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--- `Effect`
-- Short animation with graphics that plays in various situation.
Effect = require "not.Decoration":extends()
-- Constructor of `Effect`.
function Effect:new (name, x, y, world)
-- TODO: Load spritesheet statically. Put it to load or somewhere else within non-existent resource manager.
if Effect:getImage() == nil then
Effect:setImage(Sprite.newImage("assets/effects.png"))
end
Effect.__super.new(self, x, y, world, nil)
self.finished = false
self:setAnimationsList(require("config.animations.effects"))
self:setAnimation(name)
end
-- Update of `Effect`.
-- Returns true if animation is finished and effect is ready to be deleted.
function Effect:update (dt)
Effect.__super.update(self, dt)
return self.finished
end
-- Overridden from `not.Sprite`.
-- Sets finished flag if reached last frame of played animation.
function Effect:goToNextFrame ()
if not (self.frame == self.current.frames) then
self.frame = (self.frame % self.current.frames) + 1
else
self.finished = true
end
end
return Effect
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