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--- Simple music player object that stores, playes and loops tracks..
MusicPlayer = require "not.Object":extends()
function MusicPlayer:new (trackName)
self.tracks = {}
if trackName then
self:setTrack(trackName)
self:play()
end
end
function MusicPlayer:delete ()
self:stop()
self.tracks = nil
self.source = nil
end
function MusicPlayer:setTrack (trackName)
if self.source then
self.source:stop()
end
if self.tracks[trackName] then
self.source = self.tracks[trackName]
else
local source = love.audio.newSource("assets/music/" .. trackName, "stream")
source:setLooping(true)
source:setVolume(.7)
self.source = source
self.tracks[trackName] = source
end
end
function MusicPlayer:getCurrentTrack ()
for key,track in pairs(self.tracks) do
if self.tracks[key] == self.source then
return key
end
end
end
function MusicPlayer:play (trackName)
if trackName then
self:setTrack(trackName)
end
self.source:play()
end
function MusicPlayer:stop ()
self.source:stop()
end
return MusicPlayer
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