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author | Aki <nthirtyone@gmail.com> | 2017-03-16 19:05:50 +0100 |
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committer | Aki <nthirtyone@gmail.com> | 2017-03-16 19:05:50 +0100 |
commit | 84278ed41f61c586dbb38dd99c45ee33e2f58c77 (patch) | |
tree | d7661f79901f40464b0b39a9bc5de6f4d5191b3b /platform.lua | |
parent | bd22a09dc862ac5480426bfd5e0311a97b6cfa77 (diff) | |
download | roflnauts-84278ed41f61c586dbb38dd99c45ee33e2f58c77.zip roflnauts-84278ed41f61c586dbb38dd99c45ee33e2f58c77.tar.gz roflnauts-84278ed41f61c586dbb38dd99c45ee33e2f58c77.tar.bz2 |
Moved ? -> not.?; Renamed Player -> Hero
Diffstat (limited to 'platform.lua')
-rw-r--r-- | platform.lua | 73 |
1 files changed, 0 insertions, 73 deletions
diff --git a/platform.lua b/platform.lua deleted file mode 100644 index 9d75e66..0000000 --- a/platform.lua +++ /dev/null @@ -1,73 +0,0 @@ --- `Platform` --- Static platform physical object with a sprite. `Players` can walk on it. --- Collision category: [1] - --- WHOLE CODE HAS FLAG OF "need a cleanup" -require "sprite" - --- Metatable of `Platform` --- nils initialized in constructor -Platform = { - body = nil, - shape = nil, - fixture = nil, - world = nil, -} -Platform.__index = Platform -setmetatable(Platform, Sprite) - --- Constructor of `Platform` -function Platform:new (game, world, x, y, shape, sprite, animations) - local o = {} - setmetatable(o, self) - o.body = love.physics.newBody(world, x, y) - -- MULTIPLE SHAPES NEED TO BE REWRITED! - o.shape = {} - if type(shape[1]) == "number" then - local poly = love.physics.newPolygonShape(shape) - table.insert(o.shape, poly) - o.fixture = love.physics.newFixture(o.body, poly) - o.fixture:setCategory(1) - o.fixture:setFriction(0.2) - else - for i,v in pairs(shape) do - local poly = love.physics.newPolygonShape(v) - table.insert(o.shape, poly) - local fixture = love.physics.newFixture(o.body, poly) - fixture:setCategory(1) - fixture:setFriction(0.2) - end - end - -- END HERE - o:setImage(love.graphics.newImage(sprite)) - o:setAnimationsList(animations) - o.world = game - return o -end - --- Position -function Platform:getPosition() - return self.body:getPosition() -end - --- Draw of `Platform` -function Platform:draw (offset_x, offset_y, scale, debug) - -- locals - local offset_x = offset_x or 0 - local offset_y = offset_y or 0 - local scale = scale or 1 - local debug = debug or false - local x, y = self:getPosition() - -- pixel grid - local draw_x = (math.floor(x) + offset_x) * scale - local draw_y = (math.floor(y) + offset_y) * scale - -- sprite draw - Sprite.draw(self, draw_x, draw_y, 0, scale, scale) - -- debug draw - if debug then - love.graphics.setColor(255, 69, 0, 140) - for i,v in pairs(self.shape) do - love.graphics.polygon("fill", self.world.camera:translatePoints(self.body:getWorldPoints(v:getPoints()))) - end - end -end
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