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--- Generates clouds over time with randomized positions and styles.
-- Also used as factory for Clouds.
CloudGenerator = require "not.Object":extends()
require "not.Cloud"
local animations = {
default = {
[1] = love.graphics.newQuad( 1, 1, 158,47, 478,49),
frames = 1,
repeated = true
},
default2 = {
[1] = love.graphics.newQuad(160, 1, 158,47, 478,49),
frames = 1,
repeated = true
},
default3 = {
[1] = love.graphics.newQuad(319, 1, 158,47, 478,49),
frames = 1,
repeated = true
}
}
-- TODO: Allow map config to modify cloud styles: maximum cloud count, animations and atlas.
function CloudGenerator:new (world)
self.world = world
self.atlas = "assets/clouds.png"
self.quads = animations
self.count = 18
end
function CloudGenerator:createCloud (x, y, style)
local cloud = Cloud(x, y, self.world, self.atlas)
cloud:setAnimationsList(self.quads)
cloud:setAnimation(style)
cloud:setVelocity(13, 0)
cloud:setBoundary(340, 320)
return cloud
end
function CloudGenerator:getRandomPosition (inside)
return 20, 20
end
function CloudGenerator:getRandomStyle ()
return "default"
end
--[[
function CloudGenerator:randomize (outside)
local m = self.map
if outside then
x = m.center.x-m.width*1.2+love.math.random(-50,20)
else
x = love.math.random(m.center.x-m.width/2,m.center.x+m.width/2)
end
y = love.math.random(m.center.y-m.height/2, m.center.y+m.height/2)
t = love.math.random(1,3)
v = love.math.random(8,18)
end
]]
function CloudGenerator:run (count, inside)
local count = count or 1
for i=1,count then
local x, y = self:getRandomPosition(inside)
local style = self:getRandomStyle()
self.world:insertCloud(self:createCloud(x, y, style))
end
end
function CloudGenerator:update (dt)
local count = self.world:getCloudsCount()
self:run()
end
return CloudGenerator
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