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-rw-r--r--not/Hero.lua17
1 files changed, 9 insertions, 8 deletions
diff --git a/not/Hero.lua b/not/Hero.lua
index 039aeb8..66bc511 100644
--- a/not/Hero.lua
+++ b/not/Hero.lua
@@ -27,7 +27,7 @@ function Hero:new (name, x, y, world)
Hero.load()
Hero.__super.new(self, x, y, world, imagePath)
-- Physics
- self.group = -1-#world.Nauts
+ self.group = -1-#world:getNautsAll()
self:setBodyType("dynamic")
self:setBodyFixedRotation(true)
self:newFixture()
@@ -87,8 +87,8 @@ function Hero:update (dt)
-- TODO: World/Map function for testing if Point is inside playable area.
local m = self.world.map
local x, y = self:getPosition()
- if (x < m.center_x - m.width*1.5 or x > m.center_x + m.width*1.5 or
- y < m.center_y - m.height*1.5 or y > m.center_y + m.height*1.5) and
+ if (x < m.center.x - m.width*1.5 or x > m.center.x + m.width*1.5 or
+ y < m.center.y - m.height*1.5 or y > m.center.y + m.height*1.5) and
self.isAlive
then
self:die()
@@ -165,16 +165,17 @@ function Hero:getOffset ()
return 12,15
end
--- Draw of `Hero`
-function Hero:draw (offset_x, offset_y, scale, debug)
+function Hero:draw (debug)
if not self.isAlive then return end
- Hero.__super.draw(self, offset_x, offset_y, scale, debug)
+ Hero.__super.draw(self, debug)
end
-function Hero:drawTag (offset_x, offset_y, scale)
+-- TODO: Hero@drawTag's printf is not readable.
+function Hero:drawTag ()
local x,y = self:getPosition()
love.graphics.setFont(Font)
- love.graphics.printf(string.format("Player %d", math.abs(self.group)), (math.floor(x)+offset_x)*scale, (math.floor(y)+offset_y-26)*scale,100,'center',0,scale,scale,50,0)
+ love.graphics.setColor(255, 255, 255)
+ love.graphics.printf(string.format("Player %d", math.abs(self.group)), math.floor(x), math.floor(y)-26 ,100,'center',0,1,1,50,0)
end
-- Draw HUD of `Hero`