7 @@ HUDView::HideAll()
sim->ShowGrid(false);
- for (i = 0; i < 31; i++)
+ for (int i = 0; i < 31; i++)
pitch_ladder[i]->Hide();
if (missile_lock_sound)
@@ -4067,7 +4068,7 @@ HUDView::SetHUDColorSet(int c)
if (font)
font->SetColor(txt_color);
- for (i = 0; i < TXT_LAST; i++)
+ for (int i = 0; i < TXT_LAST; i++)
hud_text[i].color = txt_color;
}
@@ -4098,7 +4099,7 @@ HUDView::Message(const char* fmt, ...)
// no space; advance pipeline:
if (index < 0) {
- for (i = 0; i < MAX_MSG-1; i++) {
+ for (int i = 0; i < MAX_MSG-1; i++) {
hud_view->msg_text[i] = hud_view->msg_text[i+1];
hud_view->msg_time[i] = hud_view->msg_time[i+1];
}
diff --git a/Stars45/Hangar.cpp b/Stars45/Hangar.cpp
index f1e8019..843105c 100644
--- a/Stars45/Hangar.cpp
+++ b/Stars45/Hangar.cpp
@@ -312,7 +312,7 @@ Hangar::CreateSquadron(Text squadron, CombatGroup* group,
nslots[nsquadrons] = count;
names[nsquadrons] = squadron;
- i = count-1;
+ int i = count-1;
while (dead_count-- > 0)
s[i--].state = UNAVAIL;
diff --git a/Stars45/Hoop.cpp b/Stars45/Hoop.cpp
index 176ba46..2e3be3e 100644
--- a/Stars45/Hoop.cpp
+++ b/Stars45/Hoop.cpp
@@ -99,7 +99,7 @@ Hoop::CreatePolys()
vset->tv[i] = v;
}
- for (i = 0; i < 2; i++) {
+ for (int i = 0; i < 2; i++) {
Poly& poly = polys[i];
poly.nverts = 4;
diff --git a/Stars45/JoyDlg.cpp b/Stars45/JoyDlg.cpp
index 6581c94..0815690 100644
--- a/Stars45/JoyDlg.cpp
+++ b/Stars45/JoyDlg.cpp
@@ -186,7 +186,7 @@ JoyDlg::OnAxis(AWEvent* event)
}
}
- for (i = 0; i < 8; i++) {
+ for (int i = 0; i < 8; i++) {
samples[i] = 10000000;
}
}
diff --git a/Stars45/LandingGear.cpp b/Stars45/LandingGear.cpp
index 61135ed..2f04575 100644
--- a/Stars45/LandingGear.cpp
+++ b/Stars45/LandingGear.cpp
@@ -48,8 +48,9 @@ LandingGear::LandingGear(const LandingGear& g)
{
Mount(g);
SetAbbreviation(g.Abbreviation());
+ int i;
- for (int i = 0; i < ngear; i++) {
+ for (i = 0; i < ngear; i++) {
models[i] = 0;
gear[i] = new(__FILE__,__LINE__) Solid;
start[i] = g.start[i];
diff --git a/Stars45/MapView.cpp b/Stars45/MapView.cpp
index 1c65d6e..48918d2 100644
--- a/Stars45/MapView.cpp
+++ b/Stars45/MapView.cpp
@@ -317,12 +317,12 @@ MapView::BuildMenu()
ship_menu->AddItem(Game::GetText("MapView.item.Clear-All"), MAP_CLEAR);
action_menu = new(__FILE__,__LINE__) Menu(Game::GetText("MapView.menu.ACTION"));
- for (i = 0; i < Instruction::NUM_ACTIONS; i++) {
+ for (int i = 0; i < Instruction::NUM_ACTIONS; i++) {
action_menu->AddItem(Game::GetText(Text("MapView.item.") + Instruction::ActionName(i)), MAP_ACTION + i);
}
formation_menu = new(__FILE__,__LINE__) Menu(Game::GetText("MapView.menu.FORMATION"));
- for (i = 0; i < Instruction::NUM_FORMATIONS; i++) {
+ for (int i = 0; i < Instruction::NUM_FORMATIONS; i++) {
formation_menu->AddItem(Game::GetText(Text("MapView.item.") + Instruction::FormationName(i)), MAP_FORMATION + i);
}
@@ -2598,7 +2598,7 @@ MapView::DrawNavRoute(OrbitalRegion* rgn,
int y1 = (ioy-isy);
if (draw_bold) {
- if (fabs(x1) > fabs(y1)) {
+ if (x1 > y1) {
window->DrawLine(iox, ioy+1, isx, isy+1, s_marker);
}
else {
@@ -2724,7 +2724,7 @@ MapView::DrawNavRoute(OrbitalRegion* rgn,
int y1 = (ioy-first_y);
if (draw_bold) {
- if (fabs(x1) > fabs(y1)) {
+ if (x1 > y1) {
window->DrawLine(iox, ioy+1, first_x, first_y+1, s_marker);
}
else {
diff --git a/Stars45/Mfd.cpp b/Stars45/Mfd.cpp
index caf8bee..3bb341d 100644
--- a/Stars45/Mfd.cpp
+++ b/Stars45/Mfd.cpp
@@ -1355,8 +1355,9 @@ void MFD::DrawMFDText(int index, const char* txt, Rect& txt_rect, int align, int
int n = strlen(txt);
if (n > 250) n = 250;
+ int i;
- for (int i = 0; i < n; i++) {
+ for (i = 0; i < n; i++) {
if (islower(txt[i]))
txt_buf[i] = toupper(txt[i]);
else
diff --git a/Stars45/Mission.cpp b/Stars45/Mission.cpp
index be8a711..eaa89b0 100644
--- a/Stars45/Mission.cpp
+++ b/Stars45/Mission.cpp
@@ -1183,7 +1183,7 @@ Mission::ParseLoadout(TermStruct* val, MissionElement* element)
if (name.length())
load->SetName(name);
- for (i = 0; i < 16; i++)
+ for (int i = 0; i < 16; i++)
load->SetStation(i, stations[i]);
element->loadouts.append(load);
@@ -2137,7 +2137,7 @@ MissionShip::MissionShip()
for (int i = 0; i < 16; i++)
ammo[i] = -10;
- for (i = 0; i < 4; i++)
+ for (int i = 0; i < 4; i++)
fuel[i] = -10;
}
diff --git a/Stars45/MissionTemplate.cpp b/Stars45/MissionTemplate.cpp
index dbb6ca9..d84df07 100644
--- a/Stars45/MissionTemplate.cpp
+++ b/Stars45/MissionTemplate.cpp
@@ -645,7 +645,7 @@ MissionTemplate::ParseAlias(TermStruct* val)
// re-parse the struct, dealing with stuff
// that needs to be attached to the element:
- for (i = 0; i < val->elements()->size(); i++) {
+ for (int i = 0; i < val->elements()->size(); i++) {
TermDef* pdef = val->elements()->at(i)->isDef();
if (pdef) {
Text defname = pdef->name()->value();
diff --git a/Stars45/MsnWepDlg.cpp b/Stars45/MsnWepDlg.cpp
index 15cb125..922eb89 100644
--- a/Stars45/MsnWepDlg.cpp
+++ b/Stars45/MsnWepDlg.cpp
@@ -302,7 +302,7 @@ MsnWepDlg::BuildLists()
loadout = msn_load->GetStations();
}
- for (i = 0; i < nstations; i++) {
+ for (int i = 0; i < nstations; i++) {
loads[i + first_station] = loadout[i];
}
}
@@ -485,10 +485,10 @@ MsnWepDlg::OnLoadout(AWEvent* event)
for (int i = 0; i < 8; i++)
loads[i] = -1;
- for (i = 0; i < nstations; i++)
+ for (int i = 0; i < nstations; i++)
loads[i + first_station] = PointIndexToLoad(i, loadout[i]);
- for (i = 0; i < 8; i++) {
+ for (int i = 0; i < 8; i++) {
for (int n = 0; n < 8; n++) {
btn_load[i][n]->SetPicture(i == loads[n] ? led_on: led_off);
}
diff --git a/Stars45/NetData.cpp b/Stars45/NetData.cpp
index 93d0cba..7f456b2 100644
--- a/Stars45/NetData.cpp
+++ b/Stars45/NetData.cpp
@@ -196,15 +196,15 @@ NetJoinRequest::Pack()
for (int i = 0; i < name.length() && i < 16; i++)
data[2+i] = name[i];
- for (i = 0; i < pass.length() && i < 16; i++)
+ for (int i = 0; i < pass.length() && i < 16; i++)
data[18+i] = pass[i];
- for (i = 0; i < elem.length() && i < 31; i++)
+ for (int i = 0; i < elem.length() && i < 31; i++)
data[34+i] = elem[i];
data[65] = (BYTE) index;
- for (i = 0; i < serno.length() && i < 60; i++)
+ for (int i = 0; i < serno.length() && i < 60; i++)
data[66+i] = serno[i];
return data;
@@ -310,10 +310,10 @@ NetJoinAnnounce::Pack()
for (int i = 0; i < name.length() && i < 16; i++)
data[20+i] = name[i];
- for (i = 0; i < elem.length() && i < 32; i++)
+ for (int i = 0; i < elem.length() && i < 32; i++)
data[36+i] = elem[i];
- for (i = 0; i < region.length() && i < 32; i++)
+ for (int i = 0; i < region.length() && i < 32; i++)
data[68+i] = region[i];
int* p = (int*) (data + 100);
@@ -325,7 +325,7 @@ NetJoinAnnounce::Pack()
data[113]= (BYTE) shield; // byte 113
BYTE* a = data + 116;
- for (i = 0; i < 16; i++) { // bytes 116 - 179
+ for (int i = 0; i < 16; i++) { // bytes 116 - 179
if (ammo[i] >= 0) {
*a++ = ammo[i];
}
@@ -1166,7 +1166,7 @@ NetElemCreate::Unpack(const BYTE* p)
squadron = data[150];
- for (i = 0; i < 4; i++) {
+ for (int i = 0; i < 4; i++) {
slots[i] = data[151+i];
if (slots[i] >= 255)
slots[i] = -1;
diff --git a/Stars45/NetGame.cpp b/Stars45/NetGame.cpp
index 2e0e8eb..26a5a0d 100644
--- a/Stars45/NetGame.cpp
+++ b/Stars45/NetGame.cpp
@@ -80,7 +80,7 @@ NetGame::~NetGame()
players.destroy();
if (link) {
- double delta = fabs(NetLayer::GetUTC() - start_time);
+ double delta = fabs((double)(NetLayer::GetUTC() - start_time));
double bandwidth = 10.0 * (link->GetBytesSent() + link->GetBytesRecv()) / delta;
double recvrate = link->GetPacketsRecv() / delta;
diff --git a/Stars45/NetGameClient.cpp b/Stars45/NetGameClient.cpp
index 76fb527..86869e2 100644
--- a/Stars45/NetGameClient.cpp
+++ b/Stars45/NetGameClient.cpp
@@ -706,7 +706,7 @@ NetGameClient::DoElemCreate(NetMsg* msg)
}
}
- for (i = 0; i < 4; i++) {
+ for (int i = 0; i < 4; i++) {
int slot = slots[i];
if (slot > -1) {
hangar->GotoAlert(squadron, slot, deck, elem, load, !alert);
diff --git a/Stars45/NetGameServer.cpp b/Stars45/NetGameServer.cpp
index 68b4c95..65b4f5e 100644
--- a/Stars45/NetGameServer.cpp
+++ b/Stars45/NetGameServer.cpp
@@ -683,7 +683,7 @@ NetGameServer::DoElemCreate(NetMsg* msg)
}
}
- for (i = 0; i < 4; i++) {
+ for (int i = 0; i < 4; i++) {
int slot = slots[i];
if (slot > -1) {
hangar->GotoAlert(squadron, slot, deck, elem, load, !alert);
diff --git a/Stars45/Player.cpp b/Stars45/Player.cpp
index 4a7c8aa..a042fd3 100644
--- a/Stars45/Player.cpp
+++ b/Stars45/Player.cpp
@@ -1193,7 +1193,7 @@ Player::Save()
fprintf(f, " chat_%d: \"%s\",\n", i, SafeQuotes(p->chat_macros[i].data()));
}
- for (i = 0; i < 3; i++) {
+ for (int i = 0; i < 3; i++) {
if (p->mfd[i] >= 0) {
fprintf(f, " mfd%d: %d,\n", i, p->mfd[i]);
}
diff --git a/Stars45/PlayerDlg.cpp b/Stars45/PlayerDlg.cpp
index d0eb8d9..234c724 100644
--- a/Stars45/PlayerDlg.cpp
+++ b/Stars45/PlayerDlg.cpp
@@ -90,7 +90,7 @@ PlayerDlg::RegisterControls()
REGISTER_CLIENT(EID_CLICK, img_medals[i], PlayerDlg, OnMedal);
}
- for (i = 0; i < 10; i++) {
+ for (int i = 0; i < 10; i++) {
txt_chat[i] = (EditBox*) FindControl(300 + i);
}
@@ -192,7 +192,7 @@ PlayerDlg::ShowPlayer()
}
}
- for (i = 0; i < 10; i++) {
+ for (int i = 0; i < 10; i++) {
if (txt_chat[i])
txt_chat[i]->SetText(p->ChatMacro(i));
}
@@ -219,7 +219,7 @@ PlayerDlg::ShowPlayer()
img_medals[i]->Hide();
}
- for (i = 0; i < 10; i++) {
+ for (int i = 0; i < 10; i++) {
if (txt_chat[i])
txt_chat[i]->SetText("");
}
@@ -349,9 +349,9 @@ PlayerDlg::OnMedal(AWEvent* event)
AwardShowDlg* award_dlg = manager->GetAwardDlg();
if (p && award_dlg) {
- int m = -1;
+ int m = -1, i;
- for (int i = 0; i < 15; i++) {
+ for (i = 0; i < 15; i++) {
if (event->window == img_medals[i]) {
m = i;
break;
diff --git a/Stars45/RadioView.cpp b/Stars45/RadioView.cpp
index cdb5f84..89e26e0 100644
--- a/Stars45/RadioView.cpp
+++ b/Stars45/RadioView.cpp
@@ -293,7 +293,7 @@ RadioView::Refresh()
if (!message_queue_empty) {
// advance message pipeline:
- for (i = 0; i < MAX_MSG; i++) {
+ for (int i = 0; i < MAX_MSG; i++) {
if (msg_time[0] == 0) {
for (int j = 0; j < MAX_MSG-1; j++) {
msg_time[j] = msg_time[j+1];
@@ -312,7 +312,7 @@ RadioView::Refresh()
// draw messages:
if (!hud_off) {
- for (i = 0; i < MAX_MSG; i++) {
+ for (int i = 0; i < MAX_MSG; i++) {
if (msg_time[i] > 0) {
Rect msg_rect(0, 95 + i*10, width, 12);
@@ -615,7 +615,7 @@ RadioView::Message(const char* msg)
// no space; advance pipeline:
if (index < 0) {
- for (i = 0; i < MAX_MSG-1; i++) {
+ for (int i = 0; i < MAX_MSG-1; i++) {
radio_view->msg_text[i] = radio_view->msg_text[i+1];
radio_view->msg_time[i] = radio_view->msg_time[i+1];
}
diff --git a/Stars45/ShieldRep.cpp b/Stars45/ShieldRep.cpp
index 31ef1f4..edf5c93 100644
--- a/Stars45/ShieldRep.cpp
+++ b/Stars45/ShieldRep.cpp
@@ -170,7 +170,7 @@ ShieldRep::Illuminate()
if (nhits < 1) return;
- for (i = 0; i < MAX_SHIELD_HITS; i++) {
+ for (int i = 0; i < MAX_SHIELD_HITS; i++) {
if (hits[i].damage > 0) {
// add the hit's contribution to the shield verts:
Vec3 hitloc = hits[i].hitloc;
diff --git a/Stars45/Ship.cpp b/Stars45/Ship.cpp
index 5753b00..f2ded5a 100644
--- a/Stars45/Ship.cpp
+++ b/Stars45/Ship.cpp
@@ -173,7 +173,7 @@ Ship::Ship(const char* ship_name, const char* reg_num, ShipDesign* ship_dsn, int
systems.append(reactor);
}
- for (i = 0; i < design->drives.size(); i++) {
+ for (int i = 0; i < design->drives.size(); i++) {
Drive* drive = new(__FILE__,__LINE__) Drive(*design->drives[i]);
drive->SetShip(this);
drive->SetID(sys_id++);
@@ -242,7 +242,7 @@ Ship::Ship(const char* ship_name, const char* reg_num, ShipDesign* ship_dsn, int
systems.append(shield);
}
- for (i = 0; i < design->flight_decks.size(); i++) {
+ for (int i = 0; i < design->flight_decks.size(); i++) {
FlightDeck* deck = new(__FILE__,__LINE__) FlightDeck(*design->flight_decks[i]);
deck->SetShip(this);
deck->SetCarrier(this);
@@ -270,7 +270,7 @@ Ship::Ship(const char* ship_name, const char* reg_num, ShipDesign* ship_dsn, int
hangar->SetShip(this);
}
- for (i = 0; i < design->squadrons.size(); i++) {
+ for (int i = 0; i < design->squadrons.size(); i++) {
ShipSquadron* s = design->squadrons[i];
hangar->CreateSquadron(s->name, 0, s->design, s->count, GetIFF(), 0, 0, s->avail);
}
@@ -305,7 +305,7 @@ Ship::Ship(const char* ship_name, const char* reg_num, ShipDesign* ship_dsn, int
int wep_index = 1;
- for (i = 0; i < design->weapons.size(); i++) {
+ for (int i = 0; i < design->weapons.size(); i++) {
Weapon* gun = new(__FILE__,__LINE__) Weapon(*design->weapons[i]);
gun->SetID(sys_id++);
gun->SetOwner(this);
@@ -332,7 +332,7 @@ Ship::Ship(const char* ship_name, const char* reg_num, ShipDesign* ship_dsn, int
if (load && loadout_size > 0) {
loadout = new(__FILE__,__LINE__) int[loadout_size];
- for (i = 0; i < loadout_size; i++) {
+ for (int i = 0; i < loadout_size; i++) {
int mounted_weapon = loadout[i] = load[i];
if (mounted_weapon < 0)
@@ -358,7 +358,7 @@ Ship::Ship(const char* ship_name, const char* reg_num, ShipDesign* ship_dsn, int
primary = -1;
secondary = -1;
- for (i = 0; i < weapons.size(); i++) {
+ for (int i = 0; i < weapons.size(); i++) {
WeaponGroup* group = weapons[i];
if (group->IsPrimary() && primary < 0) {
primary = i;
@@ -395,7 +395,7 @@ Ship::Ship(const char* ship_name, const char* reg_num, ShipDesign* ship_dsn, int
systems.append(decoy);
}
- for (i = 0; i < design->navlights.size(); i++) {
+ for (int i = 0; i < design->navlights.size(); i++) {
NavLight* navlight = new(__FILE__,__LINE__) NavLight(*design->navlights[i]);
navlight->SetShip(this);
navlight->SetID(sys_id++);
@@ -429,7 +429,7 @@ Ship::Ship(const char* ship_name, const char* reg_num, ShipDesign* ship_dsn, int
systems.append(probe);
}
- for (i = 0; i < design->computers.size(); i++) {
+ for (int i = 0; i < design->computers.size(); i++) {
Computer* comp = 0;
if (design->computers[i]->Subtype() == Computer::FLIGHT) {
@@ -467,7 +467,7 @@ Ship::Ship(const char* ship_name, const char* reg_num, ShipDesign* ship_dsn, int
radio_orders = new(__FILE__,__LINE__) Instruction("", Point(0,0,0));
// Load Detail Set:
- for (i = 0; i < DetailSet::MAX_DETAIL; i++) {
+ for (int i = 0; i < DetailSet::MAX_DETAIL; i++) {
if (design->models[i].size() > 0) {
Solid* solid = new(__FILE__,__LINE__) ShipSolid(this);
solid->UseModel(design->models[i].at(0));
@@ -530,7 +530,7 @@ Ship::Ship(const char* ship_name, const char* reg_num, ShipDesign* ship_dsn, int
dir = 0;
SetControls(0);
- for (i = 0; i < 4; i++) {
+ for (int i = 0; i < 4; i++) {
missile_id[i] = 0;
missile_eta[i] = 0;
trigger[i] = false;
@@ -2919,7 +2919,7 @@ Ship::LinearFrame(double seconds)
}
// fore-and-aft
- if (!trans_y && fabs(thrust < 1)) {
+ if (!trans_y && fabs(thrust) < 1.0f) {
Point transvec = cam.vpn();
transvec *= (transvec * velocity) * seconds * 0.25;
velocity -= transvec;
@@ -2987,7 +2987,7 @@ Ship::DockFrame(double seconds)
reactors[i]->ExecFrame(seconds);
// count up weapon ammo for status mfd:
- for (i = 0; i < weapons.size(); i++)
+ for (int i = 0; i < weapons.size(); i++)
weapons[i]->ExecFrame(seconds);
// show drive flare while on catapult:
@@ -3256,7 +3256,7 @@ Ship::SelectDetail(double seconds)
}
}
if (w->IsMissile()) {
- for (i = 0; i < w->Ammo(); i++) {
+ for (int i = 0; i < w->Ammo(); i++) {
Solid* store = w->GetVisibleStore(i);
if (store) {
if (detail_level == 0)
@@ -3323,7 +3323,7 @@ Ship::ShowRep()
}
if (w->IsMissile()) {
- for (i = 0; i < w->Ammo(); i++) {
+ for (int i = 0; i < w->Ammo(); i++) {
Solid* store = w->GetVisibleStore(i);
if (store) {
store->Show();
@@ -3363,7 +3363,7 @@ Ship::HideRep()
}
if (w->IsMissile()) {
- for (i = 0; i < w->Ammo(); i++) {
+ for (int i = 0; i < w->Ammo(); i++) {
Solid* store = w->GetVisibleStore(i);
if (store) {
store->Hide();
@@ -4895,16 +4895,16 @@ Ship::ExecMaintFrame(double seconds)
if (pwr != src) {
List<System> xfer;
- for (int i = 0; i < pwr->Clients().size(); i++) {
- System* s = pwr->Clients().at(i);
+ for (int j = 0; j < pwr->Clients().size(); i++) {
+ System* s = pwr->Clients().at(j);
if (s->GetSourceIndex() == isrc) {
xfer.append(s);
}
}
- for (i = 0; i < xfer.size(); i++) {
- System* s = xfer.at(i);
+ for (int j = 0; j < xfer.size(); i++) {
+ System* s = xfer.at(j);
pwr->RemoveClient(s);
src->AddClient(s);
}
diff --git a/Stars45/ShipDesign.cpp b/Stars45/ShipDesign.cpp
index 8c1da09..f69023c 100644
--- a/Stars45/ShipDesign.cpp
+++ b/Stars45/ShipDesign.cpp
@@ -304,7 +304,7 @@ ShipDesign::ShipDesign(const char* n, const char* p, const char* fname, bool s)
}
while (term);
- for (i = 0; i < 4; i++) {
+ for (int i = 0; i < 4; i++) {
int n = 0;
ListIter<Text> iter = detail[i];
while (++iter) {
@@ -454,7 +454,7 @@ ShipDesign::~ShipDesign()
spin_rates.destroy();
- for (i = 0; i < 10; i++) {
+ for (int i = 0; i < 10; i++) {
delete debris[i].model;
}
}
@@ -487,7 +487,7 @@ void AddModCatalogEntry(const char* design_name, const char* design_path)
}
}
- for (i = 0; i < mod_catalog.size(); i++) {
+ for (int i = 0; i < mod_catalog.size(); i++) {
ShipCatalogEntry* e = mod_catalog[i];
if (e->name == design_name) {
if (design_path && *design_path) {
@@ -1031,7 +1031,7 @@ ShipDesign::GetDesignList(int type, List<Text>& designs)
}
}
- for (i = 0; i < mod_catalog.size(); i++) {
+ for (int i = 0; i < mod_catalog.size(); i++) {
ShipCatalogEntry* e = mod_catalog[i];
int etype = ClassForName(e->type);
@@ -2004,7 +2004,7 @@ ShipDesign::ParseFarcaster(TermStruct* val)
caster->SetStartPoint(start);
caster->SetEndPoint(end);
- for (i = 0; i < napproach; i++)
+ for (int i = 0; i < napproach; i++)
caster->SetApproachPoint(i, approach[i]);
if (emcon_1 >= 0 && emcon_1 <= 100)
@@ -2279,7 +2279,7 @@ ShipDesign::ParseNavlight(TermStruct* val)
nav->SetDesign(sd);
}
- for (i = 0; i < nlights; i++)
+ for (int i = 0; i < nlights; i++)
nav->AddBeacon(bloc[i], pattern[i], btype[i]);
navlights.append(nav);
@@ -2450,13 +2450,13 @@ ShipDesign::ParseFlightDeck(TermStruct* val)
if (light > 0)
deck->SetLight(light);
- for (i = 0; i < napproach; i++)
+ for (int i = 0; i < napproach; i++)
deck->SetApproachPoint(i, approach[i]);
- for (i = 0; i < nrunway; i++)
+ for (int i = 0; i < nrunway; i++)
deck->SetRunwayPoint(i, runway[i]);
- for (i = 0; i < nslots; i++)
+ for (int i = 0; i < nslots; i++)
deck->AddSlot(spots[i], filters[i]);
if (cycle_time > 0)
@@ -2555,7 +2555,7 @@ ShipDesign::ParseLandingGear(TermStruct* val)
gear->SetDesign(sd);
}
- for (i = 0; i < ngear; i++)
+ for (int i = 0; i < ngear; i++)
gear->AddGear(model[i], start[i], end[i]);
}
diff --git a/Stars45/ShipKiller.cpp b/Stars45/ShipKiller.cpp
index 47f3ad8..68b443a 100644
--- a/Stars45/ShipKiller.cpp
+++ b/Stars45/ShipKiller.cpp
@@ -175,7 +175,7 @@ ShipKiller::ExecFrame(double seconds)
}
}
- for (i = 0; i < ShipDesign::MAX_DEBRIS; i++) {
+ for (int i = 0; i < ShipDesign::MAX_DEBRIS; i++) {
if (design->debris[i].model) {
Point debris_loc = ship->Location() + (design->debris[i].loc * ship->Cam().Orientation());
Point debris_vel = debris_loc - ship->Location();
diff --git a/Stars45/Sim.cpp b/Stars45/Sim.cpp
index 90986a4..b054b72 100644
--- a/Stars45/Sim.cpp
+++ b/Stars45/Sim.cpp
@@ -2124,7 +2124,7 @@ Sim::CreateMissionElement(Element* elem)
}
int num_inst = elem->NumInstructions();
- for (i = 0; i < num_inst; i++) {
+ for (int i = 0; i < num_inst; i++) {
Text instr = elem->GetInstruction(i);
msn_elem->AddInstruction(instr);
}
@@ -2145,7 +2145,7 @@ Sim::CreateMissionElement(Element* elem)
msn_elem->AddNavPoint(npt);
}
- for (i = 0; i < elem->NumShips(); i++) {
+ for (int i = 0; i < elem->NumShips(); i++) {
ship = elem->GetShip(i+1);
if (ship) {
@@ -3752,7 +3752,7 @@ SimRegion::CommitMission()
s->GetCombatUnit()->Kill(1);
}
- for (i = 0; i < ships.size(); i++) {
+ for (int i = 0; i < ships.size(); i++) {
Ship* s = ships[i];
CombatUnit* u = s->GetCombatUnit();
diff --git a/Stars45/StarSystem.cpp b/Stars45/StarSystem.cpp
index b403cdb..bd8556d 100644
--- a/Stars45/StarSystem.cpp
+++ b/Stars45/StarSystem.cpp
@@ -936,7 +936,7 @@ StarSystem::ParseTerrain(TermStruct* val)
weather.SetPeriod(w_period);
- for (i = 0; i < Weather::NUM_STATES; i++)
+ for (int i = 0; i < Weather::NUM_STATES; i++)
weather.SetChance(i, w_chances[i]);
region->LoadSkyColors(sky_name);
diff --git a/Stars45/Stars.vcxproj b/Stars45/Stars.vcxproj
index 37a5cc1..f0c3bdc 100644
--- a/Stars45/Stars.vcxproj
+++ b/Stars45/Stars.vcxproj
@@ -51,11 +51,16 @@
<OutDir>.\Debug\</OutDir>
<IntDir>.\Debug\</IntDir>
<LinkIncremental>true</LinkIncremental>
+ <IncludePath>$(DXSDK_DIR)\include;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>.\Release\</OutDir>
<IntDir>.\Release\</IntDir>
<LinkIncremental>false</LinkIncremental>
+ <IncludePath>$(DXSDK_DIR)\include;$(IncludePath)</IncludePath>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
+ <IncludePath>$(DXSDK_DIR)\include;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
diff --git a/Stars45/TerrainApron.cpp b/Stars45/TerrainApron.cpp
index 24125ac..c3dd700 100644
--- a/Stars45/TerrainApron.cpp
+++ b/Stars45/TerrainApron.cpp
@@ -267,7 +267,7 @@ TerrainApron::Illuminate(Color ambient, List<Light>& lights)
Vec3 vl = light->Location();
vl.Normalize();
- for (i = 0; i < nverts; i++) {
+ for (int i = 0; i < nverts; i++) {
Vec3& nrm = vset->nrm[i];
double val = 0;
diff --git a/Stars45/TerrainPatch.cpp b/Stars45/TerrainPatch.cpp
index bb8718a..463ee9b 100644
--- a/Stars45/TerrainPatch.cpp
+++ b/Stars45/TerrainPatch.cpp
@@ -723,7 +723,7 @@ TerrainPatch::CalcLayer(Poly* poly)
if (y <= terrain->GetLayers().first()->GetMinHeight())
return 0;
- for (i = 0; i < terrain->GetLayers().size(); i++) {
+ for (int i = 0; i < terrain->GetLayers().size(); i++) {
TerrainLayer* layer = terrain->GetLayers().at(i);
if (y >= layer->GetMinHeight() && y < layer->GetMaxHeight()) {
@@ -847,7 +847,7 @@ TerrainPatch::Illuminate(Color ambient, List<Light>& lights)
Vec3 vl = light->Location();
vl.Normalize();
- for (i = 0; i < nverts; i++) {
+ for (int i = 0; i < nverts; i++) {
Vec3& nrm = vset->nrm[i];
double val = 0;
double gain = vl * nrm;
@@ -867,7 +867,7 @@ TerrainPatch::Illuminate(Color ambient, List<Light>& lights)
// combine blend weights:
if (ndetail >= 2) {
- for (i = 0; i < nverts; i++) {
+ for (int i = 0; i < nverts; i++) {
vset->diffuse[i] = vset->specular[i] | (vset->diffuse[i] & 0x00ffffff);
}
}
diff --git a/Stars45/TerrainRegion.cpp b/Stars45/TerrainRegion.cpp
index 17be0bc..12e3938 100644
--- a/Stars45/TerrainRegion.cpp
+++ b/Stars45/TerrainRegion.cpp
@@ -190,31 +190,31 @@ TerrainRegion::LoadSkyColors(const char* bmp_name)
shade_color[i] = Color::Gray;
}
- for (i = 0; i < max_color; i++)
+ for (int i = 0; i < max_color; i++)
sky_color[i] = sky_colors_bmp.GetColor(i, 0);
if (sky_colors_bmp.Height() > 1)
- for (i = 0; i < max_color; i++)
+ for (int i = 0; i < max_color; i++)
fog_color[i].Set(sky_colors_bmp.GetColor(i, 1).Value() | Color(0,0,0,255).Value());
if (sky_colors_bmp.Height() > 2)
- for (i = 0; i < max_color; i++)
+ for (int i = 0; i < max_color; i++)
ambient[i] = sky_colors_bmp.GetColor(i, 2);
if (sky_colors_bmp.Height() > 3)
- for (i = 0; i < max_color; i++)
+ for (int i = 0; i < max_color; i++)
sun_color[i] = sky_colors_bmp.GetColor(i, 3);
if (sky_colors_bmp.Height() > 4)
- for (i = 0; i < max_color; i++)
+ for (int i = 0; i < max_color; i++)
overcast[i] = sky_colors_bmp.GetColor(i, 4);
if (sky_colors_bmp.Height() > 5)
- for (i = 0; i < max_color; i++)
+ for (int i = 0; i < max_color; i++)
cloud_color[i] = sky_colors_bmp.GetColor(i, 5);
if (sky_colors_bmp.Height() > 6)
- for (i = 0; i < max_color; i++)
+ for (int i = 0; i < max_color; i++)
shade_color[i] = sky_colors_bmp.GetColor(i, 6);
}
diff --git a/Stars45/Trail.cpp b/Stars45/Trail.cpp
index ab9c7a7..69a937a 100644
--- a/Stars45/Trail.cpp
+++ b/Stars45/Trail.cpp
@@ -52,7 +52,7 @@ Trail::Trail(Bitmap* tex, int n)
polys = new(__FILE__,__LINE__) Poly[maxtrail];
- for (i = 0; i < maxtrail; i++) {
+ for (int i = 0; i < maxtrail; i++) {
polys[i].vertex_set = verts;
polys[i].nverts = 4;
polys[i].material = &mtl;
diff --git a/Stars45/VidDlg.cpp b/Stars45/VidDlg.cpp
index 329a17b..4dea6b7 100644
--- a/Stars45/VidDlg.cpp
+++ b/Stars45/VidDlg.cpp
@@ -144,7 +144,7 @@ VidDlg::Show()
int n = stars->MaxTexSize();
for (int i = 0; i < 7; i++) {
- if (n <= pow(2, i+6)) {
+ if (n <= pow(2.0f, i+6)) {
selected_tex_size = i;
break;
}
@@ -340,7 +340,7 @@ VidDlg::Apply()
d = 32;
if (selected_tex_size)
- t = (int) pow(2, selected_tex_size + 6);
+ t = (int) pow(2.0f, selected_tex_size + 6);
bool video_change = false;
@@ -393,7 +393,7 @@ VidDlg::Apply()
fprintf(f, "height: %4d\n", h);
fprintf(f, "depth: %4d\n", d);
fprintf(f, "\n");
- fprintf(f, "max_tex: %d\n", (int) pow(2, 6 + selected_tex_size));
+ fprintf(f, "max_tex: %d\n", (int) pow(2.0f, 6 + selected_tex_size));
fprintf(f, "primary3D: %s\n", (a>0)?"true":"false");
fprintf(f, "gamma: %4d\n", g);
fprintf(f, "\n");
diff --git a/Stars45/WeaponDesign.cpp b/Stars45/WeaponDesign.cpp
index fecd505..c2ca199 100644
--- a/Stars45/WeaponDesign.cpp
+++ b/Stars45/WeaponDesign.cpp
@@ -672,7 +672,7 @@ WeaponDesign::Find(const char* name)
}
}
- for (i = 0; i < mod_catalog.size(); i++) {
+ for (int i = 0; i < mod_catalog.size(); i++) {
WeaponDesign* d = mod_catalog.at(i);
if (d->name == name) {
@@ -717,7 +717,7 @@ WeaponDesign::GetDesignList(List<Text>& designs)
designs.append(&design->name);
}
- for (i = 0; i < mod_catalog.size(); i++) {
+ for (int i = 0; i < mod_catalog.size(); i++) {
WeaponDesign* design = mod_catalog[i];
designs.append(&design->name);
}
diff --git a/Stars45/Weather.cpp b/Stars45/Weather.cpp
index 49a6259..a55ec6c 100644
--- a/Stars45/Weather.cpp
+++ b/Stars45/Weather.cpp
@@ -66,14 +66,14 @@ Weather::NormalizeChances()
else {
chances[0] = 0;
- for (i = 1; i < NUM_STATES; i++)
+ for (int i = 1; i < NUM_STATES; i++)
chances[i] /= total;
}
int index = 0;
double level = 0;
- for (i = 0; i < NUM_STATES; i++) {
+ for (int i = 0; i < NUM_STATES; i++) {
if (chances[i] > 0) {
level += chances[i];