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author | Aki <nthirtyone@gmail.com> | 2018-04-07 18:53:31 +0200 |
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committer | Aki <nthirtyone@gmail.com> | 2018-04-07 18:53:31 +0200 |
commit | 6cef97b6e9ba6878607b1fff08e42ca19b79914f (patch) | |
tree | 4c74874da741a3a68ca707f0654e2559dca179b4 /not/Ray.lua | |
parent | 517625861535f76f1dcb992fff76d23fe4239f7c (diff) | |
download | roflnauts-6cef97b6e9ba6878607b1fff08e42ca19b79914f.zip roflnauts-6cef97b6e9ba6878607b1fff08e42ca19b79914f.tar.gz roflnauts-6cef97b6e9ba6878607b1fff08e42ca19b79914f.tar.bz2 |
Hopefully all uses of setColor now use values in <0,1> range
Diffstat (limited to 'not/Ray.lua')
-rw-r--r-- | not/Ray.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/not/Ray.lua b/not/Ray.lua index 4ae640a..c53199b 100644 --- a/not/Ray.lua +++ b/not/Ray.lua @@ -18,7 +18,7 @@ end -- TODO: Ray should use Camera boundaries just-in-case. -- TODO: Ray uses magic numbers. function Ray:draw () - love.graphics.setColor(255, 247, 228, 247) + love.graphics.setColor(1, .97, .89, .97) love.graphics.setLineStyle("rough") love.graphics.setLineWidth(self.delay*160) |