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--- `Settings`
-- Stores, loads, saves and changes game settings including Controller sets.
Settings = {
current = {}
}
-- Converts from old settings format to the one after `02aba07e03465205b45c41df7aec6894d4e89909`.
local function convertToNew (old)
return {sets = old, display = "fullscreen"}
end
local function filePrepare ()
if not love.filesystem.getInfo("settings") then
local def = love.filesystem.newFile("settings.default")
local new = love.filesystem.newFile("settings")
new:open("w") def:open("r")
new:write(def:read())
new:close() def:close()
end
end
local function fileLoad ()
local getSettings = love.filesystem.load("settings")
local settings = getSettings()
if not settings.sets then
settings = convertToNew(settings)
end
Settings.current = settings
end
local function controllerLoad ()
if Controller then
Controller.reset()
local joysticksList = love.joystick.getJoysticks()
for _,set in pairs(Settings.current.sets) do
local isJoystick = set[7]
local joystick
if isJoystick then
joystick = table.remove(joysticksList, 1)
end
if not isJoystick or joystick then
Controller.registerSet(set[1], set[2], set[3], set[4], set[5], set[6], joystick)
end
end
end
end
local function displayLoad ()
local width, height, flags = love.window.getMode()
if Settings.current.display == "fullscreen" then
if not flags.fullscreen then
love.window.setFullscreen(true, "desktop")
end
else
local scale = tonumber(Settings.current.display) or 1
local expectedWidth, expectedHeight = 320 * scale, 180 * scale
if flags.fullscreen then
love.window.setFullscreen(false)
end
if width ~= expectedWidth or height ~= expectedHeight then
love.window.setMode(expectedWidth, expectedHeight)
end
end
end
function Settings.load ()
filePrepare()
fileLoad()
controllerLoad()
displayLoad()
end
function Settings.save ()
local new = love.filesystem.newFile("settings")
local sets = Settings.current.sets
local string = "return {\n\tsets = {\n"
for i,set in pairs(sets) do
string = string .. "\t\t{"
for j,word in pairs(set) do
if j ~= 7 then
string = string .. "\"" .. word .. "\", "
else
if word then
string = string .. "true"
else
string = string .. "false"
end
end
end
string = string .. "},\n"
end
string = string .. "\t},\n"
string = string .. "\tdisplay = \"" .. Settings.current.display .. "\",\n"
string = string .. "}\n"
new:open("w")
new:write(string)
new:close()
end
function Settings.change (n, left, right, up, down, attack, jump, joystick)
local bool
if joystick then
bool = true
else
bool = false
end
Settings.current.sets[n] = {left, right, up, down, attack, jump, bool}
Settings.reload()
end
function Settings.reload ()
Settings.save()
Settings.load()
end
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