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-rw-r--r--not/Sprite.lua14
1 files changed, 6 insertions, 8 deletions
diff --git a/not/Sprite.lua b/not/Sprite.lua
index 3951e6e..a4346f6 100644
--- a/not/Sprite.lua
+++ b/not/Sprite.lua
@@ -84,24 +84,22 @@ function Sprite:getOffset () return 0,0 end
-- Drawing self to LOVE2D buffer.
-- If there is no Quad, it will draw entire image. It won't draw anything if there is no image.
+-- TODO: Sprite@draw requires a serious review!
-- TODO: it doesn't follow same pattern as `not.Hero.draw`. It should implement so it can be called from `not.World`.
-- TODO: change children if above changes are in effect: `not.Platform`, `not.Decoration`.
-function Sprite:draw (offset_x, offset_y, scale)
- local offset_x = offset_x or 0
- local offset_y = offset_y or 0
-
+function Sprite:draw (debug)
local i, q = self:getImage(), self:getQuad()
local x, y = self:getPosition()
local angle = self:getAngle()
- local scaleX = self:getHorizontalMirror()*(scale or 1)
- local scaleY = self:getVerticalMirror()*(scale or 1)
+ local scaleX = self:getHorizontalMirror()
+ local scaleY = self:getVerticalMirror()
-- pixel grid ; `approx` selected to prevent floating characters on certain conditions
local approx = math.floor
if (y - math.floor(y)) > 0.5 then approx = math.ceil end
- local draw_y = (approx(y) + offset_y) * scale
- local draw_x = (math.floor(x) + offset_x) * scale
+ local draw_y = approx(y)
+ local draw_x = math.floor(x)
if i then
love.graphics.setColor(255,255,255,255)