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require "not.PhysicalBody"
--- `Platform`
-- Static platform physical object with a sprite. `Players` can walk on it.
-- Collision category: [1]
Platform = PhysicalBody:extends()
-- Constructor of `Platform`
function Platform:new (animations, shape, x, y, world, imagePath)
Platform.__super.new(self, x, y, world, imagePath)
self:setAnimations(animations)
-- Create table of shapes if single shape is passed.
if type(shape[1]) == "number" then
shape = {shape}
end
-- Add all shapes from as fixtures to body.
for _,single in pairs(shape) do
local fixture = self:addFixture(single)
fixture:setCategory(1)
fixture:setFriction(0.2)
end
end
return Platform
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