Age | Commit message (Expand) | Author |
2017-04-04 | First steps to move player-input logics into Player from Hero | Aki |
2017-04-04 | Combo is held the same way as shown now | Aki |
2017-04-04 | Kek, never commit late night. Fail statement back to not.Hero.update | Aki |
2017-04-04 | Punching method renamed, updated to use new stuff | Aki |
2017-04-03 | Renamed jumping-related variables, removed obsoletes. | Aki |
2017-04-03 | Maximum combo increased to 990 | Aki |
2017-04-03 | Missed applyLinearImpulse in Hero | Aki |
2017-04-03 | Created physics functions to influence PhysicalBody; changed Hero to use them... | Aki |
2017-04-03 | Testing if body isn't destroyed in PhysicalBody's update | Aki |
2017-04-03 | World comments, other comments, todos | Aki |
2017-04-03 | Hero use direct parent's update rather than distant relative's one | Aki |
2017-04-03 | Changed makefile to follow new directory tree | Aki |
2017-04-03 | Effect is now child of Decoration. Uses Sprite methods and Decoration positio... | Aki |
2017-04-03 | Cloud is now child of Decoration; reworked majority of its content | Aki |
2017-04-03 | Decoration properly inherits from Sprite | Aki |
2017-04-03 | Platform is now child of PhysicalBody | Aki |
2017-04-03 | Setting group differently, moved debug draw to PhysicalBody from Hero | Aki |
2017-04-03 | Position, Fixture, Body init moved from Hero to PhysicalBody | Aki |
2017-03-20 | Hero.nextFrame -> Hero.goToNextFrame | Aki |
2017-03-19 | Debug is obsolete in not.Sprite | Aki |
2017-03-19 | Moving draw away to abstract classes | Aki |
2017-03-19 | Comments, todos, pretty useless | Aki |
2017-03-19 | Spaces! | Aki |
2017-03-19 | No constructors for abstracts | Aki |
2017-03-19 | Added tempalte for not.Player | Aki |
2017-03-19 | Small changes, comments | Aki |
2017-03-19 | Initializers in PhysicalBody, Hero and Sprite | Aki |
2017-03-19 | Night commit, added PhysicalBody, newImage to sprite | Aki |
2017-03-17 | Ray renamed and moved | Aki |
2017-03-16 | Moved ? -> not.?; Renamed Player -> Hero | Aki |
2017-03-01 | Rename: Animated -> Sprite | Aki |
2017-02-26 | Merge branch 'platforms' | Aki |
2017-02-26 | Ground => Platform | Aki |
2017-02-25 | Love version 0.10.1 => 0.10.2 | Aki |
2017-02-24 | Merge branch 'sounds'v1.0-pre.5 | Aki |
2017-02-24 | Disabled jumping sound for now | Aki |
2017-02-17 | Jump is still not good, sigh... | Aki |
2017-02-17 | New jump sound | Aki |
2017-02-10 | Changed respawn sound | Aki |
2017-02-10 | Added new sounds and modified old ones | Aki |
2017-02-10 | Cheer sound played on last naut being killed | Aki |
2017-02-09 | Merge commit '7e4679dc94555884c242555cb1e172906f32db07' | Aki |
2017-02-09 | Merge branch 'fix/draw' | Aki |
2017-02-09 | Selector avoid randomizing random | Aki |
2017-02-09 | Fixed Starstorm's platforms' shapes | Aki |
2017-02-09 | Fixed shapes of Ribbit's platforms | Aki |
2017-02-09 | Rill platform shapes fixed | Aki |
2017-02-09 | Tweaked Default Map platforms | Aki |
2017-02-09 | Fixed floating characters bug | Aki |
2017-02-09 | Final version of Alpha Abyss music. (#27) | MilkingChicken |