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-- `Ray`
-- That awesome effect that blinks when player dies!
-- WHOLE CODE HAS FLAG OF "need a cleanup"
Ray = {
naut = nil,
world = nil,
canvas = nil,
delay = 0.3
}
function Ray:new(naut, world)
-- Meta
local o = {}
setmetatable(o, self)
self.__index = self
-- Init
o.naut = naut
o.world = world
-- Cavas, this is temporary, I believe.
local scale = o.world.camera.scale
local w, h = love.graphics.getWidth(), love.graphics.getHeight()
o.canvas = love.graphics.newCanvas(w/scale, h/scale)
return o
end
function Ray:update(dt)
self.delay = self.delay - dt
if self.delay < 0 then
return true -- delete
end
return false
end
function Ray:draw(offset_x, offset_y, scale)
love.graphics.setCanvas(self.canvas)
love.graphics.clear()
love.graphics.setColor(255, 247, 228, 247)
love.graphics.setLineStyle("rough")
love.graphics.setLineWidth(self.delay*160)
local x, y = self.naut:getPosition()
local m = self.world.map
local dy = m.height
if y > m.center_y then
dy = -dy
end
love.graphics.line(-x+offset_x,-y+offset_y-dy*0.7,x+offset_x,y+dy*0.7+offset_y)
-- reset
love.graphics.setCanvas()
love.graphics.setLineWidth(1)
love.graphics.setColor(255,255,255,255)
-- draw on screen
love.graphics.draw(self.canvas, 0, 0, 0, scale, scale)
end
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