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Roflnauts 2
maps
master
mc-master
renegades
Smash-like game
Roflnauts 2 Team
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Author
2017-09-28
Para-interfacing of walking methods
Aki
2017-09-23
Hero walking moved from Player, separated into methods
Aki
2017-09-22
Respect pixels!
Aki
2017-09-22
Maps can be unavailable now too; changed loadConfigs to reflect that
Aki
2017-09-22
Allow all nauts to be selected in debug mode
Aki
2017-09-22
Merge branch 'icons'
Aki
2017-09-22
Changed name of local button
Aki
2017-09-22
Cleaned-up icons and items population for selectors in menu
Aki
2017-09-22
Hero now holds config for World restart
Aki
2017-09-22
Removed obsolete icons functions
Aki
2017-09-22
Removed obsolete attempts to load portraits atlas
Aki
2017-09-22
Hero now properly uses split-up portraits
Aki
2017-09-22
Added getIcon for Selector
Aki
2017-09-22
Split portraits, menu now should use them
Aki
2017-09-22
Split map icons, menu now uses them
Aki
2017-09-22
Changed portrait quad property name in Hero
Aki
2017-09-22
Split nauts.lua into several files now used by Hero and Menu
Aki
2017-09-21
Hotfix for compatibility with select
Aki
2017-09-21
Changed atlas width for newQuad in naut selection
Aki
2017-09-21
Merge branch 'maps'
Aki
2017-09-21
Merge branch 'renegades'
Aki
2017-09-21
It would work, but it wasn't intended
Aki
2017-09-21
Debug drawing for Traps
Aki
2017-09-21
Removed obsolete hotfix for clashes in Traps
Aki
2017-09-21
Changed Trap collision category, added category constants to Box2D callbacks
Aki
2017-09-21
Flames animations moved to separate config file
Aki
2017-09-21
Yeah, commit for comment
Aki
2017-09-20
Removed obsolete create methods
Aki
2017-09-20
buildMap is now a little bit more configurable
Aki
2017-09-20
Merge branch '404' into maps
Aki
2017-09-20
Removed obsolete verbose call of addFixture
Aki
2017-09-20
Added fadein and fadeout methods to Trap
Aki
2017-09-20
Moved most important parts from createFlame to Trap
Aki
2017-09-19
Changed host map icons sheet width
Aki
2017-09-19
AI Station 404 assets and configs added
MilkingChicken
2017-09-19
Added empty Trap class
Aki
2017-09-14
Prototyped trap map hazard (flames on 205)
Aki
2017-09-14
Added crude way to toggle Sprite drawing
Aki
2017-09-14
Added missing super constructor
Aki
2017-09-14
Timer now inherits after Trigger
Aki
2017-09-14
Added Timer and Trigger classes
Aki
2017-09-13
I think this should properly place animated backgrounds
Aki
2017-09-13
Camera and Layers now properly handle different resolution ratios
Aki
2017-09-13
Another attempt to fix real scaling bug
Aki
2017-09-13
Fixed background bug on non-16:9 screens
Aki
2017-09-13
Fixed typo
Aki
2017-09-13
Viewports dimensions should be scaled
Aki
2017-09-13
Hotfix for animated backgrounds
Aki
2017-09-13
Default map clouds reverted to original state
Aki
2017-09-13
Obsolete print removed from CloudGen
Aki
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